Tweak on atlas size computing

Some generated fonts were not fitting the image...
This commit is contained in:
Ray 2019-08-24 20:03:47 +02:00
parent 061294e4d1
commit e67c842faa

View File

@ -586,7 +586,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo
*charRecs = NULL;
// In case no chars count provided we suppose default of 95
charsCount = (charsCount > 0) ? charsCount : 95;
charsCount = (charsCount > 0)? charsCount : 95;
// NOTE: Rectangles memory is loaded here!
Rectangle *recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle));
@ -597,7 +597,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo
// so image size would result bigger than default font type
float requiredArea = 0;
for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding));
float guessSize = sqrtf(requiredArea)*1.25f;
float guessSize = sqrtf(requiredArea)*1.3f;
int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
atlas.width = imageSize; // Atlas bitmap width