BREAKING CHANGE: Renamed Camera -> Camera3D
Just added a fallback in the meantime...
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@ -21,7 +21,7 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode");
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// Define the camera to look into our 3d world
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Camera camera;
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Camera3D camera;
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camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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@ -400,13 +400,15 @@ typedef struct SpriteFont {
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} SpriteFont;
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// Camera type, defines a camera position/orientation in 3d space
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typedef struct Camera {
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typedef struct Camera3D {
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Vector3 position; // Camera position
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Vector3 target; // Camera target it looks-at
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Vector3 up; // Camera up vector (rotation over its axis)
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float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
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int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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} Camera;
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} Camera3D;
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#define Camera Camera3D // Camera type fallback, defaults to Camera3D
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// Camera2D type, defines a 2d camera
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typedef struct Camera2D {
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