Add protocol for setting the pointer image
This commit is contained in:
parent
b036ad4a9a
commit
77fb167956
11
TODO
11
TODO
@ -13,17 +13,6 @@ Core wayland protocol
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or do X style (content mime-type negotiation, but data goes away
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when client quits).
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- protocol for setting the cursor image
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- should we have a mechanism to attach surface to cursor for
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guaranteed non-laggy drag?
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- drawing cursors, moving them, cursor themes, attaching surfaces
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to cursors. How do you change cursors when you mouse over a
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text field if you don't have subwindows? This is what we do: a
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client can set a cursor for a surface and wayland will set that
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on enter and revert to default on leave
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- Discard buffer, as in "wayland discarded your buffer, it's no
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longer visible, you can stop updating it now.", reattach, as in "oh
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hey, I'm about to show your buffer that I threw away, what was it
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155
compositor.c
155
compositor.c
@ -125,12 +125,24 @@ wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
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*v = t;
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}
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static void
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wlsc_surface_init(struct wlsc_surface *surface,
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struct wlsc_compositor *compositor, struct wl_visual *visual,
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int32_t x, int32_t y, int32_t width, int32_t height)
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static struct wlsc_surface *
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wlsc_surface_create(struct wlsc_compositor *compositor,
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struct wl_visual *visual,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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struct wlsc_surface *surface;
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surface = malloc(sizeof *surface);
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if (surface == NULL)
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return NULL;
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glGenTextures(1, &surface->texture);
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glBindTexture(GL_TEXTURE_2D, surface->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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surface->compositor = compositor;
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surface->visual = visual;
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wlsc_matrix_init(&surface->matrix);
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@ -140,35 +152,8 @@ wlsc_surface_init(struct wlsc_surface *surface,
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wlsc_matrix_init(&surface->matrix_inv);
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wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
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wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
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}
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static struct wlsc_surface *
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wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
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cairo_surface_t *surface,
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int x, int y, int width, int height)
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{
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struct wlsc_surface *es;
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int stride;
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void *data;
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stride = cairo_image_surface_get_stride(surface);
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data = cairo_image_surface_get_data(surface);
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es = malloc(sizeof *es);
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if (es == NULL)
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return NULL;
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wlsc_surface_init(es, ec, &ec->premultiplied_argb_visual,
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x, y, width, height);
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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return es;
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return surface;
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}
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static void
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@ -213,6 +198,16 @@ pointer_create(struct wlsc_compositor *ec, int x, int y, int width, int height)
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const int hotspot_x = 16, hotspot_y = 16;
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cairo_surface_t *surface;
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cairo_t *cr;
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int stride;
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void *data;
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EGLint image_attribs[] = {
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EGL_WIDTH, 0,
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EGL_HEIGHT, 0,
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EGL_IMAGE_FORMAT_MESA, EGL_IMAGE_FORMAT_ARGB8888_MESA,
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EGL_IMAGE_USE_MESA, EGL_IMAGE_USE_SCANOUT_MESA,
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EGL_NONE
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};
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surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
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width, height);
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@ -231,17 +226,37 @@ pointer_create(struct wlsc_compositor *ec, int x, int y, int width, int height)
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cairo_fill(cr);
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cairo_destroy(cr);
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es = wlsc_surface_create_from_cairo_surface(ec,
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surface,
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x - hotspot_x,
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y - hotspot_y,
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width, height);
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es = wlsc_surface_create(ec, &ec->premultiplied_argb_visual,
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x, y, width, height);
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stride = cairo_image_surface_get_stride(surface);
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data = cairo_image_surface_get_data(surface);
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image_attribs[1] = width;
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image_attribs[3] = height;
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ec->default_pointer_image =
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eglCreateDRMImageMESA(ec->display, image_attribs);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, ec->default_pointer_image);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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cairo_surface_destroy(surface);
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return es;
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}
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static void
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wlsc_input_device_set_default_pointer_image(struct wlsc_input_device *device)
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{
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struct wlsc_compositor *ec = device->ec;
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glBindTexture(GL_TEXTURE_2D, device->sprite->texture);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, ec->default_pointer_image);
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device->sprite->visual = &ec->premultiplied_argb_visual;
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device->hotspot_x = 16;
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device->hotspot_y = 16;
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}
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static struct wlsc_surface *
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background_create(struct wlsc_output *output, const char *filename)
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{
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@ -251,11 +266,12 @@ background_create(struct wlsc_output *output, const char *filename)
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void *data;
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GLenum format;
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background = malloc(sizeof *background);
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background = wlsc_surface_create(output->compositor,
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&output->compositor->rgb_visual,
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output->x, output->y,
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output->width, output->height);
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if (background == NULL)
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return NULL;
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g_type_init();
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pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
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output->width,
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@ -268,17 +284,7 @@ background_create(struct wlsc_output *output, const char *filename)
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data = gdk_pixbuf_get_pixels(pixbuf);
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wlsc_surface_init(background, output->compositor,
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&output->compositor->rgb_visual,
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output->x, output->y, output->width, output->height);
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glBindTexture(GL_TEXTURE_2D, background->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (gdk_pixbuf_get_has_alpha(pixbuf))
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if (gdk_pixbuf_get_has_alpha(pixbuf))
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format = GL_RGBA;
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else
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format = GL_RGB;
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@ -432,10 +438,6 @@ surface_attach(struct wl_client *client,
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struct wlsc_buffer *buffer = (struct wlsc_buffer *) buffer_base;
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, buffer->image);
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es->visual = buffer->visual;
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}
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@ -520,7 +522,7 @@ compositor_create_surface(struct wl_client *client,
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struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
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struct wlsc_surface *surface;
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surface = malloc(sizeof *surface);
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surface = wlsc_surface_create(ec, NULL, 0, 0, 0, 0);
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if (surface == NULL) {
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wl_client_post_event(client,
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(struct wl_object *) ec->wl_display,
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@ -528,8 +530,6 @@ compositor_create_surface(struct wl_client *client,
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return;
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}
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wlsc_surface_init(surface, ec, NULL, 0, 0, 0, 0);
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wl_list_insert(ec->surface_list.prev, &surface->link);
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surface->base.base.destroy = destroy_surface;
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wl_client_add_surface(client, &surface->base,
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@ -609,6 +609,9 @@ wlsc_input_device_set_pointer_focus(struct wlsc_input_device *device,
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time, &surface->base,
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x, y, sx, sy);
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if (!surface)
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wlsc_input_device_set_default_pointer_image(device);
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device->pointer_focus = surface;
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}
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@ -640,7 +643,6 @@ notify_motion(struct wlsc_input_device *device, uint32_t time, int x, int y)
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struct wlsc_surface *es;
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struct wlsc_compositor *ec = device->ec;
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struct wlsc_output *output;
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const int hotspot_x = 16, hotspot_y = 16;
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int32_t sx, sy, width, height;
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/* FIXME: We need some multi head love here. */
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@ -727,7 +729,7 @@ notify_motion(struct wlsc_input_device *device, uint32_t time, int x, int y)
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wlsc_matrix_init(&device->sprite->matrix);
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wlsc_matrix_scale(&device->sprite->matrix, 64, 64, 1);
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wlsc_matrix_translate(&device->sprite->matrix,
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x - hotspot_x, y - hotspot_y, 0);
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x - device->hotspot_x, y - device->hotspot_y, 0);
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wlsc_compositor_schedule_repaint(device->ec);
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}
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@ -829,6 +831,30 @@ notify_key(struct wlsc_input_device *device,
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WL_INPUT_DEVICE_KEY, time, key, state);
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}
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static void
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input_device_attach(struct wl_client *client,
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struct wl_input_device *device_base,
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struct wl_buffer *buffer_base, int32_t x, int32_t y)
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{
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struct wlsc_input_device *device =
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(struct wlsc_input_device *) device_base;
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struct wlsc_buffer *buffer = (struct wlsc_buffer *) buffer_base;
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if (device->pointer_focus == NULL ||
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device->pointer_focus->base.client != client)
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return;
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glBindTexture(GL_TEXTURE_2D, device->sprite->texture);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, buffer->image);
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device->sprite->visual = buffer->visual;
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device->hotspot_x = x;
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device->hotspot_y = y;
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}
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const static struct wl_input_device_interface input_device_interface = {
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input_device_attach,
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};
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static uint32_t
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get_time(void)
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{
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@ -866,7 +892,8 @@ wlsc_input_device_init(struct wlsc_input_device *device,
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struct wlsc_compositor *ec)
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{
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device->base.interface = &wl_input_device_interface;
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device->base.implementation = NULL;
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device->base.implementation =
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(void (**)(void)) &input_device_interface;
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wl_display_add_object(ec->wl_display, &device->base);
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wl_display_add_global(ec->wl_display, &device->base, NULL);
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@ -874,6 +901,8 @@ wlsc_input_device_init(struct wlsc_input_device *device,
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device->y = 100;
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device->ec = ec;
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device->sprite = pointer_create(ec, device->x, device->y, 64, 64);
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device->hotspot_x = 16;
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device->hotspot_y = 16;
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device->listener.func = handle_surface_destroy;
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wl_list_insert(ec->surface_destroy_listener_list.prev,
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@ -1092,6 +1121,8 @@ int main(int argc, char *argv[])
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GError *error = NULL;
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GOptionContext *context;
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g_type_init(); /* GdkPixbuf needs this, it seems. */
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context = g_option_context_new(NULL);
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g_option_context_add_main_entries(context, option_entries, "Wayland");
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if (!g_option_context_parse(context, &argc, &argv, &error)) {
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@ -81,6 +81,7 @@ struct wlsc_input_device {
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int32_t x, y;
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struct wlsc_compositor *ec;
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struct wlsc_surface *sprite;
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int32_t hotspot_x, hotspot_y;
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struct wl_list link;
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struct wlsc_surface *pointer_focus;
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@ -118,6 +119,7 @@ struct wlsc_compositor {
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EGLContext context;
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GLuint fbo, vbo;
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GLuint proj_uniform, tex_uniform;
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EGLImageKHR default_pointer_image;
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struct wl_display *wl_display;
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/* We implement the shell interface. */
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@ -119,6 +119,12 @@
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</interface>
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<interface name="input_device" version="1">
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<request name="attach">
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<arg name="buffer" type="object" interface="buffer"/>
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<arg name="hotspot_x" type="int"/>
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<arg name="hotspot_y" type="int"/>
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</request>
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<event name="motion">
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<arg name="time" type="uint"/>
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<arg name="x" type="int"/>
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@ -159,7 +159,7 @@ delivered in both screen coordinates and surface local coordinates.
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\hline
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Interface \texttt{cache} \\ \hline
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Requests \\ \hline
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no requests \\ \hline
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\texttt{attach(buffer, x, y)} \\
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Events \\ \hline
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\texttt{motion(x, y, sx, sy)} \\
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\texttt{button(button, state, x, y, sx, sy)} \\
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@ -179,14 +179,14 @@ Talk about:
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A surface can change the pointer image when the surface is the pointer
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focus of the input device. Wayland doesn't automatically change the
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pointer image when a pointer enters a surface, but expects the
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application to set the cursor it wants in response the the motion
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event. The rationale is that a client has to manage changing pointer
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images for UI elements within the surface in response to motion events
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anyway, so we'll make that the only mechanism for setting changing the
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pointer image. If the server receives a request to set the pointer
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image after the surface loses pointer focus, the request is ignored.
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To the client this will look like it successfully set the pointer
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image.
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application to set the cursor it wants in response the the pointer
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focus and motion events. The rationale is that a client has to manage
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changing pointer images for UI elements within the surface in response
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to motion events anyway, so we'll make that the only mechanism for
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setting changing the pointer image. If the server receives a request
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to set the pointer image after the surface loses pointer focus, the
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request is ignored. To the client this will look like it successfully
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set the pointer image.
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The compositor will revert the pointer image back to a default image
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when no surface has the pointer focus for that device. Clients can
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