Renamed some functions

- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
This commit is contained in:
Ray San 2018-05-04 16:54:05 +02:00
parent 6324697ffd
commit 6045062a05
27 changed files with 60 additions and 60 deletions

View File

@ -97,7 +97,7 @@ int main()
ClearBackground(RAYWHITE);
Begin2dMode(camera);
BeginMode2D(camera);
DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);
@ -108,7 +108,7 @@ int main()
DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN);
DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN);
End2dMode();
EndMode2D();
DrawText("SCREEN AREA", 640, 10, 20, RED);

View File

@ -61,7 +61,7 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground
DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall
@ -75,7 +75,7 @@ int main()
DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON);
}
End3dMode();
EndMode3D();
DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f));
DrawRectangleLines( 10, 10, 220, 70, BLUE);

View File

@ -50,14 +50,14 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
End3dMode();
EndMode3D();
DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f));
DrawRectangleLines( 10, 10, 320, 133, BLUE);

View File

@ -46,14 +46,14 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
End3dMode();
EndMode3D();
DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY);

View File

@ -63,7 +63,7 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
if (collision)
{
@ -81,7 +81,7 @@ int main()
DrawRay(ray, MAROON);
DrawGrid(10, 1.0f);
End3dMode();
EndMode3D();
DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);

View File

@ -57,14 +57,14 @@ int main()
BeginVrDrawing();
Begin3dMode(camera);
BeginMode3D(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(40, 1.0f);
End3dMode();
EndMode3D();
EndVrDrawing();

View File

@ -54,14 +54,14 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
End3dMode();
EndMode3D();
DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);

View File

@ -51,13 +51,13 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
DrawGrid(10, 1.0f); // Draw a grid
End3dMode();
EndMode3D();
DrawFPS(10, 10);

View File

@ -87,7 +87,7 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
// Draw enemy-box
DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY);
@ -102,7 +102,7 @@ int main()
DrawGrid(10, 1.0f); // Draw a grid
End3dMode();
EndMode3D();
DrawText("Move player with cursors to collide", 220, 40, 20, GRAY);

View File

@ -56,11 +56,11 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawModel(model, mapPosition, 1.0f, WHITE);
End3dMode();
EndMode3D();
DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);

View File

@ -45,7 +45,7 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
@ -63,7 +63,7 @@ int main()
DrawGrid(10, 1.0f); // Draw a grid
End3dMode();
EndMode3D();
DrawFPS(10, 10);

View File

@ -53,13 +53,13 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawModel(model, mapPosition, 1.0f, RED);
DrawGrid(20, 1.0f);
End3dMode();
EndMode3D();
DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE);
DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN);

View File

@ -73,13 +73,13 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawModel(model, Vector3Zero(), 1.0f, WHITE);
DrawGrid(10, 1.0f);
End3dMode();
EndMode3D();
DrawFPS(10, 10);

View File

@ -72,13 +72,13 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawModel(models[currentModel], position, 1.0f, WHITE);
DrawGrid(10, 1.0);
End3dMode();
EndMode3D();
DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f));
DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f));

View File

@ -120,7 +120,7 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
// Draw the tower
DrawModel(tower, towerPos, 1.0, WHITE);
@ -151,7 +151,7 @@ int main()
DrawGrid(100, 1.0f);
End3dMode();
EndMode3D();
// Draw some debug GUI text
DrawText(FormatText("Hit Object: %s", hitObjectName), 10, 50, 10, BLACK);

View File

@ -50,7 +50,7 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
@ -58,7 +58,7 @@ int main()
DrawGizmo(position); // Draw gizmo
End3dMode();
EndMode3D();
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);

View File

@ -57,7 +57,7 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED);
DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD);
@ -75,7 +75,7 @@ int main()
DrawGrid(10, 1.0f); // Draw a grid
End3dMode();
EndMode3D();
DrawText("Press Spacebar to switch camera type", 10, GetScreenHeight() - 30, 20, DARKGRAY);

View File

@ -60,13 +60,13 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawModel(skybox, (Vector3){0, 0, 0}, 1.0f, WHITE);
DrawGrid(10, 1.0f);
End3dMode();
EndMode3D();
DrawFPS(10, 10);

View File

@ -137,12 +137,12 @@ int main()
EndTextureMode();
// Draw 3D model (recomended to draw 3D always before 2D)
Begin3dMode(camera);
BeginMode3D(camera);
DrawModel(model, (Vector3){ 0, 6.0f, 0 }, 1.0f, WHITE); // Draw 3d model with texture
DrawGrid(10, 10.0f);
End3dMode();
EndMode3D();
// Draw 2D GUI stuff
DrawAngleGauge(texAngleGauge, 80, 70, roll, "roll", RED);

View File

@ -151,14 +151,14 @@ int main()
if (vrDeviceReady) BeginOculusDrawing();
else BeginVrDrawing();
Begin3dMode(camera);
BeginMode3D(camera);
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(40, 1.0f);
End3dMode();
EndMode3D();
if (vrDeviceReady) EndOculusDrawing();
else EndVrDrawing();

View File

@ -159,7 +159,7 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
@ -169,7 +169,7 @@ int main()
DrawGrid(10, 1.0f); // Draw a grid
End3dMode();
EndMode3D();
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);

View File

@ -85,13 +85,13 @@ int main()
BeginTextureMode(target); // Enable drawing to texture
Begin3dMode(camera);
BeginMode3D(camera);
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
End3dMode();
EndMode3D();
DrawText("TEXT DRAWN IN RENDER TEXTURE", 200, 10, 30, RED);

View File

@ -66,13 +66,13 @@ int main()
ClearBackground(RAYWHITE);
Begin3dMode(camera);
BeginMode3D(camera);
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
End3dMode();
EndMode3D();
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);

View File

@ -130,13 +130,13 @@ int main()
BeginTextureMode(target); // Enable drawing to texture
Begin3dMode(camera);
BeginMode3D(camera);
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
DrawGrid(10, 1.0f); // Draw a grid
End3dMode();
EndMode3D();
EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)

View File

@ -117,7 +117,7 @@
#include <stdlib.h> // Required for: malloc(), free(), rand(), atexit()
#include <stdint.h> // Required for: typedef unsigned long long int uint64_t, used by hi-res timer
#include <time.h> // Required for: time() - Android/RPI hi-res timer (NOTE: Linux only!)
#include <math.h> // Required for: tan() [Used in Begin3dMode() to set perspective]
#include <math.h> // Required for: tan() [Used in BeginMode3D() to set perspective]
#include <string.h> // Required for: strrchr(), strcmp()
//#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
#include <ctype.h> // Required for: tolower() [Used in IsFileExtension()]
@ -888,7 +888,7 @@ void EndDrawing(void)
}
// Initialize 2D mode with custom camera (2D)
void Begin2dMode(Camera2D camera)
void BeginMode2D(Camera2D camera)
{
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
@ -906,7 +906,7 @@ void Begin2dMode(Camera2D camera)
}
// Ends 2D mode with custom camera
void End2dMode(void)
void EndMode2D(void)
{
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
@ -914,7 +914,7 @@ void End2dMode(void)
}
// Initializes 3D mode with custom camera (3D)
void Begin3dMode(Camera camera)
void BeginMode3D(Camera3D camera)
{
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
@ -954,7 +954,7 @@ void Begin3dMode(Camera camera)
}
// Ends 3D mode and returns to default 2D orthographic mode
void End3dMode(void)
void EndMode3D(void)
{
rlglDraw(); // Process internal buffers (update + draw)
@ -2912,7 +2912,7 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
rlLoadIdentity(); // Reset current matrix (MODELVIEW)
rlClearScreenBuffers(); // Clear screen buffers (color and depth)
// Window size must be updated to be used on 3D mode to get new aspect ratio (Begin3dMode())
// Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D())
// NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor,
// for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported)
screenWidth = width;

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@ -6,7 +6,7 @@
* - Written in plain C code (C99) in PascalCase/camelCase notation
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
* - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
* - Powerful fonts module with Fonts support (XNA fonts, AngelCode fonts, TTF)
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
* - Flexible Materials system, supporting classic maps and PBR maps
@ -728,10 +728,10 @@ RLAPI void DisableCursor(void); // Disables cu
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
RLAPI void BeginMode2D(Camera2D camera); // Initialize 2D mode with custom camera (2D)
RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
RLAPI void BeginMode3D(Camera3D camera); // Initializes 3D mode with custom camera (3D)
RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
RLAPI void EndTextureMode(void); // Ends drawing to render texture

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@ -1947,7 +1947,7 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
if (material.shader.locs[LOC_MATRIX_PROJECTION] != -1) SetShaderValueMatrix(material.shader, material.shader.locs[LOC_MATRIX_PROJECTION], projection);
// At this point the modelview matrix just contains the view matrix (camera)
// That's because Begin3dMode() sets it an no model-drawing function modifies it, all use rlPushMatrix() and rlPopMatrix()
// That's because BeginMode3D() sets it an no model-drawing function modifies it, all use rlPushMatrix() and rlPopMatrix()
Matrix matView = modelview; // View matrix (camera)
Matrix matProjection = projection; // Projection matrix (perspective)