diff --git a/examples/textures/textures_raw_data.c b/examples/textures/textures_raw_data.c index b038792b..481bd66a 100644 --- a/examples/textures/textures_raw_data.c +++ b/examples/textures/textures_raw_data.c @@ -32,8 +32,8 @@ int main() UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data // Generate a checked texture by code (1024x1024 pixels) - int width = 1024; - int height = 1024; + int width = 960; + int height = 480; // Dynamic memory allocation to store pixels data (Color type) Color *pixels = (Color *)malloc(width*height*sizeof(Color)); @@ -42,8 +42,8 @@ int main() { for (int x = 0; x < width; x++) { - if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = ORANGE; - else pixels[y*height + x] = GOLD; + if (((x/32+y/32)/1)%2 == 0) pixels[y*width + x] = ORANGE; + else pixels[y*width + x] = GOLD; } } @@ -73,9 +73,9 @@ int main() DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f)); DrawTexture(fudesumi, 430, -30, WHITE); - DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN); - DrawText("GENERATED by CODE", 72, 164, 30, BROWN); - DrawText("and RAW IMAGE LOADING", 46, 226, 30, BROWN); + DrawText("CHECKED TEXTURE ", 84, 85, 30, BROWN); + DrawText("GENERATED by CODE", 72, 148, 30, BROWN); + DrawText("and RAW IMAGE LOADING", 46, 210, 30, BROWN); DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, BROWN);