compositor: Fix rendering with shm transformed buffers
The implementation of buffer transformation didn't handle transformed shm buffers properly. The partial texture upload was broken since the damage is in surface coordinates that don't necessarily match the buffer's coordinates. It also wouldn't handle the buffer stride properly, resulting in incorrect rendering if it didn't match the buffer's width. The logic used for converting texture coordinates was generalized and moved out of the renderer, since this conversion may be useful in other places, such as the backends.
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@ -310,6 +310,77 @@ weston_surface_to_global_float(struct weston_surface *surface,
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}
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}
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WL_EXPORT void
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weston_surface_to_buffer_float(struct weston_surface *surface,
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float sx, float sy, float *bx, float *by)
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{
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switch (surface->buffer_transform) {
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case WL_OUTPUT_TRANSFORM_NORMAL:
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default:
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*bx = sx;
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*by = sy;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED:
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*bx = surface->geometry.width - sx;
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*by = sy;
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break;
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case WL_OUTPUT_TRANSFORM_90:
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*bx = surface->geometry.height - sy;
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*by = sx;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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*bx = surface->geometry.height - sy;
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*by = surface->geometry.width - sx;
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break;
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case WL_OUTPUT_TRANSFORM_180:
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*bx = surface->geometry.width - sx;
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*by = surface->geometry.height - sy;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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*bx = sx;
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*by = surface->geometry.height - sy;
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break;
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case WL_OUTPUT_TRANSFORM_270:
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*bx = sy;
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*by = surface->geometry.width - sx;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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*bx = sy;
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*by = sx;
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break;
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}
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}
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WL_EXPORT pixman_box32_t
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weston_surface_to_buffer_rect(struct weston_surface *surface,
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pixman_box32_t rect)
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{
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float x1, x2, y1, y2;
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pixman_box32_t ret;
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weston_surface_to_buffer_float(surface, rect.x1, rect.y1, &x1, &y1);
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weston_surface_to_buffer_float(surface, rect.x2, rect.y2, &x2, &y2);
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if (x1 <= x2) {
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ret.x1 = x1;
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ret.x2 = x2;
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} else {
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ret.x1 = x2;
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ret.x2 = x1;
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}
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if (y1 <= y2) {
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ret.y1 = y1;
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ret.y2 = y2;
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} else {
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ret.y1 = y2;
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ret.y2 = y1;
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}
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return ret;
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}
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WL_EXPORT void
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weston_surface_move_to_plane(struct weston_surface *surface,
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struct weston_plane *plane)
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@ -506,6 +506,13 @@ weston_surface_buffer_width(struct weston_surface *surface);
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int32_t
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weston_surface_buffer_height(struct weston_surface *surface);
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WL_EXPORT void
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weston_surface_to_buffer_float(struct weston_surface *surface,
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float x, float y, float *bx, float *by);
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pixman_box32_t
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weston_surface_to_buffer_rect(struct weston_surface *surface,
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pixman_box32_t rect);
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void
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weston_spring_init(struct weston_spring *spring,
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double k, double current, double target);
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@ -517,47 +517,6 @@ calculate_edges(struct weston_surface *es, pixman_box32_t *rect,
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return n;
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}
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static void
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transform_texcoord(struct weston_surface *es, GLfloat sx, GLfloat sy,
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GLfloat *tx, GLfloat *ty)
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{
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switch(es->buffer_transform) {
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case WL_OUTPUT_TRANSFORM_NORMAL:
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default:
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*tx = sx;
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*ty = sy;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED:
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*tx = 1.0 - sx;
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*ty = sy;
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break;
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case WL_OUTPUT_TRANSFORM_90:
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*tx = 1.0 - sy;
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*ty = sx;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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*tx = 1.0 - sy;
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*ty = 1.0 - sx;
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break;
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case WL_OUTPUT_TRANSFORM_180:
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*tx = 1.0 - sx;
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*ty = 1.0 - sy;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED_180:
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*tx = sx;
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*ty = 1.0 - sy;
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break;
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case WL_OUTPUT_TRANSFORM_270:
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*tx = sy;
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*ty = 1.0 - sx;
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break;
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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*tx = sy;
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*ty = sx;
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break;
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}
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}
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static int
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texture_region(struct weston_surface *es, pixman_region32_t *region,
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pixman_region32_t *surf_region)
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@ -578,13 +537,23 @@ texture_region(struct weston_surface *es, pixman_region32_t *region,
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vtxcnt = wl_array_add(&ec->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
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inv_width = 1.0 / es->pitch;
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inv_height = 1.0 / es->geometry.height;
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switch (es->buffer_transform) {
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case WL_OUTPUT_TRANSFORM_90:
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case WL_OUTPUT_TRANSFORM_270:
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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inv_height = 1.0 / es->geometry.width;
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break;
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default:
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inv_height = 1.0 / es->geometry.height;
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}
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for (i = 0; i < nrects; i++) {
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pixman_box32_t *rect = &rects[i];
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for (j = 0; j < nsurf; j++) {
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pixman_box32_t *surf_rect = &surf_rects[j];
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GLfloat sx, sy, tx, ty;
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GLfloat sx, sy, bx, by;
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GLfloat ex[8], ey[8]; /* edge points in screen space */
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int n;
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@ -613,12 +582,10 @@ texture_region(struct weston_surface *es, pixman_region32_t *region,
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*(v++) = ex[k];
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*(v++) = ey[k];
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/* texcoord: */
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transform_texcoord(es,
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sx * inv_width,
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sy * inv_height,
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&tx, &ty);
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*(v++) = tx;
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*(v++) = ty;
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weston_surface_to_buffer_float(es, sx, sy,
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&bx, &by);
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*(v++) = bx * inv_width;
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*(v++) = by * inv_height;
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}
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vtxcnt[nvtx++] = n;
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@ -1107,12 +1074,14 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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data = wl_shm_buffer_get_data(surface->buffer);
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rectangles = pixman_region32_rectangles(&surface->texture_damage, &n);
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for (i = 0; i < n; i++) {
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, rectangles[i].x1);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, rectangles[i].y1);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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rectangles[i].x1, rectangles[i].y1,
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rectangles[i].x2 - rectangles[i].x1,
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rectangles[i].y2 - rectangles[i].y1,
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pixman_box32_t r;
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r = weston_surface_to_buffer_rect(surface, rectangles[i]);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, r.x1);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, r.y1);
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glTexSubImage2D(GL_TEXTURE_2D, 0, r.x1, r.y1,
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r.x2 - r.x1, r.y2 - r.y1,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
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}
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#endif
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@ -1228,16 +1197,7 @@ gl_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer)
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gs->images[i]);
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}
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switch(es->buffer_transform) {
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case WL_OUTPUT_TRANSFORM_90:
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case WL_OUTPUT_TRANSFORM_270:
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case WL_OUTPUT_TRANSFORM_FLIPPED_90:
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case WL_OUTPUT_TRANSFORM_FLIPPED_270:
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es->pitch = buffer->height;
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break;
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default:
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es->pitch = buffer->width;
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}
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es->pitch = buffer->width;
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} else {
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weston_log("unhandled buffer type!\n");
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}
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