Merge pull request #618 from kimkulling/fix_compiler_warnings
Fix compiler warnings
This commit is contained in:
commit
61b32e45ed
@ -59,7 +59,7 @@ int main()
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Rectangle selectRecs[NUM_PROCESSES];
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for (int i = 0; i < NUM_PROCESSES; i++) selectRecs[i] = (Rectangle){ 40, 50 + 32*i, 150, 30 };
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for (int i = 0; i < NUM_PROCESSES; i++) selectRecs[i] = (Rectangle){ 40.0f, (float)(50 + 32*i), 150.0f, 30.0f };
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SetTargetFPS(60);
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//---------------------------------------------------------------------------------------
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@ -122,8 +122,8 @@ int main()
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for (int i = 0; i < NUM_PROCESSES; i++)
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{
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DrawRectangleRec(selectRecs[i], (i == currentProcess) ? SKYBLUE : LIGHTGRAY);
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DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, (i == currentProcess) ? BLUE : GRAY);
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DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10, (i == currentProcess) ? DARKBLUE : DARKGRAY);
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DrawRectangleLines((int)selectRecs[i].x, (int) selectRecs[i].y, (int) selectRecs[i].width, (int) selectRecs[i].height, (i == currentProcess) ? BLUE : GRAY);
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DrawText( processText[i], (int)( selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2), (int) selectRecs[i].y + 11, 10, (i == currentProcess) ? DARKBLUE : DARKGRAY);
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}
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DrawTexture(texture, screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, WHITE);
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@ -26,12 +26,12 @@ int main()
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Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
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// Draw over image using custom font
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ImageDrawTextEx(&parrots, (Vector2){ 20, 20 }, font, "[Parrots font drawing]", font.baseSize, 0, WHITE);
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ImageDrawTextEx(&parrots, (Vector2){ 20.0f, 20.0f }, font, "[Parrots font drawing]", (float)font.baseSize, 0.0f, WHITE);
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Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
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UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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Vector2 position = { screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 20 };
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Vector2 position = { (float)(screenWidth/2 - texture.width/2), (float)(screenHeight/2 - texture.height/2 - 20) };
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bool showFont = false;
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@ -60,7 +60,7 @@ int main()
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// Draw text directly using sprite font
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DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
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position.y + 20 + 280 }, font.baseSize, 0, WHITE);
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position.y + 20 + 280 }, (float)font.baseSize, 0.0f, WHITE);
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}
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else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
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@ -42,7 +42,7 @@ int main()
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mouseTail[i].color = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
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mouseTail[i].alpha = 1.0f;
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mouseTail[i].size = (float)GetRandomValue(1, 30)/20.0f;
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mouseTail[i].rotation = GetRandomValue(0, 360);
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mouseTail[i].rotation = (float) GetRandomValue(0, 360);
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mouseTail[i].active = false;
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}
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@ -107,9 +107,9 @@ int main()
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// Draw active particles
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for (int i = 0; i < MAX_PARTICLES; i++)
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{
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if (mouseTail[i].active) DrawTexturePro(smoke, (Rectangle){ 0, 0, smoke.width, smoke.height },
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if (mouseTail[i].active) DrawTexturePro(smoke, (Rectangle){ 0.0f, 0.0f, (float) smoke.width, (float) smoke.height },
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(Rectangle){ mouseTail[i].position.x, mouseTail[i].position.y, smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size },
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(Vector2){ smoke.width*mouseTail[i].size/2, smoke.height*mouseTail[i].size/2 }, mouseTail[i].rotation,
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(Vector2){ (float) (smoke.width*mouseTail[i].size/2.0f), (float)(smoke.height*mouseTail[i].size/2.0f) }, mouseTail[i].rotation,
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Fade(mouseTail[i].color, mouseTail[i].alpha));
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}
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@ -27,13 +27,13 @@ int main()
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int frameHeight = scarfy.height;
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// NOTE: Source rectangle (part of the texture to use for drawing)
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Rectangle sourceRec = { 0, 0, frameWidth, frameHeight };
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Rectangle sourceRec = { 0.0f, 0.0f, (float)frameWidth, (float)frameHeight };
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// NOTE: Destination rectangle (screen rectangle where drawing part of texture)
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Rectangle destRec = { screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2 };
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Rectangle destRec = { (float) screenWidth/2, (float)screenHeight/2, (float)frameWidth*2, (float)frameHeight*2 };
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// NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
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Vector2 origin = { frameWidth, frameHeight };
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Vector2 origin = { (float) frameWidth, (float) frameHeight };
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int rotation = 0;
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@ -59,10 +59,10 @@ int main()
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// destRec defines the rectangle where our texture part will fit (scaling it to fit)
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// origin defines the point of the texture used as reference for rotation and scaling
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// rotation defines the texture rotation (using origin as rotation point)
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DrawTexturePro(scarfy, sourceRec, destRec, origin, rotation, WHITE);
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DrawTexturePro(scarfy, sourceRec, destRec, origin, (float)rotation, WHITE);
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DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY);
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DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY);
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DrawLine((int) destRec.x, 0, (int) destRec.x, screenHeight, GRAY);
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DrawLine(0, (int)destRec.y, screenWidth, (int)destRec.y, GRAY);
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DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);
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@ -244,8 +244,8 @@ void SetCameraMode(Camera camera, int mode)
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distance.y = sqrtf(dx*dx + dy*dy);
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// Camera angle calculation
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cameraAngle.x = asinf(fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
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cameraAngle.y = -asinf(fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
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cameraAngle.x = asinf( (float)fabs(dx)/distance.x); // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
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cameraAngle.y = -asinf( (float)fabs(dy)/distance.y); // Camera angle in plane XY (0 aligned with X, move positive CW)
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// NOTE: Just testing what cameraAngle means
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//cameraAngle.x = 0.0f*DEG2RAD; // Camera angle in plane XZ (0 aligned with Z, move positive CCW)
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@ -886,7 +886,7 @@ void EndDrawing(void)
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// Wait for some milliseconds...
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if (frameTime < targetTime)
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{
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Wait((targetTime - frameTime)*1000.0f);
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Wait( (float)(targetTime - frameTime)*1000.0f);
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currentTime = GetTime();
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double extraTime = currentTime - previousTime;
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@ -2510,7 +2510,7 @@ static void SetupFramebufferSize(int displayWidth, int displayHeight)
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// Initialize hi-resolution timer
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static void InitTimer(void)
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{
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srand(time(NULL)); // Initialize random seed
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srand((unsigned int)time(NULL)); // Initialize random seed
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#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
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timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)
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10
src/models.c
10
src/models.c
@ -1771,7 +1771,7 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float
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// Draw a billboard
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void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint)
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{
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Rectangle sourceRec = { 0, 0, texture.width, texture.height };
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Rectangle sourceRec = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
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DrawBillboardRec(camera, texture, sourceRec, center, size, tint);
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}
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@ -1837,9 +1837,9 @@ void DrawBoundingBox(BoundingBox box, Color color)
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{
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Vector3 size;
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size.x = fabs(box.max.x - box.min.x);
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size.y = fabs(box.max.y - box.min.y);
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size.z = fabs(box.max.z - box.min.z);
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size.x = (float)fabs(box.max.x - box.min.x);
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size.y = (float)fabs(box.max.y - box.min.y);
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size.z = (float)fabs(box.max.z - box.min.z);
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Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f };
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@ -2206,9 +2206,9 @@ void MeshBinormals(Mesh *mesh)
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Vector3 tangent = { mesh->tangents[i*4 + 0], mesh->tangents[i*4 + 1], mesh->tangents[i*4 + 2] };
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float tangentW = mesh->tangents[i*4 + 3];
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Vector3 binormal = Vector3Multiply(Vector3CrossProduct(normal, tangent), tangentW);
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// TODO: Register computed binormal in mesh->binormal ?
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// Vector3 binormal = Vector3Multiply( Vector3CrossProduct( normal, tangent ), tangentW );
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}
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}
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@ -296,12 +296,12 @@ RMDEF Vector3 Vector3Perpendicular(Vector3 v)
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{
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Vector3 result = { 0 };
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float min = fabs(v.x);
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float min = (float) fabs(v.x);
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Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f};
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if (fabs(v.y) < min)
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{
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min = fabs(v.y);
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min = (float) fabs(v.y);
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Vector3 tmp = {0.0f, 1.0f, 0.0f};
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cardinalAxis = tmp;
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}
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@ -840,28 +840,28 @@ RMDEF Matrix MatrixFrustum(double left, double right, double bottom, double top,
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{
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Matrix result = { 0 };
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float rl = (right - left);
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float tb = (top - bottom);
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float fn = (far - near);
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float rl = (float)(right - left);
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float tb = (float)(top - bottom);
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float fn = (float)(far - near);
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result.m0 = (near*2.0f)/rl;
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result.m0 = ((float) near*2.0f)/rl;
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result.m1 = 0.0f;
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result.m2 = 0.0f;
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result.m3 = 0.0f;
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result.m4 = 0.0f;
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result.m5 = (near*2.0f)/tb;
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result.m5 = ((float) near*2.0f)/tb;
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result.m6 = 0.0f;
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result.m7 = 0.0f;
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result.m8 = (right + left)/rl;
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result.m9 = (top + bottom)/tb;
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result.m10 = -(far + near)/fn;
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result.m8 = ((float)right + (float)left)/rl;
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result.m9 = ((float)top + (float)bottom)/tb;
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result.m10 = -((float)far + (float)near)/fn;
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result.m11 = -1.0f;
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result.m12 = 0.0f;
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result.m13 = 0.0f;
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result.m14 = -(far*near*2.0f)/fn;
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result.m14 = -((float)far*(float)near*2.0f)/fn;
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result.m15 = 0.0f;
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return result;
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@ -883,9 +883,9 @@ RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, d
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{
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Matrix result = { 0 };
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float rl = (right - left);
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float tb = (top - bottom);
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float fn = (far - near);
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float rl = (float)(right - left);
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float tb = (float)(top - bottom);
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float fn = (float)(far - near);
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result.m0 = 2.0f/rl;
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result.m1 = 0.0f;
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@ -899,9 +899,9 @@ RMDEF Matrix MatrixOrtho(double left, double right, double bottom, double top, d
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result.m9 = 0.0f;
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result.m10 = -2.0f/fn;
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result.m11 = 0.0f;
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result.m12 = -(left + right)/rl;
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result.m13 = -(top + bottom)/tb;
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result.m14 = -(far + near)/fn;
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result.m12 = -((float)left + (float)right)/rl;
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result.m13 = -((float)top + (float)bottom)/tb;
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result.m14 = -((float)far + (float)near)/fn;
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result.m15 = 1.0f;
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return result;
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@ -980,7 +980,7 @@ RMDEF Quaternion QuaternionIdentity(void)
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// Computes the length of a quaternion
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RMDEF float QuaternionLength(Quaternion q)
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{
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float result = sqrt(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w);
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float result = (float)sqrt(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w);
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return result;
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}
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@ -1071,8 +1071,8 @@ RMDEF Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount)
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else if (cosHalfTheta > 0.95f) result = QuaternionNlerp(q1, q2, amount);
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else
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{
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float halfTheta = acos(cosHalfTheta);
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float sinHalfTheta = sqrt(1.0f - cosHalfTheta*cosHalfTheta);
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float halfTheta = (float) acos(cosHalfTheta);
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float sinHalfTheta = (float) sqrt(1.0f - cosHalfTheta*cosHalfTheta);
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if (fabs(sinHalfTheta) < 0.001f)
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{
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16
src/rlgl.h
16
src/rlgl.h
@ -3306,8 +3306,8 @@ Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
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for (unsigned int mip = 0; mip < MAX_MIPMAP_LEVELS; mip++)
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{
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// Resize framebuffer according to mip-level size.
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unsigned int mipWidth = size*powf(0.5f, mip);
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unsigned int mipHeight = size*powf(0.5f, mip);
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unsigned int mipWidth = size*(int) powf(0.5f, (float) mip);
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unsigned int mipHeight = size* (int) powf(0.5f, (float) mip);
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glBindRenderbuffer(GL_RENDERBUFFER, rbo);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, mipWidth, mipHeight);
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@ -3633,15 +3633,15 @@ void EndVrDrawing(void)
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// Bottom-right corner for texture and quad
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rlTexCoord2f(0.0f, 0.0f);
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rlVertex2f(0.0f, vrConfig.stereoFbo.texture.height);
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rlVertex2f(0.0f, (float)vrConfig.stereoFbo.texture.height);
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// Top-right corner for texture and quad
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rlTexCoord2f(1.0f, 0.0f);
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rlVertex2f(vrConfig.stereoFbo.texture.width, vrConfig.stereoFbo.texture.height);
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rlVertex2f( (float)vrConfig.stereoFbo.texture.width, (float)vrConfig.stereoFbo.texture.height);
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// Top-left corner for texture and quad
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rlTexCoord2f(1.0f, 1.0f);
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rlVertex2f(vrConfig.stereoFbo.texture.width, 0.0f);
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rlVertex2f( (float)vrConfig.stereoFbo.texture.width, 0.0f);
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rlEnd();
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rlPopMatrix();
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@ -4502,7 +4502,7 @@ static void SetStereoConfig(VrDeviceInfo hmd)
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// Compute distortion scale parameters
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// NOTE: To get lens max radius, lensShift must be normalized to [-1..1]
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float lensRadius = fabs(-1.0f - 4.0f*lensShift);
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float lensRadius = (float)fabs(-1.0f - 4.0f*lensShift);
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float lensRadiusSq = lensRadius*lensRadius;
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float distortionScale = hmd.lensDistortionValues[0] +
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hmd.lensDistortionValues[1]*lensRadiusSq +
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@ -4553,8 +4553,8 @@ static void SetStereoConfig(VrDeviceInfo hmd)
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vrConfig.eyesViewOffset[1] = MatrixTranslate(hmd.interpupillaryDistance*0.5f, 0.075f, 0.045f);
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// Compute eyes Viewports
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vrConfig.eyesViewport[0] = (Rectangle){ 0, 0, hmd.hResolution/2, hmd.vResolution };
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vrConfig.eyesViewport[1] = (Rectangle){ hmd.hResolution/2, 0, hmd.hResolution/2, hmd.vResolution };
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vrConfig.eyesViewport[0] = (Rectangle){ 0.0f, 0.0f, (float)hmd.hResolution/2, (float)hmd.vResolution };
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vrConfig.eyesViewport[1] = (Rectangle){ hmd.hResolution/2.0f, 0.0f, (float)hmd.hResolution/2, (float) hmd.vResolution };
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}
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// Set internal projection and modelview matrix depending on eyes tracking data
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46
src/shapes.c
46
src/shapes.c
@ -153,9 +153,9 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
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for (int i = 1; i <= LINE_DIVISIONS; i++)
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{
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// Cubic easing in-out
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// NOTE: Easing is calcutated only for y position value
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current.y = EaseCubicInOut(i, startPos.y, endPos.y - startPos.y, LINE_DIVISIONS);
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current.x = previous.x + (endPos.x - startPos.x)/LINE_DIVISIONS;
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// NOTE: Easing is calculated only for y position value
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current.y = EaseCubicInOut((float)i, startPos.y, endPos.y - startPos.y, (float) LINE_DIVISIONS);
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current.x = previous.x + (endPos.x - startPos.x)/ (float) LINE_DIVISIONS;
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DrawLineEx(previous, current, thick, color);
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@ -324,7 +324,7 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
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// Draw a color-filled rectangle
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void DrawRectangleRec(Rectangle rec, Color color)
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{
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DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
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DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, color);
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}
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void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
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@ -354,14 +354,14 @@ void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color
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// NOTE: Gradient goes from bottom (color1) to top (color2)
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void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
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{
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DrawRectangleGradientEx((Rectangle){ posX, posY, width, height }, color1, color2, color2, color1);
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DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color1, color2, color2, color1);
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}
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// Draw a horizontal-gradient-filled rectangle
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// NOTE: Gradient goes from bottom (color1) to top (color2)
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void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2)
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{
|
||||
DrawRectangleGradientEx((Rectangle){ posX, posY, width, height }, color1, color1, color2, color2);
|
||||
DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, color1, color1, color2, color2);
|
||||
}
|
||||
|
||||
// Draw a gradient-filled rectangle
|
||||
@ -457,14 +457,14 @@ void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color)
|
||||
{
|
||||
if (lineThick > rec.width || lineThick > rec.height)
|
||||
{
|
||||
if(rec.width > rec.height) lineThick = rec.height/2;
|
||||
else if (rec.width < rec.height) lineThick = rec.width/2;
|
||||
if(rec.width > rec.height) lineThick = (int)rec.height/2;
|
||||
else if (rec.width < rec.height) lineThick = (int)rec.width/2;
|
||||
}
|
||||
|
||||
DrawRectangle(rec.x, rec.y, rec.width, lineThick, color);
|
||||
DrawRectangle(rec.x - lineThick + rec.width, rec.y + lineThick, lineThick, rec.height - lineThick*2, color);
|
||||
DrawRectangle(rec.x, rec.y + rec.height - lineThick, rec.width, lineThick, color);
|
||||
DrawRectangle(rec.x, rec.y + lineThick, lineThick, rec.height - lineThick*2, color);
|
||||
DrawRectangle( (int)rec.x, (int)rec.y, (int)rec.width, lineThick, color);
|
||||
DrawRectangle( (int)(rec.x - lineThick + rec.width), (int)(rec.y + lineThick), lineThick, (int)(rec.height - lineThick*2.0f), color);
|
||||
DrawRectangle( (int)rec.x, (int)(rec.y + rec.height - lineThick), (int)rec.width, lineThick, color);
|
||||
DrawRectangle( (int)rec.x, (int)(rec.y + lineThick), lineThick, (int)(rec.height - lineThick*2), color);
|
||||
}
|
||||
|
||||
// Draw a triangle
|
||||
@ -648,8 +648,8 @@ bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
|
||||
{
|
||||
bool collision = false;
|
||||
|
||||
float dx = fabs((rec1.x + rec1.width/2) - (rec2.x + rec2.width/2));
|
||||
float dy = fabs((rec1.y + rec1.height/2) - (rec2.y + rec2.height/2));
|
||||
float dx = (float)fabs((rec1.x + rec1.width/2) - (rec2.x + rec2.width/2));
|
||||
float dy = (float)fabs((rec1.y + rec1.height/2) - (rec2.y + rec2.height/2));
|
||||
|
||||
if ((dx <= (rec1.width/2 + rec2.width/2)) && ((dy <= (rec1.height/2 + rec2.height/2)))) collision = true;
|
||||
|
||||
@ -675,11 +675,11 @@ bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, floa
|
||||
// NOTE: Reviewed version to take into account corner limit case
|
||||
bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
|
||||
{
|
||||
int recCenterX = rec.x + rec.width/2;
|
||||
int recCenterY = rec.y + rec.height/2;
|
||||
int recCenterX = (int)(rec.x + rec.width/2.0f);
|
||||
int recCenterY = (int)(rec.y + rec.height/2.0f);
|
||||
|
||||
float dx = fabs(center.x - recCenterX);
|
||||
float dy = fabs(center.y - recCenterY);
|
||||
float dx = (float)fabs(center.x - recCenterX);
|
||||
float dy = (float)fabs(center.y - recCenterY);
|
||||
|
||||
if (dx > (rec.width/2.0f + radius)) { return false; }
|
||||
if (dy > (rec.height/2.0f + radius)) { return false; }
|
||||
@ -700,8 +700,8 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
|
||||
|
||||
if (CheckCollisionRecs(rec1, rec2))
|
||||
{
|
||||
float dxx = fabs(rec1.x - rec2.x);
|
||||
float dyy = fabs(rec1.y - rec2.y);
|
||||
float dxx = (float)fabs(rec1.x - rec2.x);
|
||||
float dyy = (float)fabs(rec1.y - rec2.y);
|
||||
|
||||
if (rec1.x <= rec2.x)
|
||||
{
|
||||
@ -768,8 +768,8 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
|
||||
// NOTE: Required for DrawLineBezier()
|
||||
static float EaseCubicInOut(float t, float b, float c, float d)
|
||||
{
|
||||
if ((t /= 0.5*d) < 1)
|
||||
return 0.5*c*t*t*t + b;
|
||||
if ((t /= 0.5f*d) < 1)
|
||||
return 0.5f*c*t*t*t + b;
|
||||
t -= 2;
|
||||
return 0.5*c*(t*t*t + 2) + b;
|
||||
return 0.5f*c*(t*t*t + 2.0f) + b;
|
||||
}
|
||||
|
44
src/text.c
44
src/text.c
@ -220,12 +220,12 @@ extern void LoadDefaultFont(void)
|
||||
{
|
||||
defaultFont.chars[i].value = 32 + i; // First char is 32
|
||||
|
||||
defaultFont.chars[i].rec.x = currentPosX;
|
||||
defaultFont.chars[i].rec.y = charsDivisor + currentLine*(charsHeight + charsDivisor);
|
||||
defaultFont.chars[i].rec.width = charsWidth[i];
|
||||
defaultFont.chars[i].rec.height = charsHeight;
|
||||
defaultFont.chars[i].rec.x = (float) currentPosX;
|
||||
defaultFont.chars[i].rec.y = (float) charsDivisor + currentLine*(charsHeight + charsDivisor);
|
||||
defaultFont.chars[i].rec.width = (float) charsWidth[i];
|
||||
defaultFont.chars[i].rec.height = (float) charsHeight;
|
||||
|
||||
testPosX += (defaultFont.chars[i].rec.width + charsDivisor);
|
||||
testPosX += (int) (defaultFont.chars[i].rec.width + (float) charsDivisor);
|
||||
|
||||
if (testPosX >= defaultFont.texture.width)
|
||||
{
|
||||
@ -233,8 +233,8 @@ extern void LoadDefaultFont(void)
|
||||
currentPosX = 2*charsDivisor + charsWidth[i];
|
||||
testPosX = currentPosX;
|
||||
|
||||
defaultFont.chars[i].rec.x = charsDivisor;
|
||||
defaultFont.chars[i].rec.y = charsDivisor + currentLine*(charsHeight + charsDivisor);
|
||||
defaultFont.chars[i].rec.x = (float)charsDivisor;
|
||||
defaultFont.chars[i].rec.y = (float)charsDivisor + currentLine*(charsHeight + charsDivisor);
|
||||
}
|
||||
else currentPosX = testPosX;
|
||||
|
||||
@ -244,7 +244,7 @@ extern void LoadDefaultFont(void)
|
||||
defaultFont.chars[i].advanceX = 0;
|
||||
}
|
||||
|
||||
defaultFont.baseSize = defaultFont.chars[0].rec.height;
|
||||
defaultFont.baseSize = (int) defaultFont.chars[0].rec.height;
|
||||
|
||||
TraceLog(LOG_INFO, "[TEX ID %i] Default font loaded successfully", defaultFont.texture.id);
|
||||
}
|
||||
@ -361,14 +361,14 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
|
||||
if (!stbtt_InitFont(&fontInfo, fontBuffer, 0)) TraceLog(LOG_WARNING, "Failed to init font!");
|
||||
|
||||
// Calculate font scale factor
|
||||
float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, fontSize);
|
||||
float scaleFactor = stbtt_ScaleForPixelHeight(&fontInfo, (float) fontSize);
|
||||
|
||||
// Calculate font basic metrics
|
||||
// NOTE: ascent is equivalent to font baseline
|
||||
int ascent, descent, lineGap;
|
||||
stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap);
|
||||
ascent *= scaleFactor;
|
||||
descent *= scaleFactor;
|
||||
ascent *= (int) scaleFactor;
|
||||
descent *= (int) scaleFactor;
|
||||
|
||||
// Fill fontChars in case not provided externally
|
||||
// NOTE: By default we fill charsCount consecutevely, starting at 32 (Space)
|
||||
@ -407,7 +407,7 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
|
||||
TraceLog(LOG_DEBUG, "Character offsetY: %i", ascent + chY1);
|
||||
|
||||
stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL);
|
||||
chars[i].advanceX *= scaleFactor;
|
||||
chars[i].advanceX *= (int) scaleFactor;
|
||||
}
|
||||
|
||||
free(fontBuffer);
|
||||
@ -460,8 +460,8 @@ Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int paddi
|
||||
}
|
||||
}
|
||||
|
||||
chars[i].rec.x = offsetX;
|
||||
chars[i].rec.y = offsetY;
|
||||
chars[i].rec.x = (float) offsetX;
|
||||
chars[i].rec.y = (float) offsetY;
|
||||
|
||||
// Move atlas position X for next character drawing
|
||||
offsetX += ((int)chars[i].rec.width + 2*padding);
|
||||
@ -502,8 +502,8 @@ Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int paddi
|
||||
|
||||
for (int i = 0; i < charsCount; i++)
|
||||
{
|
||||
chars[i].rec.x = rects[i].x + padding;
|
||||
chars[i].rec.y = rects[i].y + padding;
|
||||
chars[i].rec.x = rects[i].x + (float) padding;
|
||||
chars[i].rec.y = rects[i].y + (float) padding;
|
||||
|
||||
if (rects[i].was_packed)
|
||||
{
|
||||
@ -834,15 +834,15 @@ static Font LoadImageFont(Image image, Color key, int firstChar)
|
||||
{
|
||||
tempCharValues[index] = firstChar + index;
|
||||
|
||||
tempCharRecs[index].x = xPosToRead;
|
||||
tempCharRecs[index].y = lineSpacing + lineToRead*(charHeight + lineSpacing);
|
||||
tempCharRecs[index].height = charHeight;
|
||||
tempCharRecs[index].x = (float) xPosToRead;
|
||||
tempCharRecs[index].y = (float) (lineSpacing + lineToRead*(charHeight + lineSpacing));
|
||||
tempCharRecs[index].height = (float) charHeight;
|
||||
|
||||
int charWidth = 0;
|
||||
|
||||
while (!COLOR_EQUAL(pixels[(lineSpacing + (charHeight+lineSpacing)*lineToRead)*image.width + xPosToRead + charWidth], key)) charWidth++;
|
||||
|
||||
tempCharRecs[index].width = charWidth;
|
||||
tempCharRecs[index].width = (float) charWidth;
|
||||
|
||||
index++;
|
||||
|
||||
@ -887,7 +887,7 @@ static Font LoadImageFont(Image image, Color key, int firstChar)
|
||||
spriteFont.chars[i].advanceX = 0;
|
||||
}
|
||||
|
||||
spriteFont.baseSize = spriteFont.chars[0].rec.height;
|
||||
spriteFont.baseSize = (int) spriteFont.chars[0].rec.height;
|
||||
|
||||
TraceLog(LOG_INFO, "Image file loaded correctly as Font");
|
||||
|
||||
@ -996,7 +996,7 @@ static Font LoadBMFont(const char *fileName)
|
||||
|
||||
// Save data properly in sprite font
|
||||
font.chars[i].value = charId;
|
||||
font.chars[i].rec = (Rectangle){ charX, charY, charWidth, charHeight };
|
||||
font.chars[i].rec = (Rectangle){ (float) charX, (float) charY, (float) charWidth, (float) charHeight };
|
||||
font.chars[i].offsetX = charOffsetX;
|
||||
font.chars[i].offsetY = charOffsetY;
|
||||
font.chars[i].advanceX = charAdvanceX;
|
||||
|
@ -314,7 +314,7 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
|
||||
|
||||
// NOTE: fread() returns num read elements instead of bytes,
|
||||
// to get bytes we need to read (1 byte size, elements) instead of (x byte size, 1 element)
|
||||
int bytes = fread(image.data, 1, size, rawFile);
|
||||
size_t bytes = fread(image.data, 1, size, rawFile);
|
||||
|
||||
// Check if data has been read successfully
|
||||
if (bytes < size)
|
||||
@ -1051,16 +1051,16 @@ void ImageAlphaCrop(Image *image, float threshold)
|
||||
minx = i%image->width;
|
||||
miny = -(-((i/image->width) + 1) + 1);
|
||||
|
||||
if (crop.y == 0) crop.y = miny;
|
||||
if (crop.y == 0.0f) crop.y = (float)miny;
|
||||
|
||||
if (crop.x == 0) crop.x = minx;
|
||||
else if (minx < crop.x) crop.x = minx;
|
||||
if (crop.x == 0.0f) crop.x = (float)minx;
|
||||
else if (minx < crop.x) crop.x = (float)minx;
|
||||
|
||||
if (crop.width == 0) crop.width = minx;
|
||||
else if (crop.width < minx) crop.width = minx;
|
||||
if (crop.width == 0.0f) crop.width = (float)minx;
|
||||
else if (crop.width < minx) crop.width = (float)minx;
|
||||
|
||||
if (crop.height == 0) crop.height = miny;
|
||||
else if (crop.height < miny) crop.height = miny;
|
||||
if (crop.height == 0.0f) crop.height = (float)miny;
|
||||
else if (crop.height < (float) miny) crop.height = (float)miny;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1216,8 +1216,8 @@ void ImageResizeNN(Image *image,int newWidth,int newHeight)
|
||||
void ImageResizeCanvas(Image *image, int newWidth,int newHeight, int offsetX, int offsetY, Color color)
|
||||
{
|
||||
Image imTemp = GenImageColor(newWidth, newHeight, color);
|
||||
Rectangle srcRec = { 0, 0, image->width, image->height };
|
||||
Rectangle dstRec = { offsetX, offsetY, srcRec.width, srcRec.height };
|
||||
Rectangle srcRec = { 0.0f, 0.0f, (float)image->width, (float)image->height };
|
||||
Rectangle dstRec = { (float)offsetX, (float)offsetY, (float)srcRec.width, (float)srcRec.height };
|
||||
|
||||
// TODO: Review different scaling situations
|
||||
|
||||
@ -1450,7 +1450,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec)
|
||||
if (dstRec.y < 0) dstRec.y = 0;
|
||||
|
||||
// Scale source image in case destination rec size is different than source rec size
|
||||
if ((dstRec.width != srcRec.width) || (dstRec.height != srcRec.height)) ImageResize(&srcCopy, dstRec.width, dstRec.height);
|
||||
if ((dstRec.width != srcRec.width) || (dstRec.height != srcRec.height)) ImageResize(&srcCopy, (int)dstRec.width, (int)dstRec.height);
|
||||
|
||||
if ((dstRec.x + dstRec.width) > dst->width)
|
||||
{
|
||||
@ -1530,7 +1530,7 @@ Image ImageText(const char *text, int fontSize, Color color)
|
||||
{
|
||||
int defaultFontSize = 10; // Default Font chars height in pixel
|
||||
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
|
||||
int spacing = (float)fontSize/defaultFontSize;
|
||||
int spacing = fontSize / defaultFontSize;
|
||||
|
||||
Image imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color);
|
||||
|
||||
@ -1546,7 +1546,7 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
|
||||
unsigned char character; // Current character
|
||||
|
||||
// TODO: ISSUE: Measured text size does not seem to be correct... issue on ImageDraw()
|
||||
Vector2 imSize = MeasureTextEx(font, text, font.baseSize, spacing);
|
||||
Vector2 imSize = MeasureTextEx(font, text, (float)font.baseSize, spacing);
|
||||
|
||||
TraceLog(LOG_DEBUG, "Text Image size: %f, %f", imSize.x, imSize.y);
|
||||
|
||||
@ -1588,12 +1588,12 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
|
||||
|
||||
if ((unsigned char)text[i] != ' ')
|
||||
{
|
||||
ImageDraw(&imText, imFont, letter.rec, (Rectangle){ posX + letter.offsetX,
|
||||
letter.offsetY, letter.rec.width, letter.rec.height });
|
||||
ImageDraw(&imText, imFont, letter.rec, (Rectangle){ (float) (posX + letter.offsetX),
|
||||
(float)letter.offsetY, (float)letter.rec.width, (float)letter.rec.height });
|
||||
}
|
||||
|
||||
if (letter.advanceX == 0) posX += letter.rec.width + spacing;
|
||||
else posX += letter.advanceX + spacing;
|
||||
if (letter.advanceX == 0) posX += (int)(letter.rec.width + spacing);
|
||||
else posX += letter.advanceX + (int) spacing;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1616,9 +1616,9 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
|
||||
// Draw rectangle within an image
|
||||
void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color)
|
||||
{
|
||||
Image imRec = GenImageColor(rec.width, rec.height, color);
|
||||
Image imRec = GenImageColor((int)rec.width, (int)rec.height, color);
|
||||
|
||||
Rectangle dstRec = { position.x, position.y, imRec.width, imRec.height };
|
||||
Rectangle dstRec = { position.x, position.y, (float)imRec.width, (float)imRec.height };
|
||||
|
||||
ImageDraw(dst, imRec, rec, dstRec);
|
||||
|
||||
@ -1637,8 +1637,8 @@ void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text,
|
||||
{
|
||||
Image imText = ImageTextEx(font, text, fontSize, spacing, color);
|
||||
|
||||
Rectangle srcRec = { 0, 0, imText.width, imText.height };
|
||||
Rectangle dstRec = { position.x, position.y, imText.width, imText.height };
|
||||
Rectangle srcRec = { 0.0f, 0.0f, (float)imText.width, (float)imText.height };
|
||||
Rectangle dstRec = { position.x, position.y, (float)imText.width, (float)imText.height };
|
||||
|
||||
ImageDraw(dst, imText, srcRec, dstRec);
|
||||
|
||||
@ -1759,10 +1759,11 @@ void ImageColorTint(Image *image, Color color)
|
||||
{
|
||||
for (int x = 0; x < image->width; x++)
|
||||
{
|
||||
unsigned char r = 255*((float)pixels[y*image->width + x].r/255*cR);
|
||||
unsigned char g = 255*((float)pixels[y*image->width + x].g/255*cG);
|
||||
unsigned char b = 255*((float)pixels[y*image->width + x].b/255*cB);
|
||||
unsigned char a = 255*((float)pixels[y*image->width + x].a/255*cA);
|
||||
int index = y * image->width + x;
|
||||
unsigned char r = 255*((float)pixels[index].r/255*cR);
|
||||
unsigned char g = 255*((float)pixels[index].g/255*cG);
|
||||
unsigned char b = 255*((float)pixels[index].b/255*cB);
|
||||
unsigned char a = 255*((float)pixels[index].a/255*cA);
|
||||
|
||||
pixels[y*image->width + x].r = r;
|
||||
pixels[y*image->width + x].g = g;
|
||||
@ -2010,8 +2011,8 @@ Image GenImageGradientRadial(int width, int height, float density, Color inner,
|
||||
float dist = hypotf((float)x - centerX, (float)y - centerY);
|
||||
float factor = (dist - radius*density)/(radius*(1.0f - density));
|
||||
|
||||
factor = fmax(factor, 0.f);
|
||||
factor = fmin(factor, 1.f); // dist can be bigger than radius so we have to check
|
||||
factor = (float)fmax(factor, 0.f);
|
||||
factor = (float)fmin(factor, 1.f); // dist can be bigger than radius so we have to check
|
||||
|
||||
pixels[y*width + x].r = (int)((float)outer.r*factor + (float)inner.r*(1.0f - factor));
|
||||
pixels[y*width + x].g = (int)((float)outer.g*factor + (float)inner.g*(1.0f - factor));
|
||||
@ -2109,7 +2110,7 @@ Image GenImageCellular(int width, int height, int tileSize)
|
||||
{
|
||||
int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1);
|
||||
int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1);
|
||||
seeds[i] = (Vector2){x, y};
|
||||
seeds[i] = (Vector2){ (float)x, (float)y};
|
||||
}
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
@ -2120,7 +2121,7 @@ Image GenImageCellular(int width, int height, int tileSize)
|
||||
{
|
||||
int tileX = x/tileSize;
|
||||
|
||||
float minDistance = strtod("Inf", NULL);
|
||||
float minDistance = (float)strtod("Inf", NULL);
|
||||
|
||||
// Check all adjacent tiles
|
||||
for (int i = -1; i < 2; i++)
|
||||
@ -2133,8 +2134,8 @@ Image GenImageCellular(int width, int height, int tileSize)
|
||||
|
||||
Vector2 neighborSeed = seeds[(tileY + j)*seedsPerRow + tileX + i];
|
||||
|
||||
float dist = hypot(x - (int)neighborSeed.x, y - (int)neighborSeed.y);
|
||||
minDistance = fmin(minDistance, dist);
|
||||
float dist = (float)hypot(x - (int)neighborSeed.x, y - (int)neighborSeed.y);
|
||||
minDistance = (float)fmin(minDistance, dist);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2278,7 +2279,7 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
|
||||
// Draw a part of a texture (defined by a rectangle)
|
||||
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
|
||||
{
|
||||
Rectangle destRec = { position.x, position.y, sourceRec.width, fabs(sourceRec.height) };
|
||||
Rectangle destRec = { position.x, position.y, sourceRec.width, (float)fabs(sourceRec.height) };
|
||||
Vector2 origin = { 0.0f, 0.0f };
|
||||
|
||||
DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);
|
||||
@ -2684,7 +2685,7 @@ static Image LoadKTX(const char *fileName)
|
||||
|
||||
if (ktxHeader.keyValueDataSize > 0)
|
||||
{
|
||||
for (int i = 0; i < ktxHeader.keyValueDataSize; i++) fread(&unused, sizeof(unsigned char), 1, ktxFile);
|
||||
for (unsigned int i = 0; i < ktxHeader.keyValueDataSize; i++) fread(&unused, sizeof(unsigned char), 1U, ktxFile);
|
||||
}
|
||||
|
||||
int dataSize;
|
||||
|
Loading…
Reference in New Issue
Block a user