Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
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@ -50,7 +50,7 @@
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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extern unsigned int whiteTexture;
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// ...
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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@ -811,7 +811,7 @@ void UnloadMaterial(Material material)
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// Link a texture to a model
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void SetModelTexture(Model *model, Texture2D texture)
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{
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if (texture.id <= 0) model->material.texDiffuse.id = whiteTexture; // Use default white texture
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if (texture.id <= 0) model->material.texDiffuse = GetDefaultTexture(); // Use default white texture
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else model->material.texDiffuse = texture;
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}
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@ -228,8 +228,7 @@ static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays;
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static int blendMode = 0;
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// White texture useful for plain color polys (required by shader)
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// NOTE: It's required in shapes and models modules!
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unsigned int whiteTexture;
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static unsigned int whiteTexture;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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@ -44,7 +44,7 @@
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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extern unsigned int whiteTexture;
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// ...
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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@ -137,7 +137,7 @@ void DrawCircleV(Vector2 center, float radius, Color color)
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}
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else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
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{
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rlEnableTexture(whiteTexture); // Default white texture
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rlEnableTexture(GetDefaultTexture().id); // Default white texture
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rlBegin(RL_QUADS);
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for (int i = 0; i < 360; i += 20)
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@ -220,7 +220,7 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
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}
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else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
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{
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rlEnableTexture(whiteTexture); // Default white texture
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rlEnableTexture(GetDefaultTexture().id); // Default white texture
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rlBegin(RL_QUADS);
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rlColor4ub(color.r, color.g, color.b, color.a);
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