Corrected crashing bug!

When SetTargetFPS(0) app crashes horribly (division by zero)
This commit is contained in:
Ray 2016-09-23 23:25:13 +02:00
parent 65d4eb5e82
commit 87fc7254e7

View File

@ -689,7 +689,8 @@ void EndTextureMode(void)
// Set target FPS for the game
void SetTargetFPS(int fps)
{
targetTime = 1.0/(double)fps;
if (fps < 1) targetTime = 0.0;
else targetTime = 1.0/(double)fps;
TraceLog(INFO, "Target time per frame: %02.03f milliseconds", (float)targetTime*1000);
}