compositor: unmap subsurface views before destroying the subsurfaces
This is to avoid recursing into weston_compositor_build_view_list() and therefore fix crashing when destroying a stack of visible subsurfaces due to weston_compositor_build_view_list() being called recursively and corrupting the lists it works on. https://bugs.freedesktop.org/show_bug.cgi?id=79684
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@ -1662,8 +1662,10 @@ surface_free_unused_subsurface_views(struct weston_surface *surface)
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if (sub->surface == surface)
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continue;
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wl_list_for_each_safe(view, nv, &sub->unused_views, surface_link)
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wl_list_for_each_safe(view, nv, &sub->unused_views, surface_link) {
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weston_view_unmap (view);
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weston_view_destroy(view);
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}
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surface_free_unused_subsurface_views(sub->surface);
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}
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@ -2764,8 +2766,10 @@ weston_subsurface_destroy(struct weston_subsurface *sub)
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assert(sub->parent_destroy_listener.notify ==
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subsurface_handle_parent_destroy);
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wl_list_for_each_safe(view, next, &sub->surface->views, surface_link)
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wl_list_for_each_safe(view, next, &sub->surface->views, surface_link) {
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weston_view_unmap(view);
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weston_view_destroy(view);
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}
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if (sub->parent)
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weston_subsurface_unlink_parent(sub);
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