Move utils.cmake to separate cmake/ directory
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a752092055
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@ -1,7 +1,7 @@
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# Setup the project and settings
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project(examples)
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include("../utils.cmake")
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include("../cmake/utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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@ -1,7 +1,7 @@
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# Setup the project and settings
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project(games)
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include("../utils.cmake")
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include("../cmake/utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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@ -1,7 +1,7 @@
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# Setup the project and settings
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project(drturtle)
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include("../../utils.cmake")
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include("../../cmake/utils.cmake")
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# Make sure raylib has been built
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@ -1,7 +1,7 @@
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# Setup the project and settings
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project(just_do)
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include("../../utils.cmake")
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include("../../cmake/utils.cmake")
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# Make sure raylib has been built
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@ -1,7 +1,7 @@
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# Setup the project and settings
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project(koala_seasons)
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include("../../utils.cmake")
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include("../../cmake/utils.cmake")
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# Make sure raylib has been built
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@ -1,7 +1,7 @@
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# Setup the project and settings
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project(light_my_ritual)
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include("../../utils.cmake")
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include("../../cmake/utils.cmake")
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# Make sure raylib has been built
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@ -1,7 +1,7 @@
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# Setup the project and settings
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project(skully_escape)
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include("../../utils.cmake")
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include("../../cmake/utils.cmake")
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# Make sure raylib has been built
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@ -1,7 +1,7 @@
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# Setup the project and settings
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project(wave_collector)
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include("../../utils.cmake")
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include("../../cmake/utils.cmake")
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# Make sure raylib has been built
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@ -39,7 +39,7 @@ if(NOT glfw3_FOUND)
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list(APPEND raylib_sources $<TARGET_OBJECTS:glfw_objlib>)
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endif()
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include("../utils.cmake")
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include("../cmake/utils.cmake")
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if(USE_AUDIO)
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file(GLOB stb_vorbis external/stb_vorbis.c)
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