Add an id field to outputs
All outputs now have a unique integer ID, allocated from a bitfield pool in the compositor. Signed-off-by: Casey Dahlin <cdahlin@redhat.com>
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@ -2365,6 +2365,9 @@ weston_output_init(struct weston_output *output, struct weston_compositor *c,
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wl_list_init(&output->frame_callback_list);
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output->id = ffs(~output->compositor->output_id_pool) - 1;
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output->compositor->output_id_pool |= 1 << output->id;
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output->global =
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wl_display_add_global(c->wl_display, &wl_output_interface,
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output, bind_output);
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@ -2393,6 +2396,8 @@ weston_compositor_init(struct weston_compositor *ec, struct wl_display *display)
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wl_signal_init(&ec->unlock_signal);
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ec->launcher_sock = weston_environment_get_fd("WESTON_LAUNCHER_SOCK");
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ec->output_id_pool = 0;
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if (!wl_display_add_global(display, &wl_compositor_interface,
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ec, compositor_bind))
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return -1;
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@ -73,6 +73,8 @@ enum dpms_enum {
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};
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struct weston_output {
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uint32_t id;
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struct wl_list link;
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struct wl_global *global;
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struct weston_compositor *compositor;
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@ -240,6 +242,8 @@ struct weston_compositor {
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struct screenshooter *screenshooter;
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int launcher_sock;
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uint32_t output_id_pool;
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};
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#define MODIFIER_CTRL (1 << 8)
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