Expose scissor functionality

This commit is contained in:
raysan5 2019-08-26 21:09:03 +02:00
parent 8e86f3586d
commit addbd88833
3 changed files with 35 additions and 37 deletions

View File

@ -1392,6 +1392,23 @@ void EndTextureMode(void)
currentHeight = GetScreenHeight();
}
// Begin scissor mode (define screen area for following drawing)
// NOTE: Scissor rec refers to bottom-left corner, we change it to upper-left
void BeginScissorMode(int x, int y, int width, int height)
{
rlglDraw(); // Force drawing elements
rlEnableScissorTest();
rlScissor(x, GetScreenHeight() - (y + height), width, height);
}
// End scissor mode
void EndScissorMode(void)
{
rlglDraw(); // Force drawing elements
rlDisableScissorTest();
}
// Returns a ray trace from mouse position
Ray GetMouseRay(Vector2 mousePosition, Camera camera)
{

View File

@ -904,6 +904,8 @@ RLAPI void BeginMode3D(Camera3D camera); // Initializes
RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
RLAPI void EndTextureMode(void); // Ends drawing to render texture
RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
RLAPI void EndScissorMode(void); // End scissor mode
// Screen-space-related functions
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
@ -1324,8 +1326,6 @@ RLAPI void BeginShaderMode(Shader shader); // Beg
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
RLAPI void EndScissorMode(void); // End scissor mode
// VR control functions
RLAPI void InitVrSimulator(void); // Init VR simulator for selected device parameters

View File

@ -457,6 +457,9 @@ RLAPI void rlEnableDepthTest(void); // Enable depth te
RLAPI void rlDisableDepthTest(void); // Disable depth test
RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling
RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling
RLAPI void rlEnableScissorTest(void); // Enable scissor test
RLAPI void rlDisableScissorTest(void); // Disable scissor test
RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test
RLAPI void rlEnableWireMode(void); // Enable wire mode
RLAPI void rlDisableWireMode(void); // Disable wire mode
RLAPI void rlDeleteTextures(unsigned int id); // Delete OpenGL texture from GPU
@ -1344,28 +1347,25 @@ void rlDisableRenderTexture(void)
}
// Enable depth test
void rlEnableDepthTest(void)
{
glEnable(GL_DEPTH_TEST);
}
void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); }
// Disable depth test
void rlDisableDepthTest(void)
{
glDisable(GL_DEPTH_TEST);
}
void rlDisableDepthTest(void) { glDisable(GL_DEPTH_TEST); }
// Enable backface culling
void rlEnableBackfaceCulling(void)
{
glEnable(GL_CULL_FACE);
}
void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); }
// Disable backface culling
void rlDisableBackfaceCulling(void)
{
glDisable(GL_CULL_FACE);
}
void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); }
// Enable scissor test
RLAPI void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); }
// Disable scissor test
RLAPI void rlDisableScissorTest(void) { glDisable(GL_SCISSOR_TEST); }
// Scissor test
RLAPI void rlScissor(int x, int y, int width, int height) { glScissor(x, y, width, height); }
// Enable wire mode
void rlEnableWireMode(void)
@ -1698,7 +1698,6 @@ void rlglInit(int width, int height)
// Initialize OpenGL default states
//----------------------------------------------------------
// Init state: Depth test
glDepthFunc(GL_LEQUAL); // Type of depth testing to apply
glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D)
@ -3524,24 +3523,6 @@ void EndBlendMode(void)
BeginBlendMode(BLEND_ALPHA);
}
// Begin scissor mode (define screen area for following drawing)
// NOTE: Scissor rec refers to bottom-left corner, we change it to upper-left
void BeginScissorMode(int x, int y, int width, int height)
{
rlglDraw(); // Force drawing elements
glEnable(GL_SCISSOR_TEST);
glScissor(x, framebufferHeight - (y + height), width, height);
}
// End scissor mode
void EndScissorMode(void)
{
rlglDraw(); // Force drawing elements
glDisable(GL_SCISSOR_TEST);
}
#if defined(SUPPORT_VR_SIMULATOR)
// Init VR simulator for selected device parameters
// NOTE: It modifies the global variable: stereoFbo