compositor: Move buffer damage fields from weston_output to gl-renderer
Move fields current_buffer and buffer_damage out of weston_output into gl_output_state, since they are actually specific to the renderer. Also bring back the previous_damage field so that the screenshooter can get the damage for the previous frame in a renderer independent way.
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@ -2578,13 +2578,9 @@ WL_EXPORT void
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weston_output_destroy(struct weston_output *output)
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{
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struct weston_compositor *c = output->compositor;
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int i;
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pixman_region32_fini(&output->region);
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for (i = 0; i < 2; i++)
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pixman_region32_fini(&output->buffer_damage[i]);
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pixman_region32_fini(&output->previous_damage);
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output->compositor->output_id_pool &= ~(1 << output->id);
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wl_display_remove_global(c->wl_display, output->global);
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@ -2708,15 +2704,10 @@ weston_output_transform_init(struct weston_output *output, uint32_t transform)
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WL_EXPORT void
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weston_output_move(struct weston_output *output, int x, int y)
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{
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int i;
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output->x = x;
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output->y = y;
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output->current_buffer = 0;
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for (i = 0; i < 2; i++)
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pixman_region32_init(&output->buffer_damage[i]);
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pixman_region32_init(&output->previous_damage);
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pixman_region32_init_rect(&output->region, x, y,
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output->width,
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output->height);
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@ -160,8 +160,7 @@ struct weston_output {
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int32_t mm_width, mm_height;
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struct weston_border border;
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pixman_region32_t region;
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int current_buffer;
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pixman_region32_t buffer_damage[2];
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pixman_region32_t previous_damage;
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int repaint_needed;
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int repaint_scheduled;
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struct weston_output_zoom zoom;
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@ -48,6 +48,8 @@ struct gl_shader {
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struct gl_output_state {
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EGLSurface egl_surface;
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int current_buffer;
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pixman_region32_t buffer_damage[2];
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};
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struct gl_surface_state {
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@ -723,6 +725,7 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
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struct weston_compositor *ec = es->compositor;
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struct gl_renderer *gr = get_renderer(ec);
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struct gl_surface_state *gs = get_surface_state(es);
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struct gl_output_state *go = get_output_state(output);
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/* repaint bounding region in global coordinates: */
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pixman_region32_t repaint;
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/* non-opaque region in surface coordinates: */
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@ -739,7 +742,7 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
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if (!pixman_region32_not_empty(&repaint))
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goto out;
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buffer_damage = &output->buffer_damage[output->current_buffer];
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buffer_damage = &go->buffer_damage[go->current_buffer];
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pixman_region32_subtract(buffer_damage, buffer_damage, &repaint);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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@ -963,18 +966,19 @@ gl_renderer_repaint_output(struct weston_output *output,
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}
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for (i = 0; i < 2; i++)
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pixman_region32_union(&output->buffer_damage[i],
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&output->buffer_damage[i],
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pixman_region32_union(&go->buffer_damage[i],
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&go->buffer_damage[i],
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output_damage);
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pixman_region32_union(output_damage, output_damage,
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&output->buffer_damage[output->current_buffer]);
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&go->buffer_damage[go->current_buffer]);
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repaint_surfaces(output, output_damage);
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if (gr->border.texture)
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draw_border(output);
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pixman_region32_copy(&output->previous_damage, output_damage);
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wl_signal_emit(&output->frame_signal, output);
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ret = eglSwapBuffers(gr->egl_display, go->egl_surface);
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@ -984,7 +988,7 @@ gl_renderer_repaint_output(struct weston_output *output,
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print_egl_error_state();
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}
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output->current_buffer ^= 1;
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go->current_buffer ^= 1;
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}
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@ -1552,6 +1556,7 @@ gl_renderer_output_create(struct weston_output *output,
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struct weston_compositor *ec = output->compositor;
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struct gl_renderer *gr = get_renderer(ec);
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struct gl_output_state *go = calloc(1, sizeof *go);
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int i;
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if (!go)
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return -1;
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@ -1573,6 +1578,10 @@ gl_renderer_output_create(struct weston_output *output,
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return -1;
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}
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go->current_buffer = 0;
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for (i = 0; i < 2; i++)
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pixman_region32_init(&go->buffer_damage[i]);
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output->renderer_state = go;
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output_apply_border(output, gr);
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@ -1585,6 +1594,10 @@ gl_renderer_output_destroy(struct weston_output *output)
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{
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struct gl_renderer *gr = get_renderer(output->compositor);
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struct gl_output_state *go = get_output_state(output);
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int i;
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for (i = 0; i < 2; i++)
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pixman_region32_fini(&go->buffer_damage[i]);
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eglDestroySurface(gr->egl_display, go->egl_surface);
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@ -310,7 +310,7 @@ weston_recorder_frame_notify(struct wl_listener *listener, void *data)
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struct weston_output *output = data;
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uint32_t msecs = output->frame_time;
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pixman_box32_t *r;
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pixman_region32_t damage, *previous_damage;
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pixman_region32_t damage;
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int i, j, k, n, width, height, run, stride;
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uint32_t delta, prev, *d, *s, *p, next;
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struct {
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@ -319,18 +319,9 @@ weston_recorder_frame_notify(struct wl_listener *listener, void *data)
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} header;
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struct iovec v[2];
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/* When recording, this will be exactly the region that was repainted
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* in this frame. Since overlays are disabled, the whole primary plane
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* damage is rendered. For the first frame, the whole output will be
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* damaged and that damage will be added to both buffers causing the
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* non-current buffer damage to be while output. Rendering will clear
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* all the damage in the current buffer so in the next frame (when
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* that is non-current) the only damage left will be the one added
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* from the primary plane. */
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previous_damage = &output->buffer_damage[output->current_buffer ^ 1];
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pixman_region32_init(&damage);
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pixman_region32_intersect(&damage, &output->region, previous_damage);
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pixman_region32_intersect(&damage, &output->region,
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&output->previous_damage);
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r = pixman_region32_rectangles(&damage, &n);
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if (n == 0)
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