diff --git a/examples/core/core_3d_mode.c b/examples/core/core_3d_mode.c index 5f761655..a94ec648 100644 --- a/examples/core/core_3d_mode.c +++ b/examples/core/core_3d_mode.c @@ -21,7 +21,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode"); // Define the camera to look into our 3d world - Camera camera; + Camera3D camera; camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) diff --git a/src/raylib.h b/src/raylib.h index b03a93f3..7949b103 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -400,13 +400,15 @@ typedef struct SpriteFont { } SpriteFont; // Camera type, defines a camera position/orientation in 3d space -typedef struct Camera { +typedef struct Camera3D { Vector3 position; // Camera position Vector3 target; // Camera target it looks-at Vector3 up; // Camera up vector (rotation over its axis) float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic int type; // Camera type, defines projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC -} Camera; +} Camera3D; + +#define Camera Camera3D // Camera type fallback, defaults to Camera3D // Camera2D type, defines a 2d camera typedef struct Camera2D {