Reviewed skybox example

This commit is contained in:
Ray 2018-06-21 16:48:20 +02:00
parent c3b948b1b2
commit 1ff8947864
2 changed files with 7 additions and 2 deletions

View File

@ -36,10 +36,15 @@ int main()
Shader shdrCubemap = LoadShader("resources/shaders/cubemap.vs", "resources/shaders/cubemap.fs");
SetShaderValuei(shdrCubemap, GetShaderLocation(shdrCubemap, "equirectangularMap"), (int[1]){ 0 }, 1);
// Load HDR panorama (sphere) texture
Texture2D texHDR = LoadTexture("resources/dresden_square.hdr");
// Generate cubemap (texture with 6 quads-cube-mapping) from panorama HDR texture
// NOTE: New texture is generated rendering to texture, shader computes the sphre->cube coordinates mapping
skybox.material.maps[MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, texHDR, 512);
UnloadShader(shdrCubemap); // Cubemap generation shader not required any more
UnloadTexture(texHDR); // Texture not required anymore, cubemap already generated
UnloadShader(shdrCubemap); // Unload cubemap generation shader, not required anymore
SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode
@ -76,7 +81,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadModel(skybox); // Unload skybox model
UnloadModel(skybox); // Unload skybox model (and textures)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

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