Redesigned gestures module to header-only
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@ -168,7 +168,7 @@ endif
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# compile all modules with their prerequisites
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# compile core module
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core.o : core.c raylib.h rlgl.h utils.h raymath.h
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core.o : core.c raylib.h rlgl.h utils.h raymath.h gestures.h
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$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
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# compile rlgl module
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@ -207,10 +207,6 @@ utils.o : utils.c utils.h
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camera.o : camera.c raylib.h
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$(CC) -c $< $(CFLAGS) $(INCLUDES)
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#compile gestures module
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gestures.o : gestures.c raylib.h
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$(CC) -c $< $(CFLAGS) $(INCLUDES)
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# It installs generated and needed files to compile projects using raylib.
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# The installation works manually.
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# TODO: add other platforms.
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src/core.c
16
src/core.c
@ -39,13 +39,15 @@
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#include "raylib.h" // raylib main header
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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#include "utils.h" // TraceLog() function
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// NOTE: Includes Android fopen map, InitAssetManager()
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#include "utils.h" // Includes Android fopen map, InitAssetManager(), TraceLog()
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#define RAYMATH_IMPLEMENTATION // Use raymath as a header-only library (includes implementation)
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#define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint)
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#include "raymath.h" // Required for Vector3 and Matrix functions
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#define GESTURES_IMPLEMENTATION
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#include "gestures.h" // Gestures detection functionality
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#include <stdio.h> // Standard input / output lib
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#include <stdlib.h> // Declares malloc() and free() for memory management, rand(), atexit()
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#include <stdint.h> // Required for typedef unsigned long long int uint64_t, used by hi-res timer
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@ -234,6 +236,9 @@ static bool showLogo = false; // Track if showing logo at init is
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extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow()
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extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory
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extern void ProcessGestureEvent(GestureEvent event); // [Module: gestures] Process gesture event and translate it into gestures
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extern void UpdateGestures(void); // [Module: gestures] Update gestures detected (called in PollInputEvents())
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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@ -2052,10 +2057,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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// NOTE: Before closing window, while loop must be left!
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}
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#if defined(PLATFORM_DESKTOP)
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else if (key == GLFW_KEY_F12 && action == GLFW_PRESS)
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{
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TakeScreenshot();
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}
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else if (key == GLFW_KEY_F12 && action == GLFW_PRESS) TakeScreenshot();
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#endif
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else
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{
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423
src/gestures.c
423
src/gestures.c
@ -1,423 +0,0 @@
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/**********************************************************************************************
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*
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* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse)
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*
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* Initial design by Marc Palau
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* Redesigned by Albert Martos and Ian Eito
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* Reviewed by Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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//#define GESTURES_STANDALONE // NOTE: To use the gestures module as standalone lib, just uncomment this line
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#if defined(GESTURES_STANDALONE)
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#include "gestures.h"
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#else
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#include "raylib.h" // Required for: Vector2, Gestures
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#endif
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#include <math.h> // Required for: atan2(), sqrt()
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#include <stdint.h> // Required for: uint64_t
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#if defined(_WIN32)
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// Functions required to query time on Windows
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int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
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int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
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#elif defined(__linux)
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#include <sys/time.h> // Required for: timespec
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#include <time.h> // Required for: clock_gettime()
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time
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#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f)
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#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f)
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#define TAP_TIMEOUT 300 // Time in milliseconds
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#define PINCH_TIMEOUT 300 // Time in milliseconds
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#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f)
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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// Touch gesture variables
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static Vector2 touchDownPosition = { 0.0f, 0.0f };
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static Vector2 touchDownPosition2 = { 0.0f, 0.0f };
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static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
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static Vector2 touchUpPosition = { 0.0f, 0.0f };
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static Vector2 moveDownPosition = { 0.0f, 0.0f };
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static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
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static int numTap = 0;
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static int pointCount = 0;
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static int firstTouchId = -1;
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static double eventTime = 0.0;
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static double swipeTime = 0.0;
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// Hold gesture variables
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static int numHold = 0;
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static float timeHold = 0.0f;
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// Drag gesture variables
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static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
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static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
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static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
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static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
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static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
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// Pinch gesture variables
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static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
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static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
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static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
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// Detected gestures
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static int previousGesture = GESTURE_NONE;
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static int currentGesture = GESTURE_NONE;
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// Enabled gestures flags, all gestures enabled by default
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static unsigned int enabledGestures = 0b0000001111111111;
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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//----------------------------------------------------------------------------------
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static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
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static float Vector2Distance(Vector2 v1, Vector2 v2);
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static double GetCurrentTime(void);
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Enable only desired getures to be detected
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void SetGesturesEnabled(unsigned int gestureFlags)
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{
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enabledGestures = gestureFlags;
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}
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// Check if a gesture have been detected
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bool IsGestureDetected(int gesture)
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{
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if ((enabledGestures & currentGesture) == gesture) return true;
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else return false;
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}
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// Process gesture event and translate it into gestures
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void ProcessGestureEvent(GestureEvent event)
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{
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// Reset required variables
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previousGesture = currentGesture;
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pointCount = event.pointCount; // Required on UpdateGestures()
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if (pointCount < 2)
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{
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if (event.touchAction == TOUCH_DOWN)
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{
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numTap++; // Tap counter
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// Detect GESTURE_DOUBLE_TAP
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if ((currentGesture == GESTURE_NONE) && (numTap >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
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{
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currentGesture = GESTURE_DOUBLETAP;
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numTap = 0;
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}
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else // Detect GESTURE_TAP
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{
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numTap = 1;
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currentGesture = GESTURE_TAP;
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}
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touchDownPosition = event.position[0];
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touchDownDragPosition = event.position[0];
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touchUpPosition = touchDownPosition;
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eventTime = GetCurrentTime();
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firstTouchId = event.pointerId[0];
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dragVector = (Vector2){ 0.0f, 0.0f };
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}
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else if (event.touchAction == TOUCH_UP)
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{
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if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
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// NOTE: dragIntensity dependend on the resolution of the screen
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dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
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dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
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startMoving = false;
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// Detect GESTURE_SWIPE
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if ((dragIntensity > FORCE_TO_SWIPE) && firstTouchId == event.pointerId[0])
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{
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// NOTE: Angle should be inverted in Y
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dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
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if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
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else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
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else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
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else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down
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else currentGesture = GESTURE_NONE;
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}
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else
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{
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dragDistance = 0.0f;
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dragIntensity = 0.0f;
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dragAngle = 0.0f;
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currentGesture = GESTURE_NONE;
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}
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touchDownDragPosition = (Vector2){ 0.0f, 0.0f };
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pointCount = 0;
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}
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else if (event.touchAction == TOUCH_MOVE)
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{
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if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime();
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if (!startMoving)
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{
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swipeTime = GetCurrentTime();
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startMoving = true;
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}
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moveDownPosition = event.position[0];
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if (currentGesture == GESTURE_HOLD)
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{
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if (numHold == 1) touchDownPosition = event.position[0];
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numHold = 2;
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// Detect GESTURE_DRAG
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if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
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{
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eventTime = GetCurrentTime();
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currentGesture = GESTURE_DRAG;
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}
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}
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dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
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dragVector.y = moveDownPosition.y - touchDownDragPosition.y;
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}
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}
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else // Two touch points
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{
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if (event.touchAction == TOUCH_DOWN)
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{
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touchDownPosition = event.position[0];
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touchDownPosition2 = event.position[1];
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//pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
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pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
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pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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}
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else if (event.touchAction == TOUCH_MOVE)
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{
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pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
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touchDownPosition = moveDownPosition;
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touchDownPosition2 = moveDownPosition2;
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moveDownPosition = event.position[0];
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moveDownPosition2 = event.position[1];
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pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
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pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
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if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
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{
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if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
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else currentGesture = GESTURE_PINCH_OUT;
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}
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else
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{
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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}
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// NOTE: Angle should be inverted in Y
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pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2);
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}
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else if (event.touchAction == TOUCH_UP)
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{
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pinchDistance = 0.0f;
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pinchAngle = 0.0f;
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pinchVector = (Vector2){ 0.0f, 0.0f };
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pointCount = 0;
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currentGesture = GESTURE_NONE;
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}
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}
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}
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// Update gestures detected (must be called every frame)
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void UpdateGestures(void)
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{
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// NOTE: Gestures are processed through system callbacks on touch events
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// Detect GESTURE_HOLD
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if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2))
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{
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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}
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if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2))
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{
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currentGesture = GESTURE_HOLD;
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timeHold = GetCurrentTime();
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numHold = 1;
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}
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// Detect GESTURE_NONE
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if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN))
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{
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currentGesture = GESTURE_NONE;
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}
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}
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// Get number of touch points
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int GetTouchPointsCount(void)
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{
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// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
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return pointCount;
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}
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// Get latest detected gesture
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int GetGestureDetected(void)
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{
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// Get current gesture only if enabled
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return (enabledGestures & currentGesture);
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}
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// Hold time measured in ms
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float GetGestureHoldDuration(void)
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{
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// NOTE: time is calculated on current gesture HOLD
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float time = 0.0f;
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if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold;
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return time;
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}
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// Get drag vector (between initial touch point to current)
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Vector2 GetGestureDragVector(void)
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{
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// NOTE: drag vector is calculated on one touch points TOUCH_MOVE
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return dragVector;
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}
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// Get drag angle
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGestureDragAngle(void)
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{
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// NOTE: drag angle is calculated on one touch points TOUCH_UP
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return dragAngle;
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}
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// Get distance between two pinch points
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Vector2 GetGesturePinchVector(void)
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{
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// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
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// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
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return pinchVector;
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}
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// Get angle beween two pinch points
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// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
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float GetGesturePinchAngle(void)
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{
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// NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
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return pinchAngle;
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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// Returns angle from two-points vector with X-axis
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static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition)
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{
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float angle;
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angle = atan2(finalPosition.y - initialPosition.y, finalPosition.x - initialPosition.x);
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angle *= RAD2DEG;
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if (angle < 0) angle += 360.0f;
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return angle;
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}
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// Calculate distance between two Vector2
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static float Vector2Distance(Vector2 v1, Vector2 v2)
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{
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float result;
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float dx = v2.x - v1.x;
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float dy = v2.y - v1.y;
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result = sqrt(dx*dx + dy*dy);
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return result;
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}
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// Time measure returned are milliseconds
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static double GetCurrentTime(void)
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{
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double time = 0;
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#if defined(_WIN32)
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unsigned long long int clockFrequency, currentTime;
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QueryPerformanceFrequency(&clockFrequency);
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QueryPerformanceCounter(¤tTime);
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time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
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#endif
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#if defined(__linux)
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// NOTE: Only for Linux-based systems
|
||||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds
|
||||
|
||||
time = ((double)nowTime/1000000.0); // Time in miliseconds
|
||||
#endif
|
||||
|
||||
return time;
|
||||
}
|
480
src/gestures.h
480
src/gestures.h
@ -1,8 +1,21 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib Gestures System - Gestures Detection and Usage Functions (Android and HTML5)
|
||||
* raylib Gestures System - Gestures Processing based on input gesture events (touch/mouse)
|
||||
*
|
||||
* Copyright (c) 2015 Marc Palau and Ramon Santamaria
|
||||
* #define GESTURES_IMPLEMENTATION
|
||||
* Generates the implementation of the library into the included file.
|
||||
* If not defined, the library is in header only mode and can be included in other headers
|
||||
* or source files without problems. But only ONE file should hold the implementation.
|
||||
*
|
||||
* #define GESTURES_STANDALONE
|
||||
* If defined, the library can be used as standalone to process gesture events with
|
||||
* no external dependencies.
|
||||
*
|
||||
* NOTE: Memory footprint of this library is aproximately 128 bytes
|
||||
*
|
||||
* Initial design by Marc Palau
|
||||
* Redesigned by Albert Martos and Ian Eito
|
||||
* Reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -28,9 +41,6 @@
|
||||
#define PI 3.14159265358979323846
|
||||
#endif
|
||||
|
||||
#define DEG2RAD (PI / 180.0f)
|
||||
#define RAD2DEG (180.0f / PI)
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
@ -40,33 +50,35 @@
|
||||
// Types and Structures Definition
|
||||
// NOTE: Below types are required for GESTURES_STANDALONE usage
|
||||
//----------------------------------------------------------------------------------
|
||||
#ifndef __cplusplus
|
||||
// Boolean type
|
||||
typedef enum { false, true } bool;
|
||||
#if defined(GESTURES_STANDALONE)
|
||||
#ifndef __cplusplus
|
||||
// Boolean type
|
||||
typedef enum { false, true } bool;
|
||||
#endif
|
||||
|
||||
// Vector2 type
|
||||
typedef struct Vector2 {
|
||||
float x;
|
||||
float y;
|
||||
} Vector2;
|
||||
|
||||
// Gestures type
|
||||
// NOTE: It could be used as flags to enable only some gestures
|
||||
typedef enum {
|
||||
GESTURE_NONE = 1,
|
||||
GESTURE_TAP = 2,
|
||||
GESTURE_DOUBLETAP = 4,
|
||||
GESTURE_HOLD = 8,
|
||||
GESTURE_DRAG = 16,
|
||||
GESTURE_SWIPE_RIGHT = 32,
|
||||
GESTURE_SWIPE_LEFT = 64,
|
||||
GESTURE_SWIPE_UP = 128,
|
||||
GESTURE_SWIPE_DOWN = 256,
|
||||
GESTURE_PINCH_IN = 512,
|
||||
GESTURE_PINCH_OUT = 1024
|
||||
} Gestures;
|
||||
#endif
|
||||
|
||||
// Vector2 type
|
||||
typedef struct Vector2 {
|
||||
float x;
|
||||
float y;
|
||||
} Vector2;
|
||||
|
||||
// Gestures type
|
||||
// NOTE: It could be used as flags to enable only some gestures
|
||||
typedef enum {
|
||||
GESTURE_NONE = 1,
|
||||
GESTURE_TAP = 2,
|
||||
GESTURE_DOUBLETAP = 4,
|
||||
GESTURE_HOLD = 8,
|
||||
GESTURE_DRAG = 16,
|
||||
GESTURE_SWIPE_RIGHT = 32,
|
||||
GESTURE_SWIPE_LEFT = 64,
|
||||
GESTURE_SWIPE_UP = 128,
|
||||
GESTURE_SWIPE_DOWN = 256,
|
||||
GESTURE_PINCH_IN = 512,
|
||||
GESTURE_PINCH_OUT = 1024
|
||||
} Gestures;
|
||||
|
||||
typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
|
||||
|
||||
// Gesture events
|
||||
@ -90,22 +102,422 @@ extern "C" { // Prevents name mangling of functions
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
||||
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
||||
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
|
||||
void UpdateGestures(void); // Update gestures detected (must be called every frame)
|
||||
|
||||
int GetTouchPointsCount(void); // Get touch points count
|
||||
#if defined(GESTURES_STANDALONE)
|
||||
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
||||
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
||||
int GetGestureDetected(void); // Get latest detected gesture
|
||||
int GetTouchPointsCount(void); // Get touch points count
|
||||
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
||||
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||
float GetGestureDragAngle(void); // Get gesture drag angle
|
||||
Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
||||
float GetGesturePinchAngle(void); // Get gesture pinch angle
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // GESTURES_H
|
||||
|
||||
/***********************************************************************************
|
||||
*
|
||||
* GESTURES IMPLEMENTATION
|
||||
*
|
||||
************************************************************************************/
|
||||
|
||||
#if defined(GESTURES_IMPLEMENTATION)
|
||||
|
||||
#include <math.h> // Required for: atan2(), sqrt()
|
||||
#include <stdint.h> // Required for: uint64_t
|
||||
|
||||
#if defined(_WIN32)
|
||||
// Functions required to query time on Windows
|
||||
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
|
||||
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
|
||||
#elif defined(__linux)
|
||||
#include <sys/time.h> // Required for: timespec
|
||||
#include <time.h> // Required for: clock_gettime()
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#define FORCE_TO_SWIPE 0.0005f // Measured in normalized screen units/time
|
||||
#define MINIMUM_DRAG 0.015f // Measured in normalized screen units (0.0f to 1.0f)
|
||||
#define MINIMUM_PINCH 0.005f // Measured in normalized screen units (0.0f to 1.0f)
|
||||
#define TAP_TIMEOUT 300 // Time in milliseconds
|
||||
#define PINCH_TIMEOUT 300 // Time in milliseconds
|
||||
#define DOUBLETAP_RANGE 0.03f // Measured in normalized screen units (0.0f to 1.0f)
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// ...
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Touch gesture variables
|
||||
static Vector2 touchDownPosition = { 0.0f, 0.0f };
|
||||
static Vector2 touchDownPosition2 = { 0.0f, 0.0f };
|
||||
static Vector2 touchDownDragPosition = { 0.0f, 0.0f };
|
||||
static Vector2 touchUpPosition = { 0.0f, 0.0f };
|
||||
static Vector2 moveDownPosition = { 0.0f, 0.0f };
|
||||
static Vector2 moveDownPosition2 = { 0.0f, 0.0f };
|
||||
|
||||
static int pointCount = 0; // Touch points counter
|
||||
static int firstTouchId = -1; // Touch id for first touch point
|
||||
static double eventTime = 0.0; // Time stamp when an event happened
|
||||
|
||||
// Tap gesture variables
|
||||
static int tapCounter = 0; // TAP counter (one tap implies TOUCH_DOWN and TOUCH_UP actions)
|
||||
|
||||
// Hold gesture variables
|
||||
static bool resetHold = false; // HOLD reset to get first touch point again
|
||||
static float timeHold = 0.0f; // HOLD duration in milliseconds
|
||||
|
||||
// Drag gesture variables
|
||||
static Vector2 dragVector = { 0.0f , 0.0f }; // DRAG vector (between initial and current position)
|
||||
static float dragAngle = 0.0f; // DRAG angle (relative to x-axis)
|
||||
static float dragDistance = 0.0f; // DRAG distance (from initial touch point to final) (normalized [0..1])
|
||||
static float dragIntensity = 0.0f; // DRAG intensity, how far why did the DRAG (pixels per frame)
|
||||
|
||||
// Swipe gestures variables
|
||||
static bool startMoving = false; // SWIPE used to define when start measuring swipeTime
|
||||
static double swipeTime = 0.0; // SWIPE time to calculate drag intensity
|
||||
|
||||
// Pinch gesture variables
|
||||
static Vector2 pinchVector = { 0.0f , 0.0f }; // PINCH vector (between first and second touch points)
|
||||
static float pinchAngle = 0.0f; // PINCH angle (relative to x-axis)
|
||||
static float pinchDistance = 0.0f; // PINCH displacement distance (normalized [0..1])
|
||||
|
||||
static int currentGesture = GESTURE_NONE; // Current detected gesture
|
||||
|
||||
// Enabled gestures flags, all gestures enabled by default
|
||||
static unsigned int enabledGestures = 0b0000001111111111;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition);
|
||||
static float Vector2Distance(Vector2 v1, Vector2 v2);
|
||||
static double GetCurrentTime(void);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Enable only desired getures to be detected
|
||||
void SetGesturesEnabled(unsigned int gestureFlags)
|
||||
{
|
||||
enabledGestures = gestureFlags;
|
||||
}
|
||||
|
||||
// Check if a gesture have been detected
|
||||
bool IsGestureDetected(int gesture)
|
||||
{
|
||||
if ((enabledGestures & currentGesture) == gesture) return true;
|
||||
else return false;
|
||||
}
|
||||
|
||||
// Process gesture event and translate it into gestures
|
||||
void ProcessGestureEvent(GestureEvent event)
|
||||
{
|
||||
// Reset required variables
|
||||
pointCount = event.pointCount; // Required on UpdateGestures()
|
||||
|
||||
if (pointCount < 2)
|
||||
{
|
||||
if (event.touchAction == TOUCH_DOWN)
|
||||
{
|
||||
tapCounter++; // Tap counter
|
||||
|
||||
// Detect GESTURE_DOUBLE_TAP
|
||||
if ((currentGesture == GESTURE_NONE) && (tapCounter >= 2) && ((GetCurrentTime() - eventTime) < TAP_TIMEOUT) && (Vector2Distance(touchDownPosition, event.position[0]) < DOUBLETAP_RANGE))
|
||||
{
|
||||
currentGesture = GESTURE_DOUBLETAP;
|
||||
tapCounter = 0;
|
||||
}
|
||||
else // Detect GESTURE_TAP
|
||||
{
|
||||
tapCounter = 1;
|
||||
currentGesture = GESTURE_TAP;
|
||||
}
|
||||
|
||||
touchDownPosition = event.position[0];
|
||||
touchDownDragPosition = event.position[0];
|
||||
|
||||
touchUpPosition = touchDownPosition;
|
||||
eventTime = GetCurrentTime();
|
||||
|
||||
firstTouchId = event.pointerId[0];
|
||||
|
||||
dragVector = (Vector2){ 0.0f, 0.0f };
|
||||
}
|
||||
else if (event.touchAction == TOUCH_UP)
|
||||
{
|
||||
if (currentGesture == GESTURE_DRAG) touchUpPosition = event.position[0];
|
||||
|
||||
// NOTE: dragIntensity dependend on the resolution of the screen
|
||||
dragDistance = Vector2Distance(touchDownPosition, touchUpPosition);
|
||||
dragIntensity = dragDistance/(float)((GetCurrentTime() - swipeTime));
|
||||
|
||||
startMoving = false;
|
||||
|
||||
// Detect GESTURE_SWIPE
|
||||
if ((dragIntensity > FORCE_TO_SWIPE) && (firstTouchId == event.pointerId[0]))
|
||||
{
|
||||
// NOTE: Angle should be inverted in Y
|
||||
dragAngle = 360.0f - Vector2Angle(touchDownPosition, touchUpPosition);
|
||||
|
||||
if ((dragAngle < 30) || (dragAngle > 330)) currentGesture = GESTURE_SWIPE_RIGHT; // Right
|
||||
else if ((dragAngle > 30) && (dragAngle < 120)) currentGesture = GESTURE_SWIPE_UP; // Up
|
||||
else if ((dragAngle > 120) && (dragAngle < 210)) currentGesture = GESTURE_SWIPE_LEFT; // Left
|
||||
else if ((dragAngle > 210) && (dragAngle < 300)) currentGesture = GESTURE_SWIPE_DOWN; // Down
|
||||
else currentGesture = GESTURE_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
dragDistance = 0.0f;
|
||||
dragIntensity = 0.0f;
|
||||
dragAngle = 0.0f;
|
||||
|
||||
currentGesture = GESTURE_NONE;
|
||||
}
|
||||
|
||||
touchDownDragPosition = (Vector2){ 0.0f, 0.0f };
|
||||
pointCount = 0;
|
||||
}
|
||||
else if (event.touchAction == TOUCH_MOVE)
|
||||
{
|
||||
if (currentGesture == GESTURE_DRAG) eventTime = GetCurrentTime();
|
||||
|
||||
if (!startMoving)
|
||||
{
|
||||
swipeTime = GetCurrentTime();
|
||||
startMoving = true;
|
||||
}
|
||||
|
||||
moveDownPosition = event.position[0];
|
||||
|
||||
if (currentGesture == GESTURE_HOLD)
|
||||
{
|
||||
if (resetHold) touchDownPosition = event.position[0];
|
||||
|
||||
resetHold = false;
|
||||
|
||||
// Detect GESTURE_DRAG
|
||||
if (Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_DRAG)
|
||||
{
|
||||
eventTime = GetCurrentTime();
|
||||
currentGesture = GESTURE_DRAG;
|
||||
}
|
||||
}
|
||||
|
||||
dragVector.x = moveDownPosition.x - touchDownDragPosition.x;
|
||||
dragVector.y = moveDownPosition.y - touchDownDragPosition.y;
|
||||
}
|
||||
}
|
||||
else // Two touch points
|
||||
{
|
||||
if (event.touchAction == TOUCH_DOWN)
|
||||
{
|
||||
touchDownPosition = event.position[0];
|
||||
touchDownPosition2 = event.position[1];
|
||||
|
||||
//pinchDistance = Vector2Distance(touchDownPosition, touchDownPosition2);
|
||||
|
||||
pinchVector.x = touchDownPosition2.x - touchDownPosition.x;
|
||||
pinchVector.y = touchDownPosition2.y - touchDownPosition.y;
|
||||
|
||||
currentGesture = GESTURE_HOLD;
|
||||
timeHold = GetCurrentTime();
|
||||
}
|
||||
else if (event.touchAction == TOUCH_MOVE)
|
||||
{
|
||||
pinchDistance = Vector2Distance(moveDownPosition, moveDownPosition2);
|
||||
|
||||
touchDownPosition = moveDownPosition;
|
||||
touchDownPosition2 = moveDownPosition2;
|
||||
|
||||
moveDownPosition = event.position[0];
|
||||
moveDownPosition2 = event.position[1];
|
||||
|
||||
pinchVector.x = moveDownPosition2.x - moveDownPosition.x;
|
||||
pinchVector.y = moveDownPosition2.y - moveDownPosition.y;
|
||||
|
||||
if ((Vector2Distance(touchDownPosition, moveDownPosition) >= MINIMUM_PINCH) || (Vector2Distance(touchDownPosition2, moveDownPosition2) >= MINIMUM_PINCH))
|
||||
{
|
||||
if ((Vector2Distance(moveDownPosition, moveDownPosition2) - pinchDistance) < 0) currentGesture = GESTURE_PINCH_IN;
|
||||
else currentGesture = GESTURE_PINCH_OUT;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentGesture = GESTURE_HOLD;
|
||||
timeHold = GetCurrentTime();
|
||||
}
|
||||
|
||||
// NOTE: Angle should be inverted in Y
|
||||
pinchAngle = 360.0f - Vector2Angle(moveDownPosition, moveDownPosition2);
|
||||
}
|
||||
else if (event.touchAction == TOUCH_UP)
|
||||
{
|
||||
pinchDistance = 0.0f;
|
||||
pinchAngle = 0.0f;
|
||||
pinchVector = (Vector2){ 0.0f, 0.0f };
|
||||
pointCount = 0;
|
||||
|
||||
currentGesture = GESTURE_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update gestures detected (must be called every frame)
|
||||
void UpdateGestures(void)
|
||||
{
|
||||
// NOTE: Gestures are processed through system callbacks on touch events
|
||||
|
||||
// Detect GESTURE_HOLD
|
||||
if (((currentGesture == GESTURE_TAP) || (currentGesture == GESTURE_DOUBLETAP)) && (pointCount < 2))
|
||||
{
|
||||
currentGesture = GESTURE_HOLD;
|
||||
timeHold = GetCurrentTime();
|
||||
}
|
||||
|
||||
if (((GetCurrentTime() - eventTime) > TAP_TIMEOUT) && (currentGesture == GESTURE_DRAG) && (pointCount < 2))
|
||||
{
|
||||
currentGesture = GESTURE_HOLD;
|
||||
timeHold = GetCurrentTime();
|
||||
resetHold = true;
|
||||
}
|
||||
|
||||
// Detect GESTURE_NONE
|
||||
if ((currentGesture == GESTURE_SWIPE_RIGHT) || (currentGesture == GESTURE_SWIPE_UP) || (currentGesture == GESTURE_SWIPE_LEFT) || (currentGesture == GESTURE_SWIPE_DOWN))
|
||||
{
|
||||
currentGesture = GESTURE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
// Get number of touch points
|
||||
int GetTouchPointsCount(void)
|
||||
{
|
||||
// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
|
||||
|
||||
return pointCount;
|
||||
}
|
||||
|
||||
// Get latest detected gesture
|
||||
int GetGestureDetected(void)
|
||||
{
|
||||
// Get current gesture only if enabled
|
||||
return (enabledGestures & currentGesture);
|
||||
}
|
||||
|
||||
// Hold time measured in ms
|
||||
float GetGestureHoldDuration(void)
|
||||
{
|
||||
// NOTE: time is calculated on current gesture HOLD
|
||||
|
||||
float time = 0.0f;
|
||||
|
||||
if (currentGesture == GESTURE_HOLD) time = (float)GetCurrentTime() - timeHold;
|
||||
|
||||
return time;
|
||||
}
|
||||
|
||||
// Get drag vector (between initial touch point to current)
|
||||
Vector2 GetGestureDragVector(void)
|
||||
{
|
||||
// NOTE: drag vector is calculated on one touch points TOUCH_MOVE
|
||||
|
||||
return dragVector;
|
||||
}
|
||||
|
||||
// Get drag angle
|
||||
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
||||
float GetGestureDragAngle(void)
|
||||
{
|
||||
// NOTE: drag angle is calculated on one touch points TOUCH_UP
|
||||
|
||||
return dragAngle;
|
||||
}
|
||||
|
||||
// Get distance between two pinch points
|
||||
Vector2 GetGesturePinchVector(void)
|
||||
{
|
||||
// NOTE: The position values used for pinchDistance are not modified like the position values of [core.c]-->GetTouchPosition(int index)
|
||||
// NOTE: pinch distance is calculated on two touch points TOUCH_MOVE
|
||||
|
||||
return pinchVector;
|
||||
}
|
||||
|
||||
// Get angle beween two pinch points
|
||||
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
||||
float GetGesturePinchAngle(void)
|
||||
{
|
||||
// NOTE: pinch angle is calculated on two touch points TOUCH_MOVE
|
||||
|
||||
return pinchAngle;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Returns angle from two-points vector with X-axis
|
||||
static float Vector2Angle(Vector2 initialPosition, Vector2 finalPosition)
|
||||
{
|
||||
float angle;
|
||||
|
||||
angle = atan2(finalPosition.y - initialPosition.y, finalPosition.x - initialPosition.x)*(180.0f/PI);
|
||||
|
||||
if (angle < 0) angle += 360.0f;
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
// Calculate distance between two Vector2
|
||||
static float Vector2Distance(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
float result;
|
||||
|
||||
float dx = v2.x - v1.x;
|
||||
float dy = v2.y - v1.y;
|
||||
|
||||
result = sqrt(dx*dx + dy*dy);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Time measure returned are milliseconds
|
||||
static double GetCurrentTime(void)
|
||||
{
|
||||
double time = 0;
|
||||
|
||||
#if defined(_WIN32)
|
||||
unsigned long long int clockFrequency, currentTime;
|
||||
|
||||
QueryPerformanceFrequency(&clockFrequency);
|
||||
QueryPerformanceCounter(¤tTime);
|
||||
|
||||
time = (double)currentTime/clockFrequency*1000.0f; // Time in miliseconds
|
||||
#endif
|
||||
|
||||
#if defined(__linux)
|
||||
// NOTE: Only for Linux-based systems
|
||||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
uint64_t nowTime = (uint64_t)now.tv_sec*1000000000LLU + (uint64_t)now.tv_nsec; // Time in nanoseconds
|
||||
|
||||
time = ((double)nowTime/1000000.0); // Time in miliseconds
|
||||
#endif
|
||||
|
||||
return time;
|
||||
}
|
||||
|
||||
#endif // GESTURES_IMPLEMENTATION
|
||||
|
17
src/raylib.h
17
src/raylib.h
@ -570,18 +570,6 @@ typedef enum {
|
||||
GESTURE_PINCH_OUT = 512
|
||||
} Gestures;
|
||||
|
||||
// Touch action (fingers or mouse)
|
||||
typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction;
|
||||
|
||||
// Gesture events
|
||||
// NOTE: MAX_TOUCH_POINTS fixed to 2
|
||||
typedef struct GestureEvent {
|
||||
int touchAction;
|
||||
int pointCount;
|
||||
int pointerId[MAX_TOUCH_POINTS];
|
||||
Vector2 position[MAX_TOUCH_POINTS];
|
||||
} GestureEvent;
|
||||
|
||||
// Camera system modes
|
||||
typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERSON, CAMERA_THIRD_PERSON } CameraMode;
|
||||
|
||||
@ -711,11 +699,8 @@ bool IsButtonReleased(int button); // Detect if an android
|
||||
//------------------------------------------------------------------------------------
|
||||
void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
|
||||
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
||||
void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures
|
||||
void UpdateGestures(void); // Update gestures detected (called automatically in PollInputEvents())
|
||||
|
||||
int GetTouchPointsCount(void); // Get touch points count
|
||||
int GetGestureDetected(void); // Get latest detected gesture
|
||||
int GetTouchPointsCount(void); // Get touch points count
|
||||
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
||||
Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||
float GetGestureDragAngle(void); // Get gesture drag angle
|
||||
|
10
src/rlua.h
10
src/rlua.h
@ -1313,12 +1313,6 @@ int lua_IsGestureDetected(lua_State* L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int lua_UpdateGestures(lua_State* L)
|
||||
{
|
||||
UpdateGestures();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int lua_GetTouchPointsCount(lua_State* L)
|
||||
{
|
||||
int result = GetTouchPointsCount();
|
||||
@ -3576,10 +3570,8 @@ static luaL_Reg raylib_functions[] = {
|
||||
|
||||
REG(SetGesturesEnabled)
|
||||
REG(IsGestureDetected)
|
||||
//REG(ProcessGestureEvent)
|
||||
REG(UpdateGestures)
|
||||
REG(GetTouchPointsCount)
|
||||
REG(GetGestureDetected)
|
||||
REG(GetTouchPointsCount)
|
||||
REG(GetGestureHoldDuration)
|
||||
REG(GetGestureDragVector)
|
||||
REG(GetGestureDragAngle)
|
||||
|
Loading…
Reference in New Issue
Block a user