mirror of https://github.com/raysan5/raylib
parent
e41cb774c2
commit
4b8d06f501
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@ -133,3 +133,4 @@ templates/android_project/output
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GPATH
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GRTAGS
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GTAGS
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.vs
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@ -0,0 +1,225 @@
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/*******************************************************************************************
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*
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* raylib [network] example - Client/Server ping-pong
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 2.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
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*for details)
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "rnet.h"
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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float elapsed = 0.0f;
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float delay = 1.0f;
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bool ping = false;
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bool pong = false;
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bool connected = false;
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bool client_connected = false;
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const char * pingmsg = "Ping!";
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const char * pongmsg = "Pong!";
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int msglen = 0;
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SocketConfig server_cfg = {.host = "127.0.0.1", .port = "4950", .type = SOCKET_TCP, .server = true, .nonblocking = true};
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SocketConfig client_cfg = {.host = "127.0.0.1", .port = "4950", .type = SOCKET_TCP, .nonblocking = true};
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SocketConfig connection_cfg = {.nonblocking = true};
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SocketResult *server_res = NULL;
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SocketResult *client_res = NULL;
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SocketSet * socket_set = NULL;
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Socket * connection = NULL;
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char recvBuffer[512];
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// Attempt to connect to the network (Either TCP, or UDP)
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void NetworkConnect()
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{
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// If the server is configured as UDP, ignore connection requests
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if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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ping = true;
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connected = true;
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} else {
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// If the client is connected, run the server code to check for a connection
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if (client_connected) {
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int active = CheckSockets(socket_set, 0);
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if (active != 0) {
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TraceLog(LOG_DEBUG,
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"There are currently %d socket(s) with data to be processed.", active);
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}
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if (active > 0) {
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if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) {
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AddSocket(socket_set, connection);
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ping = true;
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connected = true;
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}
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}
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} else {
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// Check if we're connected every _delay_ seconds
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elapsed += GetFrameTime();
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if (elapsed > delay) {
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if (IsSocketConnected(client_res->socket)) {
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client_connected = true;
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}
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elapsed = 0.0f;
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}
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}
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}
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}
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// Once connected to the network, check the sockets for pending information
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// and when information is ready, send either a Ping or a Pong.
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void NetworkUpdate()
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{
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// CheckSockets
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//
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// If any of the sockets in the socket_set are pending (received data, or requests)
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// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
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int active = CheckSockets(socket_set, 0);
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if (active != 0) {
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TraceLog(LOG_DEBUG,
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"There are currently %d socket(s) with data to be processed.", active);
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}
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// IsSocketReady
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//
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// If the socket is ready, attempt to receive data from the socket
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int bytesRecv = 0;
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if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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if (IsSocketReady(client_res->socket)) {
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bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
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}
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if (IsSocketReady(server_res->socket)) {
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bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
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}
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} else {
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if (IsSocketReady(connection)) {
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bytesRecv = SocketReceive(connection, recvBuffer, msglen);
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}
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}
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// If we received data, was that data a "Ping!" or a "Pong!"
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if (bytesRecv > 0) {
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if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
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if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
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}
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// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
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elapsed += GetFrameTime();
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if (elapsed > delay) {
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if (ping) {
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ping = false;
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if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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SocketSend(client_res->socket, pingmsg, msglen);
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} else {
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SocketSend(client_res->socket, pingmsg, msglen);
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}
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} else if (pong) {
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pong = false;
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if (server_cfg.type == SOCKET_UDP && client_cfg.type == SOCKET_UDP) {
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SocketSend(client_res->socket, pongmsg, msglen);
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} else {
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SocketSend(client_res->socket, pongmsg, msglen);
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}
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}
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elapsed = 0.0f;
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}
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}
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int main()
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{
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// Setup
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(
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screenWidth, screenHeight, "raylib [network] example - ping pong");
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SetTargetFPS(60);
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SetTraceLogLevel(LOG_DEBUG);
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// Networking
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InitNetwork();
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// Create the server
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//
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// Performs
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// getaddrinfo
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// socket
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// setsockopt
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// bind
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// listen
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server_res = AllocSocketResult();
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if (!SocketCreate(&server_cfg, server_res)) {
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TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
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server_res->status, server_res->socket->status);
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} else {
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if (!SocketBind(&server_cfg, server_res)) {
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TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
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server_res->status, server_res->socket->status);
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} else {
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if (!(server_cfg.type == SOCKET_UDP)) {
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if (!SocketListen(&server_cfg, server_res)) {
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TraceLog(LOG_WARNING,
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"Failed to start listen server: status %d, errno %d",
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server_res->status, server_res->socket->status);
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}
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}
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}
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}
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// Create the client
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//
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// Performs
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// getaddrinfo
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// socket
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// setsockopt
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// connect (TCP only)
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client_res = AllocSocketResult();
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if (!SocketCreate(&client_cfg, client_res)) {
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TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
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client_res->status, client_res->socket->status);
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} else {
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if (!(client_cfg.type == SOCKET_UDP)) {
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if (!SocketConnect(&client_cfg, client_res)) {
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TraceLog(LOG_WARNING,
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"Failed to connect to server: status %d, errno %d",
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client_res->status, client_res->socket->status);
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}
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}
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}
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// Create & Add sockets to the socket set
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socket_set = AllocSocketSet(3);
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msglen = strlen(pingmsg) + 1;
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memset(recvBuffer, '\0', sizeof(recvBuffer));
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AddSocket(socket_set, server_res->socket);
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AddSocket(socket_set, client_res->socket);
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// Main game loop
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while (!WindowShouldClose()) {
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BeginDrawing();
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ClearBackground(RAYWHITE);
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if (connected) {
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NetworkUpdate();
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} else {
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NetworkConnect();
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}
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EndDrawing();
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}
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// Cleanup
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CloseWindow();
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return 0;
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}
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@ -0,0 +1,80 @@
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/*******************************************************************************************
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*
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* raylib [network] example - Resolve Host
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 2.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
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*for details)
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "rnet.h"
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char buffer[ADDRESS_IPV6_ADDRSTRLEN];
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uint16_t port = 0;
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int main()
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{
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// Setup
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(
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screenWidth, screenHeight, "raylib [network] example - ping pong");
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SetTargetFPS(60);
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SetTraceLogLevel(LOG_DEBUG);
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// Networking
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InitNetwork();
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AddressInformation* addr = AllocAddressList(1);
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int count = ResolveHost(
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NULL,
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"5210",
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ADDRESS_TYPE_IPV4,
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0 // Uncomment any of these flags
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// ADDRESS_INFO_NUMERICHOST // or try them in conjunction to
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// ADDRESS_INFO_NUMERICSERV // specify custom behaviour from
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// ADDRESS_INFO_DNS_ONLY // the function getaddrinfo()
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// ADDRESS_INFO_ALL //
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// ADDRESS_INFO_FQDN // e.g. ADDRESS_INFO_CANONNAME | ADDRESS_INFO_NUMERICSERV
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,
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addr
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);
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if (count > 0)
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{
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GetAddressHostAndPort(addr[0], buffer, &port);
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TraceLog(LOG_INFO, "Resolved to ip %s::%d\n", buffer, port);
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}
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// Main game loop
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while (!WindowShouldClose())
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{
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// Draw
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BeginDrawing();
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// Clear
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ClearBackground(RAYWHITE);
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// End draw
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EndDrawing();
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}
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// Cleanup
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CloseWindow();
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return 0;
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}
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@ -0,0 +1,151 @@
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/*******************************************************************************************
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*
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* raylib [network] example - TCP Client
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*
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* Welcome to raylib!
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*
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* To test examples, just press F6 and execute raylib_compile_execute script
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* Note that compiled executable is placed in the same folder as .c file
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*
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* You can find all basic examples on C:\raylib\raylib\examples folder or
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* raylib official webpage: www.raylib.com
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*
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* Enjoy using raylib. :)
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*
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* This example has been created using raylib 2.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
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*for details)
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "rnet.h"
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#include <assert.h>
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#include <stdio.h>
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#include <string.h>
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float elapsed = 0.0f;
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float delay = 1.0f;
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bool ping = false;
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bool pong = false;
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bool connected = false;
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const char * pingmsg = "Ping!";
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const char * pongmsg = "Pong!";
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int msglen = 0;
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SocketConfig client_cfg = {.host = "127.0.0.1", .port = "4950", .type = SOCKET_TCP, .nonblocking = true};
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SocketResult *client_res = NULL;
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SocketSet * socket_set = NULL;
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char recvBuffer[512];
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// Attempt to connect to the network (Either TCP, or UDP)
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void NetworkConnect()
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{
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// Check if we're connected every _delay_ seconds
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elapsed += GetFrameTime();
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if (elapsed > delay) {
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if (IsSocketConnected(client_res->socket)) { connected = true; }
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elapsed = 0.0f;
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}
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}
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// Once connected to the network, check the sockets for pending information
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// and when information is ready, send either a Ping or a Pong.
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void NetworkUpdate()
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{
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// CheckSockets
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//
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// If any of the sockets in the socket_set are pending (received data, or requests)
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// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
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int active = CheckSockets(socket_set, 0);
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if (active != 0) {
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TraceLog(LOG_DEBUG,
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"There are currently %d socket(s) with data to be processed.", active);
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}
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// IsSocketReady
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//
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// If the socket is ready, attempt to receive data from the socket
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int bytesRecv = 0;
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if (IsSocketReady(client_res->socket)) {
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bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
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}
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// If we received data, was that data a "Ping!" or a "Pong!"
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if (bytesRecv > 0) {
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if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
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if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
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}
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// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
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elapsed += GetFrameTime();
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if (elapsed > delay) {
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if (ping) {
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ping = false;
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SocketSend(client_res->socket, pingmsg, msglen);
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} else if (pong) {
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pong = false;
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SocketSend(client_res->socket, pongmsg, msglen);
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}
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elapsed = 0.0f;
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}
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}
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int main()
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{
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// Setup
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(
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screenWidth, screenHeight, "raylib [network] example - tcp client");
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SetTargetFPS(60);
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SetTraceLogLevel(LOG_DEBUG);
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// Networking
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InitNetwork();
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// Create the client
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//
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// Performs
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// getaddrinfo
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// socket
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// setsockopt
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// connect (TCP only)
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client_res = AllocSocketResult();
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if (!SocketCreate(&client_cfg, client_res)) {
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TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
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client_res->status, client_res->socket->status);
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} else {
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if (!(client_cfg.type == SOCKET_UDP)) {
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if (!SocketConnect(&client_cfg, client_res)) {
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TraceLog(LOG_WARNING,
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"Failed to connect to server: status %d, errno %d",
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client_res->status, client_res->socket->status);
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}
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}
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}
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// Create & Add sockets to the socket set
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socket_set = AllocSocketSet(1);
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msglen = strlen(pingmsg) + 1;
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memset(recvBuffer, '\0', sizeof(recvBuffer));
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AddSocket(socket_set, client_res->socket);
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// Main game loop
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while (!WindowShouldClose()) {
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BeginDrawing();
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ClearBackground(RAYWHITE);
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if (connected) {
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NetworkUpdate();
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} else {
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NetworkConnect();
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}
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EndDrawing();
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}
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// Cleanup
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CloseWindow();
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return 0;
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}
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@ -0,0 +1,165 @@
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/*******************************************************************************************
|
||||
*
|
||||
* raylib [network] example - TCP Server
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This example has been created using raylib 2.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
|
||||
*for details)
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "rnet.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
float elapsed = 0.0f;
|
||||
float delay = 1.0f;
|
||||
bool ping = false;
|
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bool pong = false;
|
||||
bool connected = false;
|
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const char * pingmsg = "Ping!";
|
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const char * pongmsg = "Pong!";
|
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int msglen = 0;
|
||||
SocketConfig server_cfg = {.host = "127.0.0.1", .port = "4950", .type = SOCKET_TCP, .server = true, .nonblocking = true};
|
||||
SocketConfig connection_cfg = {.nonblocking = true};
|
||||
SocketResult *server_res = NULL;
|
||||
SocketSet * socket_set = NULL;
|
||||
Socket * connection = NULL;
|
||||
char recvBuffer[512];
|
||||
|
||||
// Attempt to connect to the network (Either TCP, or UDP)
|
||||
void NetworkConnect()
|
||||
{
|
||||
int active = CheckSockets(socket_set, 0);
|
||||
if (active != 0) {
|
||||
TraceLog(LOG_DEBUG,
|
||||
"There are currently %d socket(s) with data to be processed.", active);
|
||||
}
|
||||
if (active > 0) {
|
||||
if ((connection = SocketAccept(server_res->socket, &connection_cfg)) != NULL) {
|
||||
AddSocket(socket_set, connection);
|
||||
ping = true;
|
||||
connected = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Once connected to the network, check the sockets for pending information
|
||||
// and when information is ready, send either a Ping or a Pong.
|
||||
void NetworkUpdate()
|
||||
{
|
||||
// CheckSockets
|
||||
//
|
||||
// If any of the sockets in the socket_set are pending (received data, or requests)
|
||||
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
|
||||
int active = CheckSockets(socket_set, 0);
|
||||
if (active != 0) {
|
||||
TraceLog(LOG_DEBUG,
|
||||
"There are currently %d socket(s) with data to be processed.", active);
|
||||
}
|
||||
|
||||
// IsSocketReady
|
||||
//
|
||||
// If the socket is ready, attempt to receive data from the socket
|
||||
int bytesRecv = 0;
|
||||
if (IsSocketReady(connection)) {
|
||||
bytesRecv = SocketReceive(connection, recvBuffer, msglen);
|
||||
}
|
||||
|
||||
// If we received data, was that data a "Ping!" or a "Pong!"
|
||||
if (bytesRecv > 0) {
|
||||
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
|
||||
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
|
||||
}
|
||||
|
||||
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
|
||||
elapsed += GetFrameTime();
|
||||
if (elapsed > delay) {
|
||||
if (ping) {
|
||||
ping = false;
|
||||
SocketSend(connection, pingmsg, msglen);
|
||||
} else if (pong) {
|
||||
pong = false;
|
||||
SocketSend(connection, pongmsg, msglen);
|
||||
}
|
||||
elapsed = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
// Setup
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
InitWindow(
|
||||
screenWidth, screenHeight, "raylib [network] example - tcp server");
|
||||
SetTargetFPS(60);
|
||||
SetTraceLogLevel(LOG_DEBUG);
|
||||
|
||||
// Networking
|
||||
InitNetwork();
|
||||
|
||||
// Create the server
|
||||
//
|
||||
// Performs
|
||||
// getaddrinfo
|
||||
// socket
|
||||
// setsockopt
|
||||
// bind
|
||||
// listen
|
||||
server_res = AllocSocketResult();
|
||||
if (!SocketCreate(&server_cfg, server_res)) {
|
||||
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
|
||||
server_res->status, server_res->socket->status);
|
||||
} else {
|
||||
if (!SocketBind(&server_cfg, server_res)) {
|
||||
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
|
||||
server_res->status, server_res->socket->status);
|
||||
} else {
|
||||
if (!(server_cfg.type == SOCKET_UDP)) {
|
||||
if (!SocketListen(&server_cfg, server_res)) {
|
||||
TraceLog(LOG_WARNING,
|
||||
"Failed to start listen server: status %d, errno %d",
|
||||
server_res->status, server_res->socket->status);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create & Add sockets to the socket set
|
||||
socket_set = AllocSocketSet(2);
|
||||
msglen = strlen(pingmsg) + 1;
|
||||
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
||||
AddSocket(socket_set, server_res->socket);
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) {
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
if (connected) {
|
||||
NetworkUpdate();
|
||||
} else {
|
||||
NetworkConnect();
|
||||
}
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
CloseWindow();
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,148 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [network] example - Network Test
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This example has been created using raylib 2.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
|
||||
*for details)
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "rnet.h"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
void test_network_initialise()
|
||||
{
|
||||
assert(InitNetwork() == true);
|
||||
}
|
||||
|
||||
void test_socket_result()
|
||||
{
|
||||
SocketResult *result = AllocSocketResult();
|
||||
assert(result != NULL);
|
||||
FreeSocketResult(&result);
|
||||
assert(result == NULL);
|
||||
}
|
||||
|
||||
void test_socket()
|
||||
{
|
||||
Socket *socket = AllocSocket();
|
||||
assert(socket != NULL);
|
||||
FreeSocket(&socket);
|
||||
assert(socket == NULL);
|
||||
}
|
||||
|
||||
void test_resolve_ip()
|
||||
{
|
||||
const char *host = "8.8.8.8";
|
||||
const char *port = "8080";
|
||||
char ip[ADDRESS_IPV6_ADDRSTRLEN];
|
||||
char service[ADDRESS_MAXSERV];
|
||||
|
||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||
ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
|
||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||
assert(strcmp(ip, "8.8.8.8") == 0);
|
||||
|
||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||
ResolveIP(host, port, NAME_INFO_DEFAULT, ip, service);
|
||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||
assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
|
||||
|
||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||
ResolveIP(host, port, NAME_INFO_NOFQDN, ip, service);
|
||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||
assert(strcmp(ip, "google-public-dns-a") == 0);
|
||||
|
||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||
ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service);
|
||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||
assert(strcmp(ip, "8.8.8.8") == 0);
|
||||
|
||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||
ResolveIP(host, port, NAME_INFO_NAMEREQD, ip, service);
|
||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||
assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
|
||||
|
||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||
ResolveIP(host, port, NAME_INFO_NUMERICSERV, ip, service);
|
||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||
assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
|
||||
|
||||
memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN);
|
||||
ResolveIP(host, port, NAME_INFO_DGRAM, ip, service);
|
||||
TraceLog(LOG_INFO, "Resolved %s to %s", host, ip);
|
||||
assert(strcmp(ip, "google-public-dns-a.google.com") == 0);
|
||||
}
|
||||
|
||||
void test_resolve_host()
|
||||
{
|
||||
const char * address = "localhost";
|
||||
const char * port = "80";
|
||||
AddressInformation *addr = AllocAddressList(3);
|
||||
int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr);
|
||||
|
||||
assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6);
|
||||
assert(GetAddressFamily(addr[1]) == ADDRESS_TYPE_IPV4);
|
||||
assert(GetAddressSocketType(addr[0]) == 0);
|
||||
assert(GetAddressProtocol(addr[0]) == 0);
|
||||
// for (size_t i = 0; i < count; i++) { PrintAddressInfo(addr[i]); }
|
||||
}
|
||||
|
||||
void test_address()
|
||||
{
|
||||
}
|
||||
|
||||
void test_address_list()
|
||||
{
|
||||
}
|
||||
|
||||
void test_socket_create()
|
||||
{
|
||||
SocketConfig server_cfg = {.host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true};
|
||||
Socket * socket = AllocSocket();
|
||||
SocketResult *server_res = AllocSocketResult();
|
||||
SocketSet * socket_set = AllocSocketSet(1);
|
||||
assert(SocketCreate(&server_cfg, server_res));
|
||||
assert(AddSocket(socket_set, server_res->socket));
|
||||
assert(SocketListen(&server_cfg, server_res));
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
InitWindow(
|
||||
screenWidth, screenHeight, "raylib [network] example - network test");
|
||||
SetTargetFPS(60);
|
||||
|
||||
// Run the tests
|
||||
test_network_initialise();
|
||||
test_resolve_host();
|
||||
// test_socket_create();
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) {
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
EndDrawing();
|
||||
}
|
||||
CloseWindow();
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,128 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [network] example - UDP Client
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This example has been created using raylib 2.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
|
||||
*for details)
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "rnet.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
float elapsed = 0.0f;
|
||||
float delay = 1.0f;
|
||||
bool ping = false;
|
||||
bool pong = false;
|
||||
const char * pingmsg = "Ping!";
|
||||
const char * pongmsg = "Pong!";
|
||||
int msglen = 0;
|
||||
SocketConfig client_cfg = {.host = "127.0.0.1", .port = "4950", .type = SOCKET_UDP, .nonblocking = true};
|
||||
SocketResult *client_res = NULL;
|
||||
SocketSet * socket_set = NULL;
|
||||
char recvBuffer[512];
|
||||
|
||||
// Once connected to the network, check the sockets for pending information
|
||||
// and when information is ready, send either a Ping or a Pong.
|
||||
void NetworkUpdate()
|
||||
{
|
||||
// CheckSockets
|
||||
//
|
||||
// If any of the sockets in the socket_set are pending (received data, or requests)
|
||||
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
|
||||
int active = CheckSockets(socket_set, 0);
|
||||
if (active != 0) {
|
||||
TraceLog(LOG_DEBUG,
|
||||
"There are currently %d socket(s) with data to be processed.", active);
|
||||
}
|
||||
|
||||
// IsSocketReady
|
||||
//
|
||||
// If the socket is ready, attempt to receive data from the socket
|
||||
int bytesRecv = 0;
|
||||
if (IsSocketReady(client_res->socket)) {
|
||||
bytesRecv = SocketReceive(client_res->socket, recvBuffer, msglen);
|
||||
}
|
||||
|
||||
// If we received data, was that data a "Ping!" or a "Pong!"
|
||||
if (bytesRecv > 0) {
|
||||
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
|
||||
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
|
||||
}
|
||||
|
||||
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
|
||||
elapsed += GetFrameTime();
|
||||
if (elapsed > delay) {
|
||||
if (ping) {
|
||||
ping = false;
|
||||
SocketSend(client_res->socket, pingmsg, msglen);
|
||||
} else if (pong) {
|
||||
pong = false;
|
||||
SocketSend(client_res->socket, pongmsg, msglen);
|
||||
}
|
||||
elapsed = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
// Setup
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
InitWindow(
|
||||
screenWidth, screenHeight, "raylib [network] example - udp client");
|
||||
SetTargetFPS(60);
|
||||
SetTraceLogLevel(LOG_DEBUG);
|
||||
|
||||
// Networking
|
||||
InitNetwork();
|
||||
|
||||
// Create the client
|
||||
//
|
||||
// Performs
|
||||
// getaddrinfo
|
||||
// socket
|
||||
// setsockopt
|
||||
// connect (TCP only)
|
||||
client_res = AllocSocketResult();
|
||||
if (!SocketCreate(&client_cfg, client_res)) {
|
||||
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d",
|
||||
client_res->status, client_res->socket->status);
|
||||
}
|
||||
|
||||
// Create & Add sockets to the socket set
|
||||
socket_set = AllocSocketSet(1);
|
||||
msglen = strlen(pingmsg) + 1;
|
||||
ping = true;
|
||||
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
||||
AddSocket(socket_set, client_res->socket);
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) {
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
NetworkUpdate();
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
CloseWindow();
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,134 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [network] example - UDP Server
|
||||
*
|
||||
* Welcome to raylib!
|
||||
*
|
||||
* To test examples, just press F6 and execute raylib_compile_execute script
|
||||
* Note that compiled executable is placed in the same folder as .c file
|
||||
*
|
||||
* You can find all basic examples on C:\raylib\raylib\examples folder or
|
||||
* raylib official webpage: www.raylib.com
|
||||
*
|
||||
* Enjoy using raylib. :)
|
||||
*
|
||||
* This example has been created using raylib 2.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h
|
||||
*for details)
|
||||
*
|
||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "rnet.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
float elapsed = 0.0f;
|
||||
float delay = 1.0f;
|
||||
bool ping = false;
|
||||
bool pong = false;
|
||||
const char * pingmsg = "Ping!";
|
||||
const char * pongmsg = "Pong!";
|
||||
int msglen = 0;
|
||||
SocketConfig server_cfg = {.host = "127.0.0.1", .port = "4950", .server = true, .type = SOCKET_UDP, .nonblocking = true};
|
||||
SocketResult *server_res = NULL;
|
||||
SocketSet * socket_set = NULL;
|
||||
char recvBuffer[512];
|
||||
|
||||
// Once connected to the network, check the sockets for pending information
|
||||
// and when information is ready, send either a Ping or a Pong.
|
||||
void NetworkUpdate()
|
||||
{
|
||||
// CheckSockets
|
||||
//
|
||||
// If any of the sockets in the socket_set are pending (received data, or requests)
|
||||
// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
|
||||
int active = CheckSockets(socket_set, 0);
|
||||
if (active != 0) {
|
||||
TraceLog(LOG_DEBUG,
|
||||
"There are currently %d socket(s) with data to be processed.", active);
|
||||
}
|
||||
|
||||
// IsSocketReady
|
||||
//
|
||||
// If the socket is ready, attempt to receive data from the socket
|
||||
// int bytesRecv = 0;
|
||||
// if (IsSocketReady(server_res->socket)) {
|
||||
// bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
|
||||
// }
|
||||
int bytesRecv = SocketReceive(server_res->socket, recvBuffer, msglen);
|
||||
|
||||
// If we received data, was that data a "Ping!" or a "Pong!"
|
||||
if (bytesRecv > 0) {
|
||||
if (strcmp(recvBuffer, pingmsg) == 0) { pong = true; }
|
||||
if (strcmp(recvBuffer, pongmsg) == 0) { ping = true; }
|
||||
}
|
||||
|
||||
// After each delay has expired, send a response "Ping!" for a "Pong!" and vice versa
|
||||
elapsed += GetFrameTime();
|
||||
if (elapsed > delay) {
|
||||
if (ping) {
|
||||
ping = false;
|
||||
SocketSend(server_res->socket, pingmsg, msglen);
|
||||
} else if (pong) {
|
||||
pong = false;
|
||||
SocketSend(server_res->socket, pongmsg, msglen);
|
||||
}
|
||||
elapsed = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
// Setup
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
InitWindow(
|
||||
screenWidth, screenHeight, "raylib [network] example - udp server");
|
||||
SetTargetFPS(60);
|
||||
SetTraceLogLevel(LOG_DEBUG);
|
||||
|
||||
// Networking
|
||||
InitNetwork();
|
||||
|
||||
// Create the server
|
||||
//
|
||||
// Performs
|
||||
// getaddrinfo
|
||||
// socket
|
||||
// setsockopt
|
||||
// bind
|
||||
// listen
|
||||
server_res = AllocSocketResult();
|
||||
if (!SocketCreate(&server_cfg, server_res)) {
|
||||
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d",
|
||||
server_res->status, server_res->socket->status);
|
||||
} else {
|
||||
if (!SocketBind(&server_cfg, server_res)) {
|
||||
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d",
|
||||
server_res->status, server_res->socket->status);
|
||||
}
|
||||
}
|
||||
|
||||
// Create & Add sockets to the socket set
|
||||
socket_set = AllocSocketSet(1);
|
||||
msglen = strlen(pingmsg) + 1;
|
||||
memset(recvBuffer, '\0', sizeof(recvBuffer));
|
||||
AddSocket(socket_set, server_res->socket);
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) {
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
NetworkUpdate();
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
CloseWindow();
|
||||
return 0;
|
||||
}
|
176
src/raylib.h
176
src/raylib.h
|
@ -75,6 +75,7 @@
|
|||
#define RAYLIB_H
|
||||
|
||||
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
|
||||
#include <inttypes.h> // Required for rnet
|
||||
|
||||
#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
|
||||
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
|
||||
|
@ -99,6 +100,11 @@
|
|||
// Shader and material limits
|
||||
#define MAX_SHADER_LOCATIONS 32 // Maximum number of predefined locations stored in shader struct
|
||||
#define MAX_MATERIAL_MAPS 12 // Maximum number of texture maps stored in shader struct
|
||||
|
||||
// Network connection related defines
|
||||
#define SOCKET_MAX_SOCK_OPTS (4) // Maximum socket options
|
||||
#define SOCKET_MAX_UDPCHANNELS (32) // Maximum UDP channels
|
||||
#define SOCKET_MAX_UDPADDRESSES (4) // Maximum bound UDP addresses
|
||||
|
||||
// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
|
||||
// Plain structures in C++ (without constructors) can be initialized from { } initializers.
|
||||
|
@ -442,6 +448,100 @@ typedef struct VrDeviceInfo {
|
|||
float lensDistortionValues[4]; // HMD lens distortion constant parameters
|
||||
float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters
|
||||
} VrDeviceInfo;
|
||||
|
||||
// Network typedefs
|
||||
typedef uint32_t SocketChannel;
|
||||
typedef struct _AddressInformation * AddressInformation;
|
||||
typedef struct _SocketAddress * SocketAddress;
|
||||
typedef struct _SocketAddressIPv4 * SocketAddressIPv4;
|
||||
typedef struct _SocketAddressIPv6 * SocketAddressIPv6;
|
||||
typedef struct _SocketAddressStorage *SocketAddressStorage;
|
||||
|
||||
// IPAddress definition (in network byte order)
|
||||
typedef struct IPAddress
|
||||
{
|
||||
unsigned long host; /* 32-bit IPv4 host address */
|
||||
unsigned short port; /* 16-bit protocol port */
|
||||
} IPAddress;
|
||||
|
||||
// An option ID, value, sizeof(value) tuple for setsockopt(2).
|
||||
typedef struct SocketOpt
|
||||
{
|
||||
int id;
|
||||
void *value;
|
||||
int valueLen;
|
||||
} SocketOpt;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SOCKET_TCP = 0, // SOCK_STREAM
|
||||
SOCKET_UDP = 1 // SOCK_DGRAM
|
||||
} SocketType;
|
||||
|
||||
typedef struct UDPChannel
|
||||
{
|
||||
int numbound; // The total number of addresses this channel is bound to
|
||||
IPAddress address[SOCKET_MAX_UDPADDRESSES]; // The list of remote addresses this channel is bound to
|
||||
} UDPChannel;
|
||||
|
||||
typedef struct Socket
|
||||
{
|
||||
int ready; // Is the socket ready? i.e. has information
|
||||
int status; // The last status code to have occured using this socket
|
||||
bool isServer; // Is this socket a server socket (i.e. TCP/UDP Listen Server)
|
||||
SocketChannel channel; // The socket handle id
|
||||
SocketType type; // Is this socket a TCP or UDP socket?
|
||||
bool isIPv6; // Is this socket address an ipv6 address?
|
||||
SocketAddressIPv4 addripv4; // The host/target IPv4 for this socket (in network byte order)
|
||||
SocketAddressIPv6 addripv6; // The host/target IPv6 for this socket (in network byte order)
|
||||
|
||||
struct UDPChannel binding[SOCKET_MAX_UDPCHANNELS]; // The amount of channels (if UDP) this socket is bound to
|
||||
} Socket;
|
||||
|
||||
typedef struct SocketSet
|
||||
{
|
||||
int numsockets;
|
||||
int maxsockets;
|
||||
struct Socket **sockets;
|
||||
} SocketSet;
|
||||
|
||||
typedef struct SocketDataPacket
|
||||
{
|
||||
int channel; // The src/dst channel of the packet
|
||||
unsigned char *data; // The packet data
|
||||
int len; // The length of the packet data
|
||||
int maxlen; // The size of the data buffer
|
||||
int status; // packet status after sending
|
||||
IPAddress address; // The source/dest address of an incoming/outgoing packet
|
||||
} SocketDataPacket;
|
||||
|
||||
// Configuration for a socket.
|
||||
typedef struct SocketConfig
|
||||
{
|
||||
char * host; // The host address in xxx.xxx.xxx.xxx form
|
||||
char * port; // The target port/service in the form "http" or "25565"
|
||||
bool server; // Listen for incoming clients?
|
||||
SocketType type; // The type of socket, TCP/UDP
|
||||
bool nonblocking; // non-blocking operation?
|
||||
int backlog_size; // set a custom backlog size
|
||||
SocketOpt sockopts[SOCKET_MAX_SOCK_OPTS];
|
||||
} SocketConfig;
|
||||
|
||||
// Result from calling open with a given config.
|
||||
typedef struct SocketResult
|
||||
{
|
||||
int status;
|
||||
Socket *socket;
|
||||
} SocketResult;
|
||||
|
||||
//
|
||||
typedef struct Packet
|
||||
{
|
||||
uint32_t size; // The total size of bytes in data
|
||||
uint32_t offs; // The offset to data access
|
||||
uint32_t maxs; // The max size of data
|
||||
uint8_t *data; // Data stored in network byte order
|
||||
} Packet;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Enumerators Definition
|
||||
|
@ -1407,6 +1507,82 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i
|
|||
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
|
||||
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Network (Module: network)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
// Initialisation and cleanup
|
||||
RLAPI bool InitNetwork(void);
|
||||
RLAPI void CloseNetwork(void);
|
||||
|
||||
// Address API
|
||||
RLAPI void ResolveIP(const char *ip, const char *service, int flags, char *outhost, char *outserv);
|
||||
RLAPI int ResolveHost(const char *address, const char *service, int addressType, int flags, AddressInformation *outAddr);
|
||||
RLAPI int GetAddressFamily(AddressInformation address);
|
||||
RLAPI int GetAddressSocketType(AddressInformation address);
|
||||
RLAPI int GetAddressProtocol(AddressInformation address);
|
||||
RLAPI char* GetAddressCanonName(AddressInformation address);
|
||||
RLAPI char* GetAddressHostAndPort(AddressInformation address, char *outhost, int *outport);
|
||||
RLAPI void PrintAddressInfo(AddressInformation address);
|
||||
|
||||
// Address Memory API
|
||||
RLAPI AddressInformation AllocAddress();
|
||||
RLAPI void FreeAddress(AddressInformation *addressInfo);
|
||||
RLAPI AddressInformation *AllocAddressList(int size);
|
||||
|
||||
// Socket API
|
||||
RLAPI bool SocketCreate(SocketConfig *config, SocketResult *result);
|
||||
RLAPI bool SocketBind(SocketConfig *config, SocketResult *result);
|
||||
RLAPI bool SocketListen(SocketConfig *config, SocketResult *result);
|
||||
RLAPI bool SocketConnect(SocketConfig *config, SocketResult *result);
|
||||
RLAPI Socket *SocketAccept(Socket *server, SocketConfig *config);
|
||||
|
||||
// UDP Socket API
|
||||
RLAPI int SocketSetChannel(Socket *socket, int channel, const IPAddress *address);
|
||||
RLAPI void SocketUnsetChannel(Socket *socket, int channel);
|
||||
|
||||
// UDP DataPacket API
|
||||
RLAPI SocketDataPacket *AllocPacket(int size);
|
||||
RLAPI int ResizePacket(SocketDataPacket *packet, int newsize);
|
||||
RLAPI void FreePacket(SocketDataPacket *packet);
|
||||
RLAPI SocketDataPacket **AllocPacketList(int count, int size);
|
||||
RLAPI void FreePacketList(SocketDataPacket **packets);
|
||||
|
||||
// General Socket API
|
||||
RLAPI int SocketSend(Socket *sock, const void *datap, int len);
|
||||
RLAPI int SocketReceive(Socket *sock, void *data, int maxlen);
|
||||
RLAPI void SocketClose(Socket *sock);
|
||||
RLAPI SocketAddressStorage SocketGetPeerAddress(Socket *sock);
|
||||
RLAPI char* GetSocketAddressHost(SocketAddressStorage storage);
|
||||
RLAPI short GetSocketAddressPort(SocketAddressStorage storage);
|
||||
|
||||
// Socket Memory API
|
||||
RLAPI Socket *AllocSocket();
|
||||
RLAPI void FreeSocket(Socket **sock);
|
||||
RLAPI SocketResult *AllocSocketResult();
|
||||
RLAPI void FreeSocketResult(SocketResult **result);
|
||||
RLAPI SocketSet *AllocSocketSet(int max);
|
||||
RLAPI void FreeSocketSet(SocketSet *sockset);
|
||||
|
||||
// Socket I/O API
|
||||
RLAPI bool IsSocketReady(Socket *sock);
|
||||
RLAPI bool IsSocketConnected(Socket *sock);
|
||||
RLAPI int AddSocket(SocketSet *set, Socket *sock);
|
||||
RLAPI int RemoveSocket(SocketSet *set, Socket *sock);
|
||||
RLAPI int CheckSockets(SocketSet *set, unsigned int timeout);
|
||||
|
||||
// Packet API
|
||||
void PacketSend(Packet *packet);
|
||||
void PacketReceive(Packet *packet);
|
||||
void PacketWrite8(Packet *packet, uint16_t value);
|
||||
void PacketWrite16(Packet *packet, uint16_t value);
|
||||
void PacketWrite32(Packet *packet, uint32_t value);
|
||||
void PacketWrite64(Packet *packet, uint64_t value);
|
||||
uint16_t PacketRead8(Packet *packet);
|
||||
uint16_t PacketRead16(Packet *packet);
|
||||
uint32_t PacketRead32(Packet *packet);
|
||||
uint64_t PacketRead64(Packet *packet);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,228 @@
|
|||
/**********************************************************************************************
|
||||
*
|
||||
* rnet - Provides cross-platform network defines, macros etc
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* <limits.h> - Used for cross-platform type specifiers
|
||||
*
|
||||
* INSPIRED BY:
|
||||
* SFML Sockets - https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Socket.php
|
||||
* SDL_net - https://www.libsdl.org/projects/SDL_net/
|
||||
* BSD Sockets - https://www.gnu.org/software/libc/manual/html_node/Sockets.html
|
||||
* BEEJ - https://beej.us/guide/bgnet/html/single/bgnet.html
|
||||
* Winsock2 - https://docs.microsoft.com/en-us/windows/desktop/api/winsock2
|
||||
*
|
||||
*
|
||||
* CONTRIBUTORS:
|
||||
* Jak Barnes (github: @syphonx) (Feb. 2019):
|
||||
* - Initial version
|
||||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Platform type sizes
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#include <limits.h>
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Undefine any conflicting windows.h symbols
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// If defined, the following flags inhibit definition of the indicated items.
|
||||
#define NOGDICAPMASKS // CC_*, LC_*, PC_*, CP_*, TC_*, RC_
|
||||
#define NOVIRTUALKEYCODES // VK_*
|
||||
#define NOWINMESSAGES // WM_*, EM_*, LB_*, CB_*
|
||||
#define NOWINSTYLES // WS_*, CS_*, ES_*, LBS_*, SBS_*, CBS_*
|
||||
#define NOSYSMETRICS // SM_*
|
||||
#define NOMENUS // MF_*
|
||||
#define NOICONS // IDI_*
|
||||
#define NOKEYSTATES // MK_*
|
||||
#define NOSYSCOMMANDS // SC_*
|
||||
#define NORASTEROPS // Binary and Tertiary raster ops
|
||||
#define NOSHOWWINDOW // SW_*
|
||||
#define OEMRESOURCE // OEM Resource values
|
||||
#define NOATOM // Atom Manager routines
|
||||
#define NOCLIPBOARD // Clipboard routines
|
||||
#define NOCOLOR // Screen colors
|
||||
#define NOCTLMGR // Control and Dialog routines
|
||||
#define NODRAWTEXT // DrawText() and DT_*
|
||||
#define NOGDI // All GDI defines and routines
|
||||
#define NOKERNEL // All KERNEL defines and routines
|
||||
#define NOUSER // All USER defines and routines
|
||||
#define NONLS // All NLS defines and routines
|
||||
#define NOMB // MB_* and MessageBox()
|
||||
#define NOMEMMGR // GMEM_*, LMEM_*, GHND, LHND, associated routines
|
||||
#define NOMETAFILE // typedef METAFILEPICT
|
||||
#define NOMINMAX // Macros min(a,b) and max(a,b)
|
||||
#define NOMSG // typedef MSG and associated routines
|
||||
#define NOOPENFILE // OpenFile(), OemToAnsi, AnsiToOem, and OF_*
|
||||
#define NOSCROLL // SB_* and scrolling routines
|
||||
#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc.
|
||||
#define NOSOUND // Sound driver routines
|
||||
#define NOTEXTMETRIC // typedef TEXTMETRIC and associated routines
|
||||
#define NOWH // SetWindowsHook and WH_*
|
||||
#define NOWINOFFSETS // GWL_*, GCL_*, associated routines
|
||||
#define NOCOMM // COMM driver routines
|
||||
#define NOKANJI // Kanji support stuff.
|
||||
#define NOHELP // Help engine interface.
|
||||
#define NOPROFILER // Profiler interface.
|
||||
#define NODEFERWINDOWPOS // DeferWindowPos routines
|
||||
#define NOMCX // Modem Configuration Extensions
|
||||
#define MMNOSOUND
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Platform defines
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#define PLATFORM_WINDOWS 1
|
||||
#define PLATFORM_LINUX 2
|
||||
|
||||
#if defined(__WIN32__) || defined(WIN32)
|
||||
# define PLATFORM PLATFORM_WINDOWS
|
||||
#elif defined(_LINUX)
|
||||
# define PLATFORM PLATFORM_LINUX
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Platform type definitions
|
||||
// From: https://github.com/DFHack/clsocket/blob/master/src/Host.h
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
#ifdef WIN32
|
||||
typedef int socklen_t;
|
||||
#endif
|
||||
|
||||
#ifndef RESULT_SUCCESS
|
||||
# define RESULT_SUCCESS 0
|
||||
#endif // RESULT_SUCCESS
|
||||
|
||||
#ifndef RESULT_FAILURE
|
||||
# define RESULT_FAILURE 1
|
||||
#endif // RESULT_FAILURE
|
||||
|
||||
#ifndef htonll
|
||||
# ifdef _BIG_ENDIAN
|
||||
# define htonll(x) (x)
|
||||
# define ntohll(x) (x)
|
||||
# else
|
||||
# define htonll(x) ((((uint64) htonl(x)) << 32) + htonl(x >> 32))
|
||||
# define ntohll(x) ((((uint64) ntohl(x)) << 32) + ntohl(x >> 32))
|
||||
# endif // _BIG_ENDIAN
|
||||
#endif // htonll
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Platform specific network includes
|
||||
// From: https://github.com/SDL-mirror/SDL_net/blob/master/SDLnetsys.h
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Include system network headers
|
||||
|
||||
#ifdef _WIN32
|
||||
# pragma comment(lib, "ws2_32.lib")
|
||||
# define __USE_W32_SOCKETS
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# include <winsock2.h>
|
||||
# include <Ws2tcpip.h>
|
||||
# include <io.h>
|
||||
# define IPTOS_LOWDELAY 0x10
|
||||
#else /* UNIX */
|
||||
# include <sys/types.h>
|
||||
# include <fcntl.h>
|
||||
# include <netinet/in.h>
|
||||
# include <sys/ioctl.h>
|
||||
# include <sys/time.h>
|
||||
# include <unistd.h>
|
||||
# include <net/if.h>
|
||||
# include <netdb.h>
|
||||
# include <netinet/tcp.h>
|
||||
# include <sys/socket.h>
|
||||
# include <arpa/inet.h>
|
||||
#endif /* WIN32 */
|
||||
|
||||
#ifndef INVALID_SOCKET
|
||||
# define INVALID_SOCKET ~(0)
|
||||
#endif
|
||||
|
||||
#ifndef __USE_W32_SOCKETS
|
||||
# define closesocket close
|
||||
# define SOCKET int
|
||||
# define INVALID_SOCKET -1
|
||||
# define SOCKET_ERROR -1
|
||||
#endif
|
||||
|
||||
#ifdef __USE_W32_SOCKETS
|
||||
# ifndef EINTR
|
||||
# define EINTR WSAEINTR
|
||||
# endif
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module defines
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Network connection related defines
|
||||
#define SOCKET_MAX_SET_SIZE (32) // Maximum sockets in a set
|
||||
#define SOCKET_MAX_QUEUE_SIZE (16) // Maximum socket queue size
|
||||
|
||||
// Network address related defines
|
||||
#define ADDRESS_IPV4_ADDRSTRLEN (22) // IPv4 string length
|
||||
#define ADDRESS_IPV6_ADDRSTRLEN (65) // IPv6 string length
|
||||
#define ADDRESS_TYPE_ANY (0) // AF_UNSPEC
|
||||
#define ADDRESS_TYPE_IPV4 (2) // AF_INET
|
||||
#define ADDRESS_TYPE_IPV6 (23) // AF_INET6
|
||||
#define ADDRESS_MAXHOST (1025) // Max size of a fully-qualified domain name
|
||||
#define ADDRESS_MAXSERV (32) // Max size of a service name
|
||||
|
||||
// Network address related defines
|
||||
#define ADDRESS_ANY ((unsigned long) 0x00000000)
|
||||
#define ADDRESS_LOOPBACK (0x7f000001)
|
||||
#define ADDRESS_BROADCAST ((unsigned long) 0xffffffff)
|
||||
#define ADDRESS_NONE (0xffffffff)
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||||
|
||||
// Address resolution related defines
|
||||
#if defined(_WIN32)
|
||||
#define ADDRESS_INFO_PASSIVE (0x00000001) // Socket address will be used in bind() call
|
||||
#define ADDRESS_INFO_CANONNAME (0x00000002) // Return canonical name in first ai_canonname
|
||||
#define ADDRESS_INFO_NUMERICHOST (0x00000004) // Nodename must be a numeric address string
|
||||
#define ADDRESS_INFO_NUMERICSERV (0x00000008) // Servicename must be a numeric port number
|
||||
#define ADDRESS_INFO_DNS_ONLY (0x00000010) // Restrict queries to unicast DNS only (no LLMNR, netbios, etc.)
|
||||
#define ADDRESS_INFO_ALL (0x00000100) // Query both IP6 and IP4 with AI_V4MAPPED
|
||||
#define ADDRESS_INFO_ADDRCONFIG (0x00000400) // Resolution only if global address configured
|
||||
#define ADDRESS_INFO_V4MAPPED (0x00000800) // On v6 failure, query v4 and convert to V4MAPPED format
|
||||
#define ADDRESS_INFO_NON_AUTHORITATIVE (0x00004000) // LUP_NON_AUTHORITATIVE
|
||||
#define ADDRESS_INFO_SECURE (0x00008000) // LUP_SECURE
|
||||
#define ADDRESS_INFO_RETURN_PREFERRED_NAMES (0x00010000) // LUP_RETURN_PREFERRED_NAMES
|
||||
#define ADDRESS_INFO_FQDN (0x00020000) // Return the FQDN in ai_canonname
|
||||
#define ADDRESS_INFO_FILESERVER (0x00040000) // Resolving fileserver name resolution
|
||||
#define ADDRESS_INFO_DISABLE_IDN_ENCODING (0x00080000) // Disable Internationalized Domain Names handling
|
||||
#define ADDRESS_INFO_EXTENDED (0x80000000) // Indicates this is extended ADDRINFOEX(2/..) struct
|
||||
#define ADDRESS_INFO_RESOLUTION_HANDLE (0x40000000) // Request resolution handle
|
||||
#endif
|
||||
|
||||
// Network resolution related defines
|
||||
#define NAME_INFO_DEFAULT (0x00) // No flags set
|
||||
#define NAME_INFO_NOFQDN (0x01) // Only return nodename portion for local hosts
|
||||
#define NAME_INFO_NUMERICHOST (0x02) // Return numeric form of the host's address
|
||||
#define NAME_INFO_NAMEREQD (0x04) // Error if the host's name not in DNS
|
||||
#define NAME_INFO_NUMERICSERV (0x08) // Return numeric form of the service (port #)
|
||||
#define NAME_INFO_DGRAM (0x10) // Service is a datagram service
|
Loading…
Reference in New Issue