Reviewed audio issues
- Updated dr_mp3 and implemented it - Reviewed sampleCount vs frameCount - Reviewed XM playing (some weird things...)
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@ -59,6 +59,8 @@ int main()
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// Get timePlayed scaled to bar dimensions (400 pixels)
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timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400;
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if (timePlayed > 400) StopMusicStream(music);
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//----------------------------------------------------------------------------------
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// Draw
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44
src/audio.c
44
src/audio.c
@ -214,7 +214,7 @@ typedef enum { AUDIO_BUFFER_USAGE_STATIC = 0, AUDIO_BUFFER_USAGE_STREAM } AudioB
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// Audio buffer structure
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// NOTE: Slightly different logic is used when feeding data to the playback device depending on whether or not data is streamed
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typedef struct AudioBuffer AudioBuffer;
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typedef struct AudioBuffer AudioBuffer;
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struct AudioBuffer {
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mal_dsp dsp; // Required for format conversion
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float volume;
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@ -1130,13 +1130,12 @@ Music LoadMusicStream(const char *fileName)
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TraceLog(LOG_INFO, "[%s] MP3 sample rate: %i", fileName, music->ctxMp3.sampleRate);
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TraceLog(LOG_INFO, "[%s] MP3 bits per sample: %i", fileName, 32);
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TraceLog(LOG_INFO, "[%s] MP3 channels: %i", fileName, music->ctxMp3.channels);
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TraceLog(LOG_INFO, "[%s] MP3 frames remaining: %i", fileName, (unsigned int)music->ctxMp3.framesRemaining);
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music->stream = InitAudioStream(music->ctxMp3.sampleRate, 32, music->ctxMp3.channels);
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// TODO: There is not an easy way to compute the total number of samples available
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// in an MP3, frames size could be variable... we tried with a 60 seconds music... but crashes...
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music->totalSamples = 60*music->ctxMp3.sampleRate*music->ctxMp3.channels;
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music->totalSamples = drmp3_get_pcm_frame_count(&music->ctxMp3)*music->ctxMp3.channels;
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music->samplesLeft = music->totalSamples;
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music->ctxType = MUSIC_AUDIO_MP3;
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music->loopCount = -1; // Infinite loop by default
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@ -1161,8 +1160,8 @@ Music LoadMusicStream(const char *fileName)
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music->ctxType = MUSIC_MODULE_XM;
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music->loopCount = -1; // Infinite loop by default
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TraceLog(LOG_DEBUG, "[%s] XM number of samples: %i", fileName, music->totalSamples);
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TraceLog(LOG_DEBUG, "[%s] XM track length: %11.6f sec", fileName, (float)music->totalSamples/48000.0f);
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TraceLog(LOG_INFO, "[%s] XM number of samples: %i", fileName, music->totalSamples);
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TraceLog(LOG_INFO, "[%s] XM track length: %11.6f sec", fileName, (float)music->totalSamples/48000.0f);
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}
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else musicLoaded = false;
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}
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@ -1283,7 +1282,7 @@ void StopMusicStream(Music music)
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case MUSIC_AUDIO_FLAC: /* TODO: Restart FLAC context */ break;
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#endif
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#if defined(SUPPORT_FILEFORMAT_MP3)
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case MUSIC_AUDIO_MP3: /* TODO: Restart MP3 context */ break;
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case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame(&music->ctxMp3, 0); break;
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#endif
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#if defined(SUPPORT_FILEFORMAT_XM)
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case MUSIC_MODULE_XM: /* TODO: Restart XM context */ break;
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@ -1306,13 +1305,13 @@ void UpdateMusicStream(Music music)
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unsigned int subBufferSizeInFrames = ((AudioBuffer *)music->stream.audioBuffer)->bufferSizeInFrames/2;
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// NOTE: Using dynamic allocation because it could require more than 16KB
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void *pcm = calloc(subBufferSizeInFrames*music->stream.sampleSize/8*music->stream.channels, 1);
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void *pcm = calloc(subBufferSizeInFrames*music->stream.channels*music->stream.sampleSize/8, 1);
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int samplesCount = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts
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while (IsAudioBufferProcessed(music->stream))
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{
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if (music->samplesLeft >= subBufferSizeInFrames) samplesCount = subBufferSizeInFrames;
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if ((music->samplesLeft/music->stream.channels) >= subBufferSizeInFrames) samplesCount = subBufferSizeInFrames*music->stream.channels;
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else samplesCount = music->samplesLeft;
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// TODO: Really don't like ctxType thingy...
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@ -1321,27 +1320,31 @@ void UpdateMusicStream(Music music)
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case MUSIC_AUDIO_OGG:
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{
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// NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
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stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, (short *)pcm, samplesCount*music->stream.channels);
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stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, (short *)pcm, samplesCount);
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} break;
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#if defined(SUPPORT_FILEFORMAT_FLAC)
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case MUSIC_AUDIO_FLAC:
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{
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// NOTE: Returns the number of samples to process
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unsigned int numSamplesFlac = (unsigned int)drflac_read_s16(music->ctxFlac, samplesCount*music->stream.channels, (short *)pcm);
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unsigned int numSamplesFlac = (unsigned int)drflac_read_s16(music->ctxFlac, samplesCount, (short *)pcm);
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} break;
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#endif
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#if defined(SUPPORT_FILEFORMAT_MP3)
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case MUSIC_AUDIO_MP3:
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{
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// NOTE: Returns the number of samples to process
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unsigned int numSamplesMp3 = (unsigned int)drmp3_read_f32(&music->ctxMp3, samplesCount*music->stream.channels, (float *)pcm);
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// NOTE: samplesCount, actually refers to framesCount and returns the number of frames processed
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unsigned int numFramesMp3 = (unsigned int)drmp3_read_pcm_frames_f32(&music->ctxMp3, samplesCount/music->stream.channels, (float *)pcm);
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} break;
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#endif
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#if defined(SUPPORT_FILEFORMAT_XM)
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case MUSIC_MODULE_XM: jar_xm_generate_samples_16bit(music->ctxXm, pcm, samplesCount); break;
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case MUSIC_MODULE_XM:
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{
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// NOTE: Internally this function considers 2 channels generation, so samplesCount/2 --> WEIRD
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jar_xm_generate_samples_16bit(music->ctxXm, (short *)pcm, samplesCount/2);
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} break;
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#endif
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#if defined(SUPPORT_FILEFORMAT_MOD)
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case MUSIC_MODULE_MOD: jar_mod_fillbuffer(&music->ctxMod, pcm, samplesCount, 0); break;
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@ -1414,7 +1417,7 @@ void SetMusicLoopCount(Music music, int count)
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// Get music time length (in seconds)
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float GetMusicTimeLength(Music music)
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{
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float totalSeconds = (float)music->totalSamples/music->stream.sampleRate;
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float totalSeconds = (float)music->totalSamples/(music->stream.sampleRate*music->stream.channels);
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return totalSeconds;
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}
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@ -1425,12 +1428,11 @@ float GetMusicTimePlayed(Music music)
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float secondsPlayed = 0.0f;
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unsigned int samplesPlayed = music->totalSamples - music->samplesLeft;
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secondsPlayed = (float)samplesPlayed/music->stream.sampleRate;
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secondsPlayed = (float)samplesPlayed/(music->stream.sampleRate*music->stream.channels);
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return secondsPlayed;
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}
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// Init audio stream (to stream audio pcm data)
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AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
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{
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@ -1509,11 +1511,11 @@ void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
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unsigned char *subBuffer = audioBuffer->buffer + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate);
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// Does this API expect a whole buffer to be updated in one go? Assuming so, but if not will need to change this logic.
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if (subBufferSizeInFrames >= (mal_uint32)samplesCount)
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if (subBufferSizeInFrames >= (mal_uint32)samplesCount/stream.channels)
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{
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mal_uint32 framesToWrite = subBufferSizeInFrames;
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if (framesToWrite > (mal_uint32)samplesCount) framesToWrite = (mal_uint32)samplesCount;
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if (framesToWrite > ((mal_uint32)samplesCount/stream.channels)) framesToWrite = (mal_uint32)samplesCount/stream.channels;
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mal_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8);
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memcpy(subBuffer, data, bytesToWrite);
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@ -1867,13 +1869,13 @@ static Wave LoadMP3(const char *fileName)
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Wave wave = { 0 };
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// Decode an entire MP3 file in one go
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uint64_t totalSampleCount = 0;
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uint64_t totalFrameCount = 0;
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drmp3_config config = { 0 };
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wave.data = drmp3_open_and_decode_file_f32(fileName, &config, &totalSampleCount);
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wave.data = drmp3_open_file_and_read_f32(fileName, &config, &totalFrameCount);
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wave.channels = config.outputChannels;
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wave.sampleRate = config.outputSampleRate;
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wave.sampleCount = (int)totalSampleCount;
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wave.sampleCount = (int)totalFrameCount*wave.channels;
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wave.sampleSize = 32;
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// NOTE: Only support up to 2 channels (mono, stereo)
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372
src/external/dr_mp3.h
vendored
372
src/external/dr_mp3.h
vendored
@ -1,5 +1,5 @@
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// MP3 audio decoder. Public domain. See "unlicense" statement at the end of this file.
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// dr_mp3 - v0.3.2 - 2018-09-11
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// dr_mp3 - v0.4.0 - 2018-xx-xx
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//
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// David Reid - mackron@gmail.com
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//
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@ -52,11 +52,6 @@
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//
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// #define DR_MP3_NO_SIMD
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// Disable SIMD optimizations.
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//
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//
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// LIMITATIONS
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// ===========
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// - Seeking is extremely inefficient.
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#ifndef dr_mp3_h
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#define dr_mp3_h
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@ -92,7 +87,8 @@ typedef drmp3_uint32 drmp3_bool32;
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#define DRMP3_TRUE 1
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#define DRMP3_FALSE 0
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#define DRMP3_MAX_SAMPLES_PER_FRAME (1152*2)
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#define DRMP3_MAX_PCM_FRAMES_PER_MP3_FRAME 1152
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#define DRMP3_MAX_SAMPLES_PER_FRAME (DRMP3_MAX_PCM_FRAMES_PER_MP3_FRAME*2)
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// Low Level Push API
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@ -214,11 +210,12 @@ typedef struct
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drmp3_read_proc onRead;
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drmp3_seek_proc onSeek;
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void* pUserData;
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drmp3_uint32 frameChannels; // The number of channels in the currently loaded MP3 frame. Internal use only.
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drmp3_uint32 frameSampleRate; // The sample rate of the currently loaded MP3 frame. Internal use only.
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drmp3_uint32 framesConsumed;
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drmp3_uint32 framesRemaining;
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drmp3_uint8 frames[sizeof(float)*DRMP3_MAX_SAMPLES_PER_FRAME]; // <-- Multipled by sizeof(float) to ensure there's enough room for DR_MP3_FLOAT_OUTPUT.
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drmp3_uint32 mp3FrameChannels; // The number of channels in the currently loaded MP3 frame. Internal use only.
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drmp3_uint32 mp3FrameSampleRate; // The sample rate of the currently loaded MP3 frame. Internal use only.
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drmp3_uint32 pcmFramesConsumedInMP3Frame;
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drmp3_uint32 pcmFramesRemainingInMP3Frame;
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drmp3_uint8 pcmFrames[sizeof(float)*DRMP3_MAX_SAMPLES_PER_FRAME]; // <-- Multipled by sizeof(float) to ensure there's enough room for DR_MP3_FLOAT_OUTPUT.
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drmp3_uint64 currentPCMFrame; // The current PCM frame, globally, based on the output sample rate. Mainly used for seeking.
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drmp3_src src;
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size_t dataSize;
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size_t dataCapacity;
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@ -268,12 +265,21 @@ void drmp3_uninit(drmp3* pMP3);
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// Reads PCM frames as interleaved 32-bit IEEE floating point PCM.
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//
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// Note that framesToRead specifies the number of PCM frames to read, _not_ the number of MP3 frames.
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drmp3_uint64 drmp3_read_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBufferOut);
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drmp3_uint64 drmp3_read_pcm_frames_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBufferOut);
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// Seeks to a specific frame.
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//
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// Note that this is _not_ an MP3 frame, but rather a PCM frame.
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drmp3_bool32 drmp3_seek_to_frame(drmp3* pMP3, drmp3_uint64 frameIndex);
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drmp3_bool32 drmp3_seek_to_pcm_frame(drmp3* pMP3, drmp3_uint64 frameIndex);
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// Calculates the total number of PCM frames in the MP3 stream. Cannot be used for infinite streams such as internet
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// radio. Runs in linear time. Returns 0 on error.
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drmp3_uint64 drmp3_get_pcm_frame_count(drmp3* pMP3);
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// Calculates the total number of MP3 frames in the MP3 stream. Cannot be used for infinite streams such as internet
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// radio. Runs in linear time. Returns 0 on error.
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drmp3_uint64 drmp3_get_mp3_frame_count(drmp3* pMP3);
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// Opens an decodes an entire MP3 stream as a single operation.
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@ -281,10 +287,10 @@ drmp3_bool32 drmp3_seek_to_frame(drmp3* pMP3, drmp3_uint64 frameIndex);
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// pConfig is both an input and output. On input it contains what you want. On output it contains what you got.
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//
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// Free the returned pointer with drmp3_free().
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float* drmp3_open_and_decode_f32(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount);
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float* drmp3_open_and_decode_memory_f32(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount);
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float* drmp3_open_and_read_f32(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount);
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float* drmp3_open_memory_and_read_f32(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount);
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#ifndef DR_MP3_NO_STDIO
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float* drmp3_open_and_decode_file_f32(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount);
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float* drmp3_open_file_and_read_f32(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount);
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#endif
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// Frees any memory that was allocated by a public drmp3 API.
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@ -2376,35 +2382,46 @@ drmp3_uint64 drmp3_src_read_frames_linear(drmp3_src* pSRC, drmp3_uint64 frameCou
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}
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static size_t drmp3__on_read(drmp3* pMP3, void* pBufferOut, size_t bytesToRead)
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{
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return pMP3->onRead(pMP3->pUserData, pBufferOut, bytesToRead);
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}
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static drmp3_bool32 drmp3_decode_next_frame(drmp3* pMP3)
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static drmp3_bool32 drmp3__on_seek(drmp3* pMP3, int offset, drmp3_seek_origin origin)
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{
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drmp3_assert(offset >= 0);
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return pMP3->onSeek(pMP3->pUserData, offset, origin);
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}
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static drmp3_uint32 drmp3_decode_next_frame_ex(drmp3* pMP3, drmp3d_sample_t* pPCMFrames)
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{
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drmp3_assert(pMP3 != NULL);
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drmp3_assert(pMP3->onRead != NULL);
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if (pMP3->atEnd) {
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return DRMP3_FALSE;
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return 0;
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}
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do
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{
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drmp3_uint32 pcmFramesRead = 0;
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do {
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// minimp3 recommends doing data submission in 16K chunks. If we don't have at least 16K bytes available, get more.
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if (pMP3->dataSize < DRMP3_DATA_CHUNK_SIZE) {
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if (pMP3->dataCapacity < DRMP3_DATA_CHUNK_SIZE) {
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pMP3->dataCapacity = DRMP3_DATA_CHUNK_SIZE;
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drmp3_uint8* pNewData = (drmp3_uint8*)drmp3_realloc(pMP3->pData, pMP3->dataCapacity);
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if (pNewData == NULL) {
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return DRMP3_FALSE; // Out of memory.
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return 0; // Out of memory.
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}
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pMP3->pData = pNewData;
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}
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size_t bytesRead = pMP3->onRead(pMP3->pUserData, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize));
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size_t bytesRead = drmp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize));
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if (bytesRead == 0) {
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if (pMP3->dataSize == 0) {
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pMP3->atEnd = DRMP3_TRUE;
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return DRMP3_FALSE; // No data.
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return 0; // No data.
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}
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}
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@ -2413,23 +2430,23 @@ static drmp3_bool32 drmp3_decode_next_frame(drmp3* pMP3)
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if (pMP3->dataSize > INT_MAX) {
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pMP3->atEnd = DRMP3_TRUE;
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return DRMP3_FALSE; // File too big.
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return 0; // File too big.
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}
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drmp3dec_frame_info info;
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drmp3_uint32 samplesRead = drmp3dec_decode_frame(&pMP3->decoder, pMP3->pData, (int)pMP3->dataSize, (drmp3d_sample_t*)pMP3->frames, &info); // <-- Safe size_t -> int conversion thanks to the check above.
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if (samplesRead != 0) {
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pcmFramesRead = drmp3dec_decode_frame(&pMP3->decoder, pMP3->pData, (int)pMP3->dataSize, pPCMFrames, &info); // <-- Safe size_t -> int conversion thanks to the check above.
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if (pcmFramesRead != 0) {
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size_t leftoverDataSize = (pMP3->dataSize - (size_t)info.frame_bytes);
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for (size_t i = 0; i < leftoverDataSize; ++i) {
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pMP3->pData[i] = pMP3->pData[i + (size_t)info.frame_bytes];
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}
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pMP3->dataSize = leftoverDataSize;
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pMP3->framesConsumed = 0;
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pMP3->framesRemaining = samplesRead;
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pMP3->frameChannels = info.channels;
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pMP3->frameSampleRate = info.hz;
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drmp3_src_set_input_sample_rate(&pMP3->src, pMP3->frameSampleRate);
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pMP3->pcmFramesConsumedInMP3Frame = 0;
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pMP3->pcmFramesRemainingInMP3Frame = pcmFramesRead;
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pMP3->mp3FrameChannels = info.channels;
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pMP3->mp3FrameSampleRate = info.hz;
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drmp3_src_set_input_sample_rate(&pMP3->src, pMP3->mp3FrameSampleRate);
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break;
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} else {
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// Need more data. minimp3 recommends doing data submission in 16K chunks.
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@ -2438,24 +2455,47 @@ static drmp3_bool32 drmp3_decode_next_frame(drmp3* pMP3)
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pMP3->dataCapacity += DRMP3_DATA_CHUNK_SIZE;
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drmp3_uint8* pNewData = (drmp3_uint8*)drmp3_realloc(pMP3->pData, pMP3->dataCapacity);
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if (pNewData == NULL) {
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return DRMP3_FALSE; // Out of memory.
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return 0; // Out of memory.
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}
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pMP3->pData = pNewData;
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}
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// Fill in a chunk.
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size_t bytesRead = pMP3->onRead(pMP3->pUserData, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize));
|
||||
size_t bytesRead = drmp3__on_read(pMP3, pMP3->pData + pMP3->dataSize, (pMP3->dataCapacity - pMP3->dataSize));
|
||||
if (bytesRead == 0) {
|
||||
pMP3->atEnd = DRMP3_TRUE;
|
||||
return DRMP3_FALSE; // Error reading more data.
|
||||
return 0; // Error reading more data.
|
||||
}
|
||||
|
||||
pMP3->dataSize += bytesRead;
|
||||
}
|
||||
} while (DRMP3_TRUE);
|
||||
|
||||
return DRMP3_TRUE;
|
||||
return pcmFramesRead;
|
||||
}
|
||||
|
||||
static drmp3_uint32 drmp3_decode_next_frame(drmp3* pMP3)
|
||||
{
|
||||
drmp3_assert(pMP3 != NULL);
|
||||
return drmp3_decode_next_frame_ex(pMP3, (drmp3d_sample_t*)pMP3->pcmFrames);
|
||||
}
|
||||
|
||||
static drmp3_uint32 drmp3_seek_next_frame(drmp3* pMP3)
|
||||
{
|
||||
drmp3_assert(pMP3 != NULL);
|
||||
|
||||
drmp3_uint32 pcmFrameCount = drmp3_decode_next_frame_ex(pMP3, NULL);
|
||||
if (pcmFrameCount == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// We have essentially just skipped past the frame, so just set the remaining samples to 0.
|
||||
pMP3->currentPCMFrame += pcmFrameCount;
|
||||
pMP3->pcmFramesConsumedInMP3Frame = pcmFrameCount;
|
||||
pMP3->pcmFramesRemainingInMP3Frame = 0;
|
||||
|
||||
return pcmFrameCount;
|
||||
}
|
||||
|
||||
static drmp3_uint64 drmp3_read_src(drmp3_src* pSRC, drmp3_uint64 frameCount, void* pFramesOut, void* pUserData)
|
||||
@ -2465,64 +2505,64 @@ static drmp3_uint64 drmp3_read_src(drmp3_src* pSRC, drmp3_uint64 frameCount, voi
|
||||
drmp3_assert(pMP3->onRead != NULL);
|
||||
|
||||
float* pFramesOutF = (float*)pFramesOut;
|
||||
drmp3_uint32 totalFramesRead = 0;
|
||||
drmp3_uint64 totalFramesRead = 0;
|
||||
|
||||
while (frameCount > 0) {
|
||||
// Read from the in-memory buffer first.
|
||||
while (pMP3->framesRemaining > 0 && frameCount > 0) {
|
||||
drmp3d_sample_t* frames = (drmp3d_sample_t*)pMP3->frames;
|
||||
while (pMP3->pcmFramesRemainingInMP3Frame > 0 && frameCount > 0) {
|
||||
drmp3d_sample_t* frames = (drmp3d_sample_t*)pMP3->pcmFrames;
|
||||
#ifndef DR_MP3_FLOAT_OUTPUT
|
||||
if (pMP3->frameChannels == 1) {
|
||||
if (pMP3->mp3FrameChannels == 1) {
|
||||
if (pMP3->channels == 1) {
|
||||
// Mono -> Mono.
|
||||
pFramesOutF[0] = frames[pMP3->framesConsumed] / 32768.0f;
|
||||
pFramesOutF[0] = frames[pMP3->pcmFramesConsumedInMP3Frame] / 32768.0f;
|
||||
} else {
|
||||
// Mono -> Stereo.
|
||||
pFramesOutF[0] = frames[pMP3->framesConsumed] / 32768.0f;
|
||||
pFramesOutF[1] = frames[pMP3->framesConsumed] / 32768.0f;
|
||||
pFramesOutF[0] = frames[pMP3->pcmFramesConsumedInMP3Frame] / 32768.0f;
|
||||
pFramesOutF[1] = frames[pMP3->pcmFramesConsumedInMP3Frame] / 32768.0f;
|
||||
}
|
||||
} else {
|
||||
if (pMP3->channels == 1) {
|
||||
// Stereo -> Mono
|
||||
float sample = 0;
|
||||
sample += frames[(pMP3->framesConsumed*pMP3->frameChannels)+0] / 32768.0f;
|
||||
sample += frames[(pMP3->framesConsumed*pMP3->frameChannels)+1] / 32768.0f;
|
||||
sample += frames[(pMP3->pcmFramesConsumedInMP3Frame*pMP3->mp3FrameChannels)+0] / 32768.0f;
|
||||
sample += frames[(pMP3->pcmFramesConsumedInMP3Frame*pMP3->mp3FrameChannels)+1] / 32768.0f;
|
||||
pFramesOutF[0] = sample * 0.5f;
|
||||
} else {
|
||||
// Stereo -> Stereo
|
||||
pFramesOutF[0] = frames[(pMP3->framesConsumed*pMP3->frameChannels)+0] / 32768.0f;
|
||||
pFramesOutF[1] = frames[(pMP3->framesConsumed*pMP3->frameChannels)+1] / 32768.0f;
|
||||
pFramesOutF[0] = frames[(pMP3->pcmFramesConsumedInMP3Frame*pMP3->mp3FrameChannels)+0] / 32768.0f;
|
||||
pFramesOutF[1] = frames[(pMP3->pcmFramesConsumedInMP3Frame*pMP3->mp3FrameChannels)+1] / 32768.0f;
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (pMP3->frameChannels == 1) {
|
||||
if (pMP3->mp3FrameChannels == 1) {
|
||||
if (pMP3->channels == 1) {
|
||||
// Mono -> Mono.
|
||||
pFramesOutF[0] = frames[pMP3->framesConsumed];
|
||||
pFramesOutF[0] = frames[pMP3->pcmFramesConsumedInMP3Frame];
|
||||
} else {
|
||||
// Mono -> Stereo.
|
||||
pFramesOutF[0] = frames[pMP3->framesConsumed];
|
||||
pFramesOutF[1] = frames[pMP3->framesConsumed];
|
||||
pFramesOutF[0] = frames[pMP3->pcmFramesConsumedInMP3Frame];
|
||||
pFramesOutF[1] = frames[pMP3->pcmFramesConsumedInMP3Frame];
|
||||
}
|
||||
} else {
|
||||
if (pMP3->channels == 1) {
|
||||
// Stereo -> Mono
|
||||
float sample = 0;
|
||||
sample += frames[(pMP3->framesConsumed*pMP3->frameChannels)+0];
|
||||
sample += frames[(pMP3->framesConsumed*pMP3->frameChannels)+1];
|
||||
sample += frames[(pMP3->pcmFramesConsumedInMP3Frame*pMP3->mp3FrameChannels)+0];
|
||||
sample += frames[(pMP3->pcmFramesConsumedInMP3Frame*pMP3->mp3FrameChannels)+1];
|
||||
pFramesOutF[0] = sample * 0.5f;
|
||||
} else {
|
||||
// Stereo -> Stereo
|
||||
pFramesOutF[0] = frames[(pMP3->framesConsumed*pMP3->frameChannels)+0];
|
||||
pFramesOutF[1] = frames[(pMP3->framesConsumed*pMP3->frameChannels)+1];
|
||||
pFramesOutF[0] = frames[(pMP3->pcmFramesConsumedInMP3Frame*pMP3->mp3FrameChannels)+0];
|
||||
pFramesOutF[1] = frames[(pMP3->pcmFramesConsumedInMP3Frame*pMP3->mp3FrameChannels)+1];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
pMP3->framesConsumed += 1;
|
||||
pMP3->framesRemaining -= 1;
|
||||
frameCount -= 1;
|
||||
pMP3->pcmFramesConsumedInMP3Frame += 1;
|
||||
pMP3->pcmFramesRemainingInMP3Frame -= 1;
|
||||
totalFramesRead += 1;
|
||||
frameCount -= 1;
|
||||
pFramesOutF += pSRC->config.channels;
|
||||
}
|
||||
|
||||
@ -2530,11 +2570,11 @@ static drmp3_uint64 drmp3_read_src(drmp3_src* pSRC, drmp3_uint64 frameCount, voi
|
||||
break;
|
||||
}
|
||||
|
||||
drmp3_assert(pMP3->framesRemaining == 0);
|
||||
drmp3_assert(pMP3->pcmFramesRemainingInMP3Frame == 0);
|
||||
|
||||
// At this point we have exhausted our in-memory buffer so we need to re-fill. Note that the sample rate may have changed
|
||||
// at this point which means we'll also need to update our sample rate conversion pipeline.
|
||||
if (!drmp3_decode_next_frame(pMP3)) {
|
||||
if (drmp3_decode_next_frame(pMP3) == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -2710,7 +2750,9 @@ drmp3_bool32 drmp3_init_file(drmp3* pMP3, const char* filePath, const drmp3_conf
|
||||
|
||||
void drmp3_uninit(drmp3* pMP3)
|
||||
{
|
||||
if (pMP3 == NULL) return;
|
||||
if (pMP3 == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
#ifndef DR_MP3_NO_STDIO
|
||||
if (pMP3->onRead == drmp3__on_read_stdio) {
|
||||
@ -2721,9 +2763,11 @@ void drmp3_uninit(drmp3* pMP3)
|
||||
drmp3_free(pMP3->pData);
|
||||
}
|
||||
|
||||
drmp3_uint64 drmp3_read_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBufferOut)
|
||||
drmp3_uint64 drmp3_read_pcm_frames_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBufferOut)
|
||||
{
|
||||
if (pMP3 == NULL || pMP3->onRead == NULL) return 0;
|
||||
if (pMP3 == NULL || pMP3->onRead == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
drmp3_uint64 totalFramesRead = 0;
|
||||
|
||||
@ -2735,7 +2779,7 @@ drmp3_uint64 drmp3_read_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBuff
|
||||
framesToReadRightNow = framesToRead;
|
||||
}
|
||||
|
||||
drmp3_uint64 framesJustRead = drmp3_read_f32(pMP3, framesToReadRightNow, temp);
|
||||
drmp3_uint64 framesJustRead = drmp3_read_pcm_frames_f32(pMP3, framesToReadRightNow, temp);
|
||||
if (framesJustRead == 0) {
|
||||
break;
|
||||
}
|
||||
@ -2745,40 +2789,191 @@ drmp3_uint64 drmp3_read_f32(drmp3* pMP3, drmp3_uint64 framesToRead, float* pBuff
|
||||
}
|
||||
} else {
|
||||
totalFramesRead = drmp3_src_read_frames_ex(&pMP3->src, framesToRead, pBufferOut, DRMP3_TRUE);
|
||||
pMP3->currentPCMFrame += totalFramesRead;
|
||||
}
|
||||
|
||||
return totalFramesRead;
|
||||
}
|
||||
|
||||
drmp3_bool32 drmp3_seek_to_frame(drmp3* pMP3, drmp3_uint64 frameIndex)
|
||||
drmp3_bool32 drmp3_seek_to_start_of_stream(drmp3* pMP3)
|
||||
{
|
||||
if (pMP3 == NULL || pMP3->onSeek == NULL) return DRMP3_FALSE;
|
||||
drmp3_assert(pMP3 != NULL);
|
||||
drmp3_assert(pMP3->onSeek != NULL);
|
||||
|
||||
// Seek to the start of the stream to begin with.
|
||||
if (!pMP3->onSeek(pMP3->pUserData, 0, drmp3_seek_origin_start)) {
|
||||
if (!drmp3__on_seek(pMP3, 0, drmp3_seek_origin_start)) {
|
||||
return DRMP3_FALSE;
|
||||
}
|
||||
|
||||
// Clear any cached data.
|
||||
pMP3->framesConsumed = 0;
|
||||
pMP3->framesRemaining = 0;
|
||||
pMP3->pcmFramesConsumedInMP3Frame = 0;
|
||||
pMP3->pcmFramesRemainingInMP3Frame = 0;
|
||||
pMP3->currentPCMFrame = 0;
|
||||
pMP3->dataSize = 0;
|
||||
pMP3->atEnd = DRMP3_FALSE;
|
||||
|
||||
// TODO: Optimize.
|
||||
//
|
||||
// This is inefficient. We simply read frames from the start of the stream.
|
||||
drmp3_uint64 framesRead = drmp3_read_f32(pMP3, frameIndex, NULL);
|
||||
if (framesRead != frameIndex) {
|
||||
return DRMP3_TRUE;
|
||||
}
|
||||
|
||||
drmp3_bool32 drmp3_seek_to_pcm_frame__brute_force(drmp3* pMP3, drmp3_uint64 frameIndex)
|
||||
{
|
||||
drmp3_assert(pMP3 != NULL);
|
||||
|
||||
if (frameIndex == pMP3->currentPCMFrame) {
|
||||
return DRMP3_TRUE;
|
||||
}
|
||||
|
||||
// If we're moving foward we just read from where we're at. Otherwise we need to move back to the start of
|
||||
// the stream and read from the beginning.
|
||||
drmp3_uint64 framesToReadAndDiscard;
|
||||
if (frameIndex >= pMP3->currentPCMFrame) {
|
||||
// Moving foward.
|
||||
framesToReadAndDiscard = frameIndex - pMP3->currentPCMFrame;
|
||||
} else {
|
||||
// Moving backward. Move to the start of the stream and then move forward.
|
||||
framesToReadAndDiscard = frameIndex;
|
||||
if (!drmp3_seek_to_start_of_stream(pMP3)) {
|
||||
return DRMP3_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
// MP3 is a bit annoying when it comes to seeking because of the bit reservoir. It basically means that an MP3 frame can possibly
|
||||
// depend on some of the data of prior frames. This means it's not as simple as seeking to the first byte of the MP3 frame that
|
||||
// contains the sample because that MP3 frame will need the data from the previous MP3 frame (which we just seeked past!). To
|
||||
// resolve this we seek past a number of MP3 frames up to a point, and then read-and-discard the remainder.
|
||||
drmp3_uint64 maxFramesToReadAndDiscard = DRMP3_MAX_PCM_FRAMES_PER_MP3_FRAME * 3;
|
||||
|
||||
// First get rid of anything that's still sitting in the buffer.
|
||||
if (framesToReadAndDiscard > maxFramesToReadAndDiscard && framesToReadAndDiscard > pMP3->pcmFramesRemainingInMP3Frame) {
|
||||
framesToReadAndDiscard -= pMP3->pcmFramesRemainingInMP3Frame;
|
||||
pMP3->currentPCMFrame += pMP3->pcmFramesRemainingInMP3Frame;
|
||||
pMP3->pcmFramesConsumedInMP3Frame += pMP3->pcmFramesRemainingInMP3Frame;
|
||||
pMP3->pcmFramesRemainingInMP3Frame = 0;
|
||||
}
|
||||
|
||||
// Now get rid of leading whole frames.
|
||||
while (framesToReadAndDiscard > maxFramesToReadAndDiscard) {
|
||||
drmp3_uint32 pcmFramesSeeked = drmp3_seek_next_frame(pMP3);
|
||||
if (pcmFramesSeeked == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
framesToReadAndDiscard -= pcmFramesSeeked;
|
||||
}
|
||||
|
||||
// The last step is to read-and-discard any remaining PCM frames to make it sample-exact.
|
||||
drmp3_uint64 framesRead = drmp3_read_pcm_frames_f32(pMP3, framesToReadAndDiscard, NULL);
|
||||
if (framesRead != framesToReadAndDiscard) {
|
||||
return DRMP3_FALSE;
|
||||
}
|
||||
|
||||
return DRMP3_TRUE;
|
||||
}
|
||||
|
||||
drmp3_bool32 drmp3_seek_to_pcm_frame(drmp3* pMP3, drmp3_uint64 frameIndex)
|
||||
{
|
||||
if (pMP3 == NULL || pMP3->onSeek == NULL) {
|
||||
return DRMP3_FALSE;
|
||||
}
|
||||
|
||||
// We currently only support brute force seeking.
|
||||
return drmp3_seek_to_pcm_frame__brute_force(pMP3, frameIndex);
|
||||
}
|
||||
|
||||
drmp3_uint64 drmp3_get_pcm_frame_count(drmp3* pMP3)
|
||||
{
|
||||
if (pMP3 == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// The way this works is we move back to the start of the stream, iterate over each MP3 frame and calculate the frame count based
|
||||
// on our output sample rate, the seek back to the PCM frame we were sitting on before calling this function.
|
||||
|
||||
// The stream must support seeking for this to work.
|
||||
if (pMP3->onSeek == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// We'll need to seek back to where we were, so grab the PCM frame we're currently sitting on so we can restore later.
|
||||
drmp3_uint64 currentPCMFrame = pMP3->currentPCMFrame;
|
||||
|
||||
if (!drmp3_seek_to_start_of_stream(pMP3)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
drmp3_uint64 totalPCMFrameCount = 0;
|
||||
float totalPCMFrameCountFractionalPart = 0; // <-- With resampling there will be a fractional part to each MP3 frame that we need to accumulate.
|
||||
for (;;) {
|
||||
drmp3_uint32 pcmFramesInCurrentMP3FrameIn = drmp3_decode_next_frame_ex(pMP3, NULL); // <-- Passing in NULL here will prevent decoding of the MP3 frame which should save time.
|
||||
if (pcmFramesInCurrentMP3FrameIn == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
float srcRatio = (float)pMP3->mp3FrameSampleRate / (float)pMP3->sampleRate;
|
||||
drmp3_assert(srcRatio > 0);
|
||||
|
||||
float pcmFramesInCurrentMP3FrameOutF = totalPCMFrameCountFractionalPart + (pcmFramesInCurrentMP3FrameIn / srcRatio);
|
||||
drmp3_uint32 pcmFramesInCurrentMP3FrameOut = (drmp3_uint32)pcmFramesInCurrentMP3FrameOutF;
|
||||
totalPCMFrameCountFractionalPart = pcmFramesInCurrentMP3FrameOutF - pcmFramesInCurrentMP3FrameOut;
|
||||
totalPCMFrameCount += pcmFramesInCurrentMP3FrameOut;
|
||||
}
|
||||
|
||||
// Finally, we need to seek back to where we were.
|
||||
if (!drmp3_seek_to_start_of_stream(pMP3)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!drmp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return totalPCMFrameCount;
|
||||
}
|
||||
|
||||
drmp3_uint64 drmp3_get_mp3_frame_count(drmp3* pMP3)
|
||||
{
|
||||
if (pMP3 == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// This works the same way as drmp3_get_pcm_frame_count() - move to the start, count MP3 frames, move back to the previous position.
|
||||
|
||||
// The stream must support seeking for this to work.
|
||||
if (pMP3->onSeek == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// We'll need to seek back to where we were, so grab the PCM frame we're currently sitting on so we can restore later.
|
||||
drmp3_uint64 currentPCMFrame = pMP3->currentPCMFrame;
|
||||
|
||||
if (!drmp3_seek_to_start_of_stream(pMP3)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
drmp3_uint64 totalMP3FrameCount = 0;
|
||||
for (;;) {
|
||||
drmp3_uint32 pcmFramesInCurrentMP3FrameIn = drmp3_decode_next_frame_ex(pMP3, NULL);
|
||||
if (pcmFramesInCurrentMP3FrameIn == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
totalMP3FrameCount += 1;
|
||||
}
|
||||
|
||||
// Finally, we need to seek back to where we were.
|
||||
if (!drmp3_seek_to_start_of_stream(pMP3)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!drmp3_seek_to_pcm_frame(pMP3, currentPCMFrame)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return totalMP3FrameCount;
|
||||
}
|
||||
|
||||
|
||||
float* drmp3__full_decode_and_close_f32(drmp3* pMP3, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount)
|
||||
float* drmp3__full_read_and_close_f32(drmp3* pMP3, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount)
|
||||
{
|
||||
drmp3_assert(pMP3 != NULL);
|
||||
|
||||
@ -2789,7 +2984,7 @@ float* drmp3__full_decode_and_close_f32(drmp3* pMP3, drmp3_config* pConfig, drmp
|
||||
float temp[4096];
|
||||
for (;;) {
|
||||
drmp3_uint64 framesToReadRightNow = drmp3_countof(temp) / pMP3->channels;
|
||||
drmp3_uint64 framesJustRead = drmp3_read_f32(pMP3, framesToReadRightNow, temp);
|
||||
drmp3_uint64 framesJustRead = drmp3_read_pcm_frames_f32(pMP3, framesToReadRightNow, temp);
|
||||
if (framesJustRead == 0) {
|
||||
break;
|
||||
}
|
||||
@ -2835,35 +3030,35 @@ float* drmp3__full_decode_and_close_f32(drmp3* pMP3, drmp3_config* pConfig, drmp
|
||||
return pFrames;
|
||||
}
|
||||
|
||||
float* drmp3_open_and_decode_f32(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount)
|
||||
float* drmp3_open_and_read_f32(drmp3_read_proc onRead, drmp3_seek_proc onSeek, void* pUserData, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount)
|
||||
{
|
||||
drmp3 mp3;
|
||||
if (!drmp3_init(&mp3, onRead, onSeek, pUserData, pConfig)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return drmp3__full_decode_and_close_f32(&mp3, pConfig, pTotalFrameCount);
|
||||
return drmp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount);
|
||||
}
|
||||
|
||||
float* drmp3_open_and_decode_memory_f32(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount)
|
||||
float* drmp3_open_memory_and_read_f32(const void* pData, size_t dataSize, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount)
|
||||
{
|
||||
drmp3 mp3;
|
||||
if (!drmp3_init_memory(&mp3, pData, dataSize, pConfig)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return drmp3__full_decode_and_close_f32(&mp3, pConfig, pTotalFrameCount);
|
||||
return drmp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount);
|
||||
}
|
||||
|
||||
#ifndef DR_MP3_NO_STDIO
|
||||
float* drmp3_open_and_decode_file_f32(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount)
|
||||
float* drmp3_open_file_and_read_f32(const char* filePath, drmp3_config* pConfig, drmp3_uint64* pTotalFrameCount)
|
||||
{
|
||||
drmp3 mp3;
|
||||
if (!drmp3_init_file(&mp3, filePath, pConfig)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return drmp3__full_decode_and_close_f32(&mp3, pConfig, pTotalFrameCount);
|
||||
return drmp3__full_read_and_close_f32(&mp3, pConfig, pTotalFrameCount);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -2890,7 +3085,18 @@ void drmp3_free(void* p)
|
||||
|
||||
|
||||
// REVISION HISTORY
|
||||
// ===============
|
||||
// ================
|
||||
//
|
||||
// v0.4.0 - 2018-xx-xx
|
||||
// - API CHANGE: Rename some APIs:
|
||||
// - drmp3_read_f32 -> to drmp3_read_pcm_frames_f32
|
||||
// - drmp3_seek_to_frame -> drmp3_seek_to_pcm_frame
|
||||
// - drmp3_open_and_decode_f32 -> drmp3_open_and_read_f32
|
||||
// - drmp3_open_and_decode_memory_f32 -> drmp3_open_memory_and_read_f32
|
||||
// - drmp3_open_and_decode_file_f32 -> drmp3_open_file_and_read_f32
|
||||
// - Add drmp3_get_pcm_frame_count().
|
||||
// - Add drmp3_get_mp3_frame_count().
|
||||
// - Improve seeking performance.
|
||||
//
|
||||
// v0.3.2 - 2018-09-11
|
||||
// - Fix a couple of memory leaks.
|
||||
|
Loading…
Reference in New Issue
Block a user