Commit Graph

825 Commits

Author SHA1 Message Date
Ray
97e3277d58 Updated standard shader
Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
raysan5
5fecf5c088 Review UpdateVrTracking() and rlglLoadRenderTexture() 2016-10-10 19:42:59 +02:00
raysan5
c384b375df Tweak to avoid warning 2016-10-10 19:42:02 +02:00
raysan5
b1651baea5 Added support for FLAC audio loading/streaming 2016-10-10 18:22:55 +02:00
Ray
4c791100cc Tweak int to float 2016-10-09 20:57:14 +02:00
Ray
5af1b4a7c9 Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
Ray
3396743aba Corrected old issue with mouse buttons on web 2016-10-09 13:25:50 +02:00
Ray
efa286a550 Allow no default font loading
Useful if text module is not required...
2016-10-09 13:09:08 +02:00
Ray
b4a3f294bf Correct warning 2016-10-09 13:07:55 +02:00
Ray
db6538859c Added flag to allow resizable window 2016-10-05 00:48:44 +02:00
raysan5
b082807b0b Removed function: ResolveCollisionCubicmap()
Function was inefficient and should be rewritten from scratch, it
probably neither belongs to this module but an example...
2016-10-03 13:29:01 +02:00
raysan5
637d3195ec More review on camera system...
Sincerely, don't like it... it should be ported to quaternions... the
way it manages cameraTargetDistange and cameraAngle is confusing...
2016-10-03 13:27:22 +02:00
Ray
2ae9ce29eb Corrected issue on DrawPolyEx() 2016-10-02 23:04:46 +02:00
raysan5
978c49472a Working on camera system... 2016-09-26 19:15:44 +02:00
raysan5
753b549aa5 Improving camera system -IN PROGRESS- 2016-09-25 14:28:24 +02:00
Ray
87fc7254e7 Corrected crashing bug!
When SetTargetFPS(0) app crashes horribly (division by zero)
2016-09-23 23:25:13 +02:00
raysan5
65d4eb5e82 Simplify camera module -IN PROGRESS-
Removed internal Camera, not required any more
Removed useless functions
2016-09-22 14:38:17 +02:00
raysan5
4a65b19f0f Simplify supported image formats
Removed support for some unusual image formats
2016-09-22 14:35:50 +02:00
raysan5
1ffe713d93 Corrected bug 2016-09-21 12:29:03 +02:00
raysan5
c5bf9623d1 Updated LibOVR to SDK version 1.8
Weird, OVR_Version.h still points to 1.7, probably a typo...
2016-09-20 20:16:19 +02:00
raysan5
79c8eb543e Corrected audio bugs and improved examples 2016-09-15 11:53:16 +02:00
raysan5
9923fe51a7 Tweak to avoid warning 2016-09-12 19:36:55 +02:00
raysan5
7f0880a735 Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
raysan5
173f199313 Corrected text drawing within an image 2016-09-12 19:25:58 +02:00
Ray
94142ecce5 Some more work on audio... 2016-09-09 01:34:30 +02:00
Ray
0c58c1198f Working on new audio functions... 2016-09-08 01:03:05 +02:00
Ray
1e55c30824 Removed raygui from raylib repo (own repo) 2016-09-08 01:02:42 +02:00
Ray
8b35de3276 Added new audio functions -IN PROGRESS-
- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
2016-09-08 00:20:06 +02:00
Ray
10280c4b91 Some code tweaks 2016-09-07 23:14:16 +02:00
raysan5
36f20376e6 Redesigned lighting shader system 2016-09-05 20:15:21 +02:00
Ray
9d66bc4a05 Added function: ImageAlphaMask() 2016-09-05 10:08:28 +02:00
raysan5
a9ab516dae Formatting tweaks 2016-08-31 10:27:29 +02:00
Teodor Stoenescu
384602e5b5 Merge remote-tracking branch 'upstream/develop' into develop 2016-08-31 09:32:08 +03:00
Teodor Stoenescu
d0cf19e035 Greater LoadOBJ() flexibility
LoadOBJ can now load objects with having no texture coordinates or
objects having texture coordinates specified as tuples.
2016-08-31 09:24:39 +03:00
raysan5
be97583f00 Added function: UpdateSound() 2016-08-29 11:17:58 +02:00
raysan5
4770e2010d Review Android project 2016-08-26 19:40:37 +02:00
raysan5
f1c3f2870b Added TraceLog info on image spritefont loading 2016-08-25 15:11:52 +02:00
Wilhem Barbier
1d71e1b754 Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions 2016-08-25 14:18:43 +02:00
raysan5
959a228815 Removed useless spacing 2016-08-16 11:09:55 +02:00
raysan5
342b89c5b9 Review Wave struct 2016-08-15 16:35:25 +02:00
raysan5
852813bdf1 Reviewed formatting 2016-08-15 16:35:25 +02:00
raysan5
1ffc4c7825 Corrected naming bug 2016-08-15 16:35:25 +02:00
raysan5
3377a4485b Support shared/dynamic raylib compilation
Generates:
Win32:  raylib.dll, libraylibdll.a (import library)
Linux:  libraylib.so
2016-08-13 11:31:15 +02:00
Teodor Stoenescu
6e20037f7d Small fix for GenMeshCubicmap()
This fix allows GenMeshCubicmap() to create cubic maps having cells of
arbitrary sizes.
2016-08-12 21:42:17 +03:00
Ray
289e04a62a Ported camera module to header-only 2016-08-10 12:55:54 +02:00
Ray
a1b6b217e4 Comment tweak 2016-08-10 12:55:31 +02:00
Ray
eb9072a2f1 Renamed functions for consistency 2016-08-10 12:20:46 +02:00
Ray
cc2b3228d1 Updated for C++ 2016-08-09 23:03:29 +02:00
raysan5
ed387d00aa Corrected issue with VS 2016-08-08 17:21:46 +02:00
raysan5
7fbd821727 Some code review tweaks 2016-08-07 13:51:01 +02:00
raysan5
f69f930b51 Some functions review 2016-08-07 13:38:48 +02:00
raysan5
cae209816c Code tweak to avoid warning 2016-08-07 13:38:14 +02:00
Ray
2c079d7c6e Review Lua examples and formatting 2016-08-07 11:14:08 +02:00
ghassanpl
47b6e62744 Fixed bug with BoundingBox Lua constructor
Fixed use-after-free in DestroyLight
2016-08-06 22:14:49 +02:00
ghassanpl
6f27941e28 GetDroppedFiles and SetShaderValue in Lua working
Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
2016-08-06 21:51:08 +02:00
raysan5
306945fe14 Added trace on audio device closing 2016-08-06 19:30:56 +02:00
raysan5
16ac468bdb Remove functions from user exposure 2016-08-06 19:30:41 +02:00
raysan5
58c762baa3 Replaced tabs by spaces 2016-08-06 19:30:13 +02:00
Ray
7f9513fbf4 Merge pull request #173 from ghassanpl/develop
Fixes for some Lua bugs
2016-08-06 17:09:57 +02:00
ghassanpl
4960e6b6d7 Fixes for some Lua bugs 2016-08-06 16:58:48 +02:00
raysan5
3b80e2c1e0 Redesigned gestures module to header-only 2016-08-06 16:32:46 +02:00
raysan5
d5f5f0a930 Updated raylib version to 1.6 2016-08-06 11:33:05 +02:00
raysan5
5f1b4e9474 Updated Lua module 2016-08-06 11:30:34 +02:00
LelixSuper
3d519c7a39 Fix install command of src/ makefile 2016-08-04 15:48:37 +02:00
raysan5
80789e6140 Updated Lua binding 2016-08-04 13:40:53 +02:00
raysan5
055d501345 Corrected bug 2016-08-03 23:25:39 +02:00
raysan5
70ec517fda Updated some functions 2016-08-03 23:15:44 +02:00
raysan5
5c30e079f4 [rlua] new module: raylib Lua binding 2016-08-03 21:39:22 +02:00
raysan5
735968e685 [rlua] new module: raylib Lua binding 2016-08-03 21:38:21 +02:00
raysan5
8c0bd30fcb Corrected issue with Music type 2016-08-02 19:09:07 +02:00
raysan5
68d647c1af Complete review and update
Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
raysan5
58d2f70b7e Review audio module and examples 2016-08-01 21:37:45 +02:00
raysan5
36cf1f7dfd Improved support for C++
Added compound literals (C99) alternative for C++ compilers that don't
support this feature
2016-08-01 18:05:07 +02:00
raysan5
2dc5f580a6 Removed audio errors register 2016-08-01 12:58:30 +02:00
raysan5
02c456432d Complete review of audio system
Still some work left...
2016-08-01 12:49:17 +02:00
Ray
a61b832c4a Merge pull request #166 from Bil152/develop
Code refractoring of music module to be more user-friendly (issue #144)
2016-07-30 12:45:31 +02:00
Bil152
8f7cb6fb19 Code refractoring of music model to be more friendly-user (issue #144) 2016-07-29 21:35:57 +02:00
raysan5
a008d49230 Corrected some issues to compile with MSC 2016-07-29 13:17:50 +02:00
raysan5
a422e39492 Corrected issue on OSX with High DPI display
Many thanks to Marcelo Paez (paezao)
2016-07-26 16:55:46 +02:00
raysan5
07a375e2d6 Corrected issue with HIghDPI display on OSX
Well, not tested yet but it should work...
2016-07-26 13:02:25 +02:00
raysan5
6d68c78989 Updated log output info 2016-07-26 12:44:33 +02:00
raysan5
4facc03a64 Upload ptheads Win32 DLL 2016-07-25 08:50:40 +02:00
sol-prog
32a671b9da OS X comaptiblity changes and compiled library 2016-07-22 11:55:04 -04:00
raysan5
76c9e9883d Update runtime DLL to version 1.6 2016-07-19 10:03:05 +02:00
Ray
5139948ef9 Updated to Oculus PC SDK 1.6 2016-07-19 09:42:48 +02:00
raysan5
af46222b12 Updated 2016-07-18 17:23:50 +02:00
raysan5
0e6b249260 Review outputs by platform 2016-07-18 17:07:50 +02:00
raysan5
5ff9811ea8 Some code tweaks 2016-07-18 17:06:33 +02:00
Ray
6c2dc5574f Merge pull request #134 from LelixSuper/develop
Update Makefile of 'src/' folder
2016-07-18 15:34:02 +02:00
LelixSuper
de865a9b55 fix small things on 'src/' makefile 2016-07-18 15:13:43 +02:00
raysan5
697e1d4941 Update pthreads library (win32)
This library is only required by physac module to compulte physics in a
second thread
2016-07-18 14:53:11 +02:00
LelixSuper
ebfb1978b8 allow to compile shared version of raylib 2016-07-17 17:56:57 +02:00
LelixSuper
13c56887f1 fix 'external/stb_vorbis.c" compilation 2016-07-17 17:23:41 +02:00
LelixSuper
2272a4722f restore the original method to compile all modules
This commit restores the original method to compile all modules, but fix
prerequisites.
2016-07-17 17:18:34 +02:00
LelixSuper
94a5fc5c2c add some explanation of makefile in 'src/' 2016-07-17 15:54:52 +02:00
raysan5
a36cc7075a Corrected issue on drawing order 2016-07-17 12:40:56 +02:00
raysan5
55b9a2479a Expose Oculus Rift functionality directly 2016-07-16 22:41:13 +02:00
LelixSuper
d38fb9bda2 fix small things on makefile of 'src/' folder 2016-07-16 21:23:21 +02:00
LelixSuper
6efaa78058 improve the compilation of all modules 2016-07-16 21:01:43 +02:00
LelixSuper
e62c30c8b1 improve 'clean' target of 'src/' makefile 2016-07-16 20:24:14 +02:00
raysan5
bfb5ffedda Added rlgl standalone sample 2016-07-16 19:25:15 +02:00
raysan5
a05150392a Added audio standalone sample 2016-07-16 19:24:08 +02:00
LelixSuper
6f335d2c9e add 'install' and 'unistall' target
The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.

It needs lot of improvements.
2016-07-16 18:38:17 +02:00
LelixSuper
dbec22f2df restyle Makefile of 'src/' folder and fix targets 2016-07-16 17:31:54 +02:00
raysan5
0fbd48a889 Corrected bug on OpenGL 1.1
Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00
raysan5
7959ccd84d Review some functions, formatting and comments 2016-07-15 18:16:34 +02:00
raysan5
338bb3fd9c Review variables to raylib naming conventions
Some review work still required...
2016-07-13 20:05:53 +02:00
raysan5
11172118d1 Review comments 2016-07-13 20:05:00 +02:00
raysan5
9d6d68f00a Support VR mode disable on Oculus device 2016-07-12 18:44:45 +02:00
raysan5
31b64d4689 Updated for GLSL 100 2016-07-12 17:10:44 +02:00
raysan5
22672bc738 Added Oculus functions declaration and comments 2016-07-11 19:01:13 +02:00
raysan5
56ec22f5c9 Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
2016-07-11 17:34:12 +02:00
Ray
84d1b19f61 Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
Ray
24c267d324 Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
2016-07-10 20:09:18 +02:00
Ray
1733125873 Do not expose raw audio context to final user...
...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
raysan5
884e13ac2f Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
Ray
bcc2b17701 Rename standard_shader.h to shader_standard.h 2016-07-08 17:22:37 +02:00
Ray
3922bc27cd Supporting multiple HMD configurations
-IN PROGRESS-
2016-07-08 00:57:27 +02:00
raysan5
7cefbd8a94 Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
raysan5
e2a3a52ad6 Edited comment 2016-07-06 20:02:33 +02:00
raysan5
8fd4507847 Corrected bug on Raspberry Pi with strcat() 2016-07-06 20:02:15 +02:00
Ray
bc80174357 VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
raysan5
2ff2096b36 Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
raysan5
3fb1c446ea Corrected issue on RPI on model drawing 2016-07-04 18:34:28 +02:00
raysan5
8bdd03eeac Updated Oculus PC SDK to version 1.5 2016-07-04 18:34:02 +02:00
Ray
2f9abe6e13 Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
2016-07-04 01:30:07 +02:00
Ray
ee72654b55 Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
raysan5
308fcbb96c Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
2016-06-27 20:10:28 +02:00
raysan5
c4922c9e88 Reorganize shaders to respective folders 2016-06-27 18:32:56 +02:00
raysan5
572936ec65 Added Oculus functions to raylib header 2016-06-27 18:30:58 +02:00
raysan5
4b444e7cc3 Comment glBlitFramebuffer() 2016-06-26 18:43:10 +02:00
raysan5
9127b5a57d Enable/Disable VR experience 2016-06-26 15:36:12 +02:00
raysan5
8652e644dd Corrected bug on stereo rendering 2016-06-26 14:13:11 +02:00
raysan5
6981e2bffa Get supported videomodes for fullscreen 2016-06-26 01:36:06 +02:00
raysan5
71ab202295 Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
2016-06-25 23:28:50 +02:00
raysan5
369b8532c0 Review rlglInitGraphics() 2016-06-25 22:42:35 +02:00
raysan5
9ee96bea95 Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
2016-06-25 21:28:50 +02:00
raysan5
5f7ac64c44 Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
raysan5
b358402cb3 Some code tweaks (view description)
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
2016-06-24 19:37:52 +02:00
raysan5
a522b6e23b Corrected issue with unclosed threads 2016-06-24 19:34:47 +02:00
raysan5
03d9583b94 Add oculus simulator (in case device is not detected) 2016-06-21 13:49:13 +02:00
raysan5
afe033412b Code tweak 2016-06-21 13:45:13 +02:00
Ray
6062201e8f Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00
raysan5
b01f5ff6a7 Starting work on VR simulator support
If Oculus device is not available or not initialized correctly,
simulated VR view is generated using stereo-rendering and distortion
2016-06-19 19:12:47 +02:00
Ray
24c9b1f717 Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
Ray
9fdf4420d5 Corrected bugs on OpenGL 2.1 2016-06-17 00:29:46 +02:00
Ray
4df7a0f2f8 Added support for OpenGL 2.1 2016-06-16 20:25:50 +02:00
Ray
3468af213f Reviewing Oculus rendering... 2016-06-15 00:54:55 +02:00
victorfisac
1b0996fb0b Updated physac header documentation 2016-06-14 20:54:20 +02:00
victorfisac
4e84ded7ef Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
2016-06-14 20:38:49 +02:00
victorfisac
1a8fbe5cf0 Add pthread external library to source...
and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00
victorfisac
5a1cbb2842 Fix current time value 2016-06-14 20:25:08 +02:00
victorfisac
54537e8f0b Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
2016-06-14 20:23:46 +02:00
victorfisac
c9c1263e6f Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-14 19:16:24 +02:00
raysan5
c914010606 Correct issue on Oculus drawing 2016-06-14 18:37:28 +02:00
raysan5
d60dc7c2eb Added Oculus Rift library dll 2016-06-14 17:34:51 +02:00
raysan5
3ce0228206 Move Oculus Rift support to rlgl module 2016-06-14 17:16:20 +02:00
raysan5
0d0f306fc2 Add Oculus SDK LibOVR library to external deps. 2016-06-14 17:15:00 +02:00
raysan5
c25b4cdc69 Move OpenGL extensions loading to rlgl 2016-06-14 15:42:04 +02:00
raysan5
3a5fc0c320 Move global data to implementation 2016-06-14 12:12:02 +02:00
raysan5
3d6be7fd80 Added GetGestureDetected() again...
Required by gestures example....
2016-06-14 12:01:57 +02:00
raysan5
47afda2549 Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
victorfisac
5625c11e99 Added internal hi-resolution timer to physac...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
2016-06-12 22:07:06 +02:00
victorfisac
16609d6702 Revert "Make GetTime() public to be used externally"
This reverts commit 7999bbafa8.
2016-06-12 22:04:51 +02:00
victorfisac
8d2de09f3d Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-12 22:03:46 +02:00
raysan5
4dae3385c3 Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
raysan5
66ec0b5d82 Oculus tracking correction 2016-06-12 10:47:50 +02:00
victorfisac
7999bbafa8 Make GetTime() public to be used externally 2016-06-11 19:14:25 +02:00
victorfisac
c10c49e44f Convert physac module from static steps to fixed time steps
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...

Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
2016-06-11 18:35:46 +02:00
raysan5
27ba7de1e4 Added some comments 2016-06-11 14:08:39 +02:00
raysan5
68a02e567d Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
raysan5
c46c0fc652 Corrected keywords usage 2016-06-11 12:18:08 +02:00
raysan5
3884716948 Corrected a couple of warnings 2016-06-11 12:01:39 +02:00
raysan5
8de1427803 Remove release files from src directory 2016-06-11 11:48:42 +02:00
raysan5
d63e32a377 Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
2016-06-11 11:21:24 +02:00
raysan5
52b88e0991 Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
raysan5
3e8427799c Corrected bug on cubemap generation 2016-06-11 10:56:20 +02:00
victorfisac
7b07b68bfd Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
victorfisac
cbda329bfd Removed physac old module from Android MK file 2016-06-09 22:12:46 +02:00
victorfisac
5d186639c9 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 22:09:33 +02:00
raysan5
e2cfc6b838 Reduced physic steps resolution 2016-06-09 21:00:21 +02:00
raysan5
5f4449f0a1 Removed physac functions from raylib header 2016-06-09 20:02:15 +02:00
raysan5
558ec3891b Converted physac module to header only 2016-06-09 20:01:59 +02:00
raysan5
dcbfb83031 Updated comments... 2016-06-09 20:01:39 +02:00
victorfisac
3524fc414b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 13:12:18 +02:00
Ray
99ee26b001 Review const char * 2016-06-08 22:52:54 +02:00
Joshua Reisenauer
4f47f90336 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-08 12:02:39 -07:00
victorfisac
8323f81ab5 Add physac module to android compile instructions...
... and switch from debug build to release
2016-06-08 17:27:55 +02:00
raysan5
70a96fff80 Simplified Oculus integration 2016-06-08 13:16:01 +02:00
Joshua Reisenauer
7bf2854e94 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-07 16:07:57 -07:00
Joshua Reisenauer
f0d8c009ae cleaned things up 2016-06-07 16:03:21 -07:00
Ray
09fa002818 Corrected issue 2016-06-08 00:04:56 +02:00
Ray
ee795150fa Updated some code 2016-06-07 23:44:53 +02:00
raysan5
ca13c2ed0c Converted raygui module to header only 2016-06-07 20:33:49 +02:00
raysan5
058af472ea Converted GLAD to header only 2016-06-07 18:57:20 +02:00
raysan5
3d5a408177 Remove DEBUG flag for raylib lib compilation
...on Android
2016-06-07 18:53:47 +02:00
Ray
9281e477eb Embed standard shader into raylib 2016-06-07 00:32:45 +02:00
Ray
1bcf500eca Review fallback mechanism 2016-06-06 23:19:40 +02:00
Ray
522af9f477 Fallback to default shader 2016-06-06 23:16:14 +02:00
Ray
4dada32693 Include GLFW3 DLL 2016-06-06 20:40:17 +02:00