Corrected audio bugs and improved examples
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9923fe51a7
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@ -62,6 +62,7 @@ int main()
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PlayMusicStream(xm);
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float timePlayed = 0.0f;
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bool pause = false;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -71,7 +72,29 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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for (int i = MAX_CIRCLES - 1; i >= 0; i--)
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UpdateMusicStream(xm); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KEY_SPACE))
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{
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StopMusicStream(xm);
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PlayMusicStream(xm);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KEY_P))
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{
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pause = !pause;
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if (pause) PauseMusicStream(xm);
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else ResumeMusicStream(xm);
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}
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// Get timePlayed scaled to bar dimensions
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timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2;
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// Color circles animation
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for (int i = MAX_CIRCLES - 1; (i >= 0) && !pause; i--)
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{
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circles[i].alpha += circles[i].speed;
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circles[i].radius += circles[i].speed*10.0f;
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@ -88,11 +111,6 @@ int main()
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circles[i].speed = (float)GetRandomValue(1, 100)/20000.0f;
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}
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}
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// Get timePlayed scaled to bar dimensions
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timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2;
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UpdateMusicStream(xm); // Update music buffer with new stream data
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//----------------------------------------------------------------------------------
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// Draw
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@ -28,9 +28,8 @@ int main()
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PlayMusicStream(music);
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int framesCounter = 0;
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float timePlayed = 0.0f;
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//float volume = 1.0;
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bool pause = false;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -40,28 +39,26 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter++;
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// Testing music fading from one file to another
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/*
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if (framesCounter > 600) // Wait for 10 seconds (600 frames)
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{
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volume -= 0.01; // Decrement music volume level
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// When music volume level equal or lower than 0,
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// restore volume level and init another music file
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if (volume <= 0)
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{
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volume = 1.0;
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framesCounter = 0;
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}
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SetMusicVolume(volume);
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}
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*/
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timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4; // We scale by 4 to fit 400 pixels
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Restart music playing (stop and play)
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if (IsKeyPressed(KEY_SPACE))
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{
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StopMusicStream(music);
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PlayMusicStream(music);
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}
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// Pause/Resume music playing
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if (IsKeyPressed(KEY_P))
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{
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pause = !pause;
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if (pause) PauseMusicStream(music);
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else ResumeMusicStream(music);
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}
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// Get timePlayed scaled to bar dimensions (400 pixels)
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timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4;
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//----------------------------------------------------------------------------------
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// Draw
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@ -70,10 +67,14 @@ int main()
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ClearBackground(RAYWHITE);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
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DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 200, (int)timePlayed, 12, MAROON);
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DrawRectangleLines(200, 200, 400, 12, GRAY);
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DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
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DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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70
src/audio.c
70
src/audio.c
@ -225,12 +225,16 @@ Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, in
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wave.data = data;
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wave.sampleCount = sampleCount;
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wave.sampleRate = sampleRate;
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wave.sampleSize = sampleSize;
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wave.sampleSize = 32;
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wave.channels = channels;
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WaveFormat(&wave, sampleRate, sampleSize, channels);
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// NOTE: Copy wave data to work with,
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// user is responsible of input data to free
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Wave cwave = WaveCopy(wave);
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return wave;
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WaveFormat(&cwave, sampleRate, sampleSize, channels);
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return cwave;
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}
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// Load sound to memory
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@ -578,6 +582,8 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
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}
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}
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else TraceLog(WARNING, "Wave formatting: Sample size not supported");
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free(samples);
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}
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// NOTE: Only supported 1 or 2 channels (mono or stereo)
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@ -615,7 +621,8 @@ Wave WaveCopy(Wave wave)
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// NOTE: Security check in case of out-of-range
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void WaveCrop(Wave *wave, int initSample, int finalSample)
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{
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if ((initSample >= 0) && (finalSample > 0) && (finalSample < wave->sampleCount))
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if ((initSample >= 0) && (initSample < finalSample) &&
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(finalSample > 0) && (finalSample < wave->sampleCount))
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{
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// TODO: Review cropping (it could be simplified...)
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@ -636,6 +643,7 @@ void WaveCrop(Wave *wave, int initSample, int finalSample)
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// Get samples data from wave as a floats array
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// NOTE: Returned sample values are normalized to range [-1..1]
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// TODO: Consider multiple channels (mono - stereo)
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float *GetWaveData(Wave wave)
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{
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float *samples = (float *)malloc(wave.sampleCount*sizeof(float));
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@ -759,26 +767,37 @@ void ResumeMusicStream(Music music)
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}
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// Stop music playing (close stream)
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// TODO: Restart XM context
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void StopMusicStream(Music music)
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{
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alSourceStop(music->stream.source);
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switch (music->ctxType)
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{
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case MUSIC_AUDIO_OGG: stb_vorbis_seek_start(music->ctxOgg); break;
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case MUSIC_MODULE_XM: break;
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case MUSIC_MODULE_MOD: jar_mod_seek_start(&music->ctxMod); break;
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default: break;
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}
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music->samplesLeft = music->totalSamples;
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}
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// Update (re-fill) music buffers if data already processed
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void UpdateMusicStream(Music music)
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{
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ALenum state;
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ALint processed = 0;
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// Determine if music stream is ready to be written
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alGetSourcei(music->stream.source, AL_BUFFERS_PROCESSED, &processed);
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int numBuffersToProcess = processed;
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alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state); // Get music stream state
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alGetSourcei(music->stream.source, AL_BUFFERS_PROCESSED, &processed); // Get processed buffers
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if (processed > 0)
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{
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bool active = true;
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short pcm[AUDIO_BUFFER_SIZE];
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float pcmf[AUDIO_BUFFER_SIZE];
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int numBuffersToProcess = processed;
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int numSamples = 0; // Total size of data steamed in L+R samples for xm floats,
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// individual L or R for ogg shorts
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@ -833,28 +852,23 @@ void UpdateMusicStream(Music music)
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break;
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}
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}
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// Reset audio stream for looping
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if (!active && music->loop)
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{
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// Restart music context (if required)
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//if (music->ctxType == MUSIC_MODULE_XM)
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if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_seek_start(&music->ctxMod);
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else if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_seek_start(music->ctxOgg);
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// Reset samples left to total samples
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music->samplesLeft = music->totalSamples;
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}
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// This error is registered when UpdateAudioStream() fails
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if (alGetError() == AL_INVALID_VALUE) TraceLog(WARNING, "OpenAL: Error buffering data...");
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ALenum state;
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alGetSourcei(music->stream.source, AL_SOURCE_STATE, &state);
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if (state != AL_PLAYING && active) alSourcePlay(music->stream.source);
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if (!active) StopMusicStream(music);
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// Reset audio stream for looping
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if (!active)
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{
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StopMusicStream(music); // Stop music (and reset)
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if (music->loop) PlayMusicStream(music); // Play again
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}
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else
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{
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// NOTE: In case window is minimized, music stream is stopped,
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// just make sure to play again on window restore
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if (state != AL_PLAYING) PlayMusicStream(music);
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}
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}
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}
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