compositor: make position a surface transformation
Put the surface translation (absolute position) into the surface transformations list. This allows to set additional transformations before and after the global translation. Having the translation cached, changing the surface x,y now requires to set the geometry.dirty flag. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
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0e151bb487
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@ -206,6 +206,9 @@ weston_surface_create(struct weston_compositor *compositor,
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surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
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wl_list_init(&surface->geometry.transformation_list);
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wl_list_insert(&surface->geometry.transformation_list,
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&surface->transform.position.link);
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weston_matrix_init(&surface->transform.position.matrix);
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surface->geometry.dirty = 1;
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return surface;
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@ -239,13 +242,20 @@ weston_surface_update_transform(struct weston_surface *surface)
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surface->geometry.dirty = 0;
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if (wl_list_empty(&surface->geometry.transformation_list)) {
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/* transform.position is always in transformation_list */
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if (surface->geometry.transformation_list.next ==
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&surface->transform.position.link &&
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surface->geometry.transformation_list.prev ==
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&surface->transform.position.link) {
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surface->transform.enabled = 0;
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return;
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}
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surface->transform.enabled = 1;
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surface->transform.position.matrix.d[12] = surface->x;
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surface->transform.position.matrix.d[13] = surface->y;
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weston_matrix_init(matrix);
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wl_list_for_each(tform, &surface->geometry.transformation_list, link)
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weston_matrix_multiply(matrix, &tform->matrix);
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@ -267,9 +277,6 @@ weston_surface_to_global(struct weston_surface *surface,
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if (surface->transform.enabled) {
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struct weston_vector v = { { sx, sy, 0.0f, 1.0f } };
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v.f[0] += surface->x;
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v.f[1] += surface->y;
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weston_matrix_transform(&surface->transform.matrix, &v);
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if (fabsf(v.f[3]) < 1e-6) {
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@ -307,8 +314,8 @@ surface_from_global_float(struct weston_surface *surface,
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return;
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}
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*sx = v.f[0] / v.f[3] - surface->x;
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*sy = v.f[1] / v.f[3] - surface->y;
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*sx = v.f[0] / v.f[3];
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*sy = v.f[1] / v.f[3];
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} else {
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*sx = x - surface->x;
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*sy = y - surface->y;
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@ -394,6 +401,7 @@ weston_surface_configure(struct weston_surface *surface,
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surface->y = y;
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surface->width = width;
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surface->height = height;
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surface->geometry.dirty = 1;
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weston_surface_assign_output(surface);
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weston_surface_damage(surface);
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@ -1231,6 +1239,7 @@ notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
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wd->sprite->x = device->x - wd->hotspot_x;
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wd->sprite->y = device->y - wd->hotspot_y;
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wd->sprite->geometry.dirty = 1;
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weston_surface_damage(wd->sprite);
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}
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@ -1585,6 +1594,7 @@ input_device_attach(struct wl_client *client,
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device->sprite->height = buffer->height;
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device->sprite->x = device->input_device.x - device->hotspot_x;
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device->sprite->y = device->input_device.y - device->hotspot_y;
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device->sprite->geometry.dirty = 1;
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weston_surface_damage(device->sprite);
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}
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@ -245,6 +245,8 @@ struct weston_surface {
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int enabled;
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struct weston_matrix matrix;
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struct weston_matrix inverse;
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struct weston_transform position; /* matrix from x, y */
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} transform;
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/*
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