Review OBJ loading example

Replaced old dwarf model
This commit is contained in:
Ray 2018-06-21 16:48:54 +02:00
parent 1ff8947864
commit 1630597f08
2 changed files with 6 additions and 6 deletions

View File

@ -22,14 +22,14 @@ int main()
// Define the camera to look into our 3d world
Camera camera = { 0 };
camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point
camera.position = (Vector3){ 8.0f, 8.0f, 8.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 2.5f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
Model dwarf = LoadModel("resources/medieval/castle.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/medieval/castle_diffuse.png"); // Load model texture
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
@ -52,7 +52,7 @@ int main()
BeginMode3D(camera);
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
DrawModel(dwarf, position, 0.2f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
@ -60,7 +60,7 @@ int main()
EndMode3D();
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
DrawFPS(10, 10);

Binary file not shown.

Before

Width:  |  Height:  |  Size: 125 KiB

After

Width:  |  Height:  |  Size: 260 KiB