f3d144bf0e
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build. It's not a super important change, but I came across it while playing with the examples on my pi. |
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.. | ||
audio | ||
core | ||
models | ||
others | ||
physac | ||
shaders | ||
shapes | ||
text | ||
textures | ||
CMakeLists.txt | ||
Makefile | ||
Makefile.Android |