Update models_rlgl_solar_system.c
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@ -2,6 +2,8 @@
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*
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* raylib [models] example - rlgl module usage with push/pop matrix transformations
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*
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* This example uses [rlgl] module funtionality (pseudo-OpenGL 1.1 style coding)
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*
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* This example has been created using raylib 2.2 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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@ -12,9 +14,14 @@
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#include "raylib.h"
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#include "rlgl.h"
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//------------------------------------------------------------------------------------
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// Module Functions Declaration
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//------------------------------------------------------------------------------------
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void DrawSphereBasic(Color color); // Draw sphere without any matrix transformation
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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@ -98,11 +105,12 @@ int main()
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rlPopMatrix();
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// Some reference elements (not affected by previous matrix transformations)
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DrawCircle3D((Vector3){ 0.0f, 0.0f, 0.0f }, earthOrbitRadius, (Vector3){ 1, 0, 0 }, 90.0f, LIME);
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DrawCircle3D((Vector3){ 0.0f, 0.0f, 0.0f }, earthOrbitRadius, (Vector3){ 1, 0, 0 }, 90.0f, Fade(RED, 0.5f));
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DrawGrid(20, 1.0f);
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EndMode3D();
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DrawText("EARTH ORBITING AROUND THE SUN!", 400, 10, 20, MAROON);
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DrawFPS(10, 10);
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EndDrawing();
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@ -117,6 +125,10 @@ int main()
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return 0;
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}
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//--------------------------------------------------------------------------------------------
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// Module Functions Definitions (local)
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//--------------------------------------------------------------------------------------------
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// Draw sphere without any matrix transformation
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// NOTE: Sphere is drawn in world position ( 0, 0, 0 ) with radius 1.0f
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void DrawSphereBasic(Color color)
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@ -153,4 +165,4 @@ void DrawSphereBasic(Color color)
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}
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}
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rlEnd();
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}
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}
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