Remove functions from user exposure

This commit is contained in:
raysan5 2016-08-06 19:30:41 +02:00
parent 58c762baa3
commit 16ac468bdb
2 changed files with 6 additions and 6 deletions

View File

@ -909,10 +909,8 @@ void DestroyLight(Light light); // Destroy a
//------------------------------------------------------------------------------------
void InitVrDevice(int vdDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void BeginVrDrawing(void); // Begin VR drawing configuration
void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
//------------------------------------------------------------------------------------

View File

@ -332,6 +332,10 @@ Vector3 rlglUnproject(Vector3 source, Matrix proj, Matrix view); // Get world
unsigned char *rlglReadScreenPixels(int width, int height); // Read screen pixel data (color buffer)
void *rlglReadTexturePixels(Texture2D texture); // Read texture pixel data
// VR functions exposed to core module but not to raylib users
void BeginVrDrawing(void); // Begin VR drawing configuration
void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
// NOTE: There is a set of shader related functions that are available to end user,
// to avoid creating function wrappers through core module, they have been directly declared in raylib.h
@ -368,10 +372,8 @@ float *MatrixToFloat(Matrix mat);
void InitVrDevice(int vrDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void BeginVrDrawing(void); // Begin VR drawing configuration
void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
// Oculus Rift API for direct access the device (no simulator)