Commit Graph

655 Commits

Author SHA1 Message Date
Ray
73a54fcc3d Update Makefile 2019-05-02 00:15:46 +02:00
raysan5
270f563964 Minor tweaks 2019-04-28 18:30:27 +02:00
Reece Mackie
f36ba6a2f4 Damn, made a mistake 2019-04-28 16:32:05 +01:00
Reece Mackie
948a442704 Update gamepad example to use new enums 2019-04-28 16:20:14 +01:00
raysan5
55cb13f1b8 Remove example on Android 2019-04-28 15:46:08 +02:00
Ray
600cdb61a3 new example: models_first_person_maze -WIP- 2019-04-23 23:28:11 +02:00
Demizdor
0e683005b4 Fix for DrawRectangleRounded 2019-04-23 20:48:00 +03:00
Ray
0c567cd259 WARNING: Issues on web building
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension.

It requires more investigation but now it works (avoiding VAO usage)
2019-04-23 18:10:38 +02:00
Jak
4b8d06f501 [rnet] module WIP (#809)
Added experimental network module
2019-04-22 20:03:00 +02:00
Vlad Adrian
98070982bf Fix formatting ...not very good at this 2019-04-21 22:05:25 +03:00
Vlad Adrian
3dda1c41ec
Fixed formatting! Grumble, grumble... 2019-04-21 21:51:03 +03:00
Demizdor
86c887f0cf Added unicode example 2019-04-21 13:44:17 +03:00
Ray
99537efccf Review some examples 2019-04-12 13:29:53 +02:00
Ray
8774cb3c24 Removed iqm example
Already integrated into raylib
2019-04-11 23:38:13 +02:00
Ray
e54a74f4e7 new example: shapes_rectangle_scaling_mouse 2019-04-11 18:07:20 +02:00
Ray
24f07aaf5a new example: core_window_scale_letterbox 2019-04-11 17:40:13 +02:00
Ray
129703fad1 new example: shaders_texture_drawing 2019-04-11 16:53:20 +02:00
Ray
6fc97643bf new example: textures_background_scrolling 2019-04-11 16:53:02 +02:00
Ray
5bfa675350 Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
2019-04-11 13:53:01 +02:00
Ray
94335e30df Avoid example on Android 2019-04-08 12:50:09 +02:00
ChillerDragon
f21761fbbb Happy new year 2019 2019-04-07 17:49:12 +02:00
Ray
c23ceec338 Added missing include -_- 2019-04-05 17:29:30 +02:00
Ray
9282b8ba83 ADDED: SetShaderValueTexture()
Some tweaks
2019-04-05 17:08:46 +02:00
Ray
c600dd0766 Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
Ray
92733d6695 BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05 13:15:56 +02:00
Ray
38a13b76d1 Corrected issue with LoadMesh() 2019-04-05 13:13:42 +02:00
Ray
26fb2e0f3a Update cube.obj 2019-04-01 00:15:14 +02:00
Ray
2217c04ecf Update standard_lighting.c 2019-03-29 20:54:45 +01:00
Ray
be6d237b9e Review models examples 2019-03-29 20:22:50 +01:00
Ray
944a388b1b Include mini_al directly, no separate module 2019-02-12 12:18:01 +01:00
Ray
df40735067 Added CMD compilation scripts for examples
They could be useful for some people...
2019-01-21 23:59:35 +01:00
Piotr Balcer
3065cbbce9 cmake: preload resources into web examples
No examples built for the Web platform functioned properly due to lack
of resources in the virtual file system provided by emscripten.

This patch addresses this problem by adding
'--preload-file local_path/resources@resources' emcc option to link
flags whenever necessary.
2019-01-20 15:24:30 +01:00
Piotr Balcer
1bfa1b8696 cmake: use ALLOW_MEMORY_GROWTH=1 for web examples
The default memory limit for emscripten applications is 16 mergabytes,
which might be to little for some examples, especially given that the
resources are also included in that limit.

Normally, using this option disables some asm.js optimizations, but
there's no such cost for WebAssembly.
2019-01-20 14:49:22 +01:00
raysan5
557456cace Review window title 2019-01-19 14:15:55 +01:00
Ray
93471b0a7c WARNING: Renamed module: audio -> raudio
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change.

Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning  "very fast", an analogy that fits perfectly to the usefulness and performance of the library!

Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10 16:32:40 +01:00
Ray
55f8dbc755 WARNING: Redesigned SetShaderValue() 2019-01-10 11:25:26 +01:00
Ray
35bcbd1b60
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
Shaders uniforms array
2019-01-09 17:01:59 +01:00
Marco Lizza
0c5bee4c9a Limiting FPS to 60 for uniformity with other examples. 2019-01-09 16:33:09 +01:00
Marco Lizza
0fe56b1674 Adding basic palette-switching example using uniform arrays. 2019-01-09 16:20:56 +01:00
Marco Lizza
adf0c64864 Fixing typo in examples makefile, preventing build. 2019-01-09 16:08:10 +01:00
raysan5
f4fe7f4d4c Review BRDF texture generation
Actually, that function should be redesigned...
2019-01-06 15:49:29 +01:00
raysan5
5c614f6975 Some code tweaks 2019-01-05 19:24:42 +01:00
raysan5
490e930665 Reviewed example 2019-01-05 17:25:35 +01:00
raysan5
d5735720b0 Update Makefile for Emscripten 2019-01-01 20:53:30 +01:00
raysan5
0619571149 ADDED: DrawTextRec() and example 2018-12-29 14:44:28 +01:00
raysan5
01338b0a14 WARNING: BREAKING CHANGE
Added a bunch of useful text management functions.
Consequently, some already available functions like `FormatText()` and `SubText()` has been renamed for consistency. Created temporal fallbacks for old names.
raylib version bumped to 2.3.
2018-12-26 13:26:34 +01:00
raysan5
7b8965eb38 Support float texture data on OpenGL ES 2.0 2018-12-25 15:19:25 +01:00
raysan5
35a6e9a074 Corrected issue with MOD playing
Despite issue is corrected, now module loop doesn't work...
2018-12-25 15:18:35 +01:00
raysan5
96207a8a02 REVIEWED: LoadFontEx()
Changed parameters order for consistency with LoadFontData() and other functions when an array is passed by parameter and array size is the following parameter.
2018-12-25 15:17:42 +01:00
Ray
4ec4dc691f Use stb_vorbis.h as header only 2018-12-21 00:17:44 +01:00
Ray
5aea693f69 Update models_obj_viewer.c 2018-12-20 11:50:21 +01:00
Ray
788bb78989 Some tweaks 2018-12-20 10:40:28 +01:00
Ray
6ef1e1d938 new example: shaders_raymarching 2018-12-20 09:55:33 +01:00
Ray
c053de3c7d new example: models_obj_viewer 2018-12-20 09:52:52 +01:00
Ray
2f56119568 Corrected issue when scaling 2018-12-18 18:19:11 +01:00
Ray
8f95518858 Reviewed some examples to work on RPI 2018-12-18 17:22:13 +01:00
Ray
5a9e03fddf Avoid example on Android compilation 2018-12-18 01:00:39 +01:00
Ray
f9e4faff09 Review standard lighting sample -WIP-
It's broken.
2018-12-16 00:35:30 +01:00
Ray
7d81e673ed ADDED: GenMeshPoly()
To generate 2D polygonal shape
2018-12-15 23:31:56 +01:00
Ray
c0c329b231 Update models_rlgl_solar_system.c 2018-12-12 11:32:11 +01:00
Ray
97e40ced57 WARNING: BIG rewrite of rlgl module
This commit implements a big update of rlgl module, intended to optimize some parts. This change could break some code bases... hopefully not, but it could.
The BIG changes to the module are:
 - Replaced LINES-TRIANGLES-QUADS buffers by a single one, now all vertex data is accumulated on a single buffer and managed with registered draw calls. LINES-TRIANGLES-QUADS could be used the same way as before, rlgl will manage them carefully. That's a big improvement of the system.
 - Support multi-buffering if required. Just define MAX_BATCH_BUFFERING desired size (currently set to 1 batch). Should be enough for most of the situations.
 - Removed temporal accumulative buffers for matrix transformations, now transformations are directly applied to vertex when on rlVertex3f()
 - Reviewed rlPushMatrix()/rlPopMatrix() to be consistent with OpenGL 1.1, probably I should remove that ancient behaviour but... well, it was not consistent and now it is.
 - Minor tweaks: LoadText(), I broke it in last update... also multiple comments reviewed.
 - TODO: MAX_BATCH_ELEMENTS checking should probably be reviewed... done some tests and it works but...
2018-12-11 18:54:48 +01:00
Ray
969e48e3dd Enable SDL2 library for audio on Web
Solves audio cracking issues
2018-11-26 17:15:43 +01:00
Ray
ac23af9bf0 Review resources naming
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data

Also required to work with tcc compiler.
2018-11-19 15:18:11 +01:00
Ray
ed269b8d9a Review RenderTexture drawing usage
Now `BeginTextureMode()` does not clean buffers automatically, that behaviour has been changed because there could be some case (i.e. painting software) where texture buffer does not ned to be cleared; user is responsible of clearing buffers using `ClearBackground()`
2018-11-19 09:40:01 +01:00
Ray
ff64e860a1 Minor review 2018-11-06 15:12:01 +01:00
Ray
f7667aad8d Reviewed audio issues
- Updated dr_mp3 and implemented it
- Reviewed sampleCount vs frameCount
- Reviewed XM playing (some weird things...)
2018-10-31 17:04:24 +01:00
Berni8k
7a712d00e6 Added multitouch example 2018-10-21 10:10:50 +01:00
Ray
fa5cebdfd2 Comment tweak 2018-10-19 16:17:29 +02:00
Pablo Marcos Oltra
35634f37c8 Fix physac's fixed time step 2018-10-04 18:29:50 +02:00
Ray
abfbc42df7 PNG image size optimization 2018-09-25 12:53:31 +02:00
Ray
dfb8837c46 Support aliased font texture generation
Useful for bitmaps pixelated fonts where anti-aliasing is not desired!
Change also enables additional font generation mechanisms in a future (cleartype, hinting...).
2018-09-06 16:56:21 +02:00
Ray
10c22c8d61 Review example to show text tinting 2018-09-05 10:48:33 +02:00
Ray
46411e1c55 Renamed n-patch sample 2018-08-14 19:26:50 +02:00
Ray
00f5f2ead2
Merge pull request #616 from overdev/master
[Feature Request] 9-patch drawing function
2018-08-09 22:42:05 +02:00
Jorge A. Gomes
921cacacfb
Added example screenshot. 2018-08-08 16:26:51 -03:00
Jorge A. Gomes
051cf1346b
Added texture_image_9patch.c example 2018-08-08 16:22:51 -03:00
Jorge A. Gomes
34c3ae5ab3
Added 9-patch texture used in the example code. 2018-08-08 16:21:33 -03:00
Ray
06be400ca3 Reviewed AnimatedModel struct
Just reviewing for a possible adaptation of AnimatedModel to default raylib Model...
2018-08-07 11:31:32 +02:00
Ray
b042fe12e6 Reviewed spacings on latest PR 2018-08-06 20:49:47 +02:00
Ray
61b32e45ed
Merge pull request #618 from kimkulling/fix_compiler_warnings
Fix compiler warnings
2018-08-06 20:43:28 +02:00
Kim Kulling
b2cac82fa0 Fix compiler warings in texture.c and more. 2018-08-05 00:34:35 +02:00
Kim Kulling
ecf8bff4aa Fix compiler warnings, first part 2018-08-04 10:32:16 +02:00
Ray
d4bb444fe5
Merge pull request #609 from pamarcos/fix_physac_examples
[physac] Fix Physac examples to be run without creating new thread
2018-08-03 12:47:53 +02:00
Ethan Trịnh
6ea8c62b43 make sure that the constant is of float type, not double 2018-07-30 19:35:13 +08:00
Ethan Trịnh
741513842a fix problem when compiling with MSVC 2017, built-in CMake: C2177 constant too big 2018-07-30 19:02:20 +08:00
Pablo Marcos Oltra
907e27ef4e Fix Physac examples to be run without creating new thread 2018-07-29 21:32:39 +02:00
Ahmad Fatoum
5a94a280d0
CMake: include rlgl_standalone in -DBUILD_EXAMPLES
With the recent CMake cleanup, getting raylib's dependencies for use
when building rlgl_standalone is quite straight forward, so lets enable
it again.

Fixes #508, just properly this time. :)
2018-07-29 12:35:36 +02:00
Ahmad Fatoum
3f09726331
CMake: Major cleanup to support find_package(raylib)
Remove that link_libraries_to_executable() hack and defines a proper
raylib target that can be used with target_link_libraries.

The same target is also available for external (user) code by using
find_package(raylib).

This results in:

- Remove hardcoded build directories from examples and games CMakeLists.txt
- Allow rlgl_standalone and other special examples to be built easily
- Allow CMake projects to find_package(raylib instead of fiddling with pkg-config
- Makes code a little more maintainable
- Fixes #471, #606.
- Makes code less confusing by removing the double use of PLATFORM (#584).

Note that this is still not _The Right Way_(TM), because normally
raylib-config.cmake (or its includes) would be automatically generated.
I didn't manage to get that to work though, so I went the easier route
of just wrapping pkg_check_modules for consumption by find_package.
2018-07-29 12:35:35 +02:00
raysan5
6f61e26a3c Reviewed custom logging functionality 2018-07-28 17:57:05 +02:00
Pablo Marcos Oltra
c69f7953c7 Add SetTraceLogCallback to enable users setting custom logging (#597) 2018-07-26 21:57:45 +02:00
Ray
64e9d72c07 Reviewed audio example 2018-07-25 14:38:12 +02:00
James Hofmann
959f8e45f8
Complete raw_audio_stream example
1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback)
2. Sine is computed correctly, with an adjustable frequency
3. User can modulate frequency in real-time with mouse
4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
2018-07-25 03:01:48 -07:00
Ahmad Fatoum
184e6de775
CMake: Don't build rlgl_standalone as part of the examples
Closes #588.
2018-07-25 00:51:42 +02:00
Pablo Marcos Oltra
fa0de480f0 Fix HTML5 examples and games using CMake (#589)
Mimic the Makefile by outputting html + js instead of LLVM IR.
2018-07-25 00:39:17 +02:00
Ray
198a023527 First working version of IQM animations
Still a work in progress but it already works...
Current riqm API could be simplified...
2018-07-24 18:28:58 +02:00
Ahmad Fatoum
639ce09c9d
Travis CI: Fix emscripten build breakage 2018-07-21 19:42:23 +02:00
Jess Peter
f3d144bf0e
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build.

It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21 18:56:16 +02:00
raysan5
74a0814a8f Review formatting 2018-07-21 17:19:44 +02:00
raysan5
4c15515ba6 Support examples with Emterpreter
Examples can be compiled for web with no code change at all! Usually
examples need to be refactored for web... using emscripten code
interpreter (emterpreter), it can manage synchronous while() loops
internally... as a downside, execution is very slow...
2018-07-21 17:13:59 +02:00
raysan5
7dc66d2d3f Looking for a place for raylib resource file 2018-07-21 16:18:33 +02:00
Ray
6e812cf147 Working on MP3 support 2018-07-19 23:15:46 +02:00
Ray
bff3bb758a Reviewed audio_standalone
Now it works with mini_al library
2018-07-16 19:03:52 +02:00
Ray
b80ec381c8 Reviewed lighting example...
No model available, this example should probably be redesigned...
2018-07-16 18:44:18 +02:00
Ray
98273f0152 Reviewed compilation options 2018-07-16 18:43:24 +02:00
Ray
4d4d9b0170 Removed Oculus example
Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past...
2018-07-16 18:41:40 +02:00
Ray
5b37178af9 Reviewed rlgl_standalone example 2018-07-16 18:22:03 +02:00
Ray
096fd6f2c3 Converted rlgl module in header-only
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded!

Also removed shader_distortion.h, embedded in rlgl.h
2018-07-16 17:53:47 +02:00
Ray
7d7c6fc42d Reviewed example for clarity 2018-07-15 20:24:18 +02:00
Ray
dfc4baaa35 Added new example: text_font_sdf 2018-07-15 20:04:12 +02:00
Ray
971a7419ec Start reviewing IQM loader... 2018-07-13 20:29:23 +02:00
Ray
5774d31893 Example tweak 2018-07-12 11:29:41 +02:00
Ray
d34c1285e0 Review Android Makefiles 2018-07-10 11:52:30 +02:00
culacant
b129ba09a6 fixed so it breaks 2018-07-05 23:35:53 +02:00
Ray
311d8b92f5 Upload IQM loader project -WIP- 2018-07-05 21:56:52 +02:00
Ahmad Fatoum
7c36237048
Example: Don't load texture removed from source tree
Fixes: c3b948b1 ("Replaced skybox HDR image")
2018-07-03 23:14:24 +02:00
Ray
a1d9c33995 Reviewed models and examples 2018-06-30 20:02:32 +02:00
Ray
c8b378ae50 Added new example screenshot 2018-06-30 20:01:10 +02:00
Ray
afe81d94ce Re-added: LoadFontEx() 2018-06-30 19:58:44 +02:00
Ray
64207b11c0 Removed unused textures 2018-06-30 19:58:08 +02:00
maficccc@gmail.com
59ebe1b7c3 Added support OpenBSD, NetBSD, DragonFly 2018-06-23 17:02:07 +02:00
Ray
1630597f08 Review OBJ loading example
Replaced old dwarf model
2018-06-21 16:48:54 +02:00
Ray
1ff8947864 Reviewed skybox example 2018-06-21 16:48:20 +02:00
Ray
c3b948b1b2 Replaced skybox HDR image
Note that HDR exposured possibilities are not used on this example...
2018-06-21 00:50:03 +02:00
Ray
d573a5ad60 Removed dwarf 3d model
Replaced by medieval 3d assets
2018-06-21 00:35:50 +02:00
Ray
d873314c27 Reviewed Windows resource file name 2018-05-29 00:52:08 +02:00
Ray
dbff40944a Corrected issue with floats on TCC
It seems TCC was not casting correctly int values to float in some
specific situations
2018-05-28 00:48:07 +02:00
Ahmad Fatoum
bd2300fed3
CMake+Android: Skip tests with SetCameraMode
src/core.c does explicitly skip including <camera.h> on Android
and tests fail. Therefore skip these failing tests.

Closes #507.
2018-05-21 01:17:13 +02:00
Ahmad Fatoum
20ddc6a2bb
Move utils.cmake to separate cmake/ directory 2018-05-21 01:08:28 +02:00
Ahmad Fatoum
c1b9104d54
Makefile: Remove unnecessary -no-pie for older GCC support
Currently, if:
* GCC doesn't supports -no-pie: Build error
* GCC supports -no-pie
    * GCC is not configured with --enable-default-pie: No-op
    * GCC is configured with --enable-default-pie:
            Slightly worse performance because we still generate -fpie code
            (-pie affects linker, -fpie affects compiler)

So instead of probing for existence of -fno-pie -no-pie, remove it altogether.

Fixes #540: Build breakage on Debian 8 with gcc 4.9.
2018-05-12 11:41:12 +02:00
Ray
245704df72 Reviewed examples 2018-05-11 18:14:51 +02:00
Ray
aa76985c0d Review raylib version to 2.0
Review raylib_icon resource
2018-05-11 18:14:19 +02:00
Ray
04db494db0 Renamed shader variable 2018-05-06 00:44:59 +02:00
Ray San
ec33e7d705 BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray San
6045062a05 Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
Ray San
6324697ffd Rectangle parameters changed to float
- Some examples tweaks
- Reviewed ImageFormat()
- Use float for text fontSize
2018-05-04 16:25:31 +02:00
raysan5
198d739256 BREAKING CHANGE: Renamed Camera -> Camera3D
Just added a fallback in the meantime...
2018-05-01 12:31:03 +02:00
raysan5
23e335d933 Implemented MeshTangents()
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
2018-04-30 02:47:48 +02:00
Ray San
4cc12ef2b3 Review camera definition on examples 2018-04-11 10:13:00 +02:00
Ray San
cc3b8645df Updated release version 2018-04-10 10:37:48 +02:00
lumaio teon
7bd0f8b28c
Fix mesh picking example 2018-04-07 04:00:06 -04:00
Ray
3e0de31424
Merge pull request #504 from Martinfx/master
Fix potential bugs from static analysis
2018-04-02 18:10:38 +02:00
maficccc@gmail.com
551cf50685 Fix Uninitialized argument value 2018-04-02 13:30:20 +02:00
maficccc@gmail.com
6a3eca3f92 Fix value stored to 'body' is never read 2018-04-02 13:30:20 +02:00
maficccc@gmail.com
9459186125 Fix call argument is an uninitialized value 2018-04-02 13:30:19 +02:00
maficccc@gmail.com
df74607479 Fix warning: illegal character encoding in string literal 2018-04-02 13:30:19 +02:00
Max Danielsson
42e64e931b Simplify camera data switch in orthographic 3d example 2018-03-27 21:16:25 +02:00
Max Danielsson
e38d28543a Remove state bool in camera projection type example.
Changes made based on commentary in pull request 513
2018-03-27 19:58:42 +02:00
Max Danielsson
d91179f8ab Add orthographic projection example 2018-03-25 18:49:15 +02:00
Ray
6c6d6776c0
Merge pull request #482 from a3f/master
raymath.h: Use C99 inline semantics
2018-03-15 12:27:40 +01:00
raysan5
b9573e583f Merge branch 'master' of https://github.com/raysan5/raylib 2018-03-11 11:02:03 +01:00