Corrected keywords usage
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3884716948
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c46c0fc652
@ -142,10 +142,6 @@ typedef struct PhysicBodyData {
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bool enabled;
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} PhysicBodyData, *PhysicBody;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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@ -161,10 +157,6 @@ PHYSACDEF void ApplyForceAtPosition(Vector2 position, float force, float radius)
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PHYSACDEF Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale)
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#ifdef __cplusplus
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}
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#endif
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#endif // PHYSAC_H
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@ -239,10 +239,6 @@ typedef enum GuiProperty {
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TEXTBOX_TEXT_FONTSIZE
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} GuiProperty;
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#ifdef __cplusplus
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extern "C" {
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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@ -369,10 +365,6 @@ RAYGUIDEF void LoadGuiStyle(const char *fileName); // Loa
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RAYGUIDEF void SetStyleProperty(int guiProperty, int value); // Set one style property
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RAYGUIDEF int GetStyleProperty(int guiProperty); // Get one style property
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#ifdef __cplusplus
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}
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#endif
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#endif // RAYGUI_H
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@ -47,10 +47,16 @@
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#include "raylib.h" // Required for structs: Vector3, Matrix
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#endif
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#if defined(RAYMATH_EXTERN_INLINE)
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#define RMDEF extern inline
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#ifdef __cplusplus
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#define RMEXTERN extern "C" // Functions visible from other files (no name mangling of functions in C++)
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#else
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#define RMDEF extern
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#define RMEXTERN extern // Functions visible from other files
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#endif
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#if defined(RAYMATH_EXTERN_INLINE)
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#define RMDEF RMEXTERN inline // Functions are embeded inline (compiler generated code)
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#else
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#define RMDEF RMEXTERN
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#endif
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//----------------------------------------------------------------------------------
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@ -105,10 +111,6 @@ typedef struct Quaternion {
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#ifndef RAYMATH_EXTERN_INLINE
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#ifdef __cplusplus
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extern "C" {
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#endif
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//------------------------------------------------------------------------------------
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// Functions Declaration to work with Vector3
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//------------------------------------------------------------------------------------
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@ -166,10 +168,6 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle); // Returns
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RMDEF void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle); // Returns the rotation angle and axis for a given quaternion
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RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transform a quaternion given a transformation matrix
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#ifdef __cplusplus
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}
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#endif
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#endif // notdef RAYMATH_EXTERN_INLINE
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#endif // RAYMATH_H
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