mirror of https://github.com/raysan5/raylib
parent
a61b832c4a
commit
02c456432d
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@ -57,7 +57,9 @@ int main()
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// Create a RenderTexture2D to be used for render to texture
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RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
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PlayMusicStream(0, "resources/audio/2t2m_spa.xm"); // Play module stream
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Music xm = LoadMusicStream("resources/audio/2t2m_spa.xm");
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PlayMusicStream(xm);
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float timePlayed = 0.0f;
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@ -88,9 +90,9 @@ int main()
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}
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// Get timePlayed scaled to bar dimensions
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timePlayed = (GetMusicTimePlayed(0)/GetMusicTimeLength(0)*(screenWidth - 40))*2;
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timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2;
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UpdateMusicStream(0); // Update music buffer with new stream data
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UpdateMusicStream(xm); // Update music buffer with new stream data
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//----------------------------------------------------------------------------------
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// Draw
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@ -129,6 +131,8 @@ int main()
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UnloadShader(shader); // Unload shader
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UnloadRenderTexture(target); // Unload render texture
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UnloadMusicStream(xm); // Unload music stream buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseWindow(); // Close window and OpenGL context
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@ -24,7 +24,9 @@ int main()
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InitAudioDevice(); // Initialize audio device
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PlayMusicStream(0, "resources/audio/guitar_noodling.ogg"); // Play music stream
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Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg");
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PlayMusicStream(music);
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int framesCounter = 0;
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float timePlayed = 0.0f;
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@ -58,12 +60,12 @@ int main()
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SetMusicVolume(volume);
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}
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*/
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if (IsWindowMinimized()) PauseMusicStream(0);
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else ResumeMusicStream(0);
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if (IsWindowMinimized()) PauseMusicStream(music);
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else ResumeMusicStream(music);
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timePlayed = GetMusicTimePlayed(0)/GetMusicTimeLength(0)*100*4; // We scale by 4 to fit 400 pixels
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UpdateMusicStream(0); // Update music buffer with new stream data
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timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4; // We scale by 4 to fit 400 pixels
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UpdateMusicStream(music); // Update music buffer with new stream data
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//----------------------------------------------------------------------------------
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// Draw
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@ -83,9 +85,11 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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UnloadMusicStream(music); // Unload music stream buffers from RAM
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CloseWindow(); // Close window and OpenGL context
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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1129
src/audio.c
1129
src/audio.c
File diff suppressed because it is too large
Load Diff
36
src/audio.h
36
src/audio.h
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@ -75,10 +75,9 @@ typedef struct Wave {
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short channels;
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} Wave;
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typedef struct MusicBuffer {
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char *fileName;
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int index; // index in musicStreams
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} MusicBuffer;
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// Music type (file streaming from memory)
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// NOTE: Anything longer than ~10 seconds should be streamed into a mix channel...
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typedef struct Music *Music;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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@ -102,27 +101,24 @@ Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to
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void UnloadSound(Sound sound); // Unload sound
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void PlaySound(Sound sound); // Play a sound
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void PauseSound(Sound sound); // Pause a sound
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void ResumeSound(Sound sound); // Resume a paused sound
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void StopSound(Sound sound); // Stop playing a sound
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bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
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void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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MusicBuffer LoadMusicBufferStream(char *fileName, int index);
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int PlayMusicStream(MusicBuffer buffer); // Start music playing (open stream)
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void UpdateMusicStream(MusicBuffer buffer); // Updates buffers for music streaming
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void StopMusicStream(MusicBuffer buffer); // Stop music playing (close stream)
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void PauseMusicStream(MusicBuffer buffer); // Pause music playing
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void ResumeMusicStream(MusicBuffer buffer); // Resume playing paused music
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bool IsMusicPlaying(MusicBuffer buffer); // Check if music is playing
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void SetMusicVolume(MusicBuffer buffer float volume); // Set volume for music (1.0 is max level)
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void SetMusicPitch(MusicBuffer buffer, float pitch); // Set pitch for a music (1.0 is base level)
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float GetMusicTimeLength(MusicBuffer buffer); // Get music time length (in seconds)
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float GetMusicTimePlayed(MusicBuffer buffer); // Get current music time played (in seconds)
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int GetMusicStreamCount(void); // Get number of streams loaded
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int InitRawMixChannel(int sampleRate, int channels, bool floatingPoint); // Initialize raw audio mix channel for audio buffering
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int BufferRawMixChannel(int mixc, void *data, unsigned short numberElements); // Buffers data directly to raw mix channel
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void CloseRawMixChannel(int mixc); // Closes and frees raw mix channel
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Music LoadMusicStream(char *fileName); // Load music stream from file
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void UnloadMusicStream(Music music); // Unload music stream
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void PlayMusicStream(Music music); // Start music playing (open stream)
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void UpdateMusicStream(Music music); // Updates buffers for music streaming
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void StopMusicStream(Music music); // Stop music playing (close stream)
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void PauseMusicStream(Music music); // Pause music playing
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void ResumeMusicStream(Music music); // Resume playing paused music
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bool IsMusicPlaying(Music music); // Check if music is playing
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void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
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#ifdef __cplusplus
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}
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@ -102,7 +102,7 @@ int jar_xm_create_context_from_file(jar_xm_context_t** ctx, uint32_t rate, const
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* @deprecated This function is unsafe!
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* @see jar_xm_create_context_safe()
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*/
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int jar_xm_create_context(jar_xm_context_t**, const char* moddata, uint32_t rate);
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int jar_xm_create_context(jar_xm_context_t** ctx, const char* moddata, uint32_t rate);
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/** Create a XM context.
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*
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@ -114,17 +114,17 @@ int jar_xm_create_context(jar_xm_context_t**, const char* moddata, uint32_t rate
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* @returns 1 if module data is not sane
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* @returns 2 if memory allocation failed
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*/
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int jar_xm_create_context_safe(jar_xm_context_t**, const char* moddata, size_t moddata_length, uint32_t rate);
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int jar_xm_create_context_safe(jar_xm_context_t** ctx, const char* moddata, size_t moddata_length, uint32_t rate);
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/** Free a XM context created by jar_xm_create_context(). */
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void jar_xm_free_context(jar_xm_context_t*);
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void jar_xm_free_context(jar_xm_context_t* ctx);
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/** Play the module and put the sound samples in an output buffer.
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*
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* @param output buffer of 2*numsamples elements (A left and right value for each sample)
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* @param numsamples number of samples to generate
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*/
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void jar_xm_generate_samples(jar_xm_context_t*, float* output, size_t numsamples);
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void jar_xm_generate_samples(jar_xm_context_t* ctx, float* output, size_t numsamples);
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/** Play the module, resample from 32 bit to 16 bit, and put the sound samples in an output buffer.
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*
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*
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* @param loopcnt maximum number of loops. Use 0 to loop
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* indefinitely. */
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void jar_xm_set_max_loop_count(jar_xm_context_t*, uint8_t loopcnt);
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void jar_xm_set_max_loop_count(jar_xm_context_t* ctx, uint8_t loopcnt);
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/** Get the loop count of the currently playing module. This value is
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* 0 when the module is still playing, 1 when the module has looped
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* once, etc. */
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uint8_t jar_xm_get_loop_count(jar_xm_context_t*);
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uint8_t jar_xm_get_loop_count(jar_xm_context_t* ctx);
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@ -188,7 +188,7 @@ uint8_t jar_xm_get_loop_count(jar_xm_context_t*);
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*
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* @return whether the channel was muted.
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*/
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bool jar_xm_mute_channel(jar_xm_context_t*, uint16_t, bool);
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bool jar_xm_mute_channel(jar_xm_context_t* ctx, uint16_t, bool);
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/** Mute or unmute an instrument.
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*
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*
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* @return whether the instrument was muted.
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*/
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bool jar_xm_mute_instrument(jar_xm_context_t*, uint16_t, bool);
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bool jar_xm_mute_instrument(jar_xm_context_t* ctx, uint16_t, bool);
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/** Get the module name as a NUL-terminated string. */
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const char* jar_xm_get_module_name(jar_xm_context_t*);
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const char* jar_xm_get_module_name(jar_xm_context_t* ctx);
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/** Get the tracker name as a NUL-terminated string. */
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const char* jar_xm_get_tracker_name(jar_xm_context_t*);
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const char* jar_xm_get_tracker_name(jar_xm_context_t* ctx);
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/** Get the number of channels. */
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uint16_t jar_xm_get_number_of_channels(jar_xm_context_t*);
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uint16_t jar_xm_get_number_of_channels(jar_xm_context_t* ctx);
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/** Get the module length (in patterns). */
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uint16_t jar_xm_get_module_length(jar_xm_context_t*);
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/** Get the number of patterns. */
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uint16_t jar_xm_get_number_of_patterns(jar_xm_context_t*);
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uint16_t jar_xm_get_number_of_patterns(jar_xm_context_t* ctx);
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/** Get the number of rows of a pattern.
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*
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* @note Pattern numbers go from 0 to
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* jar_xm_get_number_of_patterns(...)-1.
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*/
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uint16_t jar_xm_get_number_of_rows(jar_xm_context_t*, uint16_t);
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uint16_t jar_xm_get_number_of_rows(jar_xm_context_t* ctx, uint16_t);
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/** Get the number of instruments. */
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uint16_t jar_xm_get_number_of_instruments(jar_xm_context_t*);
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uint16_t jar_xm_get_number_of_instruments(jar_xm_context_t* ctx);
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/** Get the number of samples of an instrument.
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*
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* @note Instrument numbers go from 1 to
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* jar_xm_get_number_of_instruments(...).
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*/
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uint16_t jar_xm_get_number_of_samples(jar_xm_context_t*, uint16_t);
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uint16_t jar_xm_get_number_of_samples(jar_xm_context_t* ctx, uint16_t);
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* @param bpm will receive the current BPM
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* @param tempo will receive the current tempo (ticks per line)
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*/
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void jar_xm_get_playing_speed(jar_xm_context_t*, uint16_t* bpm, uint16_t* tempo);
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void jar_xm_get_playing_speed(jar_xm_context_t* ctx, uint16_t* bpm, uint16_t* tempo);
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/** Get the current position in the module being played.
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*
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* generated samples (divide by sample rate to get seconds of
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* generated audio)
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*/
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void jar_xm_get_position(jar_xm_context_t*, uint8_t* pattern_index, uint8_t* pattern, uint8_t* row, uint64_t* samples);
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void jar_xm_get_position(jar_xm_context_t* ctx, uint8_t* pattern_index, uint8_t* pattern, uint8_t* row, uint64_t* samples);
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/** Get the latest time (in number of generated samples) when a
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* particular instrument was triggered in any channel.
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* @note Instrument numbers go from 1 to
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* jar_xm_get_number_of_instruments(...).
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*/
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uint64_t jar_xm_get_latest_trigger_of_instrument(jar_xm_context_t*, uint16_t);
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uint64_t jar_xm_get_latest_trigger_of_instrument(jar_xm_context_t* ctx, uint16_t);
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/** Get the latest time (in number of generated samples) when a
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* particular sample was triggered in any channel.
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* @note Sample numbers go from 0 to
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* jar_xm_get_nubmer_of_samples(...,instr)-1.
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*/
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uint64_t jar_xm_get_latest_trigger_of_sample(jar_xm_context_t*, uint16_t instr, uint16_t sample);
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uint64_t jar_xm_get_latest_trigger_of_sample(jar_xm_context_t* ctx, uint16_t instr, uint16_t sample);
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/** Get the latest time (in number of generated samples) when any
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* instrument was triggered in a given channel.
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*
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* @note Channel numbers go from 1 to jar_xm_get_number_of_channels(...).
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*/
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uint64_t jar_xm_get_latest_trigger_of_channel(jar_xm_context_t*, uint16_t);
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uint64_t jar_xm_get_latest_trigger_of_channel(jar_xm_context_t* ctx, uint16_t);
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/** Get the number of remaining samples. Divide by 2 to get the number of individual LR data samples.
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*
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* @note This is the remaining number of samples before the loop starts module again, or halts if on last pass.
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* @note This function is very slow and should only be run once, if at all.
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*/
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uint64_t jar_xm_get_remaining_samples(jar_xm_context_t*);
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uint64_t jar_xm_get_remaining_samples(jar_xm_context_t* ctx);
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#ifdef __cplusplus
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}
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#include <math.h>
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#include <string.h>
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#if JAR_XM_DEBUG
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#ifdef JAR_XM_DEBUG
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#include <stdio.h>
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#define DEBUG(fmt, ...) do { \
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fprintf(stderr, "%s(): " fmt "\n", __func__, __VA_ARGS__); \
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/* Initialize most of the fields to 0, 0.f, NULL or false depending on type */
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memset(mempool, 0, bytes_needed);
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ctx = (*ctxp = (jar_xm_context_t*)mempool);
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ctx = (*ctxp = (jar_xm_context_t *)mempool);
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ctx->allocated_memory = mempool; /* Keep original pointer for free() */
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mempool += sizeof(jar_xm_context_t);
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return 0;
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}
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void jar_xm_free_context(jar_xm_context_t* context) {
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free(context->allocated_memory);
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void jar_xm_free_context(jar_xm_context_t* ctx) {
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free(ctx->allocated_memory);
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}
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void jar_xm_set_max_loop_count(jar_xm_context_t* context, uint8_t loopcnt) {
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context->max_loop_count = loopcnt;
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void jar_xm_set_max_loop_count(jar_xm_context_t* ctx, uint8_t loopcnt) {
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ctx->max_loop_count = loopcnt;
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}
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uint8_t jar_xm_get_loop_count(jar_xm_context_t* context) {
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return context->loop_count;
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uint8_t jar_xm_get_loop_count(jar_xm_context_t* ctx) {
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return ctx->loop_count;
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}
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bool jar_xm_mute_channel(jar_xm_context_t* ctx, uint16_t channel, bool mute) {
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bool old = ctx->channels[channel - 1].muted;
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ctx->channels[channel - 1].muted = mute;
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32
src/raylib.h
32
src/raylib.h
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@ -478,10 +478,9 @@ typedef struct Wave {
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short channels;
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} Wave;
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typedef struct MusicBuffer {
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char *fileName;
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int index; // index in musicStreams
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} MusicBuffer;
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// Music type (file streaming from memory)
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// NOTE: Anything longer than ~10 seconds should be streamed
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typedef struct Music *Music;
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// Texture formats
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// NOTE: Support depends on OpenGL version and platform
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@ -897,23 +896,24 @@ Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to
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void UnloadSound(Sound sound); // Unload sound
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void PlaySound(Sound sound); // Play a sound
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void PauseSound(Sound sound); // Pause a sound
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void ResumeSound(Sound sound); // Resume a paused sound
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void StopSound(Sound sound); // Stop playing a sound
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bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
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void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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MusicBuffer LoadMusicBufferStream(char *fileName, int index);
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int PlayMusicStream(MusicBuffer buffer); // Start music playing (open stream)
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void UpdateMusicStream(MusicBuffer buffer); // Updates buffers for music streaming
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void StopMusicStream(MusicBuffer buffer); // Stop music playing (close stream)
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void PauseMusicStream(MusicBuffer buffer); // Pause music playing
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void ResumeMusicStream(MusicBuffer buffer); // Resume playing paused music
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bool IsMusicPlaying(MusicBuffer buffer); // Check if music is playing
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void SetMusicVolume(MusicBuffer buffer, float volume); // Set volume for music (1.0 is max level)
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void SetMusicPitch(MusicBuffer buffer, float pitch); // Set pitch for a music (1.0 is base level)
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float GetMusicTimeLength(MusicBuffer buffer); // Get music time length (in seconds)
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float GetMusicTimePlayed(MusicBuffer buffer); // Get current music time played (in seconds)
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int GetMusicStreamCount(void); // Get number of streams loaded
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Music LoadMusicStream(char *fileName); // Load music stream from file
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void UnloadMusicStream(Music music); // Unload music stream
|
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void PlayMusicStream(Music music); // Start music playing (open stream)
|
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void UpdateMusicStream(Music music); // Updates buffers for music streaming
|
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void StopMusicStream(Music music); // Stop music playing (close stream)
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void PauseMusicStream(Music music); // Pause music playing
|
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void ResumeMusicStream(Music music); // Resume playing paused music
|
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bool IsMusicPlaying(Music music); // Check if music is playing
|
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void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
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void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
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float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
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Loading…
Reference in New Issue