Solved issue #912
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@ -2419,8 +2419,6 @@ static bool InitGraphicsDevice(int width, int height)
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{
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screenWidth = width; // User desired width
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screenHeight = height; // User desired height
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currentWidth = width;
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currentHeight = height;
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screenScaling = MatrixIdentity(); // No draw scaling required by default
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@ -2459,6 +2457,9 @@ static bool InitGraphicsDevice(int width, int height)
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if (screenHeight <= 0) screenHeight = displayHeight;
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#endif // PLATFORM_DESKTOP
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currentWidth = screenWidth;
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currentHeight = screenHeight;
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#if defined(PLATFORM_WEB)
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displayWidth = screenWidth;
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displayHeight = screenHeight;
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@ -2533,10 +2534,10 @@ static bool InitGraphicsDevice(int width, int height)
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if (fullscreen)
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{
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// Obtain recommended displayWidth/displayHeight from a valid videomode for the monitor
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int count;
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int count = 0;
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const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count);
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// Get closest videomode to desired screenWidth/screenHeight
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// Get closest video mode to desired screenWidth/screenHeight
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for (int i = 0; i < count; i++)
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{
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if (modes[i].width >= screenWidth)
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