Corrected issue with VS
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@ -859,7 +859,7 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
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unsigned char *ttfBuffer = (unsigned char *)malloc(1 << 25);
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unsigned char *dataBitmap = (unsigned char *)malloc(FONT_TEXTURE_WIDTH*FONT_TEXTURE_HEIGHT*sizeof(unsigned char)); // One channel bitmap returned!
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stbtt_bakedchar charData[numChars];
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stbtt_bakedchar *charData = (stbtt_bakedchar *)malloc(sizeof(stbtt_bakedchar)*numChars);
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SpriteFont font = { 0 };
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@ -922,6 +922,8 @@ static SpriteFont LoadTTF(const char *fileName, int fontSize, int firstChar, int
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font.charOffsets[i] = (Vector2){ charData[i].xoff, charData[i].yoff };
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font.charAdvanceX[i] = (int)charData[i].xadvance;
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}
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free(charData);
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return font;
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}
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