Corrected issue with LoadMesh()
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a728376cdf
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@ -59,7 +59,7 @@ int main()
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DrawGizmo(position); // Draw gizmo
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EndMode3D();
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DrawText("(c) Castle 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
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DrawFPS(10, 10);
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@ -28,11 +28,11 @@ int main()
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Model model = LoadModel("resources/models/turret.obj"); // Load default model obj
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Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load default model texture
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model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
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Vector3 position = { 0.0, 0.0, 0.0 }; // Set model position
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BoundingBox bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds
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BoundingBox bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds
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bool selected = false; // Selected object flag
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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char objFilename[64] = "turret.obj";
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@ -49,13 +49,13 @@ int main()
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{
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int count = 0;
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char **droppedFiles = GetDroppedFiles(&count);
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if (count == 1)
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{
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if (IsFileExtension(droppedFiles[0], ".obj"))
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{
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UnloadMesh(&model.meshes[0]);
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model.meshes[0] = LoadMesh(droppedFiles[0]);
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for (int i = 0; i < model.meshCount; i++) UnloadMesh(&model.meshes[i]);
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model.meshes = LoadMeshes(droppedFiles[0], &model.meshCount);
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bounds = MeshBoundingBox(model.meshes[0]);
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}
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else if (IsFileExtension(droppedFiles[0], ".png"))
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@ -67,12 +67,12 @@ int main()
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strcpy(objFilename, GetFileName(droppedFiles[0]));
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}
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ClearDroppedFiles(); // Clear internal buffers
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}
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UpdateCamera(&camera);
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// Select model on mouse click
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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@ -93,21 +93,21 @@ int main()
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DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture
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DrawGrid(20.0, 10.0); // Draw a grid
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if (selected) DrawBoundingBox(bounds, GREEN);
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EndMode3D();
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DrawText("Free camera default controls:", 10, 20, 10, DARKGRAY);
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DrawText("- Mouse Wheel to Zoom in-out", 20, 40, 10, GRAY);
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DrawText("- Mouse Wheel Pressed to Pan", 20, 60, 10, GRAY);
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DrawText("- Alt + Mouse Wheel Pressed to Rotate", 20, 80, 10, GRAY);
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DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 20, 100, 10, GRAY);
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DrawText("Drag & drop .obj/.png to load mesh/texture.", 10, GetScreenHeight() - 20, 10, DARKGRAY);
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DrawText(FormatText("Current file: %s", objFilename), 250, GetScreenHeight() - 20, 10, GRAY);
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if (selected) DrawText("MODEL SELECTED", GetScreenWidth() - 110, 10, 10, GREEN);
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DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
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EndDrawing();
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@ -119,7 +119,7 @@ int main()
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UnloadModel(model); // Unload model
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ClearDroppedFiles(); // Clear internal buffers
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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