weston/src/compositor.c

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2008-12-02 23:15:01 +03:00
/*
* Copyright © 2010-2011 Intel Corporation
* Copyright © 2008-2011 Kristian Høgsberg
* Copyright © 2012-2015 Collabora, Ltd.
2008-12-02 23:15:01 +03:00
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
2008-12-02 23:15:01 +03:00
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
2008-12-02 23:15:01 +03:00
*/
#include "config.h"
#include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdint.h>
#include <limits.h>
2008-11-09 08:22:51 +03:00
#include <stdarg.h>
#include <assert.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/wait.h>
#include <sys/socket.h>
#include <sys/utsname.h>
#include <sys/stat.h>
#include <unistd.h>
#include <math.h>
#include <linux/input.h>
#include <dlfcn.h>
#include <signal.h>
#include <setjmp.h>
#include <sys/time.h>
#include <time.h>
#include <errno.h>
#ifdef HAVE_LIBUNWIND
#define UNW_LOCAL_ONLY
#include <libunwind.h>
#endif
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-12 16:09:24 +03:00
#include "timeline.h"
#include "compositor.h"
#include "scaler-server-protocol.h"
#include "presentation_timing-server-protocol.h"
#include "../shared/os-compatibility.h"
#include "git-version.h"
#include "version.h"
compositor: add repaint delay timer This timer delays the output_repaint towards the end of the refresh period, reducing the time from repaint to present. The length of the repaint window can be set in weston.ini. The call to weston_output_schedule_repaint_reset() is delayed by one more period. If we exit the continuous repaint loop (set output->repaint_scheduled to false) in finish_frame, we may call start_repaint_loop() unnecessarily. The problem case was actually observed with two outputs on the DRM backend at 60 Hz, and 7 ms repaint-window. During a window move, one output was constantly falling off the continuous repaint loop and introducing additional one frame latency, leading to jerky window motion. This code now avoids the problem. Changes in v2: - Rename repaint_delay_timer to repaint_timer and output_repaint_delay_handler to output_repaint_timer_handler. - When computing the delay, take the current time into account. The timer uses a relative timeout, so we have to subtract any time already gone. Note, that 'gone' may also be negative. DRM has a habit of predicting the page flip timestamp so it may be still in the future when we get the completion event. - Do also a sanity check 'msec > 1000'. In the unlikely case that something fails to provide a good timestamp, never delay for more than one second. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2014-05-21 17:17:27 +04:00
#define DEFAULT_REPAINT_WINDOW 7 /* milliseconds */
#define NSEC_PER_SEC 1000000000
static void
timespec_sub(struct timespec *r,
const struct timespec *a, const struct timespec *b)
{
r->tv_sec = a->tv_sec - b->tv_sec;
r->tv_nsec = a->tv_nsec - b->tv_nsec;
if (r->tv_nsec < 0) {
r->tv_sec--;
r->tv_nsec += NSEC_PER_SEC;
}
}
static int64_t
timespec_to_nsec(const struct timespec *a)
{
return (int64_t)a->tv_sec * NSEC_PER_SEC + a->tv_nsec;
}
static struct wl_list child_process_list;
static struct weston_compositor *segv_compositor;
static int
sigchld_handler(int signal_number, void *data)
{
struct weston_process *p;
int status;
pid_t pid;
while ((pid = waitpid(-1, &status, WNOHANG)) > 0) {
wl_list_for_each(p, &child_process_list, link) {
if (p->pid == pid)
break;
}
if (&p->link == &child_process_list) {
weston_log("unknown child process exited\n");
continue;
}
wl_list_remove(&p->link);
p->cleanup(p, status);
}
if (pid < 0 && errno != ECHILD)
weston_log("waitpid error %m\n");
return 1;
}
static void
weston_output_transform_scale_init(struct weston_output *output,
uint32_t transform, uint32_t scale);
static void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_compositor_build_view_list(struct weston_compositor *compositor);
static void weston_mode_switch_finish(struct weston_output *output,
int mode_changed,
int scale_changed)
{
struct weston_seat *seat;
struct wl_resource *resource;
pixman_region32_t old_output_region;
int version;
pixman_region32_init(&old_output_region);
pixman_region32_copy(&old_output_region, &output->region);
/* Update output region and transformation matrix */
weston_output_transform_scale_init(output, output->transform, output->current_scale);
pixman_region32_init(&output->previous_damage);
pixman_region32_init_rect(&output->region, output->x, output->y,
output->width, output->height);
weston_output_update_matrix(output);
/* If a pointer falls outside the outputs new geometry, move it to its
* lower-right corner */
wl_list_for_each(seat, &output->compositor->seat_list, link) {
2013-05-07 07:19:49 +04:00
struct weston_pointer *pointer = seat->pointer;
int32_t x, y;
if (!pointer)
continue;
x = wl_fixed_to_int(pointer->x);
y = wl_fixed_to_int(pointer->y);
if (!pixman_region32_contains_point(&old_output_region,
x, y, NULL) ||
pixman_region32_contains_point(&output->region,
x, y, NULL))
continue;
if (x >= output->x + output->width)
x = output->x + output->width - 1;
if (y >= output->y + output->height)
y = output->y + output->height - 1;
pointer->x = wl_fixed_from_int(x);
pointer->y = wl_fixed_from_int(y);
}
pixman_region32_fini(&old_output_region);
if (!mode_changed && !scale_changed)
return;
/* notify clients of the changes */
wl_resource_for_each(resource, &output->resource_list) {
if (mode_changed) {
wl_output_send_mode(resource,
output->current_mode->flags,
output->current_mode->width,
output->current_mode->height,
output->current_mode->refresh);
}
version = wl_resource_get_version(resource);
if (version >= WL_OUTPUT_SCALE_SINCE_VERSION && scale_changed)
wl_output_send_scale(resource, output->current_scale);
if (version >= WL_OUTPUT_DONE_SINCE_VERSION)
wl_output_send_done(resource);
}
}
WL_EXPORT int
weston_output_mode_set_native(struct weston_output *output,
struct weston_mode *mode,
int32_t scale)
{
int ret;
int mode_changed = 0, scale_changed = 0;
if (!output->switch_mode)
return -1;
if (!output->original_mode) {
mode_changed = 1;
ret = output->switch_mode(output, mode);
if (ret < 0)
return ret;
if (output->current_scale != scale) {
scale_changed = 1;
output->current_scale = scale;
}
}
output->native_mode = mode;
output->native_scale = scale;
weston_mode_switch_finish(output, mode_changed, scale_changed);
return 0;
}
WL_EXPORT int
weston_output_mode_switch_to_native(struct weston_output *output)
{
int ret;
int mode_changed = 0, scale_changed = 0;
if (!output->switch_mode)
return -1;
if (!output->original_mode) {
weston_log("already in the native mode\n");
return -1;
}
/* the non fullscreen clients haven't seen a mode set since we
* switched into a temporary, so we need to notify them if the
* mode at that time is different from the native mode now.
*/
mode_changed = (output->original_mode != output->native_mode);
scale_changed = (output->original_scale != output->native_scale);
ret = output->switch_mode(output, output->native_mode);
if (ret < 0)
return ret;
output->current_scale = output->native_scale;
output->original_mode = NULL;
output->original_scale = 0;
weston_mode_switch_finish(output, mode_changed, scale_changed);
return 0;
}
WL_EXPORT int
weston_output_mode_switch_to_temporary(struct weston_output *output,
struct weston_mode *mode,
int32_t scale)
{
int ret;
if (!output->switch_mode)
return -1;
/* original_mode is the last mode non full screen clients have seen,
* so we shouldn't change it if we already have one set.
*/
if (!output->original_mode) {
output->original_mode = output->native_mode;
output->original_scale = output->native_scale;
}
ret = output->switch_mode(output, mode);
if (ret < 0)
return ret;
output->current_scale = scale;
weston_mode_switch_finish(output, 0, 0);
return 0;
}
WL_EXPORT void
weston_watch_process(struct weston_process *process)
{
wl_list_insert(&child_process_list, &process->link);
}
static void
child_client_exec(int sockfd, const char *path)
{
int clientfd;
char s[32];
sigset_t allsigs;
/* do not give our signal mask to the new process */
sigfillset(&allsigs);
sigprocmask(SIG_UNBLOCK, &allsigs, NULL);
/* Launch clients as the user. Do not lauch clients with wrong euid.*/
if (seteuid(getuid()) == -1) {
weston_log("compositor: failed seteuid\n");
return;
}
/* SOCK_CLOEXEC closes both ends, so we dup the fd to get a
* non-CLOEXEC fd to pass through exec. */
clientfd = dup(sockfd);
if (clientfd == -1) {
2012-06-07 20:01:59 +04:00
weston_log("compositor: dup failed: %m\n");
return;
}
snprintf(s, sizeof s, "%d", clientfd);
setenv("WAYLAND_SOCKET", s, 1);
if (execl(path, path, NULL) < 0)
2012-06-07 20:01:59 +04:00
weston_log("compositor: executing '%s' failed: %m\n",
path);
}
WL_EXPORT struct wl_client *
weston_client_launch(struct weston_compositor *compositor,
struct weston_process *proc,
const char *path,
weston_process_cleanup_func_t cleanup)
{
int sv[2];
pid_t pid;
struct wl_client *client;
weston_log("launching '%s'\n", path);
if (os_socketpair_cloexec(AF_UNIX, SOCK_STREAM, 0, sv) < 0) {
2012-06-07 20:01:59 +04:00
weston_log("weston_client_launch: "
"socketpair failed while launching '%s': %m\n",
path);
return NULL;
}
pid = fork();
if (pid == -1) {
close(sv[0]);
close(sv[1]);
2012-06-07 20:01:59 +04:00
weston_log("weston_client_launch: "
"fork failed while launching '%s': %m\n", path);
return NULL;
}
if (pid == 0) {
child_client_exec(sv[1], path);
_exit(-1);
}
close(sv[1]);
client = wl_client_create(compositor->wl_display, sv[0]);
if (!client) {
close(sv[0]);
2012-06-07 20:01:59 +04:00
weston_log("weston_client_launch: "
"wl_client_create failed while launching '%s'.\n",
path);
return NULL;
}
proc->pid = pid;
proc->cleanup = cleanup;
weston_watch_process(proc);
return client;
}
struct process_info {
struct weston_process proc;
char *path;
};
static void
process_handle_sigchld(struct weston_process *process, int status)
{
struct process_info *pinfo =
container_of(process, struct process_info, proc);
/*
* There are no guarantees whether this runs before or after
* the wl_client destructor.
*/
if (WIFEXITED(status)) {
weston_log("%s exited with status %d\n", pinfo->path,
WEXITSTATUS(status));
} else if (WIFSIGNALED(status)) {
weston_log("%s died on signal %d\n", pinfo->path,
WTERMSIG(status));
} else {
weston_log("%s disappeared\n", pinfo->path);
}
free(pinfo->path);
free(pinfo);
}
WL_EXPORT struct wl_client *
weston_client_start(struct weston_compositor *compositor, const char *path)
{
struct process_info *pinfo;
struct wl_client *client;
pinfo = zalloc(sizeof *pinfo);
if (!pinfo)
return NULL;
pinfo->path = strdup(path);
if (!pinfo->path)
goto out_free;
client = weston_client_launch(compositor, &pinfo->proc, path,
process_handle_sigchld);
if (!client)
goto out_str;
return client;
out_str:
free(pinfo->path);
out_free:
free(pinfo);
return NULL;
}
static void
region_init_infinite(pixman_region32_t *region)
{
pixman_region32_init_rect(region, INT32_MIN, INT32_MIN,
UINT32_MAX, UINT32_MAX);
}
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
static struct weston_subsurface *
weston_surface_to_subsurface(struct weston_surface *surface);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
WL_EXPORT struct weston_view *
weston_view_create(struct weston_surface *surface)
{
struct weston_view *view;
view = zalloc(sizeof *view);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (view == NULL)
return NULL;
view->surface = surface;
/* Assign to surface */
wl_list_insert(&surface->views, &view->surface_link);
wl_signal_init(&view->destroy_signal);
wl_list_init(&view->link);
wl_list_init(&view->layer_link.link);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
pixman_region32_init(&view->clip);
view->alpha = 1.0;
pixman_region32_init(&view->transform.opaque);
wl_list_init(&view->geometry.transformation_list);
wl_list_insert(&view->geometry.transformation_list,
&view->transform.position.link);
weston_matrix_init(&view->transform.position.matrix);
wl_list_init(&view->geometry.child_list);
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
pixman_region32_init(&view->geometry.scissor);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
pixman_region32_init(&view->transform.boundingbox);
view->transform.dirty = 1;
return view;
}
struct weston_frame_callback {
struct wl_resource *resource;
struct wl_list link;
};
struct weston_presentation_feedback {
struct wl_resource *resource;
/* XXX: could use just wl_resource_get_link() instead */
struct wl_list link;
/* The per-surface feedback flags */
uint32_t psf_flags;
};
static void
weston_presentation_feedback_discard(
struct weston_presentation_feedback *feedback)
{
presentation_feedback_send_discarded(feedback->resource);
wl_resource_destroy(feedback->resource);
}
static void
weston_presentation_feedback_discard_list(struct wl_list *list)
{
struct weston_presentation_feedback *feedback, *tmp;
wl_list_for_each_safe(feedback, tmp, list, link)
weston_presentation_feedback_discard(feedback);
}
static void
weston_presentation_feedback_present(
struct weston_presentation_feedback *feedback,
struct weston_output *output,
uint32_t refresh_nsec,
const struct timespec *ts,
compositor: set presentation.presented flags Change weston_output_finish_frame() signature so that backends are required to set the flags, that will be reported on the Presentation 'presented' event. This is meant for output-wide feedback flags. Flags that vary per wl_surface are subject for the following patch. All start_repaint_loop functions use the special private flag PRESENTATION_FEEDBACK_INVALID to mark, that this call of weston_output_finish_frame() cannot trigger the 'presented' event. If it does, we now hit an assert, and should then investigate why a fake update triggered Presentation feedback. DRM: Page flip is always vsync'd, and always gets the completion timestamp from the kernel which should correspond well to hardware. Completion is triggered by the kernel/hardware. Vblank handler is only used with the broken planes path, therefore do not report VSYNC, because we cannot guarantee all the planes updated at the same time. We cannot set the INVALID, because it would abort the compositor if the broken planes path was ever used. This is a hack that will get fixed with nuclear pageflip support in the future. fbdev: No vsync, update done by copy, no completion event from hardware, and completion time is totally fake. headless: No real output to update. RDP: Guessing that maybe no vsync, fake time, and copy make sense (pixels sent over network). Also no event that the pixels have been shown? RPI: Presumably Dispmanx updates are vsync'd. We get a completion event from the driver, but need to read the clock ourselves, so the completion time is somewhat unreliable. Zero-copy flag not implemented though it would be theoretically possible with EGL clients (zero-copy is a per-surface flag anyway, so in this patch). Wayland: No information how the host compositor is doing updates, so make a safe guess without assuming vsync or hardware completion event. While we do get some timestamp from the host compositor, it is not the completion time. Would need to hook to the Presentation extension of the host compositor to get more accurate flags. X11: No idea about vsync, completion event, or copying. Also the timestamp is a fake. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com> Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com> Acked-by: Mario Kleiner <mario.kleiner.de@gmail.com>
2014-12-17 17:20:40 +03:00
uint64_t seq,
uint32_t flags)
{
struct wl_client *client = wl_resource_get_client(feedback->resource);
struct wl_resource *o;
uint64_t secs;
wl_resource_for_each(o, &output->resource_list) {
if (wl_resource_get_client(o) != client)
continue;
presentation_feedback_send_sync_output(feedback->resource, o);
}
secs = ts->tv_sec;
presentation_feedback_send_presented(feedback->resource,
secs >> 32, secs & 0xffffffff,
ts->tv_nsec,
refresh_nsec,
seq >> 32, seq & 0xffffffff,
flags | feedback->psf_flags);
wl_resource_destroy(feedback->resource);
}
static void
weston_presentation_feedback_present_list(struct wl_list *list,
struct weston_output *output,
uint32_t refresh_nsec,
const struct timespec *ts,
compositor: set presentation.presented flags Change weston_output_finish_frame() signature so that backends are required to set the flags, that will be reported on the Presentation 'presented' event. This is meant for output-wide feedback flags. Flags that vary per wl_surface are subject for the following patch. All start_repaint_loop functions use the special private flag PRESENTATION_FEEDBACK_INVALID to mark, that this call of weston_output_finish_frame() cannot trigger the 'presented' event. If it does, we now hit an assert, and should then investigate why a fake update triggered Presentation feedback. DRM: Page flip is always vsync'd, and always gets the completion timestamp from the kernel which should correspond well to hardware. Completion is triggered by the kernel/hardware. Vblank handler is only used with the broken planes path, therefore do not report VSYNC, because we cannot guarantee all the planes updated at the same time. We cannot set the INVALID, because it would abort the compositor if the broken planes path was ever used. This is a hack that will get fixed with nuclear pageflip support in the future. fbdev: No vsync, update done by copy, no completion event from hardware, and completion time is totally fake. headless: No real output to update. RDP: Guessing that maybe no vsync, fake time, and copy make sense (pixels sent over network). Also no event that the pixels have been shown? RPI: Presumably Dispmanx updates are vsync'd. We get a completion event from the driver, but need to read the clock ourselves, so the completion time is somewhat unreliable. Zero-copy flag not implemented though it would be theoretically possible with EGL clients (zero-copy is a per-surface flag anyway, so in this patch). Wayland: No information how the host compositor is doing updates, so make a safe guess without assuming vsync or hardware completion event. While we do get some timestamp from the host compositor, it is not the completion time. Would need to hook to the Presentation extension of the host compositor to get more accurate flags. X11: No idea about vsync, completion event, or copying. Also the timestamp is a fake. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com> Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com> Acked-by: Mario Kleiner <mario.kleiner.de@gmail.com>
2014-12-17 17:20:40 +03:00
uint64_t seq,
uint32_t flags)
{
struct weston_presentation_feedback *feedback, *tmp;
compositor: set presentation.presented flags Change weston_output_finish_frame() signature so that backends are required to set the flags, that will be reported on the Presentation 'presented' event. This is meant for output-wide feedback flags. Flags that vary per wl_surface are subject for the following patch. All start_repaint_loop functions use the special private flag PRESENTATION_FEEDBACK_INVALID to mark, that this call of weston_output_finish_frame() cannot trigger the 'presented' event. If it does, we now hit an assert, and should then investigate why a fake update triggered Presentation feedback. DRM: Page flip is always vsync'd, and always gets the completion timestamp from the kernel which should correspond well to hardware. Completion is triggered by the kernel/hardware. Vblank handler is only used with the broken planes path, therefore do not report VSYNC, because we cannot guarantee all the planes updated at the same time. We cannot set the INVALID, because it would abort the compositor if the broken planes path was ever used. This is a hack that will get fixed with nuclear pageflip support in the future. fbdev: No vsync, update done by copy, no completion event from hardware, and completion time is totally fake. headless: No real output to update. RDP: Guessing that maybe no vsync, fake time, and copy make sense (pixels sent over network). Also no event that the pixels have been shown? RPI: Presumably Dispmanx updates are vsync'd. We get a completion event from the driver, but need to read the clock ourselves, so the completion time is somewhat unreliable. Zero-copy flag not implemented though it would be theoretically possible with EGL clients (zero-copy is a per-surface flag anyway, so in this patch). Wayland: No information how the host compositor is doing updates, so make a safe guess without assuming vsync or hardware completion event. While we do get some timestamp from the host compositor, it is not the completion time. Would need to hook to the Presentation extension of the host compositor to get more accurate flags. X11: No idea about vsync, completion event, or copying. Also the timestamp is a fake. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com> Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com> Acked-by: Mario Kleiner <mario.kleiner.de@gmail.com>
2014-12-17 17:20:40 +03:00
assert(!(flags & PRESENTATION_FEEDBACK_INVALID) ||
wl_list_empty(list));
wl_list_for_each_safe(feedback, tmp, list, link)
weston_presentation_feedback_present(feedback, output,
compositor: set presentation.presented flags Change weston_output_finish_frame() signature so that backends are required to set the flags, that will be reported on the Presentation 'presented' event. This is meant for output-wide feedback flags. Flags that vary per wl_surface are subject for the following patch. All start_repaint_loop functions use the special private flag PRESENTATION_FEEDBACK_INVALID to mark, that this call of weston_output_finish_frame() cannot trigger the 'presented' event. If it does, we now hit an assert, and should then investigate why a fake update triggered Presentation feedback. DRM: Page flip is always vsync'd, and always gets the completion timestamp from the kernel which should correspond well to hardware. Completion is triggered by the kernel/hardware. Vblank handler is only used with the broken planes path, therefore do not report VSYNC, because we cannot guarantee all the planes updated at the same time. We cannot set the INVALID, because it would abort the compositor if the broken planes path was ever used. This is a hack that will get fixed with nuclear pageflip support in the future. fbdev: No vsync, update done by copy, no completion event from hardware, and completion time is totally fake. headless: No real output to update. RDP: Guessing that maybe no vsync, fake time, and copy make sense (pixels sent over network). Also no event that the pixels have been shown? RPI: Presumably Dispmanx updates are vsync'd. We get a completion event from the driver, but need to read the clock ourselves, so the completion time is somewhat unreliable. Zero-copy flag not implemented though it would be theoretically possible with EGL clients (zero-copy is a per-surface flag anyway, so in this patch). Wayland: No information how the host compositor is doing updates, so make a safe guess without assuming vsync or hardware completion event. While we do get some timestamp from the host compositor, it is not the completion time. Would need to hook to the Presentation extension of the host compositor to get more accurate flags. X11: No idea about vsync, completion event, or copying. Also the timestamp is a fake. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com> Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com> Acked-by: Mario Kleiner <mario.kleiner.de@gmail.com>
2014-12-17 17:20:40 +03:00
refresh_nsec, ts, seq,
flags);
}
static void
surface_state_handle_buffer_destroy(struct wl_listener *listener, void *data)
{
struct weston_surface_state *state =
container_of(listener, struct weston_surface_state,
buffer_destroy_listener);
state->buffer = NULL;
}
static void
weston_surface_state_init(struct weston_surface_state *state)
{
state->newly_attached = 0;
state->buffer = NULL;
state->buffer_destroy_listener.notify =
surface_state_handle_buffer_destroy;
state->sx = 0;
state->sy = 0;
pixman_region32_init(&state->damage);
pixman_region32_init(&state->opaque);
region_init_infinite(&state->input);
wl_list_init(&state->frame_callback_list);
wl_list_init(&state->feedback_list);
state->buffer_viewport.buffer.transform = WL_OUTPUT_TRANSFORM_NORMAL;
state->buffer_viewport.buffer.scale = 1;
state->buffer_viewport.buffer.src_width = wl_fixed_from_int(-1);
state->buffer_viewport.surface.width = -1;
state->buffer_viewport.changed = 0;
}
static void
weston_surface_state_fini(struct weston_surface_state *state)
{
struct weston_frame_callback *cb, *next;
wl_list_for_each_safe(cb, next,
&state->frame_callback_list, link)
wl_resource_destroy(cb->resource);
weston_presentation_feedback_discard_list(&state->feedback_list);
pixman_region32_fini(&state->input);
pixman_region32_fini(&state->opaque);
pixman_region32_fini(&state->damage);
if (state->buffer)
wl_list_remove(&state->buffer_destroy_listener.link);
state->buffer = NULL;
}
static void
weston_surface_state_set_buffer(struct weston_surface_state *state,
struct weston_buffer *buffer)
{
if (state->buffer == buffer)
return;
if (state->buffer)
wl_list_remove(&state->buffer_destroy_listener.link);
state->buffer = buffer;
if (state->buffer)
wl_signal_add(&state->buffer->destroy_signal,
&state->buffer_destroy_listener);
}
WL_EXPORT struct weston_surface *
weston_surface_create(struct weston_compositor *compositor)
{
struct weston_surface *surface;
surface = zalloc(sizeof *surface);
if (surface == NULL)
return NULL;
wl_signal_init(&surface->destroy_signal);
surface->compositor = compositor;
surface->ref_count = 1;
2010-06-07 06:23:21 +04:00
surface->buffer_viewport.buffer.transform = WL_OUTPUT_TRANSFORM_NORMAL;
surface->buffer_viewport.buffer.scale = 1;
surface->buffer_viewport.buffer.src_width = wl_fixed_from_int(-1);
surface->buffer_viewport.surface.width = -1;
weston_surface_state_init(&surface->pending);
pixman_region32_init(&surface->damage);
pixman_region32_init(&surface->opaque);
region_init_infinite(&surface->input);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_init(&surface->views);
wl_list_init(&surface->frame_callback_list);
wl_list_init(&surface->feedback_list);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
wl_list_init(&surface->subsurface_list);
wl_list_init(&surface->subsurface_list_pending);
weston_matrix_init(&surface->buffer_to_surface_matrix);
weston_matrix_init(&surface->surface_to_buffer_matrix);
return surface;
}
WL_EXPORT void
weston_surface_set_color(struct weston_surface *surface,
2012-09-30 04:57:21 +04:00
float red, float green, float blue, float alpha)
{
surface->compositor->renderer->surface_set_color(surface, red, green, blue, alpha);
}
WL_EXPORT void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_to_global_float(struct weston_view *view,
float sx, float sy, float *x, float *y)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (view->transform.enabled) {
struct weston_vector v = { { sx, sy, 0.0f, 1.0f } };
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_matrix_transform(&view->transform.matrix, &v);
if (fabsf(v.f[3]) < 1e-6) {
2012-06-07 20:01:59 +04:00
weston_log("warning: numerical instability in "
"%s(), divisor = %g\n", __func__,
v.f[3]);
*x = 0;
*y = 0;
return;
}
*x = v.f[0] / v.f[3];
*y = v.f[1] / v.f[3];
} else {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
*x = sx + view->geometry.x;
*y = sy + view->geometry.y;
}
}
WL_EXPORT void
weston_transformed_coord(int width, int height,
enum wl_output_transform transform,
int32_t scale,
float sx, float sy, float *bx, float *by)
{
switch (transform) {
case WL_OUTPUT_TRANSFORM_NORMAL:
default:
*bx = sx;
*by = sy;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED:
*bx = width - sx;
*by = sy;
break;
case WL_OUTPUT_TRANSFORM_90:
*bx = height - sy;
*by = sx;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
*bx = height - sy;
*by = width - sx;
break;
case WL_OUTPUT_TRANSFORM_180:
*bx = width - sx;
*by = height - sy;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
*bx = sx;
*by = height - sy;
break;
case WL_OUTPUT_TRANSFORM_270:
*bx = sy;
*by = width - sx;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
*bx = sy;
*by = sx;
break;
}
*bx *= scale;
*by *= scale;
}
WL_EXPORT pixman_box32_t
weston_transformed_rect(int width, int height,
enum wl_output_transform transform,
int32_t scale,
pixman_box32_t rect)
{
float x1, x2, y1, y2;
pixman_box32_t ret;
weston_transformed_coord(width, height, transform, scale,
rect.x1, rect.y1, &x1, &y1);
weston_transformed_coord(width, height, transform, scale,
rect.x2, rect.y2, &x2, &y2);
if (x1 <= x2) {
ret.x1 = x1;
ret.x2 = x2;
} else {
ret.x1 = x2;
ret.x2 = x1;
}
if (y1 <= y2) {
ret.y1 = y1;
ret.y2 = y2;
} else {
ret.y1 = y2;
ret.y2 = y1;
}
return ret;
}
WL_EXPORT void
weston_transformed_region(int width, int height,
enum wl_output_transform transform,
int32_t scale,
pixman_region32_t *src, pixman_region32_t *dest)
{
pixman_box32_t *src_rects, *dest_rects;
int nrects, i;
if (transform == WL_OUTPUT_TRANSFORM_NORMAL && scale == 1) {
if (src != dest)
pixman_region32_copy(dest, src);
return;
}
src_rects = pixman_region32_rectangles(src, &nrects);
dest_rects = malloc(nrects * sizeof(*dest_rects));
if (!dest_rects)
return;
if (transform == WL_OUTPUT_TRANSFORM_NORMAL) {
memcpy(dest_rects, src_rects, nrects * sizeof(*dest_rects));
} else {
for (i = 0; i < nrects; i++) {
switch (transform) {
default:
case WL_OUTPUT_TRANSFORM_NORMAL:
dest_rects[i].x1 = src_rects[i].x1;
dest_rects[i].y1 = src_rects[i].y1;
dest_rects[i].x2 = src_rects[i].x2;
dest_rects[i].y2 = src_rects[i].y2;
break;
case WL_OUTPUT_TRANSFORM_90:
dest_rects[i].x1 = height - src_rects[i].y2;
dest_rects[i].y1 = src_rects[i].x1;
dest_rects[i].x2 = height - src_rects[i].y1;
dest_rects[i].y2 = src_rects[i].x2;
break;
case WL_OUTPUT_TRANSFORM_180:
dest_rects[i].x1 = width - src_rects[i].x2;
dest_rects[i].y1 = height - src_rects[i].y2;
dest_rects[i].x2 = width - src_rects[i].x1;
dest_rects[i].y2 = height - src_rects[i].y1;
break;
case WL_OUTPUT_TRANSFORM_270:
dest_rects[i].x1 = src_rects[i].y1;
dest_rects[i].y1 = width - src_rects[i].x2;
dest_rects[i].x2 = src_rects[i].y2;
dest_rects[i].y2 = width - src_rects[i].x1;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED:
dest_rects[i].x1 = width - src_rects[i].x2;
dest_rects[i].y1 = src_rects[i].y1;
dest_rects[i].x2 = width - src_rects[i].x1;
dest_rects[i].y2 = src_rects[i].y2;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
dest_rects[i].x1 = height - src_rects[i].y2;
dest_rects[i].y1 = width - src_rects[i].x2;
dest_rects[i].x2 = height - src_rects[i].y1;
dest_rects[i].y2 = width - src_rects[i].x1;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
dest_rects[i].x1 = src_rects[i].x1;
dest_rects[i].y1 = height - src_rects[i].y2;
dest_rects[i].x2 = src_rects[i].x2;
dest_rects[i].y2 = height - src_rects[i].y1;
break;
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
dest_rects[i].x1 = src_rects[i].y1;
dest_rects[i].y1 = src_rects[i].x1;
dest_rects[i].x2 = src_rects[i].y2;
dest_rects[i].y2 = src_rects[i].x2;
break;
}
}
}
if (scale != 1) {
for (i = 0; i < nrects; i++) {
dest_rects[i].x1 *= scale;
dest_rects[i].x2 *= scale;
dest_rects[i].y1 *= scale;
dest_rects[i].y2 *= scale;
}
}
pixman_region32_clear(dest);
pixman_region32_init_rects(dest, dest_rects, nrects);
free(dest_rects);
}
static void
scaler_surface_to_buffer(struct weston_surface *surface,
float sx, float sy, float *bx, float *by)
{
struct weston_buffer_viewport *vp = &surface->buffer_viewport;
double src_width, src_height;
double src_x, src_y;
if (vp->buffer.src_width == wl_fixed_from_int(-1)) {
if (vp->surface.width == -1) {
*bx = sx;
*by = sy;
return;
}
src_x = 0.0;
src_y = 0.0;
src_width = surface->width_from_buffer;
src_height = surface->height_from_buffer;
} else {
src_x = wl_fixed_to_double(vp->buffer.src_x);
src_y = wl_fixed_to_double(vp->buffer.src_y);
src_width = wl_fixed_to_double(vp->buffer.src_width);
src_height = wl_fixed_to_double(vp->buffer.src_height);
}
*bx = sx * src_width / surface->width + src_x;
*by = sy * src_height / surface->height + src_y;
}
WL_EXPORT void
weston_surface_to_buffer_float(struct weston_surface *surface,
float sx, float sy, float *bx, float *by)
{
struct weston_buffer_viewport *vp = &surface->buffer_viewport;
/* first transform coordinates if the scaler is set */
scaler_surface_to_buffer(surface, sx, sy, bx, by);
weston_transformed_coord(surface->width_from_buffer,
surface->height_from_buffer,
vp->buffer.transform, vp->buffer.scale,
*bx, *by, bx, by);
}
WL_EXPORT void
weston_surface_to_buffer(struct weston_surface *surface,
int sx, int sy, int *bx, int *by)
{
float bxf, byf;
weston_surface_to_buffer_float(surface,
sx, sy, &bxf, &byf);
*bx = floorf(bxf);
*by = floorf(byf);
}
WL_EXPORT pixman_box32_t
weston_surface_to_buffer_rect(struct weston_surface *surface,
pixman_box32_t rect)
{
struct weston_buffer_viewport *vp = &surface->buffer_viewport;
float xf, yf;
/* first transform box coordinates if the scaler is set */
scaler_surface_to_buffer(surface, rect.x1, rect.y1, &xf, &yf);
rect.x1 = floorf(xf);
rect.y1 = floorf(yf);
scaler_surface_to_buffer(surface, rect.x2, rect.y2, &xf, &yf);
rect.x2 = floorf(xf);
rect.y2 = floorf(yf);
return weston_transformed_rect(surface->width_from_buffer,
surface->height_from_buffer,
vp->buffer.transform, vp->buffer.scale,
rect);
}
/** Transform a region from surface coordinates to buffer coordinates
*
* \param surface The surface to fetch wl_viewport and buffer transformation
* from.
* \param surface_region[in] The region in surface coordinates.
* \param buffer_region[out] The region converted to buffer coordinates.
*
* Buffer_region must be init'd, but will be completely overwritten.
*
* Viewport and buffer transformations can only do translation, scaling,
* and rotations in 90-degree steps. Therefore the only loss in the
* conversion is coordinate flooring (rounding).
*/
WL_EXPORT void
weston_surface_to_buffer_region(struct weston_surface *surface,
pixman_region32_t *surface_region,
pixman_region32_t *buffer_region)
{
pixman_box32_t *src_rects, *dest_rects;
int nrects, i;
src_rects = pixman_region32_rectangles(surface_region, &nrects);
dest_rects = malloc(nrects * sizeof(*dest_rects));
if (!dest_rects)
return;
for (i = 0; i < nrects; i++) {
dest_rects[i] = weston_surface_to_buffer_rect(surface,
src_rects[i]);
}
pixman_region32_fini(buffer_region);
pixman_region32_init_rects(buffer_region, dest_rects, nrects);
free(dest_rects);
}
WL_EXPORT void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_move_to_plane(struct weston_view *view,
struct weston_plane *plane)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (view->plane == plane)
return;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_damage_below(view);
view->plane = plane;
weston_surface_damage(view->surface);
}
/** Inflict damage on the plane where the view is visible.
*
* \param view The view that causes the damage.
*
* If the view is currently on a plane (including the primary plane),
* take the view's boundingbox, subtract all the opaque views that cover it,
* and add the remaining region as damage to the plane. This corresponds
* to the damage inflicted to the plane if this view disappeared.
*
* A repaint is scheduled for this view.
*
* The region of all opaque views covering this view is stored in
* weston_view::clip and updated by view_accumulate_damage() during
* weston_output_repaint(). Specifically, that region matches the
* scenegraph as it was last painted.
*/
WL_EXPORT void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_damage_below(struct weston_view *view)
{
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_subtract(&damage, &view->transform.boundingbox,
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
&view->clip);
if (view->plane)
pixman_region32_union(&view->plane->damage,
&view->plane->damage, &damage);
pixman_region32_fini(&damage);
weston_view_schedule_repaint(view);
}
static void
weston_surface_update_output_mask(struct weston_surface *es, uint32_t mask)
{
uint32_t different = es->output_mask ^ mask;
uint32_t entered = mask & different;
uint32_t left = es->output_mask & different;
struct weston_output *output;
struct wl_resource *resource = NULL;
struct wl_client *client;
es->output_mask = mask;
if (es->resource == NULL)
return;
if (different == 0)
return;
client = wl_resource_get_client(es->resource);
wl_list_for_each(output, &es->compositor->output_list, link) {
if (1 << output->id & different)
resource =
wl_resource_find_for_client(&output->resource_list,
client);
if (resource == NULL)
continue;
if (1 << output->id & entered)
wl_surface_send_enter(es->resource, resource);
if (1 << output->id & left)
wl_surface_send_leave(es->resource, resource);
}
}
static void
weston_surface_assign_output(struct weston_surface *es)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_output *new_output;
struct weston_view *view;
pixman_region32_t region;
uint32_t max, area, mask;
pixman_box32_t *e;
new_output = NULL;
max = 0;
mask = 0;
pixman_region32_init(&region);
wl_list_for_each(view, &es->views, surface_link) {
if (!view->output)
continue;
pixman_region32_intersect(&region, &view->transform.boundingbox,
&view->output->region);
e = pixman_region32_extents(&region);
area = (e->x2 - e->x1) * (e->y2 - e->y1);
mask |= view->output_mask;
if (area >= max) {
new_output = view->output;
max = area;
}
}
pixman_region32_fini(&region);
es->output = new_output;
weston_surface_update_output_mask(es, mask);
}
static void
weston_view_assign_output(struct weston_view *ev)
{
struct weston_compositor *ec = ev->surface->compositor;
struct weston_output *output, *new_output;
pixman_region32_t region;
uint32_t max, area, mask;
pixman_box32_t *e;
new_output = NULL;
max = 0;
mask = 0;
pixman_region32_init(&region);
wl_list_for_each(output, &ec->output_list, link) {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
pixman_region32_intersect(&region, &ev->transform.boundingbox,
&output->region);
e = pixman_region32_extents(&region);
area = (e->x2 - e->x1) * (e->y2 - e->y1);
if (area > 0)
mask |= 1 << output->id;
if (area >= max) {
new_output = output;
max = area;
}
}
pixman_region32_fini(&region);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
ev->output = new_output;
ev->output_mask = mask;
weston_surface_assign_output(ev->surface);
}
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
static void
weston_view_to_view_map(struct weston_view *from, struct weston_view *to,
int from_x, int from_y, int *to_x, int *to_y)
{
float x, y;
weston_view_to_global_float(from, from_x, from_y, &x, &y);
weston_view_from_global_float(to, x, y, &x, &y);
*to_x = round(x);
*to_y = round(y);
}
static void
weston_view_transfer_scissor(struct weston_view *from, struct weston_view *to)
{
pixman_box32_t *a;
pixman_box32_t b;
a = pixman_region32_extents(&from->geometry.scissor);
weston_view_to_view_map(from, to, a->x1, a->y1, &b.x1, &b.y1);
weston_view_to_view_map(from, to, a->x2, a->y2, &b.x2, &b.y2);
pixman_region32_fini(&to->geometry.scissor);
pixman_region32_init_with_extents(&to->geometry.scissor, &b);
}
static void
view_compute_bbox(struct weston_view *view, const pixman_box32_t *inbox,
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
pixman_region32_t *bbox)
{
2012-09-30 04:57:21 +04:00
float min_x = HUGE_VALF, min_y = HUGE_VALF;
float max_x = -HUGE_VALF, max_y = -HUGE_VALF;
int32_t s[4][2] = {
{ inbox->x1, inbox->y1 },
{ inbox->x1, inbox->y2 },
{ inbox->x2, inbox->y1 },
{ inbox->x2, inbox->y2 },
};
2012-09-30 04:57:21 +04:00
float int_x, int_y;
int i;
if (inbox->x1 == inbox->x2 || inbox->y1 == inbox->y2) {
/* avoid rounding empty bbox to 1x1 */
pixman_region32_init(bbox);
return;
}
for (i = 0; i < 4; ++i) {
2012-09-30 04:57:21 +04:00
float x, y;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_to_global_float(view, s[i][0], s[i][1], &x, &y);
if (x < min_x)
min_x = x;
if (x > max_x)
max_x = x;
if (y < min_y)
min_y = y;
if (y > max_y)
max_y = y;
}
int_x = floorf(min_x);
int_y = floorf(min_y);
pixman_region32_init_rect(bbox, int_x, int_y,
ceilf(max_x) - int_x, ceilf(max_y) - int_y);
}
static void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_update_transform_disable(struct weston_view *view)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view->transform.enabled = 0;
/* round off fractions when not transformed */
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view->geometry.x = roundf(view->geometry.x);
view->geometry.y = roundf(view->geometry.y);
/* Otherwise identity matrix, but with x and y translation. */
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view->transform.position.matrix.type = WESTON_MATRIX_TRANSFORM_TRANSLATE;
view->transform.position.matrix.d[12] = view->geometry.x;
view->transform.position.matrix.d[13] = view->geometry.y;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view->transform.matrix = view->transform.position.matrix;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view->transform.inverse = view->transform.position.matrix;
view->transform.inverse.d[12] = -view->geometry.x;
view->transform.inverse.d[13] = -view->geometry.y;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
pixman_region32_init_rect(&view->transform.boundingbox,
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
0, 0,
view->surface->width,
view->surface->height);
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
if (view->geometry.scissor_enabled)
pixman_region32_intersect(&view->transform.boundingbox,
&view->transform.boundingbox,
&view->geometry.scissor);
pixman_region32_translate(&view->transform.boundingbox,
view->geometry.x, view->geometry.y);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (view->alpha == 1.0) {
pixman_region32_copy(&view->transform.opaque,
&view->surface->opaque);
pixman_region32_translate(&view->transform.opaque,
view->geometry.x,
view->geometry.y);
}
}
static int
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_update_transform_enable(struct weston_view *view)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_view *parent = view->geometry.parent;
struct weston_matrix *matrix = &view->transform.matrix;
struct weston_matrix *inverse = &view->transform.inverse;
struct weston_transform *tform;
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
pixman_region32_t surfregion;
const pixman_box32_t *surfbox;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view->transform.enabled = 1;
/* Otherwise identity matrix, but with x and y translation. */
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view->transform.position.matrix.type = WESTON_MATRIX_TRANSFORM_TRANSLATE;
view->transform.position.matrix.d[12] = view->geometry.x;
view->transform.position.matrix.d[13] = view->geometry.y;
weston_matrix_init(matrix);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(tform, &view->geometry.transformation_list, link)
weston_matrix_multiply(matrix, &tform->matrix);
if (parent)
weston_matrix_multiply(matrix, &parent->transform.matrix);
if (weston_matrix_invert(inverse, matrix) < 0) {
/* Oops, bad total transformation, not invertible */
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_log("error: weston_view %p"
" transformation not invertible.\n", view);
return -1;
}
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
pixman_region32_init_rect(&surfregion, 0, 0,
view->surface->width, view->surface->height);
if (view->geometry.scissor_enabled)
pixman_region32_intersect(&surfregion, &surfregion,
&view->geometry.scissor);
surfbox = pixman_region32_extents(&surfregion);
view_compute_bbox(view, surfbox, &view->transform.boundingbox);
pixman_region32_fini(&surfregion);
return 0;
}
static struct weston_layer *
get_view_layer(struct weston_view *view)
{
if (view->parent_view)
return get_view_layer(view->parent_view);
return view->layer_link.layer;
}
WL_EXPORT void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_update_transform(struct weston_view *view)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_view *parent = view->geometry.parent;
struct weston_layer *layer;
pixman_region32_t mask;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (!view->transform.dirty)
return;
if (parent)
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_update_transform(parent);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view->transform.dirty = 0;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_damage_below(view);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
pixman_region32_fini(&view->transform.boundingbox);
pixman_region32_fini(&view->transform.opaque);
pixman_region32_init(&view->transform.opaque);
/* transform.position is always in transformation_list */
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (view->geometry.transformation_list.next ==
&view->transform.position.link &&
view->geometry.transformation_list.prev ==
&view->transform.position.link &&
!parent) {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_update_transform_disable(view);
} else {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (weston_view_update_transform_enable(view) < 0)
weston_view_update_transform_disable(view);
}
layer = get_view_layer(view);
if (layer) {
pixman_region32_init_with_extents(&mask, &layer->mask);
pixman_region32_intersect(&view->transform.boundingbox,
&view->transform.boundingbox, &mask);
pixman_region32_intersect(&view->transform.opaque,
&view->transform.opaque, &mask);
pixman_region32_fini(&mask);
}
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
if (parent) {
if (parent->geometry.scissor_enabled) {
view->geometry.scissor_enabled = true;
weston_view_transfer_scissor(parent, view);
} else {
view->geometry.scissor_enabled = false;
}
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_damage_below(view);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_assign_output(view);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_signal_emit(&view->surface->compositor->transform_signal,
view->surface);
}
WL_EXPORT void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_geometry_dirty(struct weston_view *view)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_view *child;
/*
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
* The invariant: if view->geometry.dirty, then all views
* in view->geometry.child_list have geometry.dirty too.
* Corollary: if not parent->geometry.dirty, then all ancestors
* are not dirty.
*/
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (view->transform.dirty)
return;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view->transform.dirty = 1;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(child, &view->geometry.child_list,
geometry.parent_link)
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_geometry_dirty(child);
}
WL_EXPORT void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_to_global_fixed(struct weston_view *view,
wl_fixed_t vx, wl_fixed_t vy,
wl_fixed_t *x, wl_fixed_t *y)
{
2012-09-30 04:57:21 +04:00
float xf, yf;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_to_global_float(view,
wl_fixed_to_double(vx),
wl_fixed_to_double(vy),
&xf, &yf);
*x = wl_fixed_from_double(xf);
*y = wl_fixed_from_double(yf);
}
WL_EXPORT void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_from_global_float(struct weston_view *view,
float x, float y, float *vx, float *vy)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (view->transform.enabled) {
struct weston_vector v = { { x, y, 0.0f, 1.0f } };
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_matrix_transform(&view->transform.inverse, &v);
if (fabsf(v.f[3]) < 1e-6) {
2012-06-07 20:01:59 +04:00
weston_log("warning: numerical instability in "
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
"weston_view_from_global(), divisor = %g\n",
v.f[3]);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
*vx = 0;
*vy = 0;
return;
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
*vx = v.f[0] / v.f[3];
*vy = v.f[1] / v.f[3];
} else {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
*vx = x - view->geometry.x;
*vy = y - view->geometry.y;
}
}
WL_EXPORT void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_from_global_fixed(struct weston_view *view,
wl_fixed_t x, wl_fixed_t y,
wl_fixed_t *vx, wl_fixed_t *vy)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
float vxf, vyf;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_from_global_float(view,
wl_fixed_to_double(x),
wl_fixed_to_double(y),
&vxf, &vyf);
*vx = wl_fixed_from_double(vxf);
*vy = wl_fixed_from_double(vyf);
}
WL_EXPORT void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_from_global(struct weston_view *view,
int32_t x, int32_t y, int32_t *vx, int32_t *vy)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
float vxf, vyf;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_from_global_float(view, x, y, &vxf, &vyf);
*vx = floorf(vxf);
*vy = floorf(vyf);
}
WL_EXPORT void
weston_surface_schedule_repaint(struct weston_surface *surface)
{
struct weston_output *output;
wl_list_for_each(output, &surface->compositor->output_list, link)
if (surface->output_mask & (1 << output->id))
weston_output_schedule_repaint(output);
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
WL_EXPORT void
weston_view_schedule_repaint(struct weston_view *view)
{
struct weston_output *output;
wl_list_for_each(output, &view->surface->compositor->output_list, link)
if (view->output_mask & (1 << output->id))
weston_output_schedule_repaint(output);
}
/**
* XXX: This function does it the wrong way.
* surface->damage is the damage from the client, and causes
* surface_flush_damage() to copy pixels. No window management action can
* cause damage to the client-provided content, warranting re-upload!
*
* Instead of surface->damage, this function should record the damage
* with all the views for this surface to avoid extraneous texture
* uploads.
*/
WL_EXPORT void
weston_surface_damage(struct weston_surface *surface)
{
pixman_region32_union_rect(&surface->damage, &surface->damage,
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
0, 0, surface->width,
surface->height);
weston_surface_schedule_repaint(surface);
}
WL_EXPORT void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_set_position(struct weston_view *view, float x, float y)
{
if (view->geometry.x == x && view->geometry.y == y)
return;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view->geometry.x = x;
view->geometry.y = y;
weston_view_geometry_dirty(view);
}
static void
transform_parent_handle_parent_destroy(struct wl_listener *listener,
void *data)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_view *view =
container_of(listener, struct weston_view,
geometry.parent_destroy_listener);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_set_transform_parent(view, NULL);
}
WL_EXPORT void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_set_transform_parent(struct weston_view *view,
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
struct weston_view *parent)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (view->geometry.parent) {
wl_list_remove(&view->geometry.parent_destroy_listener.link);
wl_list_remove(&view->geometry.parent_link);
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
if (!parent)
view->geometry.scissor_enabled = false;
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view->geometry.parent = parent;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view->geometry.parent_destroy_listener.notify =
transform_parent_handle_parent_destroy;
if (parent) {
wl_signal_add(&parent->destroy_signal,
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
&view->geometry.parent_destroy_listener);
wl_list_insert(&parent->geometry.child_list,
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
&view->geometry.parent_link);
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_geometry_dirty(view);
}
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
/** Set a clip mask rectangle on a view
*
* \param view The view to set the clip mask on.
* \param x Top-left corner X coordinate of the clip rectangle.
* \param y Top-left corner Y coordinate of the clip rectangle.
* \param width Width of the clip rectangle, non-negative.
* \param height Height of the clip rectangle, non-negative.
*
* A shell may set a clip mask rectangle on a view. Everything outside
* the rectangle is cut away for input and output purposes: it is
* not drawn and cannot be hit by hit-test based input like pointer
* motion or touch-downs. Everything inside the rectangle will behave
* normally. Clients are unaware of clipping.
*
* The rectangle is set in the surface local coordinates. Setting a clip
* mask rectangle does not affect the view position, the view is positioned
* as it would be without a clip. The clip also does not change
* weston_surface::width,height.
*
* The clip mask rectangle is part of transformation inheritance
* (weston_view_set_transform_parent()). A clip set in the root of the
* transformation inheritance tree will affect all views in the tree.
* A clip can be set only on the root view. Attempting to set a clip
* on view that has a transformation parent will fail. Assigning a parent
* to a view that has a clip set will cause the clip to be forgotten.
*
* Because the clip mask is an axis-aligned rectangle, it poses restrictions
* on the additional transformations in the child views. These transformations
* may not rotate the coordinate axes, i.e., only translation and scaling
* are allowed. Violating this restriction causes the clipping to malfunction.
* Furthermore, using scaling may cause rounding errors in child clipping.
*
* The clip mask rectangle is not automatically adjusted based on
* wl_surface.attach dx and dy arguments.
*
* A clip mask rectangle can be set only if the compositor capability
* WESTON_CAP_VIEW_CLIP_MASK is present.
*
* This function sets the clip mask rectangle and schedules a repaint for
* the view.
*/
WL_EXPORT void
weston_view_set_mask(struct weston_view *view,
int x, int y, int width, int height)
{
struct weston_compositor *compositor = view->surface->compositor;
if (!(compositor->capabilities & WESTON_CAP_VIEW_CLIP_MASK)) {
weston_log("%s not allowed without capability!\n", __func__);
return;
}
if (view->geometry.parent) {
weston_log("view %p has a parent, clip forbidden!\n", view);
return;
}
if (width < 0 || height < 0) {
weston_log("%s: illegal args %d, %d, %d, %d\n", __func__,
x, y, width, height);
return;
}
pixman_region32_fini(&view->geometry.scissor);
pixman_region32_init_rect(&view->geometry.scissor, x, y, width, height);
view->geometry.scissor_enabled = true;
weston_view_geometry_dirty(view);
weston_view_schedule_repaint(view);
}
/** Remove the clip mask from a view
*
* \param view The view to remove the clip mask from.
*
* Removed the clip mask rectangle and schedules a repaint.
*
* \sa weston_view_set_mask
*/
WL_EXPORT void
weston_view_set_mask_infinite(struct weston_view *view)
{
view->geometry.scissor_enabled = false;
weston_view_geometry_dirty(view);
weston_view_schedule_repaint(view);
}
WL_EXPORT bool
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_is_mapped(struct weston_view *view)
{
if (view->output)
return true;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
else
return false;
}
WL_EXPORT bool
weston_surface_is_mapped(struct weston_surface *surface)
{
if (surface->output)
return true;
else
return false;
}
static void
surface_set_size(struct weston_surface *surface, int32_t width, int32_t height)
{
struct weston_view *view;
if (surface->width == width && surface->height == height)
return;
surface->width = width;
surface->height = height;
wl_list_for_each(view, &surface->views, surface_link)
weston_view_geometry_dirty(view);
}
WL_EXPORT void
weston_surface_set_size(struct weston_surface *surface,
int32_t width, int32_t height)
{
assert(!surface->resource);
surface_set_size(surface, width, height);
}
static int
fixed_round_up_to_int(wl_fixed_t f)
{
return wl_fixed_to_int(wl_fixed_from_int(1) - 1 + f);
}
static void
weston_surface_calculate_size_from_buffer(struct weston_surface *surface)
{
struct weston_buffer_viewport *vp = &surface->buffer_viewport;
int32_t width, height;
if (!surface->buffer_ref.buffer) {
surface->width_from_buffer = 0;
surface->height_from_buffer = 0;
return;
}
switch (vp->buffer.transform) {
case WL_OUTPUT_TRANSFORM_90:
case WL_OUTPUT_TRANSFORM_270:
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
width = surface->buffer_ref.buffer->height / vp->buffer.scale;
height = surface->buffer_ref.buffer->width / vp->buffer.scale;
break;
default:
width = surface->buffer_ref.buffer->width / vp->buffer.scale;
height = surface->buffer_ref.buffer->height / vp->buffer.scale;
break;
}
surface->width_from_buffer = width;
surface->height_from_buffer = height;
}
static void
weston_surface_update_size(struct weston_surface *surface)
{
struct weston_buffer_viewport *vp = &surface->buffer_viewport;
int32_t width, height;
width = surface->width_from_buffer;
height = surface->height_from_buffer;
if (width != 0 && vp->surface.width != -1) {
surface_set_size(surface,
vp->surface.width, vp->surface.height);
return;
}
if (width != 0 && vp->buffer.src_width != wl_fixed_from_int(-1)) {
int32_t w = fixed_round_up_to_int(vp->buffer.src_width);
int32_t h = fixed_round_up_to_int(vp->buffer.src_height);
surface_set_size(surface, w ?: 1, h ?: 1);
return;
}
surface_set_size(surface, width, height);
}
WL_EXPORT uint32_t
weston_compositor_get_time(void)
{
struct timeval tv;
gettimeofday(&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
WL_EXPORT struct weston_view *
weston_compositor_pick_view(struct weston_compositor *compositor,
wl_fixed_t x, wl_fixed_t y,
wl_fixed_t *vx, wl_fixed_t *vy)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_view *view;
wl_fixed_t view_x, view_y;
int view_ix, view_iy;
int ix = wl_fixed_to_int(x);
int iy = wl_fixed_to_int(y);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(view, &compositor->view_list, link) {
if (!pixman_region32_contains_point(
&view->transform.boundingbox, ix, iy, NULL))
continue;
weston_view_from_global_fixed(view, x, y, &view_x, &view_y);
view_ix = wl_fixed_to_int(view_x);
view_iy = wl_fixed_to_int(view_y);
if (!pixman_region32_contains_point(&view->surface->input,
view_ix, view_iy, NULL))
continue;
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
if (view->geometry.scissor_enabled &&
!pixman_region32_contains_point(&view->geometry.scissor,
view_ix, view_iy, NULL))
continue;
*vx = view_x;
*vy = view_y;
return view;
}
return NULL;
}
static void
weston_compositor_repick(struct weston_compositor *compositor)
{
struct weston_seat *seat;
if (!compositor->session_active)
return;
wl_list_for_each(seat, &compositor->seat_list, link)
weston_seat_repick(seat);
}
WL_EXPORT void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_unmap(struct weston_view *view)
{
struct weston_seat *seat;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (!weston_view_is_mapped(view))
return;
weston_view_damage_below(view);
view->output = NULL;
view->plane = NULL;
weston_layer_entry_remove(&view->layer_link);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_remove(&view->link);
wl_list_init(&view->link);
view->output_mask = 0;
weston_surface_assign_output(view->surface);
if (weston_surface_is_mapped(view->surface))
return;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(seat, &view->surface->compositor->seat_list, link) {
if (seat->keyboard && seat->keyboard->focus == view->surface)
2013-05-07 07:19:49 +04:00
weston_keyboard_set_focus(seat->keyboard, NULL);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (seat->pointer && seat->pointer->focus == view)
2013-05-07 07:19:49 +04:00
weston_pointer_set_focus(seat->pointer,
NULL,
wl_fixed_from_int(0),
wl_fixed_from_int(0));
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (seat->touch && seat->touch->focus == view)
weston_touch_set_focus(seat->touch, NULL);
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
WL_EXPORT void
weston_surface_unmap(struct weston_surface *surface)
{
struct weston_view *view;
wl_list_for_each(view, &surface->views, surface_link)
weston_view_unmap(view);
surface->output = NULL;
}
static void
weston_surface_reset_pending_buffer(struct weston_surface *surface)
{
weston_surface_state_set_buffer(&surface->pending, NULL);
surface->pending.sx = 0;
surface->pending.sy = 0;
surface->pending.newly_attached = 0;
surface->pending.buffer_viewport.changed = 0;
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
WL_EXPORT void
weston_view_destroy(struct weston_view *view)
{
wl_signal_emit(&view->destroy_signal, view);
assert(wl_list_empty(&view->geometry.child_list));
if (weston_view_is_mapped(view)) {
weston_view_unmap(view);
weston_compositor_build_view_list(view->surface->compositor);
}
wl_list_remove(&view->link);
weston_layer_entry_remove(&view->layer_link);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
pixman_region32_fini(&view->clip);
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
pixman_region32_fini(&view->geometry.scissor);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
pixman_region32_fini(&view->transform.boundingbox);
pixman_region32_fini(&view->transform.opaque);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_set_transform_parent(view, NULL);
wl_list_remove(&view->surface_link);
free(view);
}
WL_EXPORT void
weston_surface_destroy(struct weston_surface *surface)
{
struct weston_frame_callback *cb, *next;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_view *ev, *nv;
if (--surface->ref_count > 0)
return;
assert(surface->resource == NULL);
wl_signal_emit(&surface->destroy_signal, surface);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
assert(wl_list_empty(&surface->subsurface_list_pending));
assert(wl_list_empty(&surface->subsurface_list));
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each_safe(ev, nv, &surface->views, surface_link)
weston_view_destroy(ev);
weston_surface_state_fini(&surface->pending);
weston_buffer_reference(&surface->buffer_ref, NULL);
pixman_region32_fini(&surface->damage);
pixman_region32_fini(&surface->opaque);
pixman_region32_fini(&surface->input);
wl_list_for_each_safe(cb, next, &surface->frame_callback_list, link)
wl_resource_destroy(cb->resource);
weston_presentation_feedback_discard_list(&surface->feedback_list);
free(surface);
}
static void
destroy_surface(struct wl_resource *resource)
{
struct weston_surface *surface = wl_resource_get_user_data(resource);
assert(surface);
/* Set the resource to NULL, since we don't want to leave a
* dangling pointer if the surface was refcounted and survives
* the weston_surface_destroy() call. */
surface->resource = NULL;
weston_surface_destroy(surface);
}
static void
weston_buffer_destroy_handler(struct wl_listener *listener, void *data)
{
struct weston_buffer *buffer =
container_of(listener, struct weston_buffer, destroy_listener);
wl_signal_emit(&buffer->destroy_signal, buffer);
free(buffer);
}
WL_EXPORT struct weston_buffer *
weston_buffer_from_resource(struct wl_resource *resource)
{
struct weston_buffer *buffer;
struct wl_listener *listener;
listener = wl_resource_get_destroy_listener(resource,
weston_buffer_destroy_handler);
if (listener)
return container_of(listener, struct weston_buffer,
destroy_listener);
buffer = zalloc(sizeof *buffer);
if (buffer == NULL)
return NULL;
buffer->resource = resource;
wl_signal_init(&buffer->destroy_signal);
buffer->destroy_listener.notify = weston_buffer_destroy_handler;
buffer->y_inverted = 1;
wl_resource_add_destroy_listener(resource, &buffer->destroy_listener);
return buffer;
}
static void
weston_buffer_reference_handle_destroy(struct wl_listener *listener,
void *data)
{
struct weston_buffer_reference *ref =
container_of(listener, struct weston_buffer_reference,
destroy_listener);
assert((struct weston_buffer *)data == ref->buffer);
ref->buffer = NULL;
}
WL_EXPORT void
weston_buffer_reference(struct weston_buffer_reference *ref,
struct weston_buffer *buffer)
{
if (ref->buffer && buffer != ref->buffer) {
ref->buffer->busy_count--;
if (ref->buffer->busy_count == 0) {
assert(wl_resource_get_client(ref->buffer->resource));
wl_resource_queue_event(ref->buffer->resource,
WL_BUFFER_RELEASE);
}
wl_list_remove(&ref->destroy_listener.link);
}
if (buffer && buffer != ref->buffer) {
buffer->busy_count++;
wl_signal_add(&buffer->destroy_signal,
&ref->destroy_listener);
}
ref->buffer = buffer;
ref->destroy_listener.notify = weston_buffer_reference_handle_destroy;
}
static void
weston_surface_attach(struct weston_surface *surface,
struct weston_buffer *buffer)
{
weston_buffer_reference(&surface->buffer_ref, buffer);
if (!buffer) {
if (weston_surface_is_mapped(surface))
weston_surface_unmap(surface);
}
surface->compositor->renderer->attach(surface, buffer);
weston_surface_calculate_size_from_buffer(surface);
weston_presentation_feedback_discard_list(&surface->feedback_list);
}
WL_EXPORT void
weston_compositor_damage_all(struct weston_compositor *compositor)
{
struct weston_output *output;
wl_list_for_each(output, &compositor->output_list, link)
weston_output_damage(output);
}
WL_EXPORT void
weston_output_damage(struct weston_output *output)
{
struct weston_compositor *compositor = output->compositor;
pixman_region32_union(&compositor->primary_plane.damage,
&compositor->primary_plane.damage,
&output->region);
weston_output_schedule_repaint(output);
}
static void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
surface_flush_damage(struct weston_surface *surface)
{
if (surface->buffer_ref.buffer &&
wl_shm_buffer_get(surface->buffer_ref.buffer->resource))
surface->compositor->renderer->flush_damage(surface);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-12 16:09:24 +03:00
if (weston_timeline_enabled_ &&
pixman_region32_not_empty(&surface->damage))
TL_POINT("core_flush_damage", TLP_SURFACE(surface),
TLP_OUTPUT(surface->output), TLP_END);
pixman_region32_clear(&surface->damage);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
}
static void
view_accumulate_damage(struct weston_view *view,
pixman_region32_t *opaque)
{
pixman_region32_t damage;
pixman_region32_init(&damage);
if (view->transform.enabled) {
pixman_box32_t *extents;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
extents = pixman_region32_extents(&view->surface->damage);
view_compute_bbox(view, extents, &damage);
} else {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
pixman_region32_copy(&damage, &view->surface->damage);
pixman_region32_translate(&damage,
view->geometry.x, view->geometry.y);
}
compositor: add weston_view_set_mask() API and state Add API for setting a clip ('scissor' in the code) rectangle per view, in surface coordinates. Ivi-shell requires this feature to be able to implement the IVI Layer Manager API, which includes clipping of surfaces. The names weston_view_set_mask() and weston_view_set_mask_infinite() mirror the existing weston_layer_set_mask*() functions. This view clipping complements the weston_layer clipping, because view clipping is defined in surface local coordinates, while layer mask/clipping is defined in global coordinates. View clipping requires explicit support from the renderers. Therefore a new Weston capability bit is added: WESTON_CAP_VIEW_CLIP_MASK. Shells (and all users) of this new API are required to check the capability bit is set before using the API. Otherwise the rendering will not be what they expect. View clips are inherited through the transformation inheritance mechanism. However, there are restrictions. The clip rectangle can be set only on the root view of a transformation inheritance tree. The additional transformations in child views must not rotate the coordinate axes. These restrictions avoid corner cases in clip inheritance, and keep the renderer implementations as simple as they are right now. Renderers only need to do an additional intersection with the clip rectangle which is always aligned to the surface coordinate system. For more details, see the API documentation in the patch. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-02-16 15:39:11 +03:00
pixman_region32_intersect(&damage, &damage,
&view->transform.boundingbox);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
pixman_region32_subtract(&damage, &damage, opaque);
pixman_region32_union(&view->plane->damage,
&view->plane->damage, &damage);
pixman_region32_fini(&damage);
pixman_region32_copy(&view->clip, opaque);
pixman_region32_union(opaque, opaque, &view->transform.opaque);
}
static void
compositor_accumulate_damage(struct weston_compositor *ec)
{
struct weston_plane *plane;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_view *ev;
pixman_region32_t opaque, clip;
pixman_region32_init(&clip);
wl_list_for_each(plane, &ec->plane_list, link) {
pixman_region32_copy(&plane->clip, &clip);
pixman_region32_init(&opaque);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(ev, &ec->view_list, link) {
if (ev->plane != plane)
continue;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view_accumulate_damage(ev, &opaque);
}
pixman_region32_union(&clip, &clip, &opaque);
pixman_region32_fini(&opaque);
}
pixman_region32_fini(&clip);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(ev, &ec->view_list, link)
ev->surface->touched = 0;
wl_list_for_each(ev, &ec->view_list, link) {
if (ev->surface->touched)
continue;
ev->surface->touched = 1;
surface_flush_damage(ev->surface);
/* Both the renderer and the backend have seen the buffer
* by now. If renderer needs the buffer, it has its own
* reference set. If the backend wants to keep the buffer
* around for migrating the surface into a non-primary plane
* later, keep_buffer is true. Otherwise, drop the core
* reference now, and allow early buffer release. This enables
* clients to use single-buffering.
*/
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (!ev->surface->keep_buffer)
weston_buffer_reference(&ev->surface->buffer_ref, NULL);
}
}
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
static void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
surface_stash_subsurface_views(struct weston_surface *surface)
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
{
struct weston_subsurface *sub;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(sub, &surface->subsurface_list, parent_link) {
if (sub->surface == surface)
continue;
wl_list_insert_list(&sub->unused_views, &sub->surface->views);
wl_list_init(&sub->surface->views);
surface_stash_subsurface_views(sub->surface);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
}
static void
surface_free_unused_subsurface_views(struct weston_surface *surface)
{
struct weston_subsurface *sub;
struct weston_view *view, *nv;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
wl_list_for_each(sub, &surface->subsurface_list, parent_link) {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (sub->surface == surface)
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
continue;
wl_list_for_each_safe(view, nv, &sub->unused_views, surface_link) {
weston_view_unmap (view);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_destroy(view);
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
surface_free_unused_subsurface_views(sub->surface);
}
}
static void
view_list_add_subsurface_view(struct weston_compositor *compositor,
struct weston_subsurface *sub,
struct weston_view *parent)
{
struct weston_subsurface *child;
struct weston_view *view = NULL, *iv;
2014-07-28 13:49:24 +04:00
if (!weston_surface_is_mapped(sub->surface))
return;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(iv, &sub->unused_views, surface_link) {
if (iv->geometry.parent == parent) {
view = iv;
break;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
if (view) {
/* Put it back in the surface's list of views */
wl_list_remove(&view->surface_link);
wl_list_insert(&sub->surface->views, &view->surface_link);
} else {
view = weston_view_create(sub->surface);
weston_view_set_position(view,
sub->position.x,
sub->position.y);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_set_transform_parent(view, parent);
}
view->parent_view = parent;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_update_transform(view);
if (wl_list_empty(&sub->surface->subsurface_list)) {
wl_list_insert(compositor->view_list.prev, &view->link);
return;
}
wl_list_for_each(child, &sub->surface->subsurface_list, parent_link) {
if (child->surface == sub->surface)
wl_list_insert(compositor->view_list.prev, &view->link);
else
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view_list_add_subsurface_view(compositor, child, view);
}
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
static void
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view_list_add(struct weston_compositor *compositor,
struct weston_view *view)
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_subsurface *sub;
weston_view_update_transform(view);
if (wl_list_empty(&view->surface->subsurface_list)) {
wl_list_insert(compositor->view_list.prev, &view->link);
return;
}
wl_list_for_each(sub, &view->surface->subsurface_list, parent_link) {
if (sub->surface == view->surface)
wl_list_insert(compositor->view_list.prev, &view->link);
else
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view_list_add_subsurface_view(compositor, sub, view);
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
}
static void
weston_compositor_build_view_list(struct weston_compositor *compositor)
{
struct weston_view *view;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
struct weston_layer *layer;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(layer, &compositor->layer_list, link)
wl_list_for_each(view, &layer->view_list.link, layer_link.link)
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
surface_stash_subsurface_views(view->surface);
wl_list_init(&compositor->view_list);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
wl_list_for_each(layer, &compositor->layer_list, link) {
wl_list_for_each(view, &layer->view_list.link, layer_link.link) {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
view_list_add(compositor, view);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(layer, &compositor->layer_list, link)
wl_list_for_each(view, &layer->view_list.link, layer_link.link)
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
surface_free_unused_subsurface_views(view->surface);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
static void
weston_output_take_feedback_list(struct weston_output *output,
struct weston_surface *surface)
{
struct weston_view *view;
struct weston_presentation_feedback *feedback;
uint32_t flags = 0xffffffff;
if (wl_list_empty(&surface->feedback_list))
return;
/* All views must have the flag for the flag to survive. */
wl_list_for_each(view, &surface->views, surface_link) {
/* ignore views that are not on this output at all */
if (view->output_mask & (1u << output->id))
flags &= view->psf_flags;
}
wl_list_for_each(feedback, &surface->feedback_list, link)
feedback->psf_flags = flags;
wl_list_insert_list(&output->feedback_list, &surface->feedback_list);
wl_list_init(&surface->feedback_list);
}
static int
weston_output_repaint(struct weston_output *output)
{
struct weston_compositor *ec = output->compositor;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_view *ev;
struct weston_animation *animation, *next;
struct weston_frame_callback *cb, *cnext;
struct wl_list frame_callback_list;
pixman_region32_t output_damage;
int r;
if (output->destroying)
return 0;
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-12 16:09:24 +03:00
TL_POINT("core_repaint_begin", TLP_OUTPUT(output), TLP_END);
/* Rebuild the surface list and update surface transforms up front. */
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_compositor_build_view_list(ec);
if (output->assign_planes && !output->disable_planes) {
output->assign_planes(output);
} else {
wl_list_for_each(ev, &ec->view_list, link) {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_move_to_plane(ev, &ec->primary_plane);
ev->psf_flags = 0;
}
}
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
wl_list_init(&frame_callback_list);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(ev, &ec->view_list, link) {
/* Note: This operation is safe to do multiple times on the
* same surface.
*/
if (ev->surface->output == output) {
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
wl_list_insert_list(&frame_callback_list,
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
&ev->surface->frame_callback_list);
wl_list_init(&ev->surface->frame_callback_list);
weston_output_take_feedback_list(output, ev->surface);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
}
compositor_accumulate_damage(ec);
pixman_region32_init(&output_damage);
pixman_region32_intersect(&output_damage,
&ec->primary_plane.damage, &output->region);
pixman_region32_subtract(&output_damage,
&output_damage, &ec->primary_plane.clip);
if (output->dirty)
weston_output_update_matrix(output);
r = output->repaint(output, &output_damage);
pixman_region32_fini(&output_damage);
output->repaint_needed = 0;
weston_compositor_repick(ec);
wl_event_loop_dispatch(ec->input_loop, 0);
wl_list_for_each_safe(cb, cnext, &frame_callback_list, link) {
wl_callback_send_done(cb->resource, output->frame_time);
wl_resource_destroy(cb->resource);
}
2012-06-09 05:40:54 +04:00
wl_list_for_each_safe(animation, next, &output->animation_list, link) {
animation->frame_counter++;
animation->frame(animation, output, output->frame_time);
2012-06-09 05:40:54 +04:00
}
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-12 16:09:24 +03:00
TL_POINT("core_repaint_posted", TLP_OUTPUT(output), TLP_END);
return r;
}
static int
weston_compositor_read_input(int fd, uint32_t mask, void *data)
{
struct weston_compositor *compositor = data;
wl_event_loop_dispatch(compositor->input_loop, 0);
return 1;
}
static void
weston_output_schedule_repaint_reset(struct weston_output *output)
{
struct weston_compositor *compositor = output->compositor;
struct wl_event_loop *loop;
int fd;
output->repaint_scheduled = 0;
TL_POINT("core_repaint_exit_loop", TLP_OUTPUT(output), TLP_END);
if (compositor->input_loop_source)
return;
loop = wl_display_get_event_loop(compositor->wl_display);
fd = wl_event_loop_get_fd(compositor->input_loop);
compositor->input_loop_source =
wl_event_loop_add_fd(loop, fd, WL_EVENT_READABLE,
weston_compositor_read_input, compositor);
}
compositor: add repaint delay timer This timer delays the output_repaint towards the end of the refresh period, reducing the time from repaint to present. The length of the repaint window can be set in weston.ini. The call to weston_output_schedule_repaint_reset() is delayed by one more period. If we exit the continuous repaint loop (set output->repaint_scheduled to false) in finish_frame, we may call start_repaint_loop() unnecessarily. The problem case was actually observed with two outputs on the DRM backend at 60 Hz, and 7 ms repaint-window. During a window move, one output was constantly falling off the continuous repaint loop and introducing additional one frame latency, leading to jerky window motion. This code now avoids the problem. Changes in v2: - Rename repaint_delay_timer to repaint_timer and output_repaint_delay_handler to output_repaint_timer_handler. - When computing the delay, take the current time into account. The timer uses a relative timeout, so we have to subtract any time already gone. Note, that 'gone' may also be negative. DRM has a habit of predicting the page flip timestamp so it may be still in the future when we get the completion event. - Do also a sanity check 'msec > 1000'. In the unlikely case that something fails to provide a good timestamp, never delay for more than one second. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2014-05-21 17:17:27 +04:00
static int
output_repaint_timer_handler(void *data)
{
struct weston_output *output = data;
struct weston_compositor *compositor = output->compositor;
if (output->repaint_needed &&
compositor->state != WESTON_COMPOSITOR_SLEEPING &&
compositor->state != WESTON_COMPOSITOR_OFFSCREEN &&
weston_output_repaint(output) == 0)
return 0;
weston_output_schedule_repaint_reset(output);
return 0;
}
WL_EXPORT void
weston_output_finish_frame(struct weston_output *output,
compositor: set presentation.presented flags Change weston_output_finish_frame() signature so that backends are required to set the flags, that will be reported on the Presentation 'presented' event. This is meant for output-wide feedback flags. Flags that vary per wl_surface are subject for the following patch. All start_repaint_loop functions use the special private flag PRESENTATION_FEEDBACK_INVALID to mark, that this call of weston_output_finish_frame() cannot trigger the 'presented' event. If it does, we now hit an assert, and should then investigate why a fake update triggered Presentation feedback. DRM: Page flip is always vsync'd, and always gets the completion timestamp from the kernel which should correspond well to hardware. Completion is triggered by the kernel/hardware. Vblank handler is only used with the broken planes path, therefore do not report VSYNC, because we cannot guarantee all the planes updated at the same time. We cannot set the INVALID, because it would abort the compositor if the broken planes path was ever used. This is a hack that will get fixed with nuclear pageflip support in the future. fbdev: No vsync, update done by copy, no completion event from hardware, and completion time is totally fake. headless: No real output to update. RDP: Guessing that maybe no vsync, fake time, and copy make sense (pixels sent over network). Also no event that the pixels have been shown? RPI: Presumably Dispmanx updates are vsync'd. We get a completion event from the driver, but need to read the clock ourselves, so the completion time is somewhat unreliable. Zero-copy flag not implemented though it would be theoretically possible with EGL clients (zero-copy is a per-surface flag anyway, so in this patch). Wayland: No information how the host compositor is doing updates, so make a safe guess without assuming vsync or hardware completion event. While we do get some timestamp from the host compositor, it is not the completion time. Would need to hook to the Presentation extension of the host compositor to get more accurate flags. X11: No idea about vsync, completion event, or copying. Also the timestamp is a fake. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com> Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com> Acked-by: Mario Kleiner <mario.kleiner.de@gmail.com>
2014-12-17 17:20:40 +03:00
const struct timespec *stamp,
uint32_t presented_flags)
{
struct weston_compositor *compositor = output->compositor;
compositor: add repaint delay timer This timer delays the output_repaint towards the end of the refresh period, reducing the time from repaint to present. The length of the repaint window can be set in weston.ini. The call to weston_output_schedule_repaint_reset() is delayed by one more period. If we exit the continuous repaint loop (set output->repaint_scheduled to false) in finish_frame, we may call start_repaint_loop() unnecessarily. The problem case was actually observed with two outputs on the DRM backend at 60 Hz, and 7 ms repaint-window. During a window move, one output was constantly falling off the continuous repaint loop and introducing additional one frame latency, leading to jerky window motion. This code now avoids the problem. Changes in v2: - Rename repaint_delay_timer to repaint_timer and output_repaint_delay_handler to output_repaint_timer_handler. - When computing the delay, take the current time into account. The timer uses a relative timeout, so we have to subtract any time already gone. Note, that 'gone' may also be negative. DRM has a habit of predicting the page flip timestamp so it may be still in the future when we get the completion event. - Do also a sanity check 'msec > 1000'. In the unlikely case that something fails to provide a good timestamp, never delay for more than one second. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2014-05-21 17:17:27 +04:00
int32_t refresh_nsec;
struct timespec now;
struct timespec gone;
int msec;
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-12 16:09:24 +03:00
TL_POINT("core_repaint_finished", TLP_OUTPUT(output),
TLP_VBLANK(stamp), TLP_END);
compositor: add repaint delay timer This timer delays the output_repaint towards the end of the refresh period, reducing the time from repaint to present. The length of the repaint window can be set in weston.ini. The call to weston_output_schedule_repaint_reset() is delayed by one more period. If we exit the continuous repaint loop (set output->repaint_scheduled to false) in finish_frame, we may call start_repaint_loop() unnecessarily. The problem case was actually observed with two outputs on the DRM backend at 60 Hz, and 7 ms repaint-window. During a window move, one output was constantly falling off the continuous repaint loop and introducing additional one frame latency, leading to jerky window motion. This code now avoids the problem. Changes in v2: - Rename repaint_delay_timer to repaint_timer and output_repaint_delay_handler to output_repaint_timer_handler. - When computing the delay, take the current time into account. The timer uses a relative timeout, so we have to subtract any time already gone. Note, that 'gone' may also be negative. DRM has a habit of predicting the page flip timestamp so it may be still in the future when we get the completion event. - Do also a sanity check 'msec > 1000'. In the unlikely case that something fails to provide a good timestamp, never delay for more than one second. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2014-05-21 17:17:27 +04:00
refresh_nsec = 1000000000000LL / output->current_mode->refresh;
weston_presentation_feedback_present_list(&output->feedback_list,
output, refresh_nsec, stamp,
compositor: set presentation.presented flags Change weston_output_finish_frame() signature so that backends are required to set the flags, that will be reported on the Presentation 'presented' event. This is meant for output-wide feedback flags. Flags that vary per wl_surface are subject for the following patch. All start_repaint_loop functions use the special private flag PRESENTATION_FEEDBACK_INVALID to mark, that this call of weston_output_finish_frame() cannot trigger the 'presented' event. If it does, we now hit an assert, and should then investigate why a fake update triggered Presentation feedback. DRM: Page flip is always vsync'd, and always gets the completion timestamp from the kernel which should correspond well to hardware. Completion is triggered by the kernel/hardware. Vblank handler is only used with the broken planes path, therefore do not report VSYNC, because we cannot guarantee all the planes updated at the same time. We cannot set the INVALID, because it would abort the compositor if the broken planes path was ever used. This is a hack that will get fixed with nuclear pageflip support in the future. fbdev: No vsync, update done by copy, no completion event from hardware, and completion time is totally fake. headless: No real output to update. RDP: Guessing that maybe no vsync, fake time, and copy make sense (pixels sent over network). Also no event that the pixels have been shown? RPI: Presumably Dispmanx updates are vsync'd. We get a completion event from the driver, but need to read the clock ourselves, so the completion time is somewhat unreliable. Zero-copy flag not implemented though it would be theoretically possible with EGL clients (zero-copy is a per-surface flag anyway, so in this patch). Wayland: No information how the host compositor is doing updates, so make a safe guess without assuming vsync or hardware completion event. While we do get some timestamp from the host compositor, it is not the completion time. Would need to hook to the Presentation extension of the host compositor to get more accurate flags. X11: No idea about vsync, completion event, or copying. Also the timestamp is a fake. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com> Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com> Acked-by: Mario Kleiner <mario.kleiner.de@gmail.com>
2014-12-17 17:20:40 +03:00
output->msc,
presented_flags);
output->frame_time = stamp->tv_sec * 1000 + stamp->tv_nsec / 1000000;
compositor: add repaint delay timer This timer delays the output_repaint towards the end of the refresh period, reducing the time from repaint to present. The length of the repaint window can be set in weston.ini. The call to weston_output_schedule_repaint_reset() is delayed by one more period. If we exit the continuous repaint loop (set output->repaint_scheduled to false) in finish_frame, we may call start_repaint_loop() unnecessarily. The problem case was actually observed with two outputs on the DRM backend at 60 Hz, and 7 ms repaint-window. During a window move, one output was constantly falling off the continuous repaint loop and introducing additional one frame latency, leading to jerky window motion. This code now avoids the problem. Changes in v2: - Rename repaint_delay_timer to repaint_timer and output_repaint_delay_handler to output_repaint_timer_handler. - When computing the delay, take the current time into account. The timer uses a relative timeout, so we have to subtract any time already gone. Note, that 'gone' may also be negative. DRM has a habit of predicting the page flip timestamp so it may be still in the future when we get the completion event. - Do also a sanity check 'msec > 1000'. In the unlikely case that something fails to provide a good timestamp, never delay for more than one second. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2014-05-21 17:17:27 +04:00
weston_compositor_read_presentation_clock(compositor, &now);
timespec_sub(&gone, &now, stamp);
msec = (refresh_nsec - timespec_to_nsec(&gone)) / 1000000; /* floor */
msec -= compositor->repaint_msec;
if (msec < -1000 || msec > 1000) {
static bool warned;
if (!warned)
weston_log("Warning: computed repaint delay is "
"insane: %d msec\n", msec);
warned = true;
msec = 0;
}
if (msec < 1)
compositor: add repaint delay timer This timer delays the output_repaint towards the end of the refresh period, reducing the time from repaint to present. The length of the repaint window can be set in weston.ini. The call to weston_output_schedule_repaint_reset() is delayed by one more period. If we exit the continuous repaint loop (set output->repaint_scheduled to false) in finish_frame, we may call start_repaint_loop() unnecessarily. The problem case was actually observed with two outputs on the DRM backend at 60 Hz, and 7 ms repaint-window. During a window move, one output was constantly falling off the continuous repaint loop and introducing additional one frame latency, leading to jerky window motion. This code now avoids the problem. Changes in v2: - Rename repaint_delay_timer to repaint_timer and output_repaint_delay_handler to output_repaint_timer_handler. - When computing the delay, take the current time into account. The timer uses a relative timeout, so we have to subtract any time already gone. Note, that 'gone' may also be negative. DRM has a habit of predicting the page flip timestamp so it may be still in the future when we get the completion event. - Do also a sanity check 'msec > 1000'. In the unlikely case that something fails to provide a good timestamp, never delay for more than one second. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2014-05-21 17:17:27 +04:00
output_repaint_timer_handler(output);
else
wl_event_source_timer_update(output->repaint_timer, msec);
}
static void
idle_repaint(void *data)
{
struct weston_output *output = data;
output->start_repaint_loop(output);
}
WL_EXPORT void
weston_layer_entry_insert(struct weston_layer_entry *list,
struct weston_layer_entry *entry)
{
wl_list_insert(&list->link, &entry->link);
entry->layer = list->layer;
}
WL_EXPORT void
weston_layer_entry_remove(struct weston_layer_entry *entry)
{
wl_list_remove(&entry->link);
wl_list_init(&entry->link);
entry->layer = NULL;
}
WL_EXPORT void
weston_layer_init(struct weston_layer *layer, struct wl_list *below)
{
wl_list_init(&layer->view_list.link);
layer->view_list.layer = layer;
weston_layer_set_mask_infinite(layer);
if (below != NULL)
wl_list_insert(below, &layer->link);
}
WL_EXPORT void
weston_layer_set_mask(struct weston_layer *layer,
int x, int y, int width, int height)
{
struct weston_view *view;
layer->mask.x1 = x;
layer->mask.x2 = x + width;
layer->mask.y1 = y;
layer->mask.y2 = y + height;
wl_list_for_each(view, &layer->view_list.link, layer_link.link) {
weston_view_geometry_dirty(view);
}
}
WL_EXPORT void
weston_layer_set_mask_infinite(struct weston_layer *layer)
{
weston_layer_set_mask(layer, INT32_MIN, INT32_MIN,
UINT32_MAX, UINT32_MAX);
}
WL_EXPORT void
weston_output_schedule_repaint(struct weston_output *output)
{
struct weston_compositor *compositor = output->compositor;
struct wl_event_loop *loop;
if (compositor->state == WESTON_COMPOSITOR_SLEEPING ||
compositor->state == WESTON_COMPOSITOR_OFFSCREEN)
return;
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-12 16:09:24 +03:00
if (!output->repaint_needed)
TL_POINT("core_repaint_req", TLP_OUTPUT(output), TLP_END);
loop = wl_display_get_event_loop(compositor->wl_display);
output->repaint_needed = 1;
if (output->repaint_scheduled)
return;
wl_event_loop_add_idle(loop, idle_repaint, output);
output->repaint_scheduled = 1;
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-12 16:09:24 +03:00
TL_POINT("core_repaint_enter_loop", TLP_OUTPUT(output), TLP_END);
if (compositor->input_loop_source) {
wl_event_source_remove(compositor->input_loop_source);
compositor->input_loop_source = NULL;
}
}
2009-02-09 23:17:46 +03:00
WL_EXPORT void
weston_compositor_schedule_repaint(struct weston_compositor *compositor)
{
struct weston_output *output;
wl_list_for_each(output, &compositor->output_list, link)
weston_output_schedule_repaint(output);
}
static void
surface_destroy(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
surface_attach(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *buffer_resource, int32_t sx, int32_t sy)
{
struct weston_surface *surface = wl_resource_get_user_data(resource);
struct weston_buffer *buffer = NULL;
if (buffer_resource) {
buffer = weston_buffer_from_resource(buffer_resource);
if (buffer == NULL) {
wl_client_post_no_memory(client);
return;
}
}
/* Attach, attach, without commit in between does not send
* wl_buffer.release. */
weston_surface_state_set_buffer(&surface->pending, buffer);
surface->pending.sx = sx;
surface->pending.sy = sy;
surface->pending.newly_attached = 1;
}
static void
surface_damage(struct wl_client *client,
struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct weston_surface *surface = wl_resource_get_user_data(resource);
pixman_region32_union_rect(&surface->pending.damage,
&surface->pending.damage,
x, y, width, height);
}
2011-08-17 07:01:28 +04:00
static void
destroy_frame_callback(struct wl_resource *resource)
2011-08-17 07:01:28 +04:00
{
struct weston_frame_callback *cb = wl_resource_get_user_data(resource);
wl_list_remove(&cb->link);
free(cb);
2011-08-17 07:01:28 +04:00
}
static void
surface_frame(struct wl_client *client,
struct wl_resource *resource, uint32_t callback)
2011-08-17 07:01:28 +04:00
{
struct weston_frame_callback *cb;
struct weston_surface *surface = wl_resource_get_user_data(resource);
2011-08-17 07:01:28 +04:00
cb = malloc(sizeof *cb);
if (cb == NULL) {
2011-09-01 17:54:57 +04:00
wl_resource_post_no_memory(resource);
2011-08-17 07:01:28 +04:00
return;
}
cb->resource = wl_resource_create(client, &wl_callback_interface, 1,
callback);
if (cb->resource == NULL) {
free(cb);
wl_resource_post_no_memory(resource);
return;
}
wl_resource_set_implementation(cb->resource, NULL, cb,
destroy_frame_callback);
2011-08-17 07:01:28 +04:00
wl_list_insert(surface->pending.frame_callback_list.prev, &cb->link);
2011-08-17 07:01:28 +04:00
}
static void
surface_set_opaque_region(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region_resource)
{
struct weston_surface *surface = wl_resource_get_user_data(resource);
struct weston_region *region;
if (region_resource) {
region = wl_resource_get_user_data(region_resource);
pixman_region32_copy(&surface->pending.opaque,
&region->region);
} else {
pixman_region32_clear(&surface->pending.opaque);
}
}
static void
surface_set_input_region(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *region_resource)
{
struct weston_surface *surface = wl_resource_get_user_data(resource);
struct weston_region *region;
if (region_resource) {
region = wl_resource_get_user_data(region_resource);
pixman_region32_copy(&surface->pending.input,
&region->region);
} else {
pixman_region32_fini(&surface->pending.input);
region_init_infinite(&surface->pending.input);
}
}
static void
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
weston_surface_commit_subsurface_order(struct weston_surface *surface)
{
struct weston_subsurface *sub;
wl_list_for_each_reverse(sub, &surface->subsurface_list_pending,
parent_link_pending) {
wl_list_remove(&sub->parent_link);
wl_list_insert(&surface->subsurface_list, &sub->parent_link);
}
}
static void
weston_surface_build_buffer_matrix(struct weston_surface *surface,
struct weston_matrix *matrix)
{
struct weston_buffer_viewport *vp = &surface->buffer_viewport;
double src_width, src_height, dest_width, dest_height;
weston_matrix_init(matrix);
if (vp->buffer.src_width == wl_fixed_from_int(-1)) {
src_width = surface->width_from_buffer;
src_height = surface->height_from_buffer;
} else {
src_width = wl_fixed_to_double(vp->buffer.src_width);
src_height = wl_fixed_to_double(vp->buffer.src_height);
}
if (vp->surface.width == -1) {
dest_width = src_width;
dest_height = src_height;
} else {
dest_width = vp->surface.width;
dest_height = vp->surface.height;
}
if (src_width != dest_width || src_height != dest_height)
weston_matrix_scale(matrix,
src_width / dest_width,
src_height / dest_height, 1);
if (vp->buffer.src_width != wl_fixed_from_int(-1))
weston_matrix_translate(matrix,
wl_fixed_to_double(vp->buffer.src_x),
wl_fixed_to_double(vp->buffer.src_y),
0);
switch (vp->buffer.transform) {
case WL_OUTPUT_TRANSFORM_FLIPPED:
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
weston_matrix_scale(matrix, -1, 1, 1);
weston_matrix_translate(matrix,
surface->width_from_buffer, 0, 0);
break;
}
switch (vp->buffer.transform) {
default:
case WL_OUTPUT_TRANSFORM_NORMAL:
case WL_OUTPUT_TRANSFORM_FLIPPED:
break;
case WL_OUTPUT_TRANSFORM_90:
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
weston_matrix_rotate_xy(matrix, 0, 1);
weston_matrix_translate(matrix,
surface->height_from_buffer, 0, 0);
break;
case WL_OUTPUT_TRANSFORM_180:
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
weston_matrix_rotate_xy(matrix, -1, 0);
weston_matrix_translate(matrix,
surface->width_from_buffer,
surface->height_from_buffer, 0);
break;
case WL_OUTPUT_TRANSFORM_270:
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
weston_matrix_rotate_xy(matrix, 0, -1);
weston_matrix_translate(matrix,
0, surface->width_from_buffer, 0);
break;
}
weston_matrix_scale(matrix, vp->buffer.scale, vp->buffer.scale, 1);
}
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
static void
weston_surface_commit_state(struct weston_surface *surface,
struct weston_surface_state *state)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_view *view;
pixman_region32_t opaque;
/* wl_surface.set_buffer_transform */
/* wl_surface.set_buffer_scale */
/* wl_viewport.set */
surface->buffer_viewport = state->buffer_viewport;
/* wl_surface.attach */
if (state->newly_attached)
weston_surface_attach(surface, state->buffer);
weston_surface_state_set_buffer(state, NULL);
weston_surface_build_buffer_matrix(surface,
&surface->surface_to_buffer_matrix);
weston_matrix_invert(&surface->buffer_to_surface_matrix,
&surface->surface_to_buffer_matrix);
if (state->newly_attached || state->buffer_viewport.changed) {
weston_surface_update_size(surface);
if (surface->configure)
surface->configure(surface, state->sx, state->sy);
}
state->sx = 0;
state->sy = 0;
state->newly_attached = 0;
state->buffer_viewport.changed = 0;
/* wl_surface.damage */
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-12 16:09:24 +03:00
if (weston_timeline_enabled_ &&
pixman_region32_not_empty(&state->damage))
TL_POINT("core_commit_damage", TLP_SURFACE(surface), TLP_END);
pixman_region32_union(&surface->damage, &surface->damage,
&state->damage);
pixman_region32_intersect_rect(&surface->damage, &surface->damage,
0, 0, surface->width, surface->height);
pixman_region32_clear(&state->damage);
/* wl_surface.set_opaque_region */
pixman_region32_init(&opaque);
pixman_region32_intersect_rect(&opaque, &state->opaque,
0, 0, surface->width, surface->height);
if (!pixman_region32_equal(&opaque, &surface->opaque)) {
pixman_region32_copy(&surface->opaque, &opaque);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(view, &surface->views, surface_link)
weston_view_geometry_dirty(view);
}
pixman_region32_fini(&opaque);
/* wl_surface.set_input_region */
pixman_region32_intersect_rect(&surface->input, &state->input,
0, 0, surface->width, surface->height);
/* wl_surface.frame */
wl_list_insert_list(&surface->frame_callback_list,
&state->frame_callback_list);
wl_list_init(&state->frame_callback_list);
/* XXX:
* What should happen with a feedback request, if there
* is no wl_buffer attached for this commit?
*/
/* presentation.feedback */
wl_list_insert_list(&surface->feedback_list,
&state->feedback_list);
wl_list_init(&state->feedback_list);
}
static void
weston_surface_commit(struct weston_surface *surface)
{
weston_surface_commit_state(surface, &surface->pending);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
weston_surface_commit_subsurface_order(surface);
weston_surface_schedule_repaint(surface);
}
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
static void
weston_subsurface_commit(struct weston_subsurface *sub);
static void
weston_subsurface_parent_commit(struct weston_subsurface *sub,
int parent_is_synchronized);
static void
surface_commit(struct wl_client *client, struct wl_resource *resource)
{
struct weston_surface *surface = wl_resource_get_user_data(resource);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
struct weston_subsurface *sub = weston_surface_to_subsurface(surface);
if (sub) {
weston_subsurface_commit(sub);
return;
}
weston_surface_commit(surface);
wl_list_for_each(sub, &surface->subsurface_list, parent_link) {
if (sub->surface != surface)
weston_subsurface_parent_commit(sub, 0);
}
}
static void
surface_set_buffer_transform(struct wl_client *client,
struct wl_resource *resource, int transform)
{
struct weston_surface *surface = wl_resource_get_user_data(resource);
/* if wl_output.transform grows more members this will need to be updated. */
if (transform < 0 ||
transform > WL_OUTPUT_TRANSFORM_FLIPPED_270) {
wl_resource_post_error(resource,
WL_SURFACE_ERROR_INVALID_TRANSFORM,
"buffer transform must be a valid transform "
"('%d' specified)", transform);
return;
}
surface->pending.buffer_viewport.buffer.transform = transform;
surface->pending.buffer_viewport.changed = 1;
}
static void
surface_set_buffer_scale(struct wl_client *client,
struct wl_resource *resource,
int32_t scale)
{
struct weston_surface *surface = wl_resource_get_user_data(resource);
if (scale < 1) {
wl_resource_post_error(resource,
WL_SURFACE_ERROR_INVALID_SCALE,
"buffer scale must be at least one "
"('%d' specified)", scale);
return;
}
surface->pending.buffer_viewport.buffer.scale = scale;
surface->pending.buffer_viewport.changed = 1;
}
static const struct wl_surface_interface surface_interface = {
surface_destroy,
surface_attach,
2011-08-17 07:01:28 +04:00
surface_damage,
surface_frame,
surface_set_opaque_region,
surface_set_input_region,
surface_commit,
surface_set_buffer_transform,
surface_set_buffer_scale
};
static void
compositor_create_surface(struct wl_client *client,
struct wl_resource *resource, uint32_t id)
2008-11-07 16:39:37 +03:00
{
struct weston_compositor *ec = wl_resource_get_user_data(resource);
struct weston_surface *surface;
2008-11-07 16:39:37 +03:00
surface = weston_surface_create(ec);
if (surface == NULL) {
2011-09-01 17:54:57 +04:00
wl_resource_post_no_memory(resource);
return;
}
surface->resource =
wl_resource_create(client, &wl_surface_interface,
wl_resource_get_version(resource), id);
if (surface->resource == NULL) {
weston_surface_destroy(surface);
wl_resource_post_no_memory(resource);
return;
}
wl_resource_set_implementation(surface->resource, &surface_interface,
surface, destroy_surface);
wl_signal_emit(&ec->create_surface_signal, surface);
}
static void
destroy_region(struct wl_resource *resource)
{
struct weston_region *region = wl_resource_get_user_data(resource);
pixman_region32_fini(&region->region);
free(region);
}
static void
region_destroy(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
region_add(struct wl_client *client, struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct weston_region *region = wl_resource_get_user_data(resource);
pixman_region32_union_rect(&region->region, &region->region,
x, y, width, height);
}
static void
region_subtract(struct wl_client *client, struct wl_resource *resource,
int32_t x, int32_t y, int32_t width, int32_t height)
{
struct weston_region *region = wl_resource_get_user_data(resource);
pixman_region32_t rect;
pixman_region32_init_rect(&rect, x, y, width, height);
pixman_region32_subtract(&region->region, &region->region, &rect);
pixman_region32_fini(&rect);
}
static const struct wl_region_interface region_interface = {
region_destroy,
region_add,
region_subtract
};
static void
compositor_create_region(struct wl_client *client,
struct wl_resource *resource, uint32_t id)
{
struct weston_region *region;
region = malloc(sizeof *region);
if (region == NULL) {
wl_resource_post_no_memory(resource);
return;
}
pixman_region32_init(&region->region);
region->resource =
wl_resource_create(client, &wl_region_interface, 1, id);
if (region->resource == NULL) {
free(region);
wl_resource_post_no_memory(resource);
return;
}
wl_resource_set_implementation(region->resource, &region_interface,
region, destroy_region);
}
static const struct wl_compositor_interface compositor_interface = {
compositor_create_surface,
compositor_create_region
};
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
static void
weston_subsurface_commit_from_cache(struct weston_subsurface *sub)
{
struct weston_surface *surface = sub->surface;
weston_surface_commit_state(surface, &sub->cached);
weston_buffer_reference(&sub->cached_buffer_ref, NULL);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
weston_surface_commit_subsurface_order(surface);
weston_surface_schedule_repaint(surface);
sub->has_cached_data = 0;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
static void
weston_subsurface_commit_to_cache(struct weston_subsurface *sub)
{
struct weston_surface *surface = sub->surface;
/*
* If this commit would cause the surface to move by the
* attach(dx, dy) parameters, the old damage region must be
* translated to correspond to the new surface coordinate system
* original_mode.
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
*/
pixman_region32_translate(&sub->cached.damage,
-surface->pending.sx, -surface->pending.sy);
pixman_region32_union(&sub->cached.damage, &sub->cached.damage,
&surface->pending.damage);
pixman_region32_clear(&surface->pending.damage);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
if (surface->pending.newly_attached) {
sub->cached.newly_attached = 1;
weston_surface_state_set_buffer(&sub->cached,
surface->pending.buffer);
weston_buffer_reference(&sub->cached_buffer_ref,
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
surface->pending.buffer);
weston_presentation_feedback_discard_list(
&sub->cached.feedback_list);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
sub->cached.sx += surface->pending.sx;
sub->cached.sy += surface->pending.sy;
sub->cached.buffer_viewport.changed |=
surface->pending.buffer_viewport.changed;
sub->cached.buffer_viewport.buffer =
surface->pending.buffer_viewport.buffer;
sub->cached.buffer_viewport.surface =
surface->pending.buffer_viewport.surface;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
weston_surface_reset_pending_buffer(surface);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
pixman_region32_copy(&sub->cached.opaque, &surface->pending.opaque);
pixman_region32_copy(&sub->cached.input, &surface->pending.input);
wl_list_insert_list(&sub->cached.frame_callback_list,
&surface->pending.frame_callback_list);
wl_list_init(&surface->pending.frame_callback_list);
wl_list_insert_list(&sub->cached.feedback_list,
&surface->pending.feedback_list);
wl_list_init(&surface->pending.feedback_list);
sub->has_cached_data = 1;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
static bool
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
weston_subsurface_is_synchronized(struct weston_subsurface *sub)
{
while (sub) {
if (sub->synchronized)
return true;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
if (!sub->parent)
return false;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
sub = weston_surface_to_subsurface(sub->parent);
}
return false;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
static void
weston_subsurface_commit(struct weston_subsurface *sub)
{
struct weston_surface *surface = sub->surface;
struct weston_subsurface *tmp;
/* Recursive check for effectively synchronized. */
if (weston_subsurface_is_synchronized(sub)) {
weston_subsurface_commit_to_cache(sub);
} else {
if (sub->has_cached_data) {
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
/* flush accumulated state from cache */
weston_subsurface_commit_to_cache(sub);
weston_subsurface_commit_from_cache(sub);
} else {
weston_surface_commit(surface);
}
wl_list_for_each(tmp, &surface->subsurface_list, parent_link) {
if (tmp->surface != surface)
weston_subsurface_parent_commit(tmp, 0);
}
}
}
static void
weston_subsurface_synchronized_commit(struct weston_subsurface *sub)
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
{
struct weston_surface *surface = sub->surface;
struct weston_subsurface *tmp;
/* From now on, commit_from_cache the whole sub-tree, regardless of
* the synchronized mode of each child. This sub-surface or some
* of its ancestors were synchronized, so we are synchronized
* all the way down.
*/
if (sub->has_cached_data)
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
weston_subsurface_commit_from_cache(sub);
wl_list_for_each(tmp, &surface->subsurface_list, parent_link) {
if (tmp->surface != surface)
weston_subsurface_parent_commit(tmp, 1);
}
}
static void
weston_subsurface_parent_commit(struct weston_subsurface *sub,
int parent_is_synchronized)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_view *view;
if (sub->position.set) {
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(view, &sub->surface->views, surface_link)
weston_view_set_position(view,
sub->position.x,
sub->position.y);
sub->position.set = 0;
}
if (parent_is_synchronized || sub->synchronized)
weston_subsurface_synchronized_commit(sub);
}
static int
subsurface_get_label(struct weston_surface *surface, char *buf, size_t len)
{
return snprintf(buf, len, "sub-surface");
}
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
static void
subsurface_configure(struct weston_surface *surface, int32_t dx, int32_t dy)
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
{
struct weston_compositor *compositor = surface->compositor;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_view *view;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_for_each(view, &surface->views, surface_link)
weston_view_set_position(view,
view->geometry.x + dx,
view->geometry.y + dy);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
/* No need to check parent mappedness, because if parent is not
* mapped, parent is not in a visible layer, so this sub-surface
* will not be drawn either.
*/
if (!weston_surface_is_mapped(surface)) {
compositor: quick fix for sub-surface mapping If a client does this: 1. create a main window and map it 2. create a wl_surface, and make it a sub-surface of the main window 3. set the sub-surface to desync 4. commit content to the sub-surface to map it Then step 4 should cause the sub-surface to become mapped. However, Weston fails to schedule a repaint in that case, so the sub-surface will not appear until something else causes a repaint on that output, e.g. the main window. A quick and dirty fix is to set the output mask for the surface in Weston, which allows the repaint to be scheduled. This patch implements that, and might only work right on single-output systems. A proper fix would involve rewriting the whole "is surface mapped" mechanism in Weston, to not rely on output assignments but to have a separate flag for "mapped", and figuring out how to schedule repaints for the right outputs. Following is the actual protocol sequence used to trigger the problem: [3224648.125] -> wl_compositor@4.create_surface(new id wl_surface@3) [3224648.206] -> xdg_shell@7.get_xdg_surface(new id xdg_surface@8, wl_surface@3) [3224648.311] -> xdg_surface@8.set_title("simple-shm") [3224648.378] -> wl_surface@3.damage(0, 0, 250, 250) [3224649.888] -> wl_shm@6.create_pool(new id wl_shm_pool@9, fd 6, 250000) [3224650.031] -> wl_shm_pool@9.create_buffer(new id wl_buffer@10, 0, 250, 250, 1000, 1) [3224650.244] -> wl_shm_pool@9.destroy() [3224651.975] -> wl_surface@3.attach(wl_buffer@10, 0, 0) [3224652.100] -> wl_surface@3.damage(20, 20, 210, 210) [3224652.243] -> wl_surface@3.frame(new id wl_callback@11) [3224652.317] -> wl_surface@3.commit() [3228652.535] -> wl_compositor@4.create_surface(new id wl_surface@12) [3228652.610] -> wl_subcompositor@5.get_subsurface(new id wl_subsurface@13, wl_surface@12, wl_surface@3) [3228652.644] -> wl_subsurface@13.set_desync() [3228652.659] -> wl_subsurface@13.set_position(100, 100) [3228654.090] -> wl_shm@6.create_pool(new id wl_shm_pool@14, fd 6, 250000) [3228654.140] -> wl_shm_pool@14.create_buffer(new id wl_buffer@15, 0, 250, 250, 1000, 1) [3228654.180] -> wl_shm_pool@14.destroy() [3228654.408] -> wl_surface@12.attach(wl_buffer@15, 0, 0) [3228654.436] -> wl_surface@12.damage(0, 0, 250, 250) [3228654.462] -> wl_surface@12.commit() Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Cc: George Kiagiadakis <george.kiagiadakis@collabora.com> Cc: Jason Ekstrand <jason.ekstrand@intel.com>
2014-06-30 12:52:07 +04:00
struct weston_output *output;
/* Cannot call weston_view_update_transform(),
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
* because that would call it also for the parent surface,
* which might not be mapped yet. That would lead to
* inconsistent state, where the window could never be
* mapped.
*
* Instead just assign any output, to make
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
* weston_surface_is_mapped() return true, so that when the
* parent surface does get mapped, this one will get
compositor: quick fix for sub-surface mapping If a client does this: 1. create a main window and map it 2. create a wl_surface, and make it a sub-surface of the main window 3. set the sub-surface to desync 4. commit content to the sub-surface to map it Then step 4 should cause the sub-surface to become mapped. However, Weston fails to schedule a repaint in that case, so the sub-surface will not appear until something else causes a repaint on that output, e.g. the main window. A quick and dirty fix is to set the output mask for the surface in Weston, which allows the repaint to be scheduled. This patch implements that, and might only work right on single-output systems. A proper fix would involve rewriting the whole "is surface mapped" mechanism in Weston, to not rely on output assignments but to have a separate flag for "mapped", and figuring out how to schedule repaints for the right outputs. Following is the actual protocol sequence used to trigger the problem: [3224648.125] -> wl_compositor@4.create_surface(new id wl_surface@3) [3224648.206] -> xdg_shell@7.get_xdg_surface(new id xdg_surface@8, wl_surface@3) [3224648.311] -> xdg_surface@8.set_title("simple-shm") [3224648.378] -> wl_surface@3.damage(0, 0, 250, 250) [3224649.888] -> wl_shm@6.create_pool(new id wl_shm_pool@9, fd 6, 250000) [3224650.031] -> wl_shm_pool@9.create_buffer(new id wl_buffer@10, 0, 250, 250, 1000, 1) [3224650.244] -> wl_shm_pool@9.destroy() [3224651.975] -> wl_surface@3.attach(wl_buffer@10, 0, 0) [3224652.100] -> wl_surface@3.damage(20, 20, 210, 210) [3224652.243] -> wl_surface@3.frame(new id wl_callback@11) [3224652.317] -> wl_surface@3.commit() [3228652.535] -> wl_compositor@4.create_surface(new id wl_surface@12) [3228652.610] -> wl_subcompositor@5.get_subsurface(new id wl_subsurface@13, wl_surface@12, wl_surface@3) [3228652.644] -> wl_subsurface@13.set_desync() [3228652.659] -> wl_subsurface@13.set_position(100, 100) [3228654.090] -> wl_shm@6.create_pool(new id wl_shm_pool@14, fd 6, 250000) [3228654.140] -> wl_shm_pool@14.create_buffer(new id wl_buffer@15, 0, 250, 250, 1000, 1) [3228654.180] -> wl_shm_pool@14.destroy() [3228654.408] -> wl_surface@12.attach(wl_buffer@15, 0, 0) [3228654.436] -> wl_surface@12.damage(0, 0, 250, 250) [3228654.462] -> wl_surface@12.commit() Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Cc: George Kiagiadakis <george.kiagiadakis@collabora.com> Cc: Jason Ekstrand <jason.ekstrand@intel.com>
2014-06-30 12:52:07 +04:00
* included, too. See view_list_add().
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
*/
assert(!wl_list_empty(&compositor->output_list));
compositor: quick fix for sub-surface mapping If a client does this: 1. create a main window and map it 2. create a wl_surface, and make it a sub-surface of the main window 3. set the sub-surface to desync 4. commit content to the sub-surface to map it Then step 4 should cause the sub-surface to become mapped. However, Weston fails to schedule a repaint in that case, so the sub-surface will not appear until something else causes a repaint on that output, e.g. the main window. A quick and dirty fix is to set the output mask for the surface in Weston, which allows the repaint to be scheduled. This patch implements that, and might only work right on single-output systems. A proper fix would involve rewriting the whole "is surface mapped" mechanism in Weston, to not rely on output assignments but to have a separate flag for "mapped", and figuring out how to schedule repaints for the right outputs. Following is the actual protocol sequence used to trigger the problem: [3224648.125] -> wl_compositor@4.create_surface(new id wl_surface@3) [3224648.206] -> xdg_shell@7.get_xdg_surface(new id xdg_surface@8, wl_surface@3) [3224648.311] -> xdg_surface@8.set_title("simple-shm") [3224648.378] -> wl_surface@3.damage(0, 0, 250, 250) [3224649.888] -> wl_shm@6.create_pool(new id wl_shm_pool@9, fd 6, 250000) [3224650.031] -> wl_shm_pool@9.create_buffer(new id wl_buffer@10, 0, 250, 250, 1000, 1) [3224650.244] -> wl_shm_pool@9.destroy() [3224651.975] -> wl_surface@3.attach(wl_buffer@10, 0, 0) [3224652.100] -> wl_surface@3.damage(20, 20, 210, 210) [3224652.243] -> wl_surface@3.frame(new id wl_callback@11) [3224652.317] -> wl_surface@3.commit() [3228652.535] -> wl_compositor@4.create_surface(new id wl_surface@12) [3228652.610] -> wl_subcompositor@5.get_subsurface(new id wl_subsurface@13, wl_surface@12, wl_surface@3) [3228652.644] -> wl_subsurface@13.set_desync() [3228652.659] -> wl_subsurface@13.set_position(100, 100) [3228654.090] -> wl_shm@6.create_pool(new id wl_shm_pool@14, fd 6, 250000) [3228654.140] -> wl_shm_pool@14.create_buffer(new id wl_buffer@15, 0, 250, 250, 1000, 1) [3228654.180] -> wl_shm_pool@14.destroy() [3228654.408] -> wl_surface@12.attach(wl_buffer@15, 0, 0) [3228654.436] -> wl_surface@12.damage(0, 0, 250, 250) [3228654.462] -> wl_surface@12.commit() Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Cc: George Kiagiadakis <george.kiagiadakis@collabora.com> Cc: Jason Ekstrand <jason.ekstrand@intel.com>
2014-06-30 12:52:07 +04:00
output = container_of(compositor->output_list.next,
struct weston_output, link);
surface->output = output;
weston_surface_update_output_mask(surface, 1 << output->id);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
}
static struct weston_subsurface *
weston_surface_to_subsurface(struct weston_surface *surface)
{
if (surface->configure == subsurface_configure)
return surface->configure_private;
return NULL;
}
shell: keyboard focus and restacking fixes for sub-surfaces The shell needs to redirect some actions to the parent surface, when they originally target a sub-surface. This patch implements the following: - Move, resize, and rotate bindings always target the parent surface. - Opacity (full-surface alpha) binding targets the parent surface. This is broken, because it should change the opacity of the whole compound window, which is difficult to implement in the renderer. - click_to_activate_binding() needs to check the shell surface type from the main surface, because sub-surface would produce SHELL_SURFACE_NONE and prevent activation. - Also activate() needs to check the type from the main surface, and restack the main surface. Keyboard focus is assigned to the original (sub-)surface. - focus_state_surface_destroy() needs to handle sub-surfaces: only the main surface will be in a layer list. If the destroyed surface is indeed a sub-surface, activate the main surface next. This way a client that destroys a focused sub-surface still retains focus in the same window. - The workspace_manager.move_surface request can accept also sub-surfaces, and it will move the corresponding main surface. Changes in v2: - do not special-case keyboard focus for sub-surfaces - fix surface type checks for sub-surfaces in shell, fix restacking of sub-surfaces in shell, fix focus_state_surface_destroy() Changes in v3: - Renamed weston_surface_get_parent() to weston_surface_get_main_surface() to be more explicit that this is about sub-surfaces - Fixed move_surface_to_workspace() to handle keyboard focus on a sub-surface. - Used a temporary variable in several places to clarify code, instead of reassigning a variable. - Fixed workspace_manager_move_surface() to deal with sub-surfaces. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:44 +04:00
WL_EXPORT struct weston_surface *
weston_surface_get_main_surface(struct weston_surface *surface)
{
struct weston_subsurface *sub;
while (surface && (sub = weston_surface_to_subsurface(surface)))
surface = sub->parent;
return surface;
}
2014-10-01 16:02:41 +04:00
WL_EXPORT int
weston_surface_set_role(struct weston_surface *surface,
const char *role_name,
struct wl_resource *error_resource,
uint32_t error_code)
{
assert(role_name);
if (surface->role_name == NULL ||
surface->role_name == role_name ||
strcmp(surface->role_name, role_name) == 0) {
surface->role_name = role_name;
return 0;
}
wl_resource_post_error(error_resource, error_code,
"Cannot assign role %s to wl_surface@%d,"
" already has role %s\n",
role_name,
wl_resource_get_id(surface->resource),
surface->role_name);
return -1;
}
WL_EXPORT void
weston_surface_set_label_func(struct weston_surface *surface,
int (*desc)(struct weston_surface *,
char *, size_t))
{
surface->get_label = desc;
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-12 16:09:24 +03:00
surface->timeline.force_refresh = 1;
}
/** Get the size of surface contents
*
* \param surface The surface to query.
* \param width Returns the width of raw contents.
* \param height Returns the height of raw contents.
*
* Retrieves the raw surface content size in pixels for the given surface.
* This is the whole content size in buffer pixels. If the surface
* has no content or the renderer does not implement this feature,
* zeroes are returned.
*
* This function is used to determine the buffer size needed for
* a weston_surface_copy_content() call.
*/
WL_EXPORT void
weston_surface_get_content_size(struct weston_surface *surface,
int *width, int *height)
{
struct weston_renderer *rer = surface->compositor->renderer;
if (!rer->surface_get_content_size) {
*width = 0;
*height = 0;
return;
}
rer->surface_get_content_size(surface, width, height);
}
/** Copy surface contents to system memory.
*
* \param surface The surface to copy from.
* \param target Pointer to the target memory buffer.
* \param size Size of the target buffer in bytes.
* \param src_x X location on contents to copy from.
* \param src_y Y location on contents to copy from.
* \param width Width in pixels of the area to copy.
* \param height Height in pixels of the area to copy.
* \return 0 for success, -1 for failure.
*
* Surface contents are maintained by the renderer. They can be in a
* reserved weston_buffer or as a copy, e.g. a GL texture, or something
* else.
*
* Surface contents are copied into memory pointed to by target,
* which has size bytes of space available. The target memory
* may be larger than needed, but being smaller returns an error.
* The extra bytes in target may or may not be written; their content is
* unspecified. Size must be large enough to hold the image.
*
* The image in the target memory will be arranged in rows from
* top to bottom, and pixels on a row from left to right. The pixel
* format is PIXMAN_a8b8g8r8, 4 bytes per pixel, and stride is exactly
* width * 4.
*
* Parameters src_x and src_y define the upper-left corner in buffer
* coordinates (pixels) to copy from. Parameters width and height
* define the size of the area to copy in pixels.
*
* The rectangle defined by src_x, src_y, width, height must fit in
* the surface contents. Otherwise an error is returned.
*
* Use surface_get_data_size to determine the content size; the
* needed target buffer size and rectangle limits.
*
* CURRENT IMPLEMENTATION RESTRICTIONS:
* - the machine must be little-endian due to Pixman formats.
*
* NOTE: Pixman formats are premultiplied.
*/
WL_EXPORT int
weston_surface_copy_content(struct weston_surface *surface,
void *target, size_t size,
int src_x, int src_y,
int width, int height)
{
struct weston_renderer *rer = surface->compositor->renderer;
int cw, ch;
const size_t bytespp = 4; /* PIXMAN_a8b8g8r8 */
if (!rer->surface_copy_content)
return -1;
weston_surface_get_content_size(surface, &cw, &ch);
if (src_x < 0 || src_y < 0)
return -1;
if (width <= 0 || height <= 0)
return -1;
if (src_x + width > cw || src_y + height > ch)
return -1;
if (width * bytespp * height > size)
return -1;
return rer->surface_copy_content(surface, target, size,
src_x, src_y, width, height);
}
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
static void
subsurface_set_position(struct wl_client *client,
struct wl_resource *resource, int32_t x, int32_t y)
{
struct weston_subsurface *sub = wl_resource_get_user_data(resource);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
if (!sub)
return;
sub->position.x = x;
sub->position.y = y;
sub->position.set = 1;
}
static struct weston_subsurface *
subsurface_from_surface(struct weston_surface *surface)
{
struct weston_subsurface *sub;
sub = weston_surface_to_subsurface(surface);
if (sub)
return sub;
wl_list_for_each(sub, &surface->subsurface_list, parent_link)
if (sub->surface == surface)
return sub;
return NULL;
}
static struct weston_subsurface *
subsurface_sibling_check(struct weston_subsurface *sub,
struct weston_surface *surface,
const char *request)
{
struct weston_subsurface *sibling;
sibling = subsurface_from_surface(surface);
if (!sibling) {
wl_resource_post_error(sub->resource,
WL_SUBSURFACE_ERROR_BAD_SURFACE,
"%s: wl_surface@%d is not a parent or sibling",
request, wl_resource_get_id(surface->resource));
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
return NULL;
}
if (sibling->parent != sub->parent) {
wl_resource_post_error(sub->resource,
WL_SUBSURFACE_ERROR_BAD_SURFACE,
"%s: wl_surface@%d has a different parent",
request, wl_resource_get_id(surface->resource));
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
return NULL;
}
return sibling;
}
static void
subsurface_place_above(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *sibling_resource)
{
struct weston_subsurface *sub = wl_resource_get_user_data(resource);
struct weston_surface *surface =
wl_resource_get_user_data(sibling_resource);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
struct weston_subsurface *sibling;
if (!sub)
return;
sibling = subsurface_sibling_check(sub, surface, "place_above");
if (!sibling)
return;
wl_list_remove(&sub->parent_link_pending);
wl_list_insert(sibling->parent_link_pending.prev,
&sub->parent_link_pending);
}
static void
subsurface_place_below(struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *sibling_resource)
{
struct weston_subsurface *sub = wl_resource_get_user_data(resource);
struct weston_surface *surface =
wl_resource_get_user_data(sibling_resource);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
struct weston_subsurface *sibling;
if (!sub)
return;
sibling = subsurface_sibling_check(sub, surface, "place_below");
if (!sibling)
return;
wl_list_remove(&sub->parent_link_pending);
wl_list_insert(&sibling->parent_link_pending,
&sub->parent_link_pending);
}
static void
subsurface_set_sync(struct wl_client *client, struct wl_resource *resource)
{
struct weston_subsurface *sub = wl_resource_get_user_data(resource);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
if (sub)
sub->synchronized = 1;
}
static void
subsurface_set_desync(struct wl_client *client, struct wl_resource *resource)
{
struct weston_subsurface *sub = wl_resource_get_user_data(resource);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
if (sub && sub->synchronized) {
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
sub->synchronized = 0;
/* If sub became effectively desynchronized, flush. */
if (!weston_subsurface_is_synchronized(sub))
weston_subsurface_synchronized_commit(sub);
}
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
static void
weston_subsurface_unlink_parent(struct weston_subsurface *sub)
{
wl_list_remove(&sub->parent_link);
wl_list_remove(&sub->parent_link_pending);
wl_list_remove(&sub->parent_destroy_listener.link);
sub->parent = NULL;
}
static void
weston_subsurface_destroy(struct weston_subsurface *sub);
static void
subsurface_handle_surface_destroy(struct wl_listener *listener, void *data)
{
struct weston_subsurface *sub =
container_of(listener, struct weston_subsurface,
surface_destroy_listener);
assert(data == sub->surface);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
/* The protocol object (wl_resource) is left inert. */
if (sub->resource)
wl_resource_set_user_data(sub->resource, NULL);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
weston_subsurface_destroy(sub);
}
static void
subsurface_handle_parent_destroy(struct wl_listener *listener, void *data)
{
struct weston_subsurface *sub =
container_of(listener, struct weston_subsurface,
parent_destroy_listener);
assert(data == sub->parent);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
assert(sub->surface != sub->parent);
if (weston_surface_is_mapped(sub->surface))
weston_surface_unmap(sub->surface);
weston_subsurface_unlink_parent(sub);
}
static void
subsurface_resource_destroy(struct wl_resource *resource)
{
struct weston_subsurface *sub = wl_resource_get_user_data(resource);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
if (sub)
weston_subsurface_destroy(sub);
}
static void
subsurface_destroy(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
weston_subsurface_link_parent(struct weston_subsurface *sub,
struct weston_surface *parent)
{
sub->parent = parent;
sub->parent_destroy_listener.notify = subsurface_handle_parent_destroy;
wl_signal_add(&parent->destroy_signal,
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
&sub->parent_destroy_listener);
wl_list_insert(&parent->subsurface_list, &sub->parent_link);
wl_list_insert(&parent->subsurface_list_pending,
&sub->parent_link_pending);
}
static void
weston_subsurface_link_surface(struct weston_subsurface *sub,
struct weston_surface *surface)
{
sub->surface = surface;
sub->surface_destroy_listener.notify =
subsurface_handle_surface_destroy;
wl_signal_add(&surface->destroy_signal,
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
&sub->surface_destroy_listener);
}
static void
weston_subsurface_destroy(struct weston_subsurface *sub)
{
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
struct weston_view *view, *next;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
assert(sub->surface);
if (sub->resource) {
assert(weston_surface_to_subsurface(sub->surface) == sub);
assert(sub->parent_destroy_listener.notify ==
subsurface_handle_parent_destroy);
wl_list_for_each_safe(view, next, &sub->surface->views, surface_link) {
weston_view_unmap(view);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_view_destroy(view);
}
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
if (sub->parent)
weston_subsurface_unlink_parent(sub);
weston_surface_state_fini(&sub->cached);
weston_buffer_reference(&sub->cached_buffer_ref, NULL);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
sub->surface->configure = NULL;
sub->surface->configure_private = NULL;
weston_surface_set_label_func(sub->surface, NULL);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
} else {
/* the dummy weston_subsurface for the parent itself */
assert(sub->parent_destroy_listener.notify == NULL);
wl_list_remove(&sub->parent_link);
wl_list_remove(&sub->parent_link_pending);
}
wl_list_remove(&sub->surface_destroy_listener.link);
free(sub);
}
static const struct wl_subsurface_interface subsurface_implementation = {
subsurface_destroy,
subsurface_set_position,
subsurface_place_above,
subsurface_place_below,
subsurface_set_sync,
subsurface_set_desync
};
static struct weston_subsurface *
weston_subsurface_create(uint32_t id, struct weston_surface *surface,
struct weston_surface *parent)
{
struct weston_subsurface *sub;
struct wl_client *client = wl_resource_get_client(surface->resource);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
sub = zalloc(sizeof *sub);
if (sub == NULL)
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
return NULL;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_init(&sub->unused_views);
sub->resource =
wl_resource_create(client, &wl_subsurface_interface, 1, id);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
if (!sub->resource) {
free(sub);
return NULL;
}
wl_resource_set_implementation(sub->resource,
&subsurface_implementation,
sub, subsurface_resource_destroy);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
weston_subsurface_link_surface(sub, surface);
weston_subsurface_link_parent(sub, parent);
weston_surface_state_init(&sub->cached);
sub->cached_buffer_ref.buffer = NULL;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
sub->synchronized = 1;
return sub;
}
/* Create a dummy subsurface for having the parent itself in its
* sub-surface lists. Makes stacking order manipulation easy.
*/
static struct weston_subsurface *
weston_subsurface_create_for_parent(struct weston_surface *parent)
{
struct weston_subsurface *sub;
sub = zalloc(sizeof *sub);
if (sub == NULL)
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
return NULL;
weston_subsurface_link_surface(sub, parent);
sub->parent = parent;
wl_list_insert(&parent->subsurface_list, &sub->parent_link);
wl_list_insert(&parent->subsurface_list_pending,
&sub->parent_link_pending);
return sub;
}
static void
subcompositor_get_subsurface(struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
struct wl_resource *surface_resource,
struct wl_resource *parent_resource)
{
struct weston_surface *surface =
wl_resource_get_user_data(surface_resource);
struct weston_surface *parent =
wl_resource_get_user_data(parent_resource);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
struct weston_subsurface *sub;
static const char where[] = "get_subsurface: wl_subsurface@";
if (surface == parent) {
wl_resource_post_error(resource,
WL_SUBCOMPOSITOR_ERROR_BAD_SURFACE,
"%s%d: wl_surface@%d cannot be its own parent",
where, id, wl_resource_get_id(surface_resource));
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
return;
}
if (weston_surface_to_subsurface(surface)) {
wl_resource_post_error(resource,
WL_SUBCOMPOSITOR_ERROR_BAD_SURFACE,
"%s%d: wl_surface@%d is already a sub-surface",
where, id, wl_resource_get_id(surface_resource));
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
return;
}
2014-10-01 16:02:41 +04:00
if (weston_surface_set_role(surface, "wl_subsurface", resource,
WL_SUBCOMPOSITOR_ERROR_BAD_SURFACE) < 0)
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
return;
if (weston_surface_get_main_surface(parent) == surface) {
wl_resource_post_error(resource,
WL_SUBCOMPOSITOR_ERROR_BAD_SURFACE,
"%s%d: wl_surface@%d is an ancestor of parent",
where, id, wl_resource_get_id(surface_resource));
return;
}
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
/* make sure the parent is in its own list */
if (wl_list_empty(&parent->subsurface_list)) {
if (!weston_subsurface_create_for_parent(parent)) {
wl_resource_post_no_memory(resource);
return;
}
}
sub = weston_subsurface_create(id, surface, parent);
if (!sub) {
wl_resource_post_no_memory(resource);
return;
}
surface->configure = subsurface_configure;
surface->configure_private = sub;
weston_surface_set_label_func(surface, subsurface_get_label);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
static void
subcompositor_destroy(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static const struct wl_subcompositor_interface subcompositor_interface = {
subcompositor_destroy,
subcompositor_get_subsurface
};
static void
bind_subcompositor(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct weston_compositor *compositor = data;
struct wl_resource *resource;
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
resource =
wl_resource_create(client, &wl_subcompositor_interface, 1, id);
if (resource == NULL) {
wl_client_post_no_memory(client);
return;
}
wl_resource_set_implementation(resource, &subcompositor_interface,
compositor, NULL);
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
}
static void
weston_compositor_dpms(struct weston_compositor *compositor,
enum dpms_enum state)
{
struct weston_output *output;
wl_list_for_each(output, &compositor->output_list, link)
if (output->set_dpms)
output->set_dpms(output, state);
}
WL_EXPORT void
weston_compositor_wake(struct weston_compositor *compositor)
{
uint32_t old_state = compositor->state;
/* The state needs to be changed before emitting the wake
* signal because that may try to schedule a repaint which
* will not work if the compositor is still sleeping */
compositor->state = WESTON_COMPOSITOR_ACTIVE;
switch (old_state) {
case WESTON_COMPOSITOR_SLEEPING:
weston_compositor_dpms(compositor, WESTON_DPMS_ON);
/* fall through */
case WESTON_COMPOSITOR_IDLE:
case WESTON_COMPOSITOR_OFFSCREEN:
wl_signal_emit(&compositor->wake_signal, compositor);
/* fall through */
default:
wl_event_source_timer_update(compositor->idle_source,
compositor->idle_time * 1000);
}
}
WL_EXPORT void
weston_compositor_offscreen(struct weston_compositor *compositor)
{
switch (compositor->state) {
case WESTON_COMPOSITOR_OFFSCREEN:
return;
case WESTON_COMPOSITOR_SLEEPING:
weston_compositor_dpms(compositor, WESTON_DPMS_ON);
/* fall through */
default:
compositor->state = WESTON_COMPOSITOR_OFFSCREEN;
wl_event_source_timer_update(compositor->idle_source, 0);
}
}
WL_EXPORT void
weston_compositor_sleep(struct weston_compositor *compositor)
{
if (compositor->state == WESTON_COMPOSITOR_SLEEPING)
return;
wl_event_source_timer_update(compositor->idle_source, 0);
compositor->state = WESTON_COMPOSITOR_SLEEPING;
weston_compositor_dpms(compositor, WESTON_DPMS_OFF);
}
static int
idle_handler(void *data)
{
struct weston_compositor *compositor = data;
if (compositor->idle_inhibit)
return 1;
compositor->state = WESTON_COMPOSITOR_IDLE;
wl_signal_emit(&compositor->idle_signal, compositor);
return 1;
}
WL_EXPORT void
weston_plane_init(struct weston_plane *plane,
struct weston_compositor *ec,
int32_t x, int32_t y)
{
pixman_region32_init(&plane->damage);
pixman_region32_init(&plane->clip);
plane->x = x;
plane->y = y;
plane->compositor = ec;
/* Init the link so that the call to wl_list_remove() when releasing
* the plane without ever stacking doesn't lead to a crash */
wl_list_init(&plane->link);
}
WL_EXPORT void
weston_plane_release(struct weston_plane *plane)
{
struct weston_view *view;
pixman_region32_fini(&plane->damage);
pixman_region32_fini(&plane->clip);
wl_list_for_each(view, &plane->compositor->view_list, link) {
if (view->plane == plane)
view->plane = NULL;
}
wl_list_remove(&plane->link);
}
WL_EXPORT void
weston_compositor_stack_plane(struct weston_compositor *ec,
struct weston_plane *plane,
struct weston_plane *above)
{
if (above)
wl_list_insert(above->link.prev, &plane->link);
else
wl_list_insert(&ec->plane_list, &plane->link);
}
static void unbind_resource(struct wl_resource *resource)
{
wl_list_remove(wl_resource_get_link(resource));
}
static void
bind_output(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct weston_output *output = data;
struct weston_mode *mode;
2011-08-29 23:03:09 +04:00
struct wl_resource *resource;
resource = wl_resource_create(client, &wl_output_interface,
MIN(version, 2), id);
if (resource == NULL) {
wl_client_post_no_memory(client);
return;
}
wl_list_insert(&output->resource_list, wl_resource_get_link(resource));
wl_resource_set_implementation(resource, NULL, data, unbind_resource);
2012-03-05 06:57:37 +04:00
wl_output_send_geometry(resource,
output->x,
output->y,
output->mm_width,
output->mm_height,
output->subpixel,
output->make, output->model,
output->transform);
if (version >= WL_OUTPUT_SCALE_SINCE_VERSION)
wl_output_send_scale(resource,
output->current_scale);
wl_list_for_each (mode, &output->mode_list, link) {
2012-03-05 06:57:37 +04:00
wl_output_send_mode(resource,
mode->flags,
mode->width,
mode->height,
mode->refresh);
}
if (version >= WL_OUTPUT_DONE_SINCE_VERSION)
wl_output_send_done(resource);
}
/* Move other outputs when one is removed so the space remains contiguos. */
static void
weston_compositor_remove_output(struct weston_compositor *compositor,
struct weston_output *remove_output)
{
struct weston_output *output;
int offset = 0;
wl_list_for_each(output, &compositor->output_list, link) {
if (output == remove_output) {
offset = output->width;
continue;
}
if (offset > 0) {
weston_output_move(output,
output->x - offset, output->y);
output->dirty = 1;
}
}
}
WL_EXPORT void
weston_output_destroy(struct weston_output *output)
{
struct wl_resource *resource;
output->destroying = 1;
compositor: add repaint delay timer This timer delays the output_repaint towards the end of the refresh period, reducing the time from repaint to present. The length of the repaint window can be set in weston.ini. The call to weston_output_schedule_repaint_reset() is delayed by one more period. If we exit the continuous repaint loop (set output->repaint_scheduled to false) in finish_frame, we may call start_repaint_loop() unnecessarily. The problem case was actually observed with two outputs on the DRM backend at 60 Hz, and 7 ms repaint-window. During a window move, one output was constantly falling off the continuous repaint loop and introducing additional one frame latency, leading to jerky window motion. This code now avoids the problem. Changes in v2: - Rename repaint_delay_timer to repaint_timer and output_repaint_delay_handler to output_repaint_timer_handler. - When computing the delay, take the current time into account. The timer uses a relative timeout, so we have to subtract any time already gone. Note, that 'gone' may also be negative. DRM has a habit of predicting the page flip timestamp so it may be still in the future when we get the completion event. - Do also a sanity check 'msec > 1000'. In the unlikely case that something fails to provide a good timestamp, never delay for more than one second. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2014-05-21 17:17:27 +04:00
wl_event_source_remove(output->repaint_timer);
weston_presentation_feedback_discard_list(&output->feedback_list);
weston_compositor_remove_output(output->compositor, output);
wl_list_remove(&output->link);
wl_signal_emit(&output->compositor->output_destroyed_signal, output);
2013-05-02 00:52:10 +04:00
wl_signal_emit(&output->destroy_signal, output);
free(output->name);
pixman_region32_fini(&output->region);
pixman_region32_fini(&output->previous_damage);
output->compositor->output_id_pool &= ~(1 << output->id);
wl_resource_for_each(resource, &output->resource_list) {
wl_resource_set_destructor(resource, NULL);
}
2013-07-09 03:03:57 +04:00
wl_global_destroy(output->global);
}
WL_EXPORT void
weston_output_update_matrix(struct weston_output *output)
{
float magnification;
weston_matrix_init(&output->matrix);
weston_matrix_translate(&output->matrix, -output->x, -output->y, 0);
if (output->zoom.active) {
magnification = 1 / (1 - output->zoom.spring_z.current);
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
weston_output_update_zoom(output);
weston_matrix_translate(&output->matrix, -output->zoom.trans_x,
-output->zoom.trans_y, 0);
weston_matrix_scale(&output->matrix, magnification,
magnification, 1.0);
}
switch (output->transform) {
case WL_OUTPUT_TRANSFORM_FLIPPED:
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
weston_matrix_translate(&output->matrix, -output->width, 0, 0);
weston_matrix_scale(&output->matrix, -1, 1, 1);
break;
}
switch (output->transform) {
default:
case WL_OUTPUT_TRANSFORM_NORMAL:
case WL_OUTPUT_TRANSFORM_FLIPPED:
break;
case WL_OUTPUT_TRANSFORM_90:
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
weston_matrix_translate(&output->matrix, 0, -output->height, 0);
weston_matrix_rotate_xy(&output->matrix, 0, 1);
break;
case WL_OUTPUT_TRANSFORM_180:
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
weston_matrix_translate(&output->matrix,
-output->width, -output->height, 0);
weston_matrix_rotate_xy(&output->matrix, -1, 0);
break;
case WL_OUTPUT_TRANSFORM_270:
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
weston_matrix_translate(&output->matrix, -output->width, 0, 0);
weston_matrix_rotate_xy(&output->matrix, 0, -1);
break;
}
if (output->current_scale != 1)
weston_matrix_scale(&output->matrix,
output->current_scale,
output->current_scale, 1);
output->dirty = 0;
weston_matrix_invert(&output->inverse_matrix, &output->matrix);
}
static void
weston_output_transform_scale_init(struct weston_output *output, uint32_t transform, uint32_t scale)
{
output->transform = transform;
switch (transform) {
case WL_OUTPUT_TRANSFORM_90:
case WL_OUTPUT_TRANSFORM_270:
case WL_OUTPUT_TRANSFORM_FLIPPED_90:
case WL_OUTPUT_TRANSFORM_FLIPPED_270:
/* Swap width and height */
output->width = output->current_mode->height;
output->height = output->current_mode->width;
break;
case WL_OUTPUT_TRANSFORM_NORMAL:
case WL_OUTPUT_TRANSFORM_180:
case WL_OUTPUT_TRANSFORM_FLIPPED:
case WL_OUTPUT_TRANSFORM_FLIPPED_180:
output->width = output->current_mode->width;
output->height = output->current_mode->height;
break;
default:
break;
}
output->native_scale = output->current_scale = scale;
output->width /= scale;
output->height /= scale;
}
static void
weston_output_init_geometry(struct weston_output *output, int x, int y)
{
output->x = x;
output->y = y;
pixman_region32_init(&output->previous_damage);
pixman_region32_init_rect(&output->region, x, y,
output->width,
output->height);
}
WL_EXPORT void
weston_output_move(struct weston_output *output, int x, int y)
{
struct wl_resource *resource;
output->move_x = x - output->x;
output->move_y = y - output->y;
if (output->move_x == 0 && output->move_y == 0)
return;
weston_output_init_geometry(output, x, y);
output->dirty = 1;
/* Move views on this output. */
wl_signal_emit(&output->compositor->output_moved_signal, output);
/* Notify clients of the change for output position. */
wl_resource_for_each(resource, &output->resource_list) {
wl_output_send_geometry(resource,
output->x,
output->y,
output->mm_width,
output->mm_height,
output->subpixel,
output->make,
output->model,
output->transform);
if (wl_resource_get_version(resource) >= 2)
wl_output_send_done(resource);
}
}
WL_EXPORT void
weston_output_init(struct weston_output *output, struct weston_compositor *c,
int x, int y, int mm_width, int mm_height, uint32_t transform,
int32_t scale)
{
compositor: add repaint delay timer This timer delays the output_repaint towards the end of the refresh period, reducing the time from repaint to present. The length of the repaint window can be set in weston.ini. The call to weston_output_schedule_repaint_reset() is delayed by one more period. If we exit the continuous repaint loop (set output->repaint_scheduled to false) in finish_frame, we may call start_repaint_loop() unnecessarily. The problem case was actually observed with two outputs on the DRM backend at 60 Hz, and 7 ms repaint-window. During a window move, one output was constantly falling off the continuous repaint loop and introducing additional one frame latency, leading to jerky window motion. This code now avoids the problem. Changes in v2: - Rename repaint_delay_timer to repaint_timer and output_repaint_delay_handler to output_repaint_timer_handler. - When computing the delay, take the current time into account. The timer uses a relative timeout, so we have to subtract any time already gone. Note, that 'gone' may also be negative. DRM has a habit of predicting the page flip timestamp so it may be still in the future when we get the completion event. - Do also a sanity check 'msec > 1000'. In the unlikely case that something fails to provide a good timestamp, never delay for more than one second. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2014-05-21 17:17:27 +04:00
struct wl_event_loop *loop;
output->compositor = c;
output->x = x;
output->y = y;
output->mm_width = mm_width;
output->mm_height = mm_height;
output->dirty = 1;
output->original_scale = scale;
weston_output_transform_scale_init(output, transform, scale);
2012-06-18 04:10:59 +04:00
weston_output_init_zoom(output);
weston_output_init_geometry(output, x, y);
weston_output_damage(output);
wl_signal_init(&output->frame_signal);
2013-05-02 00:52:10 +04:00
wl_signal_init(&output->destroy_signal);
2012-06-09 05:40:53 +04:00
wl_list_init(&output->animation_list);
wl_list_init(&output->resource_list);
wl_list_init(&output->feedback_list);
2011-05-06 21:12:33 +04:00
compositor: add repaint delay timer This timer delays the output_repaint towards the end of the refresh period, reducing the time from repaint to present. The length of the repaint window can be set in weston.ini. The call to weston_output_schedule_repaint_reset() is delayed by one more period. If we exit the continuous repaint loop (set output->repaint_scheduled to false) in finish_frame, we may call start_repaint_loop() unnecessarily. The problem case was actually observed with two outputs on the DRM backend at 60 Hz, and 7 ms repaint-window. During a window move, one output was constantly falling off the continuous repaint loop and introducing additional one frame latency, leading to jerky window motion. This code now avoids the problem. Changes in v2: - Rename repaint_delay_timer to repaint_timer and output_repaint_delay_handler to output_repaint_timer_handler. - When computing the delay, take the current time into account. The timer uses a relative timeout, so we have to subtract any time already gone. Note, that 'gone' may also be negative. DRM has a habit of predicting the page flip timestamp so it may be still in the future when we get the completion event. - Do also a sanity check 'msec > 1000'. In the unlikely case that something fails to provide a good timestamp, never delay for more than one second. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2014-05-21 17:17:27 +04:00
loop = wl_display_get_event_loop(c->wl_display);
output->repaint_timer = wl_event_loop_add_timer(loop,
output_repaint_timer_handler, output);
output->id = ffs(~output->compositor->output_id_pool) - 1;
output->compositor->output_id_pool |= 1 << output->id;
output->global =
2013-07-09 03:03:57 +04:00
wl_global_create(c->wl_display, &wl_output_interface, 2,
output, bind_output);
}
/** Adds an output to the compositor's output list and
* send the compositor's output_created signal.
*
* \param compositor The compositor instance.
* \param output The output to be added.
*/
WL_EXPORT void
weston_compositor_add_output(struct weston_compositor *compositor,
struct weston_output *output)
{
wl_list_insert(compositor->output_list.prev, &output->link);
wl_signal_emit(&compositor->output_created_signal, output);
}
WL_EXPORT void
weston_output_transform_coordinate(struct weston_output *output,
wl_fixed_t device_x, wl_fixed_t device_y,
wl_fixed_t *x, wl_fixed_t *y)
{
struct weston_vector p = { {
wl_fixed_to_double(device_x),
wl_fixed_to_double(device_y),
0.0,
1.0 } };
weston_matrix_transform(&output->inverse_matrix, &p);
*x = wl_fixed_from_double(p.f[0] / p.f[3]);
*y = wl_fixed_from_double(p.f[1] / p.f[3]);
}
static void
destroy_viewport(struct wl_resource *resource)
{
struct weston_surface *surface =
wl_resource_get_user_data(resource);
surface->viewport_resource = NULL;
surface->pending.buffer_viewport.buffer.src_width =
wl_fixed_from_int(-1);
surface->pending.buffer_viewport.surface.width = -1;
surface->pending.buffer_viewport.changed = 1;
}
static void
viewport_destroy(struct wl_client *client,
struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
viewport_set(struct wl_client *client,
struct wl_resource *resource,
wl_fixed_t src_x,
wl_fixed_t src_y,
wl_fixed_t src_width,
wl_fixed_t src_height,
int32_t dst_width,
int32_t dst_height)
{
struct weston_surface *surface =
wl_resource_get_user_data(resource);
assert(surface->viewport_resource != NULL);
if (wl_fixed_to_double(src_width) < 0 ||
wl_fixed_to_double(src_height) < 0) {
wl_resource_post_error(resource,
WL_VIEWPORT_ERROR_BAD_VALUE,
"source dimensions must be non-negative (%fx%f)",
wl_fixed_to_double(src_width),
wl_fixed_to_double(src_height));
return;
}
if (dst_width <= 0 || dst_height <= 0) {
wl_resource_post_error(resource,
WL_VIEWPORT_ERROR_BAD_VALUE,
"destination dimensions must be positive (%dx%d)",
dst_width, dst_height);
return;
}
surface->pending.buffer_viewport.buffer.src_x = src_x;
surface->pending.buffer_viewport.buffer.src_y = src_y;
surface->pending.buffer_viewport.buffer.src_width = src_width;
surface->pending.buffer_viewport.buffer.src_height = src_height;
surface->pending.buffer_viewport.surface.width = dst_width;
surface->pending.buffer_viewport.surface.height = dst_height;
surface->pending.buffer_viewport.changed = 1;
}
static void
viewport_set_source(struct wl_client *client,
struct wl_resource *resource,
wl_fixed_t src_x,
wl_fixed_t src_y,
wl_fixed_t src_width,
wl_fixed_t src_height)
{
struct weston_surface *surface =
wl_resource_get_user_data(resource);
assert(surface->viewport_resource != NULL);
if (src_width == wl_fixed_from_int(-1) &&
src_height == wl_fixed_from_int(-1)) {
/* unset source size */
surface->pending.buffer_viewport.buffer.src_width =
wl_fixed_from_int(-1);
surface->pending.buffer_viewport.changed = 1;
return;
}
if (src_width <= 0 || src_height <= 0) {
wl_resource_post_error(resource,
WL_VIEWPORT_ERROR_BAD_VALUE,
"source size must be positive (%fx%f)",
wl_fixed_to_double(src_width),
wl_fixed_to_double(src_height));
return;
}
surface->pending.buffer_viewport.buffer.src_x = src_x;
surface->pending.buffer_viewport.buffer.src_y = src_y;
surface->pending.buffer_viewport.buffer.src_width = src_width;
surface->pending.buffer_viewport.buffer.src_height = src_height;
surface->pending.buffer_viewport.changed = 1;
}
static void
viewport_set_destination(struct wl_client *client,
struct wl_resource *resource,
int32_t dst_width,
int32_t dst_height)
{
struct weston_surface *surface =
wl_resource_get_user_data(resource);
assert(surface->viewport_resource != NULL);
if (dst_width == -1 && dst_height == -1) {
/* unset destination size */
surface->pending.buffer_viewport.surface.width = -1;
surface->pending.buffer_viewport.changed = 1;
return;
}
if (dst_width <= 0 || dst_height <= 0) {
wl_resource_post_error(resource,
WL_VIEWPORT_ERROR_BAD_VALUE,
"destination size must be positive (%dx%d)",
dst_width, dst_height);
return;
}
surface->pending.buffer_viewport.surface.width = dst_width;
surface->pending.buffer_viewport.surface.height = dst_height;
surface->pending.buffer_viewport.changed = 1;
}
static const struct wl_viewport_interface viewport_interface = {
viewport_destroy,
viewport_set,
viewport_set_source,
viewport_set_destination
};
static void
scaler_destroy(struct wl_client *client,
struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
scaler_get_viewport(struct wl_client *client,
struct wl_resource *scaler,
uint32_t id,
struct wl_resource *surface_resource)
{
int version = wl_resource_get_version(scaler);
struct weston_surface *surface =
wl_resource_get_user_data(surface_resource);
struct wl_resource *resource;
if (surface->viewport_resource) {
wl_resource_post_error(scaler,
WL_SCALER_ERROR_VIEWPORT_EXISTS,
"a viewport for that surface already exists");
return;
}
resource = wl_resource_create(client, &wl_viewport_interface,
version, id);
if (resource == NULL) {
wl_client_post_no_memory(client);
return;
}
wl_resource_set_implementation(resource, &viewport_interface,
surface, destroy_viewport);
surface->viewport_resource = resource;
}
static const struct wl_scaler_interface scaler_interface = {
scaler_destroy,
scaler_get_viewport
};
static void
bind_scaler(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct wl_resource *resource;
resource = wl_resource_create(client, &wl_scaler_interface,
MIN(version, 2), id);
if (resource == NULL) {
wl_client_post_no_memory(client);
return;
}
wl_resource_set_implementation(resource, &scaler_interface,
NULL, NULL);
}
static void
destroy_presentation_feedback(struct wl_resource *feedback_resource)
{
struct weston_presentation_feedback *feedback;
feedback = wl_resource_get_user_data(feedback_resource);
wl_list_remove(&feedback->link);
free(feedback);
}
static void
presentation_destroy(struct wl_client *client, struct wl_resource *resource)
{
wl_resource_destroy(resource);
}
static void
presentation_feedback(struct wl_client *client,
struct wl_resource *presentation_resource,
struct wl_resource *surface_resource,
uint32_t callback)
{
struct weston_surface *surface;
struct weston_presentation_feedback *feedback;
surface = wl_resource_get_user_data(surface_resource);
feedback = zalloc(sizeof *feedback);
if (feedback == NULL)
goto err_calloc;
feedback->resource = wl_resource_create(client,
&presentation_feedback_interface,
1, callback);
if (!feedback->resource)
goto err_create;
wl_resource_set_implementation(feedback->resource, NULL, feedback,
destroy_presentation_feedback);
wl_list_insert(&surface->pending.feedback_list, &feedback->link);
return;
err_create:
free(feedback);
err_calloc:
wl_client_post_no_memory(client);
}
static const struct presentation_interface presentation_implementation = {
presentation_destroy,
presentation_feedback
};
static void
bind_presentation(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct weston_compositor *compositor = data;
struct wl_resource *resource;
resource = wl_resource_create(client, &presentation_interface,
MIN(version, 1), id);
if (resource == NULL) {
wl_client_post_no_memory(client);
return;
}
wl_resource_set_implementation(resource, &presentation_implementation,
compositor, NULL);
presentation_send_clock_id(resource, compositor->presentation_clock);
}
static void
compositor_bind(struct wl_client *client,
void *data, uint32_t version, uint32_t id)
{
struct weston_compositor *compositor = data;
struct wl_resource *resource;
resource = wl_resource_create(client, &wl_compositor_interface,
MIN(version, 3), id);
if (resource == NULL) {
wl_client_post_no_memory(client);
return;
}
wl_resource_set_implementation(resource, &compositor_interface,
compositor, NULL);
}
static void
log_uname(void)
{
struct utsname usys;
uname(&usys);
weston_log("OS: %s, %s, %s, %s\n", usys.sysname, usys.release,
usys.version, usys.machine);
}
WL_EXPORT int
weston_environment_get_fd(const char *env)
{
char *e, *end;
int fd, flags;
e = getenv(env);
if (!e)
return -1;
fd = strtol(e, &end, 0);
if (*end != '\0')
return -1;
flags = fcntl(fd, F_GETFD);
if (flags == -1)
return -1;
fcntl(fd, F_SETFD, flags | FD_CLOEXEC);
unsetenv(env);
return fd;
}
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-12 16:09:24 +03:00
static void
timeline_key_binding_handler(struct weston_seat *seat, uint32_t time,
uint32_t key, void *data)
{
struct weston_compositor *compositor = data;
if (weston_timeline_enabled_)
weston_timeline_close();
else
weston_timeline_open(compositor);
}
WL_EXPORT int
weston_compositor_init(struct weston_compositor *ec,
struct wl_display *display,
int *argc, char *argv[],
struct weston_config *config)
{
struct wl_event_loop *loop;
struct xkb_rule_names xkb_names;
struct weston_config_section *s;
ec->config = config;
2008-10-12 02:40:23 +04:00
ec->wl_display = display;
wl_signal_init(&ec->destroy_signal);
wl_signal_init(&ec->create_surface_signal);
wl_signal_init(&ec->activate_signal);
wl_signal_init(&ec->transform_signal);
wl_signal_init(&ec->kill_signal);
wl_signal_init(&ec->idle_signal);
wl_signal_init(&ec->wake_signal);
2012-06-21 23:52:17 +04:00
wl_signal_init(&ec->show_input_panel_signal);
wl_signal_init(&ec->hide_input_panel_signal);
wl_signal_init(&ec->update_input_panel_signal);
wl_signal_init(&ec->seat_created_signal);
wl_signal_init(&ec->output_created_signal);
wl_signal_init(&ec->output_destroyed_signal);
wl_signal_init(&ec->output_moved_signal);
wl_signal_init(&ec->session_signal);
ec->session_active = 1;
ec->output_id_pool = 0;
2013-07-09 03:03:57 +04:00
if (!wl_global_create(display, &wl_compositor_interface, 3,
ec, compositor_bind))
return -1;
2013-07-09 03:03:57 +04:00
if (!wl_global_create(display, &wl_subcompositor_interface, 1,
ec, bind_subcompositor))
compositor: introduce sub-surfaces Implement the basic protocol for sub-surfaces: - expose wl_subcompositor global interface - error checking on protocol calls - associate a parent wl_surface to a sub-surface - introduce the sub-surface role, which is exclusive - an implementation of the wl_subsurface interface - allow nesting of sub-surfaces - proper surface transformation inheritance from parent to sub-surfaces - two different modes of wl_surface.commit for sub-surfaces - hook sub-surfaces up to repaint by modifying the repaint list code Struct weston_subsurface is dynamically allocated. For sub-surfaces, it is completely populated. For parent surfaces, weston_subsurface acts only as a link for stacking order purposes. The wl_resource is unused, parent_destroy_listener is not registered, the transform is not linked, etc. Sub-surfaces are not added directly into layers for display or input. Instead, they are hooked up via the sub-surface list present in parent weston_surface. This way sub-surfaces are inherently linked to the parent surface, and cannot be displayed unless the parent is mapped, too. This also eases restacking, as only the parent will be in a layer list. Also, only the main surface should be subject to shell actions. The surface list rebuilding in weston_output_repaint() is modified to process sub-surface lists, if they are non-empty. The sub-surface list always contains the parent, too, unless empty. The collection of frame_callback_list is moved to a later loop, to streamline the surface list rebuild functions. Features still lacking are: - full-surface alpha support for compound windows Changes in v2: - fix a bug in surface mapping: commit a sub-surface would cause the main surface to never be mapped. - remove debug printfs - detect attempt of making a surface its own parent - always zero-alloc weston_subsurface - apply wl_subsurface.set_position in commit, not immediately - add weston_surface_to_subsurface() - implement sub-surface commit modes parent-cached and independent - implement wl_subcompositor.destroy and wl_subsurface.destroy Changes in v3: - rebased, and use the new transform inheritance code - squashed the commit "add sub-surfaces to repaint list" - fixed a buffer reference leak in commit_from_cache() - Rewrite the sub-surface destructor code, and make it leave the wl_subsurface protocol object inert, if one destroys the corresponding wl_surface. - replaced set_commit_mode with set_sync and set_desync - allowed sub-surface nesting, and fixed repaint accordingly - implemented nested sub-surface commit modes - Made the sub-surface order changes from wl_subsurface.place_above and .place_below to be applied when the parent surface state is applied, instead of immediately. This conforms with the protocol specification now. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-04-25 14:57:42 +04:00
return -1;
if (!wl_global_create(ec->wl_display, &wl_scaler_interface, 2,
ec, bind_scaler))
return -1;
if (!wl_global_create(ec->wl_display, &presentation_interface, 1,
ec, bind_presentation))
return -1;
Split the geometry information from weston_surface out into weston_view The weston_surface structure is split into two structures: * The weston_surface structure storres everything required for a client-side or server-side surface. This includes buffers; callbacks; backend private data; input, damage, and opaque regions; and a few other bookkeeping bits. * The weston_view structure represents an entity in the scenegraph and storres all of the geometry information. This includes clip region, alpha, position, and the transformation list as well as all of the temporary information derived from the geometry state. Because a view, and not a surface, is a scenegraph element, the view is what is placed in layers and planes. There are a few things worth noting about the surface/view split: 1. This is *not* a modification to the protocol. It is, instead, a modification to Weston's internal scenegraph to allow a single surface to exist in multiple places at a time. Clients are completely unaware of how many views to a particular surface exist. 2. A view is considered a direct child of a surface and is destroyed when the surface is destroyed. Because of this, the view.surface pointer is always valid and non-null. 3. The compositor's surface_list is replaced with a view_list. Due to subsurfaces, building the view list is a little more complicated than it used to be and involves building a tree of views on the fly whenever subsurfaces are used. However, this means that backends can remain completely subsurface-agnostic. 4. Surfaces and views both keep track of which outputs they are on. 5. The weston_surface structure now has width and height fields. These are populated when a new buffer is attached before surface.configure is called. This is because there are many surface-based operations that really require the width and height and digging through the views didn't work well. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-13 07:38:11 +04:00
wl_list_init(&ec->view_list);
wl_list_init(&ec->plane_list);
wl_list_init(&ec->layer_list);
wl_list_init(&ec->seat_list);
wl_list_init(&ec->output_list);
wl_list_init(&ec->key_binding_list);
wl_list_init(&ec->modifier_binding_list);
wl_list_init(&ec->button_binding_list);
wl_list_init(&ec->touch_binding_list);
wl_list_init(&ec->axis_binding_list);
wl_list_init(&ec->debug_binding_list);
weston_plane_init(&ec->primary_plane, ec, 0, 0);
weston_compositor_stack_plane(ec, &ec->primary_plane, NULL);
s = weston_config_get_section(ec->config, "keyboard", NULL, NULL);
weston_config_section_get_string(s, "keymap_rules",
(char **) &xkb_names.rules, NULL);
weston_config_section_get_string(s, "keymap_model",
(char **) &xkb_names.model, NULL);
weston_config_section_get_string(s, "keymap_layout",
(char **) &xkb_names.layout, NULL);
weston_config_section_get_string(s, "keymap_variant",
(char **) &xkb_names.variant, NULL);
weston_config_section_get_string(s, "keymap_options",
(char **) &xkb_names.options, NULL);
if (weston_compositor_xkb_init(ec, &xkb_names) < 0)
return -1;
weston_config_section_get_int(s, "repeat-rate",
&ec->kb_repeat_rate, 40);
weston_config_section_get_int(s, "repeat-delay",
&ec->kb_repeat_delay, 400);
wl_data_device_manager_init(ec->wl_display);
wl_display_init_shm(display);
loop = wl_display_get_event_loop(ec->wl_display);
ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
wl_event_source_timer_update(ec->idle_source, ec->idle_time * 1000);
ec->input_loop = wl_event_loop_create();
weston_layer_init(&ec->fade_layer, &ec->layer_list);
weston_layer_init(&ec->cursor_layer, &ec->fade_layer.link);
compositor: Implement JSON-timeline logging Logging is activated and deactivated with the debug key binding 't'. When activated, it creates a new log file, where it records the events. The log file contains events and detailed object information entries in JSON format, and is meant to be parsed in sequence from beginning to the end. The emitted events are mostly related to the output repaint cycle, like when repaint begins, is submitted to GPU, and when it completes on a vblank. This is recorded per-output. Also some per-surface events are recorded, including when surface damage is flushed. To reduce the log size, events refer to objects like outputs and surfaces by id numbers. Detailed object information is emitted only as needed: on the first object occurrence, and afterwards only if weston_timeline_object::force_refresh asks for it. The detailed information for surfaces includes the string returned by weston_surface::get_label. Therefore it is important to set weston_timeline_object::force_refresh = 1 whenever the string would change, so that the new details get recorded. A rudimentary parser and SVG generator can be found at: https://github.com/ppaalanen/wesgr The timeline logs can answer questions including: - How does the compositor repaint cycle work timing-wise? - When was the vblank deadline missed? - What is the latency from surface commit to showing the new content on screen? - How long does it take to process the scenegraph? v2: weston_surface::get_description renamed to get_label. v3: reafctor a bit into fprint_quoted_string(). Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-12 16:09:24 +03:00
weston_compositor_add_debug_binding(ec, KEY_T,
timeline_key_binding_handler, ec);
compositor: add repaint delay timer This timer delays the output_repaint towards the end of the refresh period, reducing the time from repaint to present. The length of the repaint window can be set in weston.ini. The call to weston_output_schedule_repaint_reset() is delayed by one more period. If we exit the continuous repaint loop (set output->repaint_scheduled to false) in finish_frame, we may call start_repaint_loop() unnecessarily. The problem case was actually observed with two outputs on the DRM backend at 60 Hz, and 7 ms repaint-window. During a window move, one output was constantly falling off the continuous repaint loop and introducing additional one frame latency, leading to jerky window motion. This code now avoids the problem. Changes in v2: - Rename repaint_delay_timer to repaint_timer and output_repaint_delay_handler to output_repaint_timer_handler. - When computing the delay, take the current time into account. The timer uses a relative timeout, so we have to subtract any time already gone. Note, that 'gone' may also be negative. DRM has a habit of predicting the page flip timestamp so it may be still in the future when we get the completion event. - Do also a sanity check 'msec > 1000'. In the unlikely case that something fails to provide a good timestamp, never delay for more than one second. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-By: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2014-05-21 17:17:27 +04:00
s = weston_config_get_section(ec->config, "core", NULL, NULL);
weston_config_section_get_int(s, "repaint-window", &ec->repaint_msec,
DEFAULT_REPAINT_WINDOW);
if (ec->repaint_msec < -10 || ec->repaint_msec > 1000) {
weston_log("Invalid repaint_window value in config: %d\n",
ec->repaint_msec);
ec->repaint_msec = DEFAULT_REPAINT_WINDOW;
}
weston_log("Output repaint window is %d ms maximum.\n",
ec->repaint_msec);
weston_compositor_schedule_repaint(ec);
return 0;
}
WL_EXPORT void
weston_compositor_shutdown(struct weston_compositor *ec)
{
struct weston_output *output, *next;
wl_event_source_remove(ec->idle_source);
if (ec->input_loop_source)
wl_event_source_remove(ec->input_loop_source);
/* Destroy all outputs associated with this compositor */
wl_list_for_each_safe(output, next, &ec->output_list, link)
output->destroy(output);
if (ec->renderer)
ec->renderer->destroy(ec);
weston_binding_list_destroy_all(&ec->key_binding_list);
weston_binding_list_destroy_all(&ec->button_binding_list);
weston_binding_list_destroy_all(&ec->touch_binding_list);
weston_binding_list_destroy_all(&ec->axis_binding_list);
weston_binding_list_destroy_all(&ec->debug_binding_list);
weston_plane_release(&ec->primary_plane);
wl_event_loop_destroy(ec->input_loop);
weston_config_destroy(ec->config);
}
WL_EXPORT void
weston_compositor_exit_with_code(struct weston_compositor *compositor,
int exit_code)
{
if (compositor->exit_code == EXIT_SUCCESS)
compositor->exit_code = exit_code;
wl_display_terminate(compositor->wl_display);
}
WL_EXPORT void
weston_compositor_set_default_pointer_grab(struct weston_compositor *ec,
const struct weston_pointer_grab_interface *interface)
{
struct weston_seat *seat;
ec->default_pointer_grab = interface;
wl_list_for_each(seat, &ec->seat_list, link) {
if (seat->pointer) {
weston_pointer_set_default_grab(seat->pointer,
interface);
}
}
}
WL_EXPORT int
weston_compositor_set_presentation_clock(struct weston_compositor *compositor,
clockid_t clk_id)
{
struct timespec ts;
if (clock_gettime(clk_id, &ts) < 0)
return -1;
compositor->presentation_clock = clk_id;
return 0;
}
/*
* For choosing the software clock, when the display hardware or API
* does not expose a compatible presentation timestamp.
*/
WL_EXPORT int
weston_compositor_set_presentation_clock_software(
struct weston_compositor *compositor)
{
/* In order of preference */
static const clockid_t clocks[] = {
CLOCK_MONOTONIC_RAW, /* no jumps, no crawling */
CLOCK_MONOTONIC_COARSE, /* no jumps, may crawl, fast & coarse */
CLOCK_MONOTONIC, /* no jumps, may crawl */
CLOCK_REALTIME_COARSE, /* may jump and crawl, fast & coarse */
CLOCK_REALTIME /* may jump and crawl */
};
unsigned i;
for (i = 0; i < ARRAY_LENGTH(clocks); i++)
if (weston_compositor_set_presentation_clock(compositor,
clocks[i]) == 0)
return 0;
weston_log("Error: no suitable presentation clock available.\n");
return -1;
}
/** Read the current time from the Presentation clock
*
* \param compositor
* \param ts[out] The current time.
*
* \note Reading the current time in user space is always imprecise to some
* degree.
*
* This function is never meant to fail. If reading the clock does fail,
* an error message is logged and a zero time is returned. Callers are not
* supposed to detect or react to failures.
*/
WL_EXPORT void
weston_compositor_read_presentation_clock(
const struct weston_compositor *compositor,
struct timespec *ts)
{
static bool warned;
int ret;
ret = clock_gettime(compositor->presentation_clock, ts);
if (ret < 0) {
ts->tv_sec = 0;
ts->tv_nsec = 0;
if (!warned)
weston_log("Error: failure to read "
"the presentation clock %#x: '%m' (%d)\n",
compositor->presentation_clock, errno);
warned = true;
}
}
WL_EXPORT void
weston_version(int *major, int *minor, int *micro)
{
*major = WESTON_VERSION_MAJOR;
*minor = WESTON_VERSION_MINOR;
*micro = WESTON_VERSION_MICRO;
}
static const char *
clock_name(clockid_t clk_id)
{
static const char *names[] = {
[CLOCK_REALTIME] = "CLOCK_REALTIME",
[CLOCK_MONOTONIC] = "CLOCK_MONOTONIC",
[CLOCK_MONOTONIC_RAW] = "CLOCK_MONOTONIC_RAW",
[CLOCK_REALTIME_COARSE] = "CLOCK_REALTIME_COARSE",
[CLOCK_MONOTONIC_COARSE] = "CLOCK_MONOTONIC_COARSE",
[CLOCK_BOOTTIME] = "CLOCK_BOOTTIME",
};
if (clk_id < 0 || (unsigned)clk_id >= ARRAY_LENGTH(names))
return "unknown";
return names[clk_id];
}
static const struct {
uint32_t bit; /* enum weston_capability */
const char *desc;
} capability_strings[] = {
{ WESTON_CAP_ROTATION_ANY, "arbitrary surface rotation:" },
{ WESTON_CAP_CAPTURE_YFLIP, "screen capture uses y-flip:" },
};
static void
weston_compositor_log_capabilities(struct weston_compositor *compositor)
{
unsigned i;
int yes;
weston_log("Compositor capabilities:\n");
for (i = 0; i < ARRAY_LENGTH(capability_strings); i++) {
yes = compositor->capabilities & capability_strings[i].bit;
weston_log_continue(STAMP_SPACE "%s %s\n",
capability_strings[i].desc,
yes ? "yes" : "no");
}
weston_log_continue(STAMP_SPACE "presentation clock: %s, id %d\n",
clock_name(compositor->presentation_clock),
compositor->presentation_clock);
}
static int on_term_signal(int signal_number, void *data)
{
struct wl_display *display = data;
2012-06-07 20:01:59 +04:00
weston_log("caught signal %d\n", signal_number);
wl_display_terminate(display);
return 1;
}
#ifdef HAVE_LIBUNWIND
static void
print_backtrace(void)
{
unw_cursor_t cursor;
unw_context_t context;
unw_word_t off;
unw_proc_info_t pip;
int ret, i = 0;
char procname[256];
const char *filename;
Dl_info dlinfo;
pip.unwind_info = NULL;
ret = unw_getcontext(&context);
if (ret) {
weston_log("unw_getcontext: %d\n", ret);
return;
}
ret = unw_init_local(&cursor, &context);
if (ret) {
weston_log("unw_init_local: %d\n", ret);
return;
}
ret = unw_step(&cursor);
while (ret > 0) {
ret = unw_get_proc_info(&cursor, &pip);
if (ret) {
weston_log("unw_get_proc_info: %d\n", ret);
break;
}
ret = unw_get_proc_name(&cursor, procname, 256, &off);
if (ret && ret != -UNW_ENOMEM) {
if (ret != -UNW_EUNSPEC)
weston_log("unw_get_proc_name: %d\n", ret);
procname[0] = '?';
procname[1] = 0;
}
if (dladdr((void *)(pip.start_ip + off), &dlinfo) && dlinfo.dli_fname &&
*dlinfo.dli_fname)
filename = dlinfo.dli_fname;
else
filename = "?";
weston_log("%u: %s (%s%s+0x%x) [%p]\n", i++, filename, procname,
ret == -UNW_ENOMEM ? "..." : "", (int)off, (void *)(pip.start_ip + off));
ret = unw_step(&cursor);
if (ret < 0)
weston_log("unw_step: %d\n", ret);
}
}
#else
static void
print_backtrace(void)
{
void *buffer[32];
int i, count;
Dl_info info;
count = backtrace(buffer, ARRAY_LENGTH(buffer));
for (i = 0; i < count; i++) {
dladdr(buffer[i], &info);
weston_log(" [%016lx] %s (%s)\n",
(long) buffer[i],
info.dli_sname ? info.dli_sname : "--",
info.dli_fname);
}
}
#endif
static void
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on_caught_signal(int s, siginfo_t *siginfo, void *context)
{
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/* This signal handler will do a best-effort backtrace, and
* then call the backend restore function, which will switch
* back to the vt we launched from or ungrab X etc and then
* raise SIGTRAP. If we run weston under gdb from X or a
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* different vt, and tell gdb "handle *s* nostop", this
* will allow weston to switch back to gdb on crash and then
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* gdb will catch the crash with SIGTRAP.*/
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weston_log("caught signal: %d\n", s);
print_backtrace();
segv_compositor->restore(segv_compositor);
raise(SIGTRAP);
}
WL_EXPORT void *
weston_load_module(const char *name, const char *entrypoint)
{
char path[PATH_MAX];
void *module, *init;
if (name == NULL)
return NULL;
if (name[0] != '/')
snprintf(path, sizeof path, "%s/%s", MODULEDIR, name);
else
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snprintf(path, sizeof path, "%s", name);
module = dlopen(path, RTLD_NOW | RTLD_NOLOAD);
if (module) {
weston_log("Module '%s' already loaded\n", path);
dlclose(module);
return NULL;
}
weston_log("Loading module '%s'\n", path);
module = dlopen(path, RTLD_NOW);
if (!module) {
weston_log("Failed to load module: %s\n", dlerror());
return NULL;
}
init = dlsym(module, entrypoint);
if (!init) {
weston_log("Failed to lookup init function: %s\n", dlerror());
dlclose(module);
return NULL;
}
return init;
}
static int
load_modules(struct weston_compositor *ec, const char *modules,
int *argc, char *argv[])
{
const char *p, *end;
char buffer[256];
int (*module_init)(struct weston_compositor *ec,
int *argc, char *argv[]);
if (modules == NULL)
return 0;
p = modules;
while (*p) {
end = strchrnul(p, ',');
snprintf(buffer, sizeof buffer, "%.*s", (int) (end - p), p);
module_init = weston_load_module(buffer, "module_init");
if (!module_init)
return -1;
if (module_init(ec, argc, argv) < 0)
return -1;
p = end;
while (*p == ',')
p++;
}
return 0;
}
static const char xdg_error_message[] =
"fatal: environment variable XDG_RUNTIME_DIR is not set.\n";
static const char xdg_wrong_message[] =
"fatal: environment variable XDG_RUNTIME_DIR\n"
"is set to \"%s\", which is not a directory.\n";
static const char xdg_wrong_mode_message[] =
"warning: XDG_RUNTIME_DIR \"%s\" is not configured\n"
"correctly. Unix access mode must be 0700 (current mode is %o),\n"
"and must be owned by the user (current owner is UID %d).\n";
static const char xdg_detail_message[] =
"Refer to your distribution on how to get it, or\n"
"http://www.freedesktop.org/wiki/Specifications/basedir-spec\n"
"on how to implement it.\n";
static void
verify_xdg_runtime_dir(void)
{
char *dir = getenv("XDG_RUNTIME_DIR");
struct stat s;
if (!dir) {
weston_log(xdg_error_message);
weston_log_continue(xdg_detail_message);
exit(EXIT_FAILURE);
}
if (stat(dir, &s) || !S_ISDIR(s.st_mode)) {
weston_log(xdg_wrong_message, dir);
weston_log_continue(xdg_detail_message);
exit(EXIT_FAILURE);
}
if ((s.st_mode & 0777) != 0700 || s.st_uid != getuid()) {
weston_log(xdg_wrong_mode_message,
dir, s.st_mode & 0777, s.st_uid);
weston_log_continue(xdg_detail_message);
}
}
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static int
usage(int error_code)
{
fprintf(stderr,
"Usage: weston [OPTIONS]\n\n"
"This is weston version " VERSION ", the Wayland reference compositor.\n"
"Weston supports multiple backends, and depending on which backend is in use\n"
"different options will be accepted.\n\n"
"Core options:\n\n"
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" --version\t\tPrint weston version\n"
" -B, --backend=MODULE\tBackend module, one of\n"
#if defined(BUILD_DRM_COMPOSITOR)
"\t\t\t\tdrm-backend.so\n"
#endif
#if defined(BUILD_FBDEV_COMPOSITOR)
"\t\t\t\tfbdev-backend.so\n"
#endif
#if defined(BUILD_X11_COMPOSITOR)
"\t\t\t\tx11-backend.so\n"
#endif
#if defined(BUILD_WAYLAND_COMPOSITOR)
"\t\t\t\twayland-backend.so\n"
#endif
#if defined(BUILD_RDP_COMPOSITOR)
"\t\t\t\trdp-backend.so\n"
#endif
#if defined(BUILD_RPI_COMPOSITOR) && defined(HAVE_BCM_HOST)
"\t\t\t\trpi-backend.so\n"
#endif
" --shell=MODULE\tShell module, defaults to desktop-shell.so\n"
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" -S, --socket=NAME\tName of socket to listen on\n"
" -i, --idle-time=SECS\tIdle time in seconds\n"
" --modules\t\tLoad the comma-separated list of modules\n"
" --log=FILE\t\tLog to the given file\n"
" -c, --config=FILE\tConfig file to load, defaults to weston.ini\n"
" --no-config\t\tDo not read weston.ini\n"
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" -h, --help\t\tThis help message\n\n");
#if defined(BUILD_DRM_COMPOSITOR)
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fprintf(stderr,
"Options for drm-backend.so:\n\n"
" --connector=ID\tBring up only this connector\n"
" --seat=SEAT\t\tThe seat that weston should run on\n"
" --tty=TTY\t\tThe tty to use\n"
" --use-pixman\t\tUse the pixman (CPU) renderer\n"
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" --current-mode\tPrefer current KMS mode over EDID preferred mode\n\n");
#endif
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#if defined(BUILD_FBDEV_COMPOSITOR)
fprintf(stderr,
"Options for fbdev-backend.so:\n\n"
" --tty=TTY\t\tThe tty to use\n"
" --device=DEVICE\tThe framebuffer device to use\n\n");
#endif
#if defined(BUILD_X11_COMPOSITOR)
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fprintf(stderr,
"Options for x11-backend.so:\n\n"
" --width=WIDTH\t\tWidth of X window\n"
" --height=HEIGHT\tHeight of X window\n"
" --fullscreen\t\tRun in fullscreen mode\n"
2013-01-08 00:52:44 +04:00
" --use-pixman\t\tUse the pixman (CPU) renderer\n"
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" --output-count=COUNT\tCreate multiple outputs\n"
" --no-input\t\tDont create input devices\n\n");
#endif
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#if defined(BUILD_WAYLAND_COMPOSITOR)
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fprintf(stderr,
"Options for wayland-backend.so:\n\n"
" --width=WIDTH\t\tWidth of Wayland surface\n"
" --height=HEIGHT\tHeight of Wayland surface\n"
" --scale=SCALE\t\tScale factor of output\n"
" --fullscreen\t\tRun in fullscreen mode\n"
" --use-pixman\t\tUse the pixman (CPU) renderer\n"
" --output-count=COUNT\tCreate multiple outputs\n"
" --sprawl\t\tCreate one fullscreen output for every parent output\n"
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" --display=DISPLAY\tWayland display to connect to\n\n");
#endif
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#if defined(BUILD_RPI_COMPOSITOR) && defined(HAVE_BCM_HOST)
fprintf(stderr,
"Options for rpi-backend.so:\n\n"
" --tty=TTY\t\tThe tty to use\n"
" --single-buffer\tUse single-buffered Dispmanx elements.\n"
" --transform=TR\tThe output transformation, TR is one of:\n"
"\tnormal 90 180 270 flipped flipped-90 flipped-180 flipped-270\n"
" --opaque-regions\tEnable support for opaque regions, can be "
"very slow without support in the GPU firmware.\n"
"\n");
#endif
#if defined(BUILD_RDP_COMPOSITOR)
fprintf(stderr,
"Options for rdp-backend.so:\n\n"
" --width=WIDTH\t\tWidth of desktop\n"
" --height=HEIGHT\tHeight of desktop\n"
" --env-socket=SOCKET\tUse that socket as peer connection\n"
" --address=ADDR\tThe address to bind\n"
" --port=PORT\t\tThe port to listen on\n"
" --no-clients-resize\tThe RDP peers will be forced to the size of the desktop\n"
" --rdp4-key=FILE\tThe file containing the key for RDP4 encryption\n"
" --rdp-tls-cert=FILE\tThe file containing the certificate for TLS encryption\n"
" --rdp-tls-key=FILE\tThe file containing the private key for TLS encryption\n"
"\n");
#endif
#if defined(BUILD_HEADLESS_COMPOSITOR)
fprintf(stderr,
"Options for headless-backend.so:\n\n"
" --width=WIDTH\t\tWidth of memory surface\n"
" --height=HEIGHT\tHeight of memory surface\n"
" --transform=TR\tThe output transformation, TR is one of:\n"
"\tnormal 90 180 270 flipped flipped-90 flipped-180 flipped-270\n"
" --use-pixman\t\tUse the pixman (CPU) renderer (default: no rendering)\n\n");
#endif
2012-07-30 23:41:14 +04:00
exit(error_code);
}
2013-03-28 01:38:53 +04:00
static void
catch_signals(void)
{
struct sigaction action;
action.sa_flags = SA_SIGINFO | SA_RESETHAND;
action.sa_sigaction = on_caught_signal;
sigemptyset(&action.sa_mask);
sigaction(SIGSEGV, &action, NULL);
sigaction(SIGABRT, &action, NULL);
}
static void
handle_primary_client_destroyed(struct wl_listener *listener, void *data)
{
struct wl_client *client = data;
weston_log("Primary client died. Closing...\n");
wl_display_terminate(wl_client_get_display(client));
}
static char *
weston_choose_default_backend(void)
{
char *backend = NULL;
if (getenv("WAYLAND_DISPLAY") || getenv("WAYLAND_SOCKET"))
backend = strdup("wayland-backend.so");
else if (getenv("DISPLAY"))
backend = strdup("x11-backend.so");
else
backend = strdup(WESTON_NATIVE_BACKEND);
return backend;
}
static int
weston_create_listening_socket(struct wl_display *display, const char *socket_name)
{
if (socket_name) {
if (wl_display_add_socket(display, socket_name)) {
weston_log("fatal: failed to add socket: %m\n");
return -1;
}
} else {
socket_name = wl_display_add_socket_auto(display);
if (!socket_name) {
weston_log("fatal: failed to add socket: %m\n");
return -1;
}
}
setenv("WAYLAND_DISPLAY", socket_name, 1);
return 0;
}
static const struct { const char *name; uint32_t token; } transforms[] = {
{ "normal", WL_OUTPUT_TRANSFORM_NORMAL },
{ "90", WL_OUTPUT_TRANSFORM_90 },
{ "180", WL_OUTPUT_TRANSFORM_180 },
{ "270", WL_OUTPUT_TRANSFORM_270 },
{ "flipped", WL_OUTPUT_TRANSFORM_FLIPPED },
{ "flipped-90", WL_OUTPUT_TRANSFORM_FLIPPED_90 },
{ "flipped-180", WL_OUTPUT_TRANSFORM_FLIPPED_180 },
{ "flipped-270", WL_OUTPUT_TRANSFORM_FLIPPED_270 },
};
WL_EXPORT int
weston_parse_transform(const char *transform, uint32_t *out)
{
unsigned int i;
for (i = 0; i < ARRAY_LENGTH(transforms); i++)
if (strcmp(transforms[i].name, transform) == 0) {
*out = transforms[i].token;
return 0;
}
*out = WL_OUTPUT_TRANSFORM_NORMAL;
return -1;
}
WL_EXPORT const char *
weston_transform_to_string(uint32_t output_transform)
{
unsigned int i;
for (i = 0; i < ARRAY_LENGTH(transforms); i++)
if (transforms[i].token == output_transform)
return transforms[i].name;
return "<illegal value>";
}
static int
load_configuration(struct weston_config **config, int32_t noconfig,
const char *config_file)
{
const char *file = "weston.ini";
const char *full_path;
*config = NULL;
if (config_file)
file = config_file;
if (noconfig == 0)
*config = weston_config_parse(file);
if (*config) {
full_path = weston_config_get_full_path(*config);
weston_log("Using config file '%s'\n", full_path);
setenv(WESTON_CONFIG_FILE_ENV_VAR, full_path, 1);
return 0;
}
if (config_file && noconfig == 0) {
weston_log("fatal: error opening or reading config file"
" '%s'.\n", config_file);
return -1;
}
weston_log("Starting with no config file.\n");
setenv(WESTON_CONFIG_FILE_ENV_VAR, "", 1);
return 0;
}
int main(int argc, char *argv[])
{
int ret = EXIT_FAILURE;
struct wl_display *display;
struct weston_compositor *ec;
struct wl_event_source *signals[4];
struct wl_event_loop *loop;
struct weston_compositor
*(*backend_init)(struct wl_display *display,
int *argc, char *argv[],
struct weston_config *config);
int i, fd;
char *backend = NULL;
char *shell = NULL;
char *modules = NULL;
char *option_modules = NULL;
char *log = NULL;
char *server_socket = NULL, *end;
int32_t idle_time = -1;
2012-07-30 23:41:14 +04:00
int32_t help = 0;
char *socket_name = NULL;
2012-08-30 01:15:58 +04:00
int32_t version = 0;
int32_t noconfig = 0;
int32_t numlock_on;
char *config_file = NULL;
struct weston_config *config;
struct weston_config_section *section;
struct wl_client *primary_client;
struct wl_listener primary_client_destroyed;
struct weston_seat *seat;
const struct weston_option core_options[] = {
{ WESTON_OPTION_STRING, "backend", 'B', &backend },
{ WESTON_OPTION_STRING, "shell", 0, &shell },
{ WESTON_OPTION_STRING, "socket", 'S', &socket_name },
{ WESTON_OPTION_INTEGER, "idle-time", 'i', &idle_time },
{ WESTON_OPTION_STRING, "modules", 0, &option_modules },
{ WESTON_OPTION_STRING, "log", 0, &log },
2012-07-30 23:41:14 +04:00
{ WESTON_OPTION_BOOLEAN, "help", 'h', &help },
2012-08-30 01:15:58 +04:00
{ WESTON_OPTION_BOOLEAN, "version", 0, &version },
{ WESTON_OPTION_BOOLEAN, "no-config", 0, &noconfig },
{ WESTON_OPTION_STRING, "config", 'c', &config_file },
};
2008-12-12 19:06:18 +03:00
parse_options(core_options, ARRAY_LENGTH(core_options), &argc, argv);
2012-07-30 23:41:14 +04:00
if (help)
usage(EXIT_SUCCESS);
2012-08-30 01:15:58 +04:00
if (version) {
printf(PACKAGE_STRING "\n");
return EXIT_SUCCESS;
}
weston_log_file_open(log);
weston_log("%s\n"
STAMP_SPACE "%s\n"
STAMP_SPACE "Bug reports to: %s\n"
STAMP_SPACE "Build: %s\n",
PACKAGE_STRING, PACKAGE_URL, PACKAGE_BUGREPORT,
BUILD_ID);
log_uname();
verify_xdg_runtime_dir();
display = wl_display_create();
loop = wl_display_get_event_loop(display);
signals[0] = wl_event_loop_add_signal(loop, SIGTERM, on_term_signal,
display);
signals[1] = wl_event_loop_add_signal(loop, SIGINT, on_term_signal,
display);
signals[2] = wl_event_loop_add_signal(loop, SIGQUIT, on_term_signal,
display);
wl_list_init(&child_process_list);
signals[3] = wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler,
NULL);
if (!signals[0] || !signals[1] || !signals[2] || !signals[3])
goto out_signals;
if (load_configuration(&config, noconfig, config_file) < 0)
goto out_signals;
section = weston_config_get_section(config, "core", NULL, NULL);
if (!backend) {
weston_config_section_get_string(section, "backend", &backend,
NULL);
if (!backend)
backend = weston_choose_default_backend();
}
backend_init = weston_load_module(backend, "backend_init");
if (!backend_init)
goto out_signals;
2011-04-04 02:30:25 +04:00
ec = backend_init(display, &argc, argv, config);
if (ec == NULL) {
weston_log("fatal: failed to create compositor\n");
goto out_signals;
}
2013-03-28 01:38:53 +04:00
catch_signals();
segv_compositor = ec;
if (idle_time < 0)
weston_config_section_get_int(section, "idle-time", &idle_time, -1);
if (idle_time < 0)
idle_time = 300; /* default idle timeout, in seconds */
ec->idle_time = idle_time;
ec->default_pointer_grab = NULL;
ec->exit_code = EXIT_SUCCESS;
weston_compositor_log_capabilities(ec);
server_socket = getenv("WAYLAND_SERVER_SOCKET");
if (server_socket) {
weston_log("Running with single client\n");
fd = strtol(server_socket, &end, 0);
if (*end != '\0')
fd = -1;
} else {
fd = -1;
}
if (fd != -1) {
primary_client = wl_client_create(display, fd);
if (!primary_client) {
weston_log("fatal: failed to add client: %m\n");
goto out;
}
primary_client_destroyed.notify =
handle_primary_client_destroyed;
wl_client_add_destroy_listener(primary_client,
&primary_client_destroyed);
} else if (weston_create_listening_socket(display, socket_name)) {
goto out;
}
if (!shell)
weston_config_section_get_string(section, "shell", &shell,
"desktop-shell.so");
if (load_modules(ec, shell, &argc, argv) < 0)
goto out;
weston_config_section_get_string(section, "modules", &modules, "");
if (load_modules(ec, modules, &argc, argv) < 0)
goto out;
if (load_modules(ec, option_modules, &argc, argv) < 0)
goto out;
section = weston_config_get_section(config, "keyboard", NULL, NULL);
weston_config_section_get_bool(section, "numlock-on", &numlock_on, 0);
if (numlock_on) {
wl_list_for_each(seat, &ec->seat_list, link) {
if (seat->keyboard)
weston_keyboard_set_locks(seat->keyboard,
WESTON_NUM_LOCK,
WESTON_NUM_LOCK);
}
}
for (i = 1; i < argc; i++)
weston_log("fatal: unhandled option: %s\n", argv[i]);
if (argc > 1)
goto out;
weston_compositor_wake(ec);
wl_display_run(display);
/* Allow for setting return exit code after
* wl_display_run returns normally. This is
* useful for devs/testers and automated tests
* that want to indicate failure status to
* testing infrastructure above
*/
ret = ec->exit_code;
out:
/* prevent further rendering while shutting down */
ec->state = WESTON_COMPOSITOR_OFFSCREEN;
wl_signal_emit(&ec->destroy_signal, ec);
weston_compositor_xkb_destroy(ec);
ec->destroy(ec);
out_signals:
for (i = ARRAY_LENGTH(signals) - 1; i >= 0; i--)
if (signals[i])
wl_event_source_remove(signals[i]);
wl_display_destroy(display);
weston_log_file_close();
free(config_file);
free(backend);
free(shell);
free(socket_name);
free(option_modules);
free(log);
free(modules);
return ret;
}