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@ -32,7 +32,7 @@ RAYLIB_PATH ?= ..
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# Define default options
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# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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PLATFORM ?= PLATFORM_DESKTOP
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PLATFORM ?= PLATFORM_DESKTOP
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# Locations of your newly installed library and associated headers. See ../src/Makefile
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# On Linux, if you have installed raylib but cannot compile the examples, check that
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@ -25,20 +25,20 @@
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# Define required raylib variables
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH ?= ..
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PROJECT_NAME ?= sample_game
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH ?= ..
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PROJECT_NAME ?= sample_game
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# Default path for raylib on Raspberry Pi, if installed in different path, update it!
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIBTYPE ?= STATIC
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# Use external GLFW library instead of rglfw module
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USE_EXTERNAL_GLFW ?= FALSE
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USE_EXTERNAL_GLFW ?= FALSE
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# Use Wayland display server protocol on Linux desktop
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# by default it uses X11 windowing system
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@ -84,13 +84,13 @@ endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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EMSDK_PATH = C:/emsdk
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EMSCRIPTEN_VERSION = 1.37.28
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CLANG_VERSION=e1.37.28_64bit
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PYTHON_VERSION=2.7.5.3_64bit
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NODE_VERSION=4.1.1_64bit
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export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
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EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
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EMSDK_PATH = C:/emsdk
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EMSCRIPTEN_VERSION = 1.38.8
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CLANG_VERSION = e1.38.8_64bit
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PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
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NODE_VERSION = 8.9.1_64bit
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export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
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EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
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endif
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RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
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@ -25,20 +25,20 @@
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# Define required raylib variables
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH = ../..
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PROJECT_NAME ?= advance_game
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH = ../..
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PROJECT_NAME ?= advance_game
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# Default path for raylib on Raspberry Pi, if installed in different path, update it!
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIBTYPE ?= STATIC
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# Use external GLFW library instead of rglfw module
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USE_EXTERNAL_GLFW ?= FALSE
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USE_EXTERNAL_GLFW ?= FALSE
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# Use Wayland display server protocol on Linux desktop
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# by default it uses X11 windowing system
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@ -25,20 +25,20 @@
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# Define required raylib variables
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH ?= ../..
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PROJECT_NAME ?= simple_game
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH ?= ../..
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PROJECT_NAME ?= simple_game
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# Default path for raylib on Raspberry Pi, if installed in different path, update it!
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIBTYPE ?= STATIC
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# Use external GLFW library instead of rglfw module
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USE_EXTERNAL_GLFW ?= FALSE
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USE_EXTERNAL_GLFW ?= FALSE
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# Use Wayland display server protocol on Linux desktop
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# by default it uses X11 windowing system
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@ -25,20 +25,20 @@
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# Define required raylib variables
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# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH = ../..
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PROJECT_NAME ?= standard_game
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PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH ?= ../..
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PROJECT_NAME ?= standard_game
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# Default path for raylib on Raspberry Pi, if installed in different path, update it!
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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RAYLIB_LIBTYPE ?= STATIC
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# Use external GLFW library instead of rglfw module
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USE_EXTERNAL_GLFW ?= FALSE
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USE_EXTERNAL_GLFW ?= FALSE
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# Use Wayland display server protocol on Linux desktop
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# by default it uses X11 windowing system
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