ADDED: GetImageAlphaBorder()
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@ -1095,6 +1095,7 @@ RLAPI void UnloadTexture(Texture2D texture);
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RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
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RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
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RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized)
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RLAPI Rectangle GetImageAlphaBorder(Image image); // Get image alpha border rectangle
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
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RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
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RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot)
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@ -680,6 +680,37 @@ Vector4 *GetImageDataNormalized(Image image)
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return pixels;
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}
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// Get image alpha border rectangle
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Rectangle GetImageAlphaBorder(Image image)
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{
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Color *pixels = GetImageData(image);
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int xMin = 65536; // Define a big enough number
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int xMax = 0;
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int yMin = 65536;
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int yMax = 0;
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for (int y = 0; y < image->height; y++)
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{
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for (int x = 0; x < image->width; x++)
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{
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if (pixels[y*image->width + x].a > (unsigned char)(threshold*255.0f))
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{
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if (x < xMin) xMin = x;
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if (x > xMax) xMax = x;
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if (y < yMin) yMin = y;
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if (y > yMax) yMax = y;
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}
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}
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}
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Rectangle crop = { xMin, yMin, (xMax + 1) - xMin, (yMax + 1) - yMin };
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RL_FREE(pixels);
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return crop;
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}
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// Get pixel data size in bytes (image or texture)
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// NOTE: Size depends on pixel format
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int GetPixelDataSize(int width, int height, int format)
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@ -894,7 +925,9 @@ Image ImageFromImage(Image image, Rectangle rec)
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{
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Image result = ImageCopy(image);
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#if defined(SUPPORT_IMAGE_MANIPULATION)
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ImageCrop(&result, rec);
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#endif
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return result;
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}
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