BREAKING CHANGE: Renamed Camera -> Camera3D

Just added a fallback in the meantime...
This commit is contained in:
raysan5 2018-05-01 12:31:03 +02:00
parent 400c345f96
commit 198d739256
2 changed files with 5 additions and 3 deletions

View File

@ -21,7 +21,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode");
// Define the camera to look into our 3d world
Camera camera;
Camera3D camera;
camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)

View File

@ -400,13 +400,15 @@ typedef struct SpriteFont {
} SpriteFont;
// Camera type, defines a camera position/orientation in 3d space
typedef struct Camera {
typedef struct Camera3D {
Vector3 position; // Camera position
Vector3 target; // Camera target it looks-at
Vector3 up; // Camera up vector (rotation over its axis)
float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
} Camera;
} Camera3D;
#define Camera Camera3D // Camera type fallback, defaults to Camera3D
// Camera2D type, defines a 2d camera
typedef struct Camera2D {