Corrected crashing bug!
When SetTargetFPS(0) app crashes horribly (division by zero)
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@ -689,7 +689,8 @@ void EndTextureMode(void)
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// Set target FPS for the game
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void SetTargetFPS(int fps)
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{
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targetTime = 1.0/(double)fps;
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if (fps < 1) targetTime = 0.0;
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else targetTime = 1.0/(double)fps;
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TraceLog(INFO, "Target time per frame: %02.03f milliseconds", (float)targetTime*1000);
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}
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