Example: Don't load texture removed from source tree
Fixes: c3b948b1
("Replaced skybox HDR image")
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@ -152,7 +152,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
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SetShaderValuei(shdrIrradiance, GetShaderLocation(shdrIrradiance, "environmentMap"), (int[1]){ 0 }, 1);
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SetShaderValuei(shdrPrefilter, GetShaderLocation(shdrPrefilter, "environmentMap"), (int[1]){ 0 }, 1);
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Texture2D texHDR = LoadTexture("resources/pinetree.hdr");
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Texture2D texHDR = LoadTexture("resources/dresden_square.hdr");
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Texture2D cubemap = GenTextureCubemap(shdrCubemap, texHDR, CUBEMAP_SIZE);
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mat.maps[MAP_IRRADIANCE].texture = GenTextureIrradiance(shdrIrradiance, cubemap, IRRADIANCE_SIZE);
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mat.maps[MAP_PREFILTER].texture = GenTexturePrefilter(shdrPrefilter, cubemap, PREFILTERED_SIZE);
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@ -193,4 +193,4 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
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mat.maps[MAP_HEIGHT].value = 0.5f;
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return mat;
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}
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}
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