Added new audio functions -IN PROGRESS-
- LoadWave() - LoadWaveEx() - UnloadWave() - WaveFormat() - WaveCopy() - WaveCrop() - GetWaveData()
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148
src/audio.c
148
src/audio.c
@ -126,9 +126,8 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static Wave LoadWAV(const char *fileName); // Load WAV file
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static Wave LoadOGG(char *fileName); // Load OGG file
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static void UnloadWave(Wave wave); // Unload wave data
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static Wave LoadWAV(const char *fileName); // Load WAV file
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static Wave LoadOGG(const char *fileName); // Load OGG file
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#if defined(AUDIO_STANDALONE)
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const char *GetExtension(const char *fileName); // Get the extension for a filename
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@ -206,20 +205,39 @@ bool IsAudioDeviceReady(void)
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// Module Functions Definition - Sounds loading and playing (.WAV)
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//----------------------------------------------------------------------------------
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// Load sound to memory
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// NOTE: The entire file is loaded to memory to be played (no-streaming)
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Sound LoadSound(char *fileName)
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// Load wave data from file into RAM
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Wave LoadWave(const char *fileName)
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{
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Wave wave = { 0 };
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if (strcmp(GetExtension(fileName), "wav") == 0) wave = LoadWAV(fileName);
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else if (strcmp(GetExtension(fileName), "ogg") == 0) wave = LoadOGG(fileName);
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else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName);
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else TraceLog(WARNING, "[%s] File extension not recognized, it can't be loaded", fileName);
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return wave;
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}
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// Load wave data from float array data (32bit)
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Wave LoadWaveEx(float *data, int sampleRate, int sampleSize, int channels)
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{
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Wave wave;
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wave.data = data;
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WaveFormat(&wave, sampleRate, sampleSize, channels);
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return wave;
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}
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// Load sound to memory
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// NOTE: The entire file is loaded to memory to be played (no-streaming)
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Sound LoadSound(const char *fileName)
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{
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Wave wave = LoadWave(fileName);
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Sound sound = LoadSoundFromWave(wave);
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// Sound is loaded, we can unload wave
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UnloadWave(wave);
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UnloadWave(wave); // Sound is loaded, we can unload wave
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return sound;
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}
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@ -401,6 +419,14 @@ Sound LoadSoundFromRES(const char *rresName, int resId)
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return sound;
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}
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// Unload Wave data
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void UnloadWave(Wave wave)
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{
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free(wave.data);
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TraceLog(INFO, "Unloaded wave data from RAM");
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}
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// Unload sound
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void UnloadSound(Sound sound)
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{
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@ -504,12 +530,102 @@ void SetSoundPitch(Sound sound, float pitch)
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alSourcef(sound.source, AL_PITCH, pitch);
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}
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// Convert wave data to desired format
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void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
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{
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if (wave->sampleSize != sampleSize)
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{
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float *samples = GetWaveData(*wave); //Color *pixels = GetImageData(*image);
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free(wave->data);
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//image->format = newFormat;
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if (sampleSize == 8)
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{
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wave->data = (unsigned char *)malloc(wave->sampleCount*sizeof(unsigned char));
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for (int i = 0; i < wave->sampleCount; i++)
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{
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((unsigned char *)wave->data)[i] = (unsigned char)((float)samples[i]); // TODO: review conversion
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}
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}
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else if (sampleSize == 16)
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{
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wave->data = (short *)malloc(wave->sampleCount*sizeof(short));
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for (int i = 0; i < wave->sampleCount; i++)
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{
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((short *)wave->data)[i] = (short)((float)samples[i]); // TODO: review conversion
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}
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}
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else if (sampleSize == 32)
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{
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wave->data = (float *)malloc(wave->sampleCount*sizeof(float));
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for (int i = 0; i < wave->sampleCount; i++)
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{
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((float *)wave->data)[i] = (float)samples[i]; // TODO: review conversion
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}
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}
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else TraceLog(WARNING, "Wave formatting: Sample size not supported");
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}
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// TODO: Consider channels (mono vs stereo)
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}
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// Copy a wave to a new wave
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Wave WaveCopy(Wave wave)
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{
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Wave newWave;
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if (wave.sampleSize == 8) newWave.data = (unsigned char *)malloc(wave.sampleCount*sizeof(unsigned char));
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else if (wave.sampleSize == 16) newWave.data = (short *)malloc(wave.sampleCount*sizeof(short));
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else if (wave.sampleSize == 32) newWave.data = (float *)malloc(wave.sampleCount*sizeof(float));
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else TraceLog(WARNING, "Wave sample size not supported for copy");
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if (newWave.data != NULL)
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{
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// NOTE: Size must be provided in bytes
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memcpy(newWave.data, wave.data, wave.sampleCount);
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newWave.sampleCount = wave.sampleCount;
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newWave.sampleRate = wave.sampleRate;
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newWave.sampleSize = wave.sampleSize;
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newWave.channels = wave.channels;
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}
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return newWave;
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}
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// Crop a wave to defined samples range
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// NOTE: Security check in case of out-of-range
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void WaveCrop(Wave *wave, int initSample, int finalSample)
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{
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// TODO: Crop wave to a samples range
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}
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// Get samples data from wave as a floats array
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float *GetWaveData(Wave wave)
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{
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float *samples = (float *)malloc(wave.sampleCount*sizeof(float));
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for (int i = 0; i < wave.sampleCount; i++)
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{
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if (wave.sampleSize == 8) samples[i] = (float)((unsigned char *)wave.data)[i]; // TODO: review conversion
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else if (wave.sampleSize == 16) samples[i] = (float)((short *)wave.data)[i]; // TODO: review conversion
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else if (wave.sampleSize == 32) samples[i] = ((float *)wave.data)[i]; // TODO: review conversion
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}
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return samples;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Music loading and stream playing (.OGG)
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//----------------------------------------------------------------------------------
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// Load music stream from file
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Music LoadMusicStream(char *fileName)
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Music LoadMusicStream(const char *fileName)
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{
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Music music = (MusicData *)malloc(sizeof(MusicData));
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@ -1013,7 +1129,7 @@ static Wave LoadWAV(const char *fileName)
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// Load OGG file into Wave structure
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// NOTE: Using stb_vorbis library
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static Wave LoadOGG(char *fileName)
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static Wave LoadOGG(const char *fileName)
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{
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Wave wave;
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@ -1054,14 +1170,6 @@ static Wave LoadOGG(char *fileName)
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return wave;
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}
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// Unload Wave data
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static void UnloadWave(Wave wave)
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{
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free(wave.data);
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TraceLog(INFO, "Unloaded wave data from RAM");
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}
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// Some required functions for audio standalone module version
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#if defined(AUDIO_STANDALONE)
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// Get the extension for a filename
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26
src/raylib.h
26
src/raylib.h
@ -484,13 +484,6 @@ typedef struct Ray {
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Vector3 direction; // Ray direction
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} Ray;
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// Sound source type
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typedef struct Sound {
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unsigned int source; // OpenAL audio source id
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unsigned int buffer; // OpenAL audio buffer id
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int format; // OpenAL audio format specifier
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} Sound;
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// Wave type, defines audio wave data
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typedef struct Wave {
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unsigned int sampleCount; // Number of samples
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@ -500,6 +493,13 @@ typedef struct Wave {
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void *data; // Buffer data pointer
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} Wave;
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// Sound source type
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typedef struct Sound {
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unsigned int source; // OpenAL audio source id
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unsigned int buffer; // OpenAL audio buffer id
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int format; // OpenAL audio format specifier
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} Sound;
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// Music type (file streaming from memory)
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// NOTE: Anything longer than ~10 seconds should be streamed
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typedef struct MusicData *Music;
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@ -909,10 +909,13 @@ RLAPI void InitAudioDevice(void); // Initial
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RLAPI void CloseAudioDevice(void); // Close the audio device and context (and music stream)
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RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
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RLAPI Sound LoadSound(char *fileName); // Load sound to memory
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RLAPI Wave LoadWave(const char *fileName); // Load wave data from file into RAM
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RLAPI Wave LoadWaveEx(float *data, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
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RLAPI Sound LoadSound(const char *fileName); // Load sound to memory
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RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
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RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
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RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
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RLAPI void UnloadWave(Wave wave);
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RLAPI void UnloadSound(Sound sound); // Unload sound
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RLAPI void PlaySound(Sound sound); // Play a sound
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RLAPI void PauseSound(Sound sound); // Pause a sound
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@ -921,8 +924,11 @@ RLAPI void StopSound(Sound sound); // Stop pl
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RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
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RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
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RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
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RLAPI Music LoadMusicStream(char *fileName); // Load music stream from file
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RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
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RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
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RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
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RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
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RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
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RLAPI void UnloadMusicStream(Music music); // Unload music stream
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RLAPI void PlayMusicStream(Music music); // Start music playing (open stream)
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RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
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