Reviewed example

This commit is contained in:
raysan5 2019-01-05 17:25:35 +01:00
parent 1038e79b36
commit 490e930665

View File

@ -32,8 +32,8 @@ int main()
UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data
// Generate a checked texture by code (1024x1024 pixels)
int width = 1024;
int height = 1024;
int width = 960;
int height = 480;
// Dynamic memory allocation to store pixels data (Color type)
Color *pixels = (Color *)malloc(width*height*sizeof(Color));
@ -42,8 +42,8 @@ int main()
{
for (int x = 0; x < width; x++)
{
if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = ORANGE;
else pixels[y*height + x] = GOLD;
if (((x/32+y/32)/1)%2 == 0) pixels[y*width + x] = ORANGE;
else pixels[y*width + x] = GOLD;
}
}
@ -73,9 +73,9 @@ int main()
DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f));
DrawTexture(fudesumi, 430, -30, WHITE);
DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN);
DrawText("GENERATED by CODE", 72, 164, 30, BROWN);
DrawText("and RAW IMAGE LOADING", 46, 226, 30, BROWN);
DrawText("CHECKED TEXTURE ", 84, 85, 30, BROWN);
DrawText("GENERATED by CODE", 72, 148, 30, BROWN);
DrawText("and RAW IMAGE LOADING", 46, 210, 30, BROWN);
DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, BROWN);