mirror of https://github.com/raysan5/raylib
Reviewed issue #943
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12
src/models.c
12
src/models.c
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@ -3419,7 +3419,7 @@ static Model LoadGLTF(const char *fileName)
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Texture2D texture = { 0 };
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const char *texPath = GetDirectoryPath(fileName);
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if (data->materials[i].pbr_metallic_roughness.base_color_factor)
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if (data->materials[i].has_pbr_metallic_roughness)
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{
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tint.r = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[0]*255.99f);
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tint.g = (unsigned char)(data->materials[i].pbr_metallic_roughness.base_color_factor[1]*255.99f);
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@ -3428,13 +3428,13 @@ static Model LoadGLTF(const char *fileName)
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}
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else
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{
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tint.r = 1.f;
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tint.g = 1.f;
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tint.b = 1.f;
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tint.a = 1.f;
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tint.r = 1.0f;
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tint.g = 1.0f;
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tint.b = 1.0f;
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tint.a = 1.0f;
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}
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if (data->materials[i].pbr_metallic_roughness.base_color_texture.texture)
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if (data->materials[i].has_pbr_metallic_roughness)
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{
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cgltf_image *img = data->materials[i].pbr_metallic_roughness.base_color_texture.texture->image;
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