Minor tweaks
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@ -240,7 +240,6 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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# -O2 # optimization level 2, if used, also set --memory-init-file 0
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# -s USE_GLFW=3 # Use glfw3 library (context/input management)
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# -s USE_SDL=2 # Use SDL2 library, required for audio backend
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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# -s USE_PTHREADS=1 # multithreading support
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@ -250,7 +249,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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# --profiling # include information for code profiling
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# --preload-file resources # specify a resources folder for data compilation
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CFLAGS += -Os -s USE_GLFW=3 -s ASSERTIONS=2 -s WASM=1
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# -Os -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1
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# -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 --preload-file audio/resources@resources
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# NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way,
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# we can compile same code for ALL platforms with no change required, but, working on bigger
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