Correct issue on Oculus drawing

This commit is contained in:
raysan5 2016-06-14 18:37:28 +02:00
parent 56bd9da07c
commit c914010606

View File

@ -2562,6 +2562,8 @@ void BeginOculusDrawing(void)
// - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
// - Do NOT enable GL_FRAMEBUFFER_SRGB
//glEnable(GL_FRAMEBUFFER_SRGB);
rlClearScreenBuffers(); // Clear current framebuffer(s)
}
void EndOculusDrawing(void)