Working on MP3 support
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examples/audio/resources/applause.mp3
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BIN
examples/audio/resources/applause.mp3
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@ -1373,13 +1373,13 @@ Music LoadMusicStream(const char *fileName)
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#if defined(SUPPORT_FILEFORMAT_MP3)
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else if (IsFileExtension(fileName, ".mp3"))
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{
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drmp3_init_file(&music->ctxMp3, fileName, NULL)
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drmp3_init_file(&music->ctxMp3, fileName, NULL);
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if (music->ctxMp3 == NULL) TraceLog(LOG_WARNING, "[%s] MP3 audio file could not be opened", fileName);
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if (music->ctxMp3.framesRemaining <= 0) TraceLog(LOG_WARNING, "[%s] MP3 audio file could not be opened", fileName);
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else
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{
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music->stream = InitAudioStream(music->ctxMp3.sampleRate, 16, music->ctxMp3.channels);
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//music->totalSamples = (unsigned int)music->ctxMp3.totalSampleCount/music->ctxMp3.channels; //TODO!
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music->totalSamples = (unsigned int)music->ctxMp3.framesRemaining*music->ctxMp3.channels;
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music->samplesLeft = music->totalSamples;
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music->ctxType = MUSIC_AUDIO_MP3;
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music->loopCount = -1; // Infinite loop by default
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@ -1594,7 +1594,7 @@ void UpdateMusicStream(Music music)
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case MUSIC_AUDIO_MP3:
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{
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// NOTE: Returns the number of samples to process
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unsigned int numSamplesMp3 = (unsigned int)drmp3_read_f32(music->ctxMp3, samplesCount*music->stream.channels, (short *)pcm);
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unsigned int numSamplesMp3 = (unsigned int)drmp3_read_f32(&music->ctxMp3, samplesCount*music->stream.channels, (float *)pcm);
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} break;
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#endif
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@ -124,7 +124,7 @@
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#define SUPPORT_FILEFORMAT_XM 1
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#define SUPPORT_FILEFORMAT_MOD 1
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//#define SUPPORT_FILEFORMAT_FLAC 1
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//#define SUPPORT_FILEFORMAT_MP3 1
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#define SUPPORT_FILEFORMAT_MP3 1
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//------------------------------------------------------------------------------------
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