Added some comments

This commit is contained in:
raysan5 2016-06-11 14:08:39 +02:00
parent 68a02e567d
commit 27ba7de1e4

View File

@ -209,23 +209,23 @@ float gamepadAxisValues[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis st
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
static EGLDisplay display; // Native display device (physical screen connection)
static EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
static EGLContext context; // Graphic context, mode in which drawing can be done
static EGLConfig config; // Graphic config
static uint64_t baseTime; // Base time measure for hi-res timer
static bool windowShouldClose = false; // Flag to set window for closing
static EGLDisplay display; // Native display device (physical screen connection)
static EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
static EGLContext context; // Graphic context, mode in which drawing can be done
static EGLConfig config; // Graphic config
static uint64_t baseTime; // Base time measure for hi-res timer
static bool windowShouldClose = false; // Flag to set window for closing
#endif
#if defined(PLATFORM_OCULUS)
// OVR device variables
static ovrSession session;
static ovrHmdDesc hmdDesc;
static ovrGraphicsLuid luid;
static OculusLayer layer;
static OculusBuffer buffer;
static OculusMirror mirror;
static unsigned int frameIndex = 0;
static ovrSession session; // Oculus session (pointer to ovrHmdStruct)
static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters
static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit)
static OculusLayer layer; // Oculus drawing layer (similar to photoshop)
static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo)
static OculusMirror mirror; // Oculus mirror texture and fbo
static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
#endif
static unsigned int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...)
@ -280,8 +280,8 @@ static bool showLogo = false; // Track if showing logo at init is
//----------------------------------------------------------------------------------
// Other Modules Functions Declaration (required by core)
//----------------------------------------------------------------------------------
extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
@ -523,7 +523,7 @@ void InitOculusDevice(void)
{
// Initialize Oculus device
ovrResult result = ovr_Initialize(NULL);
if (OVR_FAILURE(result)) TraceLog(ERROR, "OVR: Could not initialize Oculus device");
if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
result = ovr_Create(&session, &luid);
if (OVR_FAILURE(result))
@ -538,7 +538,7 @@ void InitOculusDevice(void)
TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
TraceLog(INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber);
//TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
// NOTE: Oculus mirror is set to defined screenWidth and screenHeight...