Tweak int to float

This commit is contained in:
Ray 2016-10-09 20:57:14 +02:00
parent 5af1b4a7c9
commit 4c791100cc

View File

@ -129,7 +129,7 @@ void DrawCircleV(Vector2 center, float radius, Color color)
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2i(center.x, center.y);
rlVertex2f(center.x, center.y);
rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius);
}
@ -144,7 +144,7 @@ void DrawCircleV(Vector2 center, float radius, Color color)
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2i(center.x, center.y);
rlVertex2f(center.x, center.y);
rlVertex2f(center.x + sin(DEG2RAD*i)*radius, center.y + cos(DEG2RAD*i)*radius);
rlVertex2f(center.x + sin(DEG2RAD*(i + 10))*radius, center.y + cos(DEG2RAD*(i + 10))*radius);
rlVertex2f(center.x + sin(DEG2RAD*(i + 20))*radius, center.y + cos(DEG2RAD*(i + 20))*radius);
@ -330,7 +330,7 @@ void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color col
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2i(0, 0);
rlVertex2f(0, 0);
rlVertex2f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius);
rlVertex2f(sin(DEG2RAD*(i + 360/sides))*radius, cos(DEG2RAD*(i + 360/sides))*radius);
}