Updated Lua module
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src/rlua.h
55
src/rlua.h
@ -4,7 +4,7 @@
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*
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* NOTE 01:
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* The following types:
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* Color, Vector2, Vector3, Rectangle, Ray, Camera
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* Color, Vector2, Vector3, Rectangle, Ray, Camera, Camera2D
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* are treated as objects with named fields, same as in C.
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*
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* Lua defines utility functions for creating those objects.
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@ -178,6 +178,7 @@ static Quaternion LuaGetArgument_Quaternion(lua_State* L, int index);
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static Color LuaGetArgument_Color(lua_State* L, int index);
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static Rectangle LuaGetArgument_Rectangle(lua_State* L, int index);
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static Camera LuaGetArgument_Camera(lua_State* L, int index);
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static Camera2D LuaGetArgument_Camera2D(lua_State* L, int index);
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static Ray LuaGetArgument_Ray(lua_State* L, int index);
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static Matrix LuaGetArgument_Matrix(lua_State* L, int index);
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static Model LuaGetArgument_Model(lua_State* L, int index);
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@ -594,7 +595,7 @@ static void LuaPush_Camera(lua_State* L, Camera cam)
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static void LuaPush_Camera2D(lua_State* L, Camera2D cam)
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{
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lua_createtable(L, 0, 3);
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lua_createtable(L, 0, 4);
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LuaPush_Vector2(L, cam.offset);
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lua_setfield(L, -2, "offset");
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LuaPush_Vector2(L, cam.target);
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@ -702,8 +703,8 @@ static int lua_Camera(lua_State* L)
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Vector3 pos = LuaGetArgument_Vector3(L, 1);
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Vector3 tar = LuaGetArgument_Vector3(L, 2);
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Vector3 up = LuaGetArgument_Vector3(L, 3);
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float fovy = LuaGetArgument_float(L, 4);
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LuaPush_Camera(L, (Camera) { { pos.x, pos.y, pos.z }, { tar.x, tar.y, tar.z }, { up.x, up.y, up.z }, fovy });
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//float fovy = LuaGetArgument_float(L, 4); // ???
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LuaPush_Camera(L, (Camera) { { pos.x, pos.y, pos.z }, { tar.x, tar.y, tar.z }, { up.x, up.y, up.z }, (float)luaL_checknumber(L, 4) });
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return 1;
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}
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@ -3945,9 +3946,33 @@ RLUADEF void InitLuaDevice(void)
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LuaSetEnum("BUTTON_L2", 8);
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LuaSetEnum("BUTTON_SELECT", 9);
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LuaSetEnum("BUTTON_START", 10);
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LuaEndEnum("GAMEPAD");
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// TODO: XBOX controller buttons enum
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LuaSetEnum("XBOX_BUTTON_A", 0);
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LuaSetEnum("XBOX_BUTTON_B", 1);
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LuaSetEnum("XBOX_BUTTON_X", 2);
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LuaSetEnum("XBOX_BUTTON_Y", 3);
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LuaSetEnum("XBOX_BUTTON_LB", 4);
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LuaSetEnum("XBOX_BUTTON_RB", 5);
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LuaSetEnum("XBOX_BUTTON_SELECT", 6);
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LuaSetEnum("XBOX_BUTTON_START", 7);
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#if defined(PLATFORM_RPI)
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LuaSetEnum("XBOX_AXIS_DPAD_X", 7);
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LuaSetEnum("XBOX_AXIS_DPAD_Y", 6);
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LuaSetEnum("XBOX_AXIS_RIGHT_X", 3);
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LuaSetEnum("XBOX_AXIS_RIGHT_Y", 4);
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LuaSetEnum("XBOX_AXIS_LT", 2);
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LuaSetEnum("XBOX_AXIS_RT", 5);
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#else
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LuaSetEnum("XBOX_BUTTON_UP", 10);
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LuaSetEnum("XBOX_BUTTON_DOWN", 12);
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LuaSetEnum("XBOX_BUTTON_LEFT", 13);
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LuaSetEnum("XBOX_BUTTON_RIGHT", 11);
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LuaSetEnum("XBOX_AXIS_RIGHT_X", 4);
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LuaSetEnum("XBOX_AXIS_RIGHT_Y", 3);
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LuaSetEnum("XBOX_AXIS_LT_RT", 2);
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#endif
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LuaEndEnum("GAMEPAD");
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lua_pushglobaltable(L);
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LuaSetEnumColor("LIGHTGRAY", LIGHTGRAY);
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@ -4028,15 +4053,15 @@ RLUADEF void InitLuaDevice(void)
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LuaEndEnum("CameraMode");
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LuaStartEnum();
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LuaSetEnum("HMD_DEFAULT_DEVICE", HMD_DEFAULT_DEVICE);
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LuaSetEnum("HMD_OCULUS_RIFT_DK2", HMD_OCULUS_RIFT_DK2);
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LuaSetEnum("HMD_OCULUS_RIFT_CV1", HMD_OCULUS_RIFT_CV1);
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LuaSetEnum("HMD_VALVE_HTC_VIVE", HMD_VALVE_HTC_VIVE);
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LuaSetEnum("HMD_SAMSUNG_GEAR_VR", HMD_SAMSUNG_GEAR_VR);
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LuaSetEnum("HMD_GOOGLE_CARDBOARD", HMD_GOOGLE_CARDBOARD);
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LuaSetEnum("HMD_SONY_PLAYSTATION_VR", HMD_SONY_PLAYSTATION_VR);
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LuaSetEnum("HMD_RAZER_OSVR", HMD_RAZER_OSVR);
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LuaSetEnum("HMD_FOVE_VR", HMD_FOVE_VR);
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LuaSetEnum("DEFAULT_DEVICE", HMD_DEFAULT_DEVICE);
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LuaSetEnum("OCULUS_RIFT_DK2", HMD_OCULUS_RIFT_DK2);
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LuaSetEnum("OCULUS_RIFT_CV1", HMD_OCULUS_RIFT_CV1);
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LuaSetEnum("VALVE_HTC_VIVE", HMD_VALVE_HTC_VIVE);
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LuaSetEnum("SAMSUNG_GEAR_VR", HMD_SAMSUNG_GEAR_VR);
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LuaSetEnum("GOOGLE_CARDBOARD", HMD_GOOGLE_CARDBOARD);
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LuaSetEnum("SONY_PLAYSTATION_VR", HMD_SONY_PLAYSTATION_VR);
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LuaSetEnum("RAZER_OSVR", HMD_RAZER_OSVR);
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LuaSetEnum("FOVE_VR", HMD_FOVE_VR);
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LuaEndEnum("VrDevice");
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lua_pushglobaltable(L);
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