Merge branch 'master' of https://github.com/raysan5/raylib
This commit is contained in:
commit
b9573e583f
@ -10,7 +10,7 @@
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
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* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
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*
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* Copyright (c) 2017 Victor Fisac
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* Copyright (c) 2016-2018 Victor Fisac
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*
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********************************************************************************************/
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@ -32,6 +32,7 @@ int main()
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// Physac logo drawing position
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int logoX = screenWidth - MeasureText("Physac", 30) - 10;
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int logoY = 15;
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bool needsReset = false;
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// Initialize physics and default physics bodies
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InitPhysics();
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@ -52,10 +53,9 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed('R')) // Reset physics input
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// Delay initialization of variables due to physics reset async
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if (needsReset)
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{
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ResetPhysics();
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floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
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floor->enabled = false;
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@ -63,6 +63,13 @@ int main()
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circle->enabled = false;
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}
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// Reset physics input
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if (IsKeyPressed('R'))
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{
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ResetPhysics();
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needsReset = true;
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}
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// Physics body creation inputs
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
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else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);
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@ -10,7 +10,7 @@
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
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* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
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*
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* Copyright (c) 2017 Victor Fisac
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* Copyright (c) 2016-2018 Victor Fisac
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*
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********************************************************************************************/
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@ -10,7 +10,7 @@
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
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* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
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*
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* Copyright (c) 2017 Victor Fisac
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* Copyright (c) 2016-2018 Victor Fisac
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*
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********************************************************************************************/
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@ -10,7 +10,7 @@
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
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* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
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*
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* Copyright (c) 2017 Victor Fisac
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* Copyright (c) 2016-2018 Victor Fisac
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*
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********************************************************************************************/
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@ -10,7 +10,7 @@
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread
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* -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
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*
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* Copyright (c) 2017 Victor Fisac
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* Copyright (c) 2016-2018 Victor Fisac
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*
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********************************************************************************************/
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@ -32,6 +32,7 @@ int main()
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// Physac logo drawing position
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int logoX = screenWidth - MeasureText("Physac", 30) - 10;
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int logoY = 15;
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bool needsReset = false;
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// Initialize physics and default physics bodies
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InitPhysics();
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@ -48,12 +49,17 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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// Delay initialization of variables due to physics reset asynchronous
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if (needsReset)
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{
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// Create random polygon physics body to shatter
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body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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}
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if (IsKeyPressed('R')) // Reset physics input
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{
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ResetPhysics();
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// Create random polygon physics body to shatter
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body = CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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needsReset = true;
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}
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input
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480
src/physac.h
480
src/physac.h
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