Updated Lua binding
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parent
055d501345
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80789e6140
692
src/rlua.h
692
src/rlua.h
@ -15,7 +15,7 @@
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* local x2 = rec.x + rec.width
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*
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* The following types:
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* Image, Texture2D, SpriteFont
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* Image, Texture2D, RenderTexture2D, SpriteFont
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* are immutable, and you can only read their non-pointer arguments (e.g. sprfnt.size).
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*
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* All other object types are opaque, that is, you cannot access or
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@ -126,9 +126,11 @@ RLUADEF void CloseLuaDevice(void); // De-initialize Lua system
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#define LuaPush_SpriteFont(L, sf) LuaPushOpaqueTypeWithMetatable(L, sf, SpriteFont)
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#define LuaPush_Mesh(L, vd) LuaPushOpaqueType(L, vd)
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#define LuaPush_Shader(L, s) LuaPushOpaqueType(L, s)
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#define LuaPush_Light(L, light) LuaPushOpaqueType(L, light)
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#define LuaPush_Sound(L, snd) LuaPushOpaqueType(L, snd)
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#define LuaPush_Wave(L, wav) LuaPushOpaqueType(L, wav)
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#define LuaPush_Music(L, mus) LuaPushOpaqueType(L, mus)
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#define LuaPush_AudioStream(L, aud) LuaPushOpaqueType(L, aud)
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#define LuaGetArgument_string luaL_checkstring
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#define LuaGetArgument_int (int)luaL_checkinteger
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@ -142,9 +144,11 @@ RLUADEF void CloseLuaDevice(void); // De-initialize Lua system
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#define LuaGetArgument_SpriteFont(L, sf) *(SpriteFont*)LuaGetArgumentOpaqueTypeWithMetatable(L, sf, "SpriteFont")
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#define LuaGetArgument_Mesh(L, vd) *(Mesh*)LuaGetArgumentOpaqueType(L, vd)
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#define LuaGetArgument_Shader(L, s) *(Shader*)LuaGetArgumentOpaqueType(L, s)
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#define LuaGetArgument_Light(L, light) *(Light*)LuaGetArgumentOpaqueType(L, light)
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#define LuaGetArgument_Sound(L, snd) *(Sound*)LuaGetArgumentOpaqueType(L, snd)
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#define LuaGetArgument_Wave(L, wav) *(Wave*)LuaGetArgumentOpaqueType(L, wav)
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#define LuaGetArgument_Music(L, mus) *(Music*)LuaGetArgumentOpaqueType(L, mus)
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#define LuaGetArgument_AudioStream(L, aud) *(AudioStream*)LuaGetArgumentOpaqueType(L, aud)
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#define LuaPushOpaqueType(L, str) LuaPushOpaque(L, &str, sizeof(str))
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#define LuaPushOpaqueTypeWithMetatable(L, str, meta) LuaPushOpaqueWithMetatable(L, &str, sizeof(str), #meta)
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@ -263,7 +267,18 @@ static int LuaIndexTexture2D(lua_State* L)
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return 1;
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}
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// TODO: Build opaque metatable for RenderTexture2D?
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static int LuaIndexRenderTexture2D(lua_State* L)
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{
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RenderTexture2D img = LuaGetArgument_RenderTexture2D(L, 1);
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const char *key = luaL_checkstring(L, 2);
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if (!strcmp(key, "texture"))
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LuaPush_Texture2D(L, img.texture);
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else if (!strcmp(key, "depth"))
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LuaPush_Texture2D(L, img.depth);
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else
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return 0;
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return 1;
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}
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static int LuaIndexSpriteFont(lua_State* L)
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{
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@ -292,13 +307,11 @@ static void LuaBuildOpaqueMetatables(void)
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lua_setfield(L, -2, "__index");
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lua_pop(L, 1);
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// TODO: Build opaque metatable for RenderTexture2D?
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/*
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luaL_newmetatable(L, "RenderTexture2D");
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lua_pushcfunction(L, &LuaIndexRenderTexture2D);
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lua_setfield(L, -2, "__index");
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lua_pop(L, 1);
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*/
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luaL_newmetatable(L, "SpriteFont");
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lua_pushcfunction(L, &LuaIndexSpriteFont);
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lua_setfield(L, -2, "__index");
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@ -403,10 +416,6 @@ static Camera2D LuaGetArgument_Camera2D(lua_State* L, int index)
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return result;
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}
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// TODO: LightData, *Light
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// TODO: MusicData *Music;
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// TODO: AudioStream
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static BoundingBox LuaGetArgument_BoundingBox(lua_State* L, int index)
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{
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BoundingBox result;
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@ -649,6 +658,23 @@ static int lua_Vector3(lua_State* L)
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return 1;
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}
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static int lua_Quaternion(lua_State* L)
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{
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LuaPush_Quaternion(L, (Quaternion) { (float)luaL_checknumber(L, 1), (float)luaL_checknumber(L, 2), (float)luaL_checknumber(L, 3), (float)luaL_checknumber(L, 4) });
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return 1;
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}
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/*
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static int lua_Matrix(lua_State* L)
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{
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LuaPush_Matrix(L, (Matrix) { (float)luaL_checknumber(L, 1), (float)luaL_checknumber(L, 2), (float)luaL_checknumber(L, 3), (float)luaL_checknumber(L, 4),
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(float)luaL_checknumber(L, 5), (float)luaL_checknumber(L, 6), (float)luaL_checknumber(L, 7), (float)luaL_checknumber(L, 8),
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(float)luaL_checknumber(L, 9), (float)luaL_checknumber(L, 10), (float)luaL_checknumber(L, 11), (float)luaL_checknumber(L, 12),
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(float)luaL_checknumber(L, 13), (float)luaL_checknumber(L, 14), (float)luaL_checknumber(L, 15), (float)luaL_checknumber(L, 16) });
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return 1;
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}
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*/
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static int lua_Rectangle(lua_State* L)
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{
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LuaPush_Rectangle(L, (Rectangle) { (int)luaL_checkinteger(L, 1), (int)luaL_checkinteger(L, 2), (int)luaL_checkinteger(L, 3), (int)luaL_checkinteger(L, 4) });
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@ -663,6 +689,14 @@ static int lua_Ray(lua_State* L)
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return 1;
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}
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static int lua_BoundingBox(lua_State* L)
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{
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Vector3 min = LuaGetArgument_Vector3(L, 1);
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Vector3 max = LuaGetArgument_Vector3(L, 2);
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LuaPush_BoundingBox(L, (BoundingBox) { { min.x, min.y }, { max.x, max.y } });
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return 1;
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}
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static int lua_Camera(lua_State* L)
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{
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Vector3 pos = LuaGetArgument_Vector3(L, 1);
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@ -683,6 +717,22 @@ static int lua_Camera2D(lua_State* L)
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return 1;
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}
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/*
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// NOTE: does it make sense to have this constructor? Probably not...
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static int lua_Material(lua_State* L)
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{
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Shader sdr = LuaGetArgument_Shader(L, 1);
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Texture2D td = LuaGetArgument_Texture2D(L, 2);
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Texture2D tn = LuaGetArgument_Texture2D(L, 3);
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Texture2D ts = LuaGetArgument_Texture2D(L, 4);
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Color cd = LuaGetArgument_Color(L, 5);
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Color ca = LuaGetArgument_Color(L, 6);
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Color cs = LuaGetArgument_Color(L, 7);
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float gloss = LuaGetArgument_float(L, 8);
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LuaPush_Material(L, (Material) { sdr, td, tn, ts cd, ca, cs, gloss });
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return 1;
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}
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*/
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/*************************************************************************************
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* raylib Lua Functions Bindings
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@ -914,12 +964,47 @@ int lua_GetHexValue(lua_State* L)
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return 1;
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}
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// TODO:
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/*
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float *ColorToFloat(Color color); // Converts Color to float array and normalizes
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float *VectorToFloat(Vector3 vec); // Converts Vector3 to float array
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float *MatrixToFloat(Matrix mat); // Converts Matrix to float array
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*/
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int lua_ColorToFloat(lua_State* L)
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{
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Color arg1 = LuaGetArgument_Color(L, 1);
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float * result = ColorToFloat(arg1);
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lua_createtable(L, 4, 0);
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for (int i = 0; i < 4; i++)
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{
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lua_pushnumber(L, result[i]);
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lua_rawseti(L, -2, i + 1);
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}
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free(result);
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return 1;
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}
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int lua_VectorToFloat(lua_State* L)
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{
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Vector3 arg1 = LuaGetArgument_Vector3(L, 1);
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float * result = VectorToFloat(arg1);
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lua_createtable(L, 3, 0);
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for (int i = 0; i < 3; i++)
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{
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lua_pushnumber(L, result[i]);
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lua_rawseti(L, -2, i + 1);
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}
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free(result);
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return 1;
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}
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int lua_MatrixToFloat(lua_State* L)
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{
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Matrix arg1 = LuaGetArgument_Matrix(L, 1);
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float * result = MatrixToFloat(arg1);
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lua_createtable(L, 16, 0);
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for (int i = 0; i < 16; i++)
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{
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lua_pushnumber(L, result[i]);
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lua_rawseti(L, -2, i + 1);
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}
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free(result);
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return 1;
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}
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int lua_GetRandomValue(lua_State* L)
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{
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@ -1227,8 +1312,6 @@ int lua_IsGestureDetected(lua_State* L)
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return 1;
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}
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// TODO: void ProcessGestureEvent(GestureEvent event);
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int lua_UpdateGestures(lua_State* L)
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{
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UpdateGestures();
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@ -1704,7 +1787,7 @@ int lua_LoadTexture(lua_State* L)
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int lua_LoadTextureEx(lua_State* L)
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{
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void * arg1 = LuaGetArgument_string(L, 1); // NOTE: getting argument as string
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void * arg1 = (char *)LuaGetArgument_string(L, 1); // NOTE: getting argument as string
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int arg2 = LuaGetArgument_int(L, 2);
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int arg3 = LuaGetArgument_int(L, 3);
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int arg4 = LuaGetArgument_int(L, 4);
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@ -1800,26 +1883,172 @@ int lua_ImageFormat(lua_State* L)
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return 1;
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}
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// TODO:
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/*
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void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
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void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
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void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
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void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
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Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
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Image ImageTextEx(SpriteFont font, const char *text, int fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
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void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
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void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
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void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, int fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
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void ImageFlipVertical(Image *image); // Flip image vertically
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void ImageFlipHorizontal(Image *image); // Flip image horizontally
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void ImageColorTint(Image *image, Color color); // Modify image color: tint
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void ImageColorInvert(Image *image); // Modify image color: invert
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void ImageColorGrayscale(Image *image); // Modify image color: grayscale
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void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
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void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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*/
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int lua_ImageDither(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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int arg2 = LuaGetArgument_int(L, 2);
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int arg3 = LuaGetArgument_int(L, 3);
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int arg4 = LuaGetArgument_int(L, 4);
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int arg5 = LuaGetArgument_int(L, 5);
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ImageDither(&arg1, arg2, arg3, arg4, arg5);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageCopy(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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Image result = ImageCopy(arg1);
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LuaPush_Image(L, result);
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return 1;
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}
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int lua_ImageCrop(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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Rectangle arg2 = LuaGetArgument_Rectangle(L, 2);
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ImageCrop(&arg1, arg2);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageResize(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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int arg2 = LuaGetArgument_int(L, 2);
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int arg3 = LuaGetArgument_int(L, 3);
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ImageResize(&arg1, arg2, arg3);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageResizeNN(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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int arg2 = LuaGetArgument_int(L, 2);
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int arg3 = LuaGetArgument_int(L, 3);
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ImageResizeNN(&arg1, arg2, arg3);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageText(lua_State* L)
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{
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const char * arg1 = LuaGetArgument_string(L, 1);
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int arg2 = LuaGetArgument_int(L, 2);
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Color arg3 = LuaGetArgument_Color(L, 3);
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Image result = ImageText(arg1, arg2, arg3);
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LuaPush_Image(L, result);
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return 1;
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}
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int lua_ImageTextEx(lua_State* L)
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{
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SpriteFont arg1 = LuaGetArgument_SpriteFont(L, 1);
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const char * arg2 = LuaGetArgument_string(L, 2);
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int arg3 = LuaGetArgument_int(L, 3);
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int arg4 = LuaGetArgument_int(L, 4);
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Color arg5 = LuaGetArgument_Color(L, 5);
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Image result = ImageTextEx(arg1, arg2, arg3, arg4, arg5);
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LuaPush_Image(L, result);
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return 1;
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}
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int lua_ImageDraw(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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Image arg2 = LuaGetArgument_Image(L, 2);
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Rectangle arg3 = LuaGetArgument_Rectangle(L, 3);
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Rectangle arg4 = LuaGetArgument_Rectangle(L, 4);
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ImageDraw(&arg1, arg2, arg3, arg4);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageDrawText(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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Vector2 arg2 = LuaGetArgument_Vector2(L, 2);
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const char * arg3 = LuaGetArgument_string(L, 3);
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int arg4 = LuaGetArgument_int(L, 4);
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Color arg5 = LuaGetArgument_Color(L, 5);
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ImageDrawText(&arg1, arg2, arg3, arg4, arg5);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageDrawTextEx(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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Vector2 arg2 = LuaGetArgument_Vector2(L, 2);
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SpriteFont arg3 = LuaGetArgument_SpriteFont(L, 3);
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const char * arg4 = LuaGetArgument_string(L, 4);
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int arg5 = LuaGetArgument_int(L, 5);
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int arg6 = LuaGetArgument_int(L, 6);
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Color arg7 = LuaGetArgument_Color(L, 7);
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ImageDrawTextEx(&arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageFlipVertical(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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ImageFlipVertical(&arg1);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageFlipHorizontal(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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ImageFlipHorizontal(&arg1);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageColorTint(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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Color arg2 = LuaGetArgument_Color(L, 2);
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ImageColorTint(&arg1, arg2);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageColorInvert(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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ImageColorInvert(&arg1);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageColorGrayscale(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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ImageColorGrayscale(&arg1);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageColorContrast(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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float arg2 = LuaGetArgument_float(L, 2);
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ImageColorContrast(&arg1, arg2);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_ImageColorBrightness(lua_State* L)
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{
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Image arg1 = LuaGetArgument_Image(L, 1);
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int arg2 = LuaGetArgument_int(L, 2);
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ImageColorBrightness(&arg1, arg2);
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LuaPush_Image(L, arg1);
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return 1;
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}
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int lua_GenTextureMipmaps(lua_State* L)
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{
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@ -1831,7 +2060,7 @@ int lua_GenTextureMipmaps(lua_State* L)
|
||||
int lua_UpdateTexture(lua_State* L)
|
||||
{
|
||||
Texture2D arg1 = LuaGetArgument_Texture2D(L, 1);
|
||||
void * arg2 = LuaGetArgument_string(L, 2); // NOTE: Getting (void *) as string
|
||||
void * arg2 = (char *)LuaGetArgument_string(L, 2); // NOTE: Getting (void *) as string?
|
||||
UpdateTexture(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
@ -2097,12 +2326,27 @@ int lua_DrawGizmo(lua_State* L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// TODO:
|
||||
/*
|
||||
void DrawLight(Light light); // Draw light in 3D world
|
||||
void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
|
||||
void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
|
||||
*/
|
||||
// TODO: DrawLight(Light light);
|
||||
|
||||
int lua_Draw3DLine(lua_State* L)
|
||||
{
|
||||
Vector3 arg1 = LuaGetArgument_Vector3(L, 1);
|
||||
Vector3 arg2 = LuaGetArgument_Vector3(L, 2);
|
||||
Color arg3 = LuaGetArgument_Color(L, 3);
|
||||
Draw3DLine(arg1, arg2, arg3);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_Draw3DCircle(lua_State* L)
|
||||
{
|
||||
Vector3 arg1 = LuaGetArgument_Vector3(L, 1);
|
||||
float arg2 = LuaGetArgument_float(L, 2);
|
||||
float arg3 = LuaGetArgument_float(L, 3);
|
||||
Vector3 arg4 = LuaGetArgument_Vector3(L, 4);
|
||||
Color arg5 = LuaGetArgument_Color(L, 5);
|
||||
Draw3DCircle(arg1, arg2, arg3, arg4, arg5);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// raylib [models] module functions
|
||||
@ -2287,19 +2531,42 @@ int lua_CheckCollisionBoxSphere(lua_State* L)
|
||||
{
|
||||
BoundingBox arg1 = LuaGetArgument_BoundingBox(L, 1);
|
||||
Vector3 arg2 = LuaGetArgument_Vector3(L, 2);
|
||||
float arg3 = LuaGetArgument_float(L, 4);
|
||||
float arg3 = LuaGetArgument_float(L, 3);
|
||||
bool result = CheckCollisionBoxSphere(arg1, arg2, arg3);
|
||||
lua_pushboolean(L, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// TODO:
|
||||
/*
|
||||
bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
||||
bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection
|
||||
bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
||||
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius); // Detect collision of player radius with cubicmap
|
||||
*/
|
||||
int lua_CheckCollisionRaySphere(lua_State* L)
|
||||
{
|
||||
Ray arg1 = LuaGetArgument_Ray(L, 1);
|
||||
Vector3 arg2 = LuaGetArgument_Vector3(L, 2);
|
||||
float arg3 = LuaGetArgument_float(L, 3);
|
||||
bool result = CheckCollisionRaySphere(arg1, arg2, arg3);
|
||||
lua_pushboolean(L, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua_CheckCollisionRaySphereEx(lua_State* L)
|
||||
{
|
||||
Ray arg1 = LuaGetArgument_Ray(L, 1);
|
||||
Vector3 arg2 = LuaGetArgument_Vector3(L, 2);
|
||||
float arg3 = LuaGetArgument_float(L, 3);
|
||||
Vector3 arg4 = LuaGetArgument_Vector3(L, 4);
|
||||
bool result = CheckCollisionRaySphereEx(arg1, arg2, arg3, &arg4);
|
||||
lua_pushboolean(L, result);
|
||||
LuaPush_Vector3(L, arg4);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int lua_CheckCollisionRayBox(lua_State* L)
|
||||
{
|
||||
Ray arg1 = LuaGetArgument_Ray(L, 1);
|
||||
BoundingBox arg2 = LuaGetArgument_BoundingBox(L, 2);
|
||||
bool result = CheckCollisionRayBox(arg1, arg2);
|
||||
lua_pushboolean(L, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua_ResolveCollisionCubicmap(lua_State* L)
|
||||
{
|
||||
@ -2431,23 +2698,55 @@ int lua_EndBlendMode(lua_State* L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// TODO:
|
||||
//Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
|
||||
//void DestroyLight(Light light); // Destroy a light and take it out of the list
|
||||
// TODO: Light CreateLight(int type, Vector3 position, Color diffuse);
|
||||
// TODO: void DestroyLight(Light light);
|
||||
|
||||
// TODO:
|
||||
/*
|
||||
//------------------------------------------------------------------------------------
|
||||
// raylib [rlgl] module functions - VR experience
|
||||
//------------------------------------------------------------------------------------
|
||||
void InitVrDevice(int vdDevice); // Init VR device
|
||||
void CloseVrDevice(void); // Close VR device
|
||||
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
|
||||
void BeginVrDrawing(void); // Begin VR drawing configuration
|
||||
void EndVrDrawing(void); // End VR drawing process (and desktop mirror)
|
||||
bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready
|
||||
void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||
*/
|
||||
int lua_InitVrDevice(lua_State* L)
|
||||
{
|
||||
int arg1 = LuaGetArgument_int(L, 1);
|
||||
InitVrDevice(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_CloseVrDevice(lua_State* L)
|
||||
{
|
||||
CloseVrDevice();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_UpdateVrTracking(lua_State* L)
|
||||
{
|
||||
UpdateVrTracking();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_BeginVrDrawing(lua_State* L)
|
||||
{
|
||||
BeginVrDrawing();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_EndVrDrawing(lua_State* L)
|
||||
{
|
||||
EndVrDrawing();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_IsVrDeviceReady(lua_State* L)
|
||||
{
|
||||
bool result = IsVrDeviceReady();
|
||||
lua_pushboolean(L, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua_ToggleVrMode(lua_State* L)
|
||||
{
|
||||
ToggleVrMode();
|
||||
return 0;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// raylib [audio] module functions - Audio Loading and Playing
|
||||
@ -2570,6 +2869,13 @@ int lua_UnloadMusicStream(lua_State* L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_UpdateMusicStream(lua_State* L)
|
||||
{
|
||||
Music arg1 = LuaGetArgument_Music(L, 1);
|
||||
UpdateMusicStream(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_PlayMusicStream(lua_State* L)
|
||||
{
|
||||
Music arg1 = LuaGetArgument_Music(L, 1);
|
||||
@ -2577,12 +2883,6 @@ int lua_PlayMusicStream(lua_State* L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_UpdateMusicStream(lua_State* L)
|
||||
{
|
||||
Music arg1 = LuaGetArgument_Music(L, 1);
|
||||
UpdateMusicStream(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_StopMusicStream(lua_State* L)
|
||||
{
|
||||
@ -2621,6 +2921,14 @@ int lua_SetMusicVolume(lua_State* L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_SetMusicPitch(lua_State* L)
|
||||
{
|
||||
Music arg1 = LuaGetArgument_Music(L, 1);
|
||||
float arg2 = LuaGetArgument_float(L, 2);
|
||||
SetMusicPitch(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_GetMusicTimeLength(lua_State* L)
|
||||
{
|
||||
Music arg1 = LuaGetArgument_Music(L, 1);
|
||||
@ -2637,19 +2945,68 @@ int lua_GetMusicTimePlayed(lua_State* L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// TODO:
|
||||
/*
|
||||
AudioStream InitAudioStream(unsigned int sampleRate,
|
||||
unsigned int sampleSize,
|
||||
unsigned int channels); // Init audio stream (to stream audio pcm data)
|
||||
void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
|
||||
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||
bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||
void PlayAudioStream(AudioStream stream); // Play audio stream
|
||||
void PauseAudioStream(AudioStream stream); // Pause audio stream
|
||||
void ResumeAudioStream(AudioStream stream); // Resume audio stream
|
||||
void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||
*/
|
||||
int lua_InitAudioStream(lua_State* L)
|
||||
{
|
||||
int arg1 = LuaGetArgument_int(L, 1);
|
||||
int arg2 = LuaGetArgument_int(L, 2);
|
||||
int arg3 = LuaGetArgument_int(L, 3);
|
||||
AudioStream result = InitAudioStream(arg1, arg2, arg3);
|
||||
LuaPush_AudioStream(L, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua_CloseAudioStream(lua_State* L)
|
||||
{
|
||||
AudioStream arg1 = LuaGetArgument_AudioStream(L, 1);
|
||||
CloseAudioStream(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_UpdateAudioStream(lua_State* L)
|
||||
{
|
||||
AudioStream arg1 = LuaGetArgument_AudioStream(L, 1);
|
||||
void * arg2 = (char *)LuaGetArgument_string(L, 2);
|
||||
int arg3 = LuaGetArgument_int(L, 3);
|
||||
UpdateAudioStream(arg1, arg2, arg3);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_IsAudioBufferProcessed(lua_State* L)
|
||||
{
|
||||
AudioStream arg1 = LuaGetArgument_AudioStream(L, 1);
|
||||
bool result = IsAudioBufferProcessed(arg1);
|
||||
lua_pushboolean(L, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua_PlayAudioStream(lua_State* L)
|
||||
{
|
||||
AudioStream arg1 = LuaGetArgument_AudioStream(L, 1);
|
||||
PlayAudioStream(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int lua_StopAudioStream(lua_State* L)
|
||||
{
|
||||
AudioStream arg1 = LuaGetArgument_AudioStream(L, 1);
|
||||
StopAudioStream(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_PauseAudioStream(lua_State* L)
|
||||
{
|
||||
AudioStream arg1 = LuaGetArgument_AudioStream(L, 1);
|
||||
PauseAudioStream(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_ResumeAudioStream(lua_State* L)
|
||||
{
|
||||
AudioStream arg1 = LuaGetArgument_AudioStream(L, 1);
|
||||
ResumeAudioStream(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// raylib [utils] module functions
|
||||
@ -3114,29 +3471,49 @@ int lua_QuaternionTransform(lua_State* L)
|
||||
|
||||
// raylib Functions (and data types) list
|
||||
static luaL_Reg raylib_functions[] = {
|
||||
REG(Color)
|
||||
|
||||
// Register non-opaque data types
|
||||
REG(Color)
|
||||
REG(Vector2)
|
||||
REG(Vector3)
|
||||
//REG(Matrix)
|
||||
REG(Quaternion)
|
||||
REG(Rectangle)
|
||||
REG(Ray)
|
||||
REG(Camera)
|
||||
// TODO: Additional structs
|
||||
REG(Camera2D)
|
||||
REG(BoundingBox)
|
||||
//REG(Material)
|
||||
|
||||
// TODO: Review registered functions
|
||||
// Register functions
|
||||
REG(InitWindow)
|
||||
REG(CloseWindow)
|
||||
REG(WindowShouldClose)
|
||||
REG(IsWindowMinimized)
|
||||
REG(ToggleFullscreen)
|
||||
|
||||
REG(GetScreenWidth)
|
||||
REG(GetScreenHeight)
|
||||
|
||||
REG(ShowCursor)
|
||||
REG(HideCursor)
|
||||
REG(IsCursorHidden)
|
||||
REG(EnableCursor)
|
||||
REG(DisableCursor)
|
||||
|
||||
REG(ClearBackground)
|
||||
REG(BeginDrawing)
|
||||
REG(EndDrawing)
|
||||
REG(Begin2dMode)
|
||||
REG(End2dMode)
|
||||
REG(Begin3dMode)
|
||||
REG(End3dMode)
|
||||
REG(BeginTextureMode)
|
||||
REG(EndTextureMode)
|
||||
|
||||
REG(GetMouseRay)
|
||||
REG(GetWorldToScreen)
|
||||
REG(GetCameraMatrix)
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
REG(SetDrawingLoop)
|
||||
#else
|
||||
@ -3144,21 +3521,39 @@ static luaL_Reg raylib_functions[] = {
|
||||
#endif
|
||||
REG(GetFPS)
|
||||
REG(GetFrameTime)
|
||||
|
||||
REG(GetColor)
|
||||
REG(GetHexValue)
|
||||
REG(ColorToFloat)
|
||||
REG(VectorToFloat)
|
||||
REG(MatrixToFloat)
|
||||
REG(GetRandomValue)
|
||||
REG(Fade)
|
||||
REG(SetConfigFlags)
|
||||
REG(ShowLogo)
|
||||
|
||||
REG(IsFileDropped)
|
||||
//REG(*GetDroppedFiles)
|
||||
REG(ClearDroppedFiles)
|
||||
REG(StorageSaveValue)
|
||||
REG(StorageLoadValue)
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||
REG(IsKeyPressed)
|
||||
REG(IsKeyDown)
|
||||
REG(IsKeyReleased)
|
||||
REG(IsKeyUp)
|
||||
REG(GetKeyPressed)
|
||||
REG(SetExitKey)
|
||||
|
||||
REG(IsGamepadAvailable)
|
||||
REG(GetGamepadAxisMovement)
|
||||
REG(IsGamepadButtonPressed)
|
||||
REG(IsGamepadButtonDown)
|
||||
REG(IsGamepadButtonReleased)
|
||||
REG(IsGamepadButtonUp)
|
||||
#endif
|
||||
|
||||
REG(IsMouseButtonPressed)
|
||||
REG(IsMouseButtonDown)
|
||||
REG(IsMouseButtonReleased)
|
||||
@ -3168,50 +3563,41 @@ static luaL_Reg raylib_functions[] = {
|
||||
REG(GetMousePosition)
|
||||
REG(SetMousePosition)
|
||||
REG(GetMouseWheelMove)
|
||||
REG(ShowCursor)
|
||||
REG(HideCursor)
|
||||
REG(IsCursorHidden)
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
|
||||
REG(IsGamepadAvailable)
|
||||
|
||||
REG(IsGamepadButtonPressed)
|
||||
REG(IsGamepadButtonDown)
|
||||
REG(IsGamepadButtonReleased)
|
||||
REG(IsGamepadButtonUp)
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)
|
||||
REG(GetTouchX)
|
||||
REG(GetTouchY)
|
||||
REG(GetTouchPosition)
|
||||
#if defined(PLATFORM_WEB)
|
||||
REG(InitGesturesSystem)
|
||||
#elif defined(PLATFORM_ANDROID)
|
||||
//REG(InitGesturesSystem)
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
REG(IsButtonPressed)
|
||||
REG(IsButtonDown)
|
||||
REG(IsButtonReleased)
|
||||
#endif
|
||||
REG(UpdateGestures)
|
||||
REG(IsGestureDetected)
|
||||
REG(GetGestureType)
|
||||
|
||||
REG(SetGesturesEnabled)
|
||||
REG(GetGestureDragIntensity)
|
||||
REG(GetGestureDragAngle)
|
||||
REG(GetGestureDragVector)
|
||||
REG(IsGestureDetected)
|
||||
//REG(ProcessGestureEvent)
|
||||
REG(UpdateGestures)
|
||||
REG(GetTouchPointsCount)
|
||||
REG(GetGestureDetected)
|
||||
REG(GetGestureHoldDuration)
|
||||
REG(GetGesturePinchDelta)
|
||||
REG(GetGestureDragVector)
|
||||
REG(GetGestureDragAngle)
|
||||
REG(GetGesturePinchVector)
|
||||
REG(GetGesturePinchAngle)
|
||||
#endif
|
||||
|
||||
REG(SetCameraMode)
|
||||
REG(UpdateCamera)
|
||||
REG(UpdateCameraPlayer)
|
||||
REG(SetCameraPosition)
|
||||
REG(SetCameraTarget)
|
||||
REG(SetCameraFovy)
|
||||
|
||||
REG(SetCameraPanControl)
|
||||
REG(SetCameraAltControl)
|
||||
REG(SetCameraSmoothZoomControl)
|
||||
REG(SetCameraMoveControls)
|
||||
REG(SetCameraMouseSensitivity)
|
||||
|
||||
REG(DrawPixel)
|
||||
REG(DrawPixelV)
|
||||
REG(DrawLine)
|
||||
@ -3230,6 +3616,7 @@ static luaL_Reg raylib_functions[] = {
|
||||
REG(DrawPoly)
|
||||
REG(DrawPolyEx)
|
||||
REG(DrawPolyExLines)
|
||||
|
||||
REG(CheckCollisionRecs)
|
||||
REG(CheckCollisionCircles)
|
||||
REG(CheckCollisionCircleRec)
|
||||
@ -3237,25 +3624,48 @@ static luaL_Reg raylib_functions[] = {
|
||||
REG(CheckCollisionPointRec)
|
||||
REG(CheckCollisionPointCircle)
|
||||
REG(CheckCollisionPointTriangle)
|
||||
|
||||
REG(LoadImage)
|
||||
REG(LoadImageEx)
|
||||
REG(LoadImageRaw)
|
||||
REG(LoadImageFromRES)
|
||||
REG(LoadTexture)
|
||||
REG(LoadTextureEx)
|
||||
REG(LoadTextureFromRES)
|
||||
REG(LoadTextureFromImage)
|
||||
REG(LoadRenderTexture)
|
||||
REG(UnloadImage)
|
||||
REG(UnloadTexture)
|
||||
REG(GetImageData)
|
||||
REG(GetTextureData)
|
||||
REG(ImageToPOT)
|
||||
REG(ImageFormat)
|
||||
REG(ImageDither)
|
||||
REG(ImageCopy)
|
||||
REG(ImageCrop)
|
||||
REG(ImageResize)
|
||||
REG(ImageResizeNN)
|
||||
REG(ImageText)
|
||||
REG(ImageTextEx)
|
||||
REG(ImageDraw)
|
||||
REG(ImageDrawText)
|
||||
REG(ImageDrawTextEx)
|
||||
REG(ImageFlipVertical)
|
||||
REG(ImageFlipHorizontal)
|
||||
REG(ImageColorTint)
|
||||
REG(ImageColorInvert)
|
||||
REG(ImageColorGrayscale)
|
||||
REG(ImageColorContrast)
|
||||
REG(ImageColorBrightness)
|
||||
REG(GenTextureMipmaps)
|
||||
REG(UpdateTexture)
|
||||
|
||||
REG(DrawTexture)
|
||||
REG(DrawTextureV)
|
||||
REG(DrawTextureEx)
|
||||
REG(DrawTextureRec)
|
||||
REG(DrawTexturePro)
|
||||
|
||||
REG(GetDefaultFont)
|
||||
REG(LoadSpriteFont)
|
||||
REG(UnloadSpriteFont)
|
||||
@ -3264,6 +3674,9 @@ static luaL_Reg raylib_functions[] = {
|
||||
REG(MeasureText)
|
||||
REG(MeasureTextEx)
|
||||
REG(DrawFPS)
|
||||
//REG(FormatText)
|
||||
//REG(SubText)
|
||||
|
||||
REG(DrawCube)
|
||||
REG(DrawCubeV)
|
||||
REG(DrawCubeWires)
|
||||
@ -3277,49 +3690,92 @@ static luaL_Reg raylib_functions[] = {
|
||||
REG(DrawRay)
|
||||
REG(DrawGrid)
|
||||
REG(DrawGizmo)
|
||||
|
||||
REG(LoadModel)
|
||||
REG(LoadModelEx)
|
||||
REG(LoadModelFromRES)
|
||||
REG(LoadHeightmap)
|
||||
REG(LoadCubicmap)
|
||||
REG(UnloadModel)
|
||||
//REG(GenMesh*) // Not ready yet...
|
||||
|
||||
REG(DrawModel)
|
||||
REG(DrawModelEx)
|
||||
REG(DrawModelWires)
|
||||
REG(DrawModelWiresEx)
|
||||
REG(DrawBillboard)
|
||||
REG(DrawBillboardRec)
|
||||
REG(CalculateBoundingBox)
|
||||
REG(CheckCollisionSpheres)
|
||||
REG(CheckCollisionBoxes)
|
||||
REG(CheckCollisionBoxSphere)
|
||||
REG(CheckCollisionRaySphere)
|
||||
REG(CheckCollisionRaySphereEx)
|
||||
REG(CheckCollisionRayBox)
|
||||
REG(ResolveCollisionCubicmap)
|
||||
|
||||
REG(LoadShader)
|
||||
REG(UnloadShader)
|
||||
REG(GetDefaultShader)
|
||||
REG(GetStandardShader)
|
||||
REG(GetDefaultTexture)
|
||||
REG(GetShaderLocation)
|
||||
REG(SetShaderValue)
|
||||
REG(SetShaderValuei)
|
||||
|
||||
REG(SetShaderValueMatrix)
|
||||
REG(SetMatrixProjection)
|
||||
REG(SetMatrixModelview)
|
||||
REG(BeginShaderMode)
|
||||
REG(EndShaderMode)
|
||||
REG(BeginBlendMode)
|
||||
REG(EndBlendMode)
|
||||
//REG(CreateLight)
|
||||
//REG(DestroyLight)
|
||||
|
||||
REG(InitVrDevice)
|
||||
REG(CloseVrDevice)
|
||||
REG(UpdateVrTracking)
|
||||
REG(BeginVrDrawing)
|
||||
REG(EndVrDrawing)
|
||||
REG(IsVrDeviceReady)
|
||||
REG(ToggleVrMode)
|
||||
|
||||
REG(InitAudioDevice)
|
||||
REG(CloseAudioDevice)
|
||||
REG(IsAudioDeviceReady)
|
||||
REG(LoadSound)
|
||||
REG(LoadSoundFromWave)
|
||||
REG(LoadSoundFromRES)
|
||||
REG(UnloadSound)
|
||||
REG(PlaySound)
|
||||
REG(PauseSound)
|
||||
REG(ResumeSound)
|
||||
REG(StopSound)
|
||||
REG(IsSoundPlaying)
|
||||
REG(SetSoundVolume)
|
||||
REG(SetSoundPitch)
|
||||
REG(PlayMusicStream)
|
||||
|
||||
REG(LoadMusicStream)
|
||||
REG(UnloadMusicStream)
|
||||
REG(UpdateMusicStream)
|
||||
REG(PlayMusicStream)
|
||||
REG(StopMusicStream)
|
||||
REG(PauseMusicStream)
|
||||
REG(ResumeMusicStream)
|
||||
REG(IsMusicPlaying)
|
||||
REG(SetMusicVolume)
|
||||
REG(SetMusicPitch)
|
||||
REG(GetMusicTimeLength)
|
||||
REG(GetMusicTimePlayed)
|
||||
|
||||
REG(InitAudioStream)
|
||||
REG(UpdateAudioStream)
|
||||
REG(CloseAudioStream)
|
||||
REG(IsAudioBufferProcessed)
|
||||
REG(PlayAudioStream)
|
||||
REG(PauseAudioStream)
|
||||
REG(ResumeAudioStream)
|
||||
REG(StopAudioStream)
|
||||
|
||||
/// Math and util
|
||||
REG(DecompressData)
|
||||
|
Loading…
Reference in New Issue
Block a user