Reviewed models and examples
@ -26,17 +26,17 @@ int main()
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera;
|
||||
camera.position = (Vector3){ 10.0f, 8.0f, 10.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point
|
||||
camera.position = (Vector3){ 20.0f, 20.0f, 20.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
|
||||
|
||||
Ray ray; // Picking ray
|
||||
|
||||
Model tower = LoadModel("resources/tower.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/tower.png"); // Load model texture
|
||||
tower.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
|
||||
Model tower = LoadModel("resources/models/turret.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/models/turret_diffuse.png"); // Load model texture
|
||||
tower.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
|
||||
|
||||
Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
BoundingBox towerBBox = MeshBoundingBox(tower.mesh); // Get mesh bounding box
|
||||
@ -103,6 +103,7 @@ int main()
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hitMeshBBox = true;
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||||
|
||||
// Check ray collision against model
|
||||
// NOTE: It considers model.transform matrix!
|
||||
meshHitInfo = GetCollisionRayModel(ray, &tower);
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||||
|
||||
if ((meshHitInfo.hit) && (meshHitInfo.distance < nearestHit.distance))
|
||||
@ -124,7 +125,9 @@ int main()
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||||
BeginMode3D(camera);
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||||
|
||||
// Draw the tower
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||||
DrawModel(tower, towerPos, 1.0, WHITE);
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||||
// WARNING: If scale is different than 1.0f,
|
||||
// not considered by GetCollisionRayModel()
|
||||
DrawModel(tower, towerPos, 1.0f, WHITE);
|
||||
|
||||
// Draw the test triangle
|
||||
DrawLine3D(ta, tb, PURPLE);
|
||||
@ -150,7 +153,7 @@ int main()
|
||||
|
||||
DrawRay(ray, MAROON);
|
||||
|
||||
DrawGrid(100, 1.0f);
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||||
DrawGrid(10, 10.0f);
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||||
|
||||
EndMode3D();
|
||||
|
||||
@ -177,6 +180,8 @@ int main()
|
||||
}
|
||||
|
||||
DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY);
|
||||
|
||||
DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
|
Before Width: | Height: | Size: 96 KiB After Width: | Height: | Size: 136 KiB |
@ -28,9 +28,9 @@ int main()
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
|
||||
|
||||
Model dwarf = LoadModel("resources/medieval/castle.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/medieval/castle_diffuse.png"); // Load model texture
|
||||
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
|
||||
Model model = LoadModel("resources/models/castle.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture
|
||||
model.material.maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
@ -52,7 +52,7 @@ int main()
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
DrawModel(dwarf, position, 0.2f, WHITE); // Draw 3d model with texture
|
||||
DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
|
||||
|
||||
DrawGrid(10, 1.0f); // Draw a grid
|
||||
|
||||
@ -71,7 +71,7 @@ int main()
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture); // Unload texture
|
||||
UnloadModel(dwarf); // Unload model
|
||||
UnloadModel(model); // Unload model
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
Before Width: | Height: | Size: 311 KiB After Width: | Height: | Size: 311 KiB |
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.5 MiB |
Before Width: | Height: | Size: 384 KiB After Width: | Height: | Size: 384 KiB |
Before Width: | Height: | Size: 381 KiB After Width: | Height: | Size: 381 KiB |
Before Width: | Height: | Size: 372 KiB After Width: | Height: | Size: 372 KiB |
Before Width: | Height: | Size: 335 KiB After Width: | Height: | Size: 335 KiB |
@ -1,456 +0,0 @@
|
||||
# Blender v2.78 (sub 0) OBJ File: 'lowpoly-tower.blend'
|
||||
# www.blender.org
|
||||
o Grid
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vn 0.7059 -0.4298 0.5630
|
||||
vn -0.0000 -0.4298 0.9029
|
||||
vn -0.7059 -0.4298 0.5630
|
||||
vn -0.8803 -0.4298 -0.2009
|
||||
vn -0.3918 -0.4298 -0.8135
|
||||
vn 0.0210 0.9998 -0.0048
|
||||
vn 0.0482 0.9981 -0.0385
|
||||
vn -0.0166 0.9914 -0.1301
|
||||
vn -0.0090 0.9904 -0.1379
|
||||
vn 0.2820 0.9576 0.0597
|
||||
vn -0.0000 0.9846 0.1749
|
||||
vn -0.0921 0.9772 -0.1913
|
||||
vn -0.1734 0.9794 0.1036
|
||||
s off
|
||||
f 1/1/1 7/2/1 6/3/1
|
||||
f 2/4/2 8/5/2 7/2/2
|
||||
f 4/6/3 8/5/3 3/7/3
|
||||
f 5/8/4 9/9/4 4/6/4
|
||||
f 6/3/5 12/10/5 11/11/5
|
||||
f 35/12/6 25/13/6 26/14/6
|
||||
f 7/2/7 37/15/7 12/10/7
|
||||
f 10/16/8 13/17/8 9/9/8
|
||||
f 12/10/9 15/18/9 11/11/9
|
||||
f 35/12/10 17/19/10 33/20/10
|
||||
f 13/17/11 19/21/11 18/22/11
|
||||
f 16/23/12 20/24/12 15/18/12
|
||||
f 17/19/13 21/25/13 16/23/13
|
||||
f 17/19/14 23/26/14 22/27/14
|
||||
f 26/14/15 24/28/15 23/26/15
|
||||
f 1/1/16 2/4/16 7/2/16
|
||||
f 2/4/3 3/7/3 8/5/3
|
||||
f 4/6/17 9/9/17 8/5/17
|
||||
f 5/8/18 10/16/18 9/9/18
|
||||
f 6/3/19 7/2/19 12/10/19
|
||||
f 25/13/20 39/29/20 9/9/20
|
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f 38/30/21 12/10/21 37/15/21
|
||||
f 10/16/22 14/31/22 13/17/22
|
||||
f 12/10/23 16/23/23 15/18/23
|
||||
f 8/5/24 36/32/24 7/2/24
|
||||
f 38/30/25 17/19/25 16/23/25
|
||||
f 13/17/22 14/31/22 19/21/22
|
||||
f 16/23/26 21/25/26 20/24/26
|
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f 17/19/27 22/27/27 21/25/27
|
||||
f 17/19/28 26/14/28 23/26/28
|
||||
f 26/14/29 19/33/29 24/28/29
|
||||
f 26/34/30 18/35/30 19/36/30
|
||||
f 26/34/31 13/37/31 18/35/31
|
||||
f 25/38/32 9/39/32 13/37/32
|
||||
f 22/40/33 31/41/33 21/42/33
|
||||
f 6/43/34 28/44/34 27/45/34
|
||||
f 15/46/34 28/44/34 11/47/34
|
||||
f 21/42/35 30/48/35 20/49/35
|
||||
f 20/49/36 29/50/36 15/46/36
|
||||
f 22/40/33 23/51/33 32/52/33
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||||
f 6/43/37 27/45/37 1/53/37
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||||
f 46/54/38 34/55/38 47/56/38
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||||
f 47/56/39 34/55/39 67/57/39
|
||||
f 67/57/40 34/55/40 72/58/40
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f 72/58/41 34/55/41 52/59/41
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f 52/59/42 34/55/42 57/60/42
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||||
f 57/60/43 34/55/43 62/61/43
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||||
f 62/61/44 34/55/44 46/54/44
|
||||
f 40/62/45 41/63/45 39/29/45
|
||||
f 39/29/46 8/5/46 9/9/46
|
||||
f 38/64/47 42/65/47 33/66/47
|
||||
f 65/67/48 42/65/48 66/68/48
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f 65/67/49 44/69/49 43/70/49
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||||
f 81/71/50 45/72/50 77/73/50
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f 62/74/51 45/75/51 63/76/51
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f 37/77/52 66/78/52 38/79/52
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f 60/80/53 66/78/53 61/81/53
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f 60/80/54 64/82/54 65/83/54
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f 58/84/55 81/85/55 80/86/55
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f 57/87/56 63/76/56 58/88/56
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f 56/89/57 37/77/57 36/90/57
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f 55/91/58 61/81/58 56/89/58
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f 54/92/59 60/80/59 55/91/59
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f 52/94/61 58/88/61 53/95/61
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f 75/98/63 56/89/63 76/96/63
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f 75/98/64 54/92/64 55/91/64
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f 73/99/65 79/93/65 83/100/65
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f 73/101/66 52/94/66 53/95/66
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f 71/102/67 41/97/67 40/103/67
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f 70/104/68 76/96/68 71/102/68
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f 70/104/69 74/105/69 75/98/69
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f 68/106/70 83/100/70 82/107/70
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f 67/108/71 73/101/71 68/109/71
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f 51/110/72 40/103/72 35/111/72
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f 50/112/73 71/102/73 51/110/73
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f 49/113/74 70/104/74 50/112/74
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f 78/114/75 68/106/75 82/107/75
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f 47/115/76 68/109/76 48/116/76
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f 42/65/77 35/111/77 33/66/77
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||||
f 43/70/78 51/110/78 42/65/78
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||||
f 64/120/88 77/73/88 44/69/88
|
||||
f 35/12/89 40/62/89 25/13/89
|
||||
f 7/2/90 36/32/90 37/15/90
|
||||
f 35/12/91 26/14/91 17/19/91
|
||||
f 25/13/92 40/62/92 39/29/92
|
||||
f 38/30/93 16/23/93 12/10/93
|
||||
f 8/5/94 41/63/94 36/32/94
|
||||
f 38/30/95 33/20/95 17/19/95
|
||||
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|
||||
f 22/40/33 32/52/33 31/41/33
|
||||
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|
||||
f 15/46/34 29/50/34 28/44/34
|
||||
f 21/42/35 31/41/35 30/48/35
|
||||
f 20/49/36 30/48/36 29/50/36
|
||||
f 39/29/96 41/63/96 8/5/96
|
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|
||||
f 65/67/48 43/70/48 42/65/48
|
||||
f 65/67/49 64/120/49 44/69/49
|
||||
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|
||||
f 62/74/51 46/117/51 45/75/51
|
||||
f 37/77/52 61/81/52 66/78/52
|
||||
f 60/80/53 65/83/53 66/78/53
|
||||
f 60/80/54 59/119/54 64/82/54
|
||||
f 58/84/55 63/122/55 81/85/55
|
||||
f 57/87/56 62/74/56 63/76/56
|
||||
f 56/89/57 61/81/57 37/77/57
|
||||
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|
||||
f 54/92/59 59/119/59 60/80/59
|
||||
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|
||||
f 52/94/61 57/87/61 58/88/61
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
f 82/107/84 83/100/84 74/105/84
|
||||
f 83/100/85 79/93/85 54/92/85
|
||||
f 79/93/86 80/86/86 59/119/86
|
||||
f 80/86/87 81/85/87 64/82/87
|
||||
f 64/120/88 81/71/88 77/73/88
|
Before Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 363 KiB After Width: | Height: | Size: 363 KiB |
Before Width: | Height: | Size: 350 KiB After Width: | Height: | Size: 350 KiB |
Before Width: | Height: | Size: 437 KiB After Width: | Height: | Size: 437 KiB |
@ -31,15 +31,15 @@ int main()
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
camera.position = (Vector3){ 3.0f, 3.0f, 3.0f };
|
||||
camera.position = (Vector3){ 8.0f, 8.0f, 8.0f };
|
||||
camera.target = (Vector3){ 0.0f, 1.5f, 0.0f };
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||
camera.fovy = 45.0f;
|
||||
camera.type = CAMERA_PERSPECTIVE;
|
||||
|
||||
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
|
||||
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
|
||||
Model model = LoadModel("resources/models/barracks.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/models/barracks_diffuse.png"); // Load model texture (diffuse map)
|
||||
model.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
|
||||
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
|
||||
@ -87,7 +87,7 @@ int main()
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
|
||||
DrawModel(model, position, 0.5f, WHITE); // Draw 3d model with texture
|
||||
|
||||
DrawGrid(10, 1.0f); // Draw a grid
|
||||
|
||||
@ -104,8 +104,8 @@ int main()
|
||||
|
||||
EndShaderMode();
|
||||
|
||||
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
|
||||
|
||||
DrawText("(c) Barracks 3D model by Alberto Cano", screenWidth - 220, screenHeight - 20, 10, GRAY);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
@ -116,7 +116,7 @@ int main()
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadShader(shader); // Unload shader
|
||||
UnloadTexture(texture); // Unload texture
|
||||
UnloadModel(dwarf); // Unload model
|
||||
UnloadModel(model); // Unload model
|
||||
UnloadRenderTexture(target); // Unload render texture
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
|
Before Width: | Height: | Size: 252 KiB After Width: | Height: | Size: 324 KiB |
@ -31,19 +31,19 @@ int main()
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
camera.position = (Vector3){ 3.0f, 3.0f, 3.0f };
|
||||
camera.target = (Vector3){ 0.0f, 1.5f, 0.0f };
|
||||
camera.position = (Vector3){ 4.0f, 4.0f, 4.0f };
|
||||
camera.target = (Vector3){ 0.0f, 1.0f, -1.0f };
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||
camera.fovy = 45.0f;
|
||||
camera.type = CAMERA_PERSPECTIVE;
|
||||
|
||||
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
|
||||
Model model = LoadModel("resources/models/watermill.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/models/watermill_diffuse.png"); // Load model texture
|
||||
Shader shader = LoadShader("resources/shaders/glsl330/base.vs",
|
||||
"resources/shaders/glsl330/grayscale.fs"); // Load model shader
|
||||
|
||||
dwarf.material.shader = shader; // Set shader effect to 3d model
|
||||
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
|
||||
model.material.shader = shader; // Set shader effect to 3d model
|
||||
model.material.maps[MAP_DIFFUSE].texture = texture; // Bind texture to model
|
||||
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
|
||||
@ -68,13 +68,13 @@ int main()
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
|
||||
DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
|
||||
|
||||
DrawGrid(10, 1.0f); // Draw a grid
|
||||
|
||||
EndMode3D();
|
||||
|
||||
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY);
|
||||
DrawText("(c) Watermill 3D model by Alberto Cano", screenWidth - 210, screenHeight - 20, 10, GRAY);
|
||||
|
||||
DrawText(FormatText("Camera position: (%.2f, %.2f, %.2f)", camera.position.x, camera.position.y, camera.position.z), 600, 20, 10, BLACK);
|
||||
DrawText(FormatText("Camera target: (%.2f, %.2f, %.2f)", camera.target.x, camera.target.y, camera.target.z), 600, 40, 10, GRAY);
|
||||
@ -89,7 +89,7 @@ int main()
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadShader(shader); // Unload shader
|
||||
UnloadTexture(texture); // Unload texture
|
||||
UnloadModel(dwarf); // Unload model
|
||||
UnloadModel(model); // Unload model
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
Before Width: | Height: | Size: 139 KiB After Width: | Height: | Size: 214 KiB |
@ -70,13 +70,13 @@ int main()
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = {{ 3.0f, 3.0f, 3.0f }, { 0.0f, 1.5f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
|
||||
Camera camera = {{ 2.0f, 3.0f, 2.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
|
||||
|
||||
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
|
||||
dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
|
||||
Model model = LoadModel("resources/models/church.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/models/church_diffuse.png"); // Load model texture (diffuse map)
|
||||
model.material.maps[MAP_DIFFUSE].texture = texture; // Set model diffuse texture
|
||||
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||
|
||||
// Load all postpro shaders
|
||||
// NOTE 1: All postpro shader use the base vertex shader (DEFAULT_VERTEX_SHADER)
|
||||
@ -132,7 +132,7 @@ int main()
|
||||
|
||||
BeginMode3D(camera);
|
||||
|
||||
DrawModel(dwarf, position, 2.0f, WHITE); // Draw 3d model with texture
|
||||
DrawModel(model, position, 0.1f, WHITE); // Draw 3d model with texture
|
||||
|
||||
DrawGrid(10, 1.0f); // Draw a grid
|
||||
|
||||
@ -150,7 +150,7 @@ int main()
|
||||
|
||||
DrawRectangle(0, 9, 580, 30, Fade(LIGHTGRAY, 0.7f));
|
||||
|
||||
DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, DARKGRAY);
|
||||
DrawText("(c) Church 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
|
||||
|
||||
DrawText("CURRENT POSTPRO SHADER:", 10, 15, 20, BLACK);
|
||||
DrawText(postproShaderText[currentShader], 330, 15, 20, RED);
|
||||
@ -169,7 +169,7 @@ int main()
|
||||
for (int i = 0; i < MAX_POSTPRO_SHADERS; i++) UnloadShader(shaders[i]);
|
||||
|
||||
UnloadTexture(texture); // Unload texture
|
||||
UnloadModel(dwarf); // Unload model
|
||||
UnloadModel(model); // Unload model
|
||||
UnloadRenderTexture(target); // Unload render texture
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
|
Before Width: | Height: | Size: 189 KiB After Width: | Height: | Size: 139 KiB |