Example: Don't load texture removed from source tree

Fixes: c3b948b1 ("Replaced skybox HDR image")
This commit is contained in:
Ahmad Fatoum 2018-07-03 23:14:24 +02:00
parent 91586fd7bc
commit 7c36237048
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GPG Key ID: C3EAC3DE9321D59B

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@ -152,7 +152,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
SetShaderValuei(shdrIrradiance, GetShaderLocation(shdrIrradiance, "environmentMap"), (int[1]){ 0 }, 1);
SetShaderValuei(shdrPrefilter, GetShaderLocation(shdrPrefilter, "environmentMap"), (int[1]){ 0 }, 1);
Texture2D texHDR = LoadTexture("resources/pinetree.hdr");
Texture2D texHDR = LoadTexture("resources/dresden_square.hdr");
Texture2D cubemap = GenTextureCubemap(shdrCubemap, texHDR, CUBEMAP_SIZE);
mat.maps[MAP_IRRADIANCE].texture = GenTextureIrradiance(shdrIrradiance, cubemap, IRRADIANCE_SIZE);
mat.maps[MAP_PREFILTER].texture = GenTexturePrefilter(shdrPrefilter, cubemap, PREFILTERED_SIZE);
@ -193,4 +193,4 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness)
mat.maps[MAP_HEIGHT].value = 0.5f;
return mat;
}
}