Review UpdateVrTracking() and rlglLoadRenderTexture()

This commit is contained in:
raysan5 2016-10-10 19:42:59 +02:00
parent c384b375df
commit 5fecf5c088
3 changed files with 11 additions and 10 deletions

View File

@ -892,7 +892,7 @@ RLAPI void InitVrDevice(int vdDevice); // Init VR device
RLAPI void CloseVrDevice(void); // Close VR device
RLAPI bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running
RLAPI void UpdateVrTracking(void); // Update VR tracking (position and orientation)
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
//------------------------------------------------------------------------------------

View File

@ -1522,7 +1522,7 @@ RenderTexture2D rlglLoadRenderTexture(int width, int height)
target.texture.id = 0;
target.texture.width = width;
target.texture.height = height;
target.texture.format = UNCOMPRESSED_R8G8B8;
target.texture.format = UNCOMPRESSED_R8G8B8A8;
target.texture.mipmaps = 1;
target.depth.id = 0;
@ -1539,7 +1539,7 @@ RenderTexture2D rlglLoadRenderTexture(int width, int height)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
#if defined(GRAPHICS_API_OPENGL_33)
@ -2734,16 +2734,17 @@ void ToggleVrMode(void)
#endif
}
// Update VR tracking (position and orientation)
void UpdateVrTracking(void)
// Update VR tracking (position and orientation) and camera
void UpdateVrTracking(Camera *camera)
{
#if defined(RLGL_OCULUS_SUPPORT)
if (vrDeviceReady) UpdateOculusTracking();
else
#endif
if (vrDeviceReady)
{
// TODO: Use alternative inputs (mouse, keyboard) to simulate tracking data (eyes position/orientation)
UpdateOculusTracking();
// TODO: Update camera data (position, target, up) with tracking data
}
#endif
}
// Begin Oculus drawing configuration

View File

@ -375,7 +375,7 @@ float *MatrixToFloat(Matrix mat);
void InitVrDevice(int vrDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
// Oculus Rift API for direct access the device (no simulator)