fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969)

This commit is contained in:
chriscamacho 2019-09-19 12:28:01 +01:00 committed by Ray
parent 08165fed18
commit 314c4061df

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@ -669,7 +669,9 @@ Model LoadModel(const char *fileName)
model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
model.materials[0] = LoadMaterialDefault();
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
if (model.meshMaterial==NULL) {
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
}
}
return model;
@ -2860,6 +2862,11 @@ static Model LoadOBJ(const char *fileName)
// Assign mesh material for current mesh
model.meshMaterial[m] = attrib.material_ids[m];
// set unfound materials to default
if (model.meshMaterial[m] == -1) {
model.meshMaterial[m] = 0;
}
}
// Init model materials