Tweak on atlas size computing
Some generated fonts were not fitting the image...
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@ -586,7 +586,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo
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*charRecs = NULL;
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// In case no chars count provided we suppose default of 95
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charsCount = (charsCount > 0) ? charsCount : 95;
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charsCount = (charsCount > 0)? charsCount : 95;
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// NOTE: Rectangles memory is loaded here!
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Rectangle *recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle));
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@ -597,7 +597,7 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo
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// so image size would result bigger than default font type
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float requiredArea = 0;
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for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding));
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float guessSize = sqrtf(requiredArea)*1.25f;
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float guessSize = sqrtf(requiredArea)*1.3f;
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int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
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atlas.width = imageSize; // Atlas bitmap width
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